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Thread Statistics | Show CCP posts - 0 post(s) |
Jack Boost
Zarena Family
194
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Posted - 2012.11.09 09:16:00 -
[1] - Quote
Our ammo can be made by nanites. When we depleted it.. we need go to depot or find nanohive for transfer.
Why we then must reload weapon? Lets say after sec when you dont fire you get few more bullets in weapon from your backpack. Slow but steady. Some how as shields regen. If you need at last reload you can do it anyway.
This will be close do future weapon usage.
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Carl Hauser
Villore Sec Ops Gallente Federation
46
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Posted - 2012.11.09 09:53:00 -
[2] - Quote
Interesting idea and quite unique for a fps. I like that +1. Just keep the possibility to manually reload. |
mystus no1
Industrie und Handels Konsortium Tribunal Alliance
0
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Posted - 2012.11.09 10:43:00 -
[3] - Quote
Something CCP could have a look at. +1 |
Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.11.09 12:20:00 -
[4] - Quote
Sounds interesting on paper, but i wonder if it will be feasible. If you have a downtime before you start this automatic reloading you could just reload it normally, if it is constantly reloading it will probably be just like a mag extension . |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.09 14:24:00 -
[5] - Quote
Interesting but reloads a major part of any fps game and is a sizeable chunk of fire fights in dust because of mag limits fights have short lulls that allow player a variety of options such as hiding and reloading, closing in and melee, retreat, naded em and other option that would be circumstancal. By reducing the amount we reload you remove these option and turn it into a straight up gun fight leaving players new and old fewer options.
Its a interesting idea and logical lore wise but it kill the current gameplay simply by decreasing the number of reloads. Even. Having a delay would work all you have to do in that lull is wait for it to start reloading and take off thaf last strip of hp, so lulls would allow player more option they would extended the firefights into straight up gun game, with no other player skills coming into play. |
Jack Boost
Zarena Family
194
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Posted - 2012.11.09 14:47:00 -
[6] - Quote
Main part will dont change... so game will dont break.
You will always have option to remove all clip and put full.
There is some part when you must run/hide or wait and there is your main decision if reload. If someone manage to run and hide for few sec to recharge shield why in the same moment his weapon dont recharge? Another moments is when you shot few rounds... target hide... shot few rounds.. target hide... and so on at point where you must change clip, he run away. If you reload always after few rounds... you will stuck only at managing your future weapon... not on tracing and targeting. And this is little confusing.
If this will apply.. you have more ways to manage your timing.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.09 18:53:00 -
[7] - Quote
Better idea.
Do this, but ONLY at a slow rate while in a Nanohive/Supply Depot.
Other than in those specific scenarios, the ammo is solid and already-constructed, not made of "active" nanites. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.09 19:12:00 -
[8] - Quote
You run out of bullets because it's an FPS game and those are always more interesting when ammo management is involved. For Dust, it also means that carrying nano hives, capturing supply depots, and managing your ammunition in general gives additional depth to the game.
As for the realism aspect of this, first of all, it's science fiction. It isn't realistic, as it's dealing with technology that doesn't exist in any fashion currently. So how something like an assault rifle that shoots plasma bullets might or might not work as far as ammunition goes is not a question of realism.
It's worth pointing out, though, that energy/bullets just can't materialize from nowhere. Even if nanites are able to create ammunition for weapons, they still need a substrate upon which to work. They'd need matter to be able to fashion new magazines or what have you out of. So the idea that you can just keep firing and automatically regenerate bullets for your HMG or heat sinks for your laser rifle/scrambler pistol "because nanites" isn't particularly compelling from a realism standpoint. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.09 20:03:00 -
[9] - Quote
I think it's a good mechanic to incorporate into some of the still to be implemented weapons. They could be racial variants, higher Meta variants, or even rare salvage drops. I think keeping the reload is good for an fps but I like this idea and would enjoy seeing some harder to come by higher grade weapons incorporating it in future.
0.02 ISK Cross |
Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2012.11.09 20:18:00 -
[10] - Quote
I'm kind of torn between whether I want to see this or not.
It kind of makes sense to not have this, if you want to say that only the mags that are connected to your suit are the ones nanites are able to add ammo to, and the mag in your gun is, well, in your gun and not connect to your suit.
I do think, though, that it'd be neat if it did this, but I think it should be the last of your ammo that goes into your live mag. So, you replenish everything else and THEN the ammo will go into filling up your gun's mag. It would open up other tactics such as coaxing people into fighting you while you stand on a nanohive, however seeing this at a supply depot might make me hate it as much as the supply depot grenade spam (imagine a never-ending pistol or shotgun, not cool). |
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I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.11.09 20:27:00 -
[11] - Quote
Not as a module, but as an effect of a nanohive or supply depot.
Resistance 3 did this with their ammo beacons. As long as you were inside the ammo beacon you would constantly receive ammo and would be allowed to keep firing without reloading. This is handy for snipers and AV units who usually have longer reload times with their weapons. |
Jack Boost
Zarena Family
194
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Posted - 2012.11.09 20:33:00 -
[12] - Quote
Ppl .. not making ammo... only transfer ammo from backpack to the weapon.
There is more topic about 'run and reload' and other... This can be good option for this. |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.10 01:42:00 -
[13] - Quote
some guns like lasers should recharge batterys however if it requries actuall bullets no |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.10 02:03:00 -
[14] - Quote
Garrett Blacknova wrote:Better idea.
Do this, but ONLY at a slow rate while in a Nanohive/Supply Depot.
Other than in those specific scenarios, the ammo is solid and already-constructed, not made of "active" nanites.
I agree with this. |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.11.10 05:27:00 -
[15] - Quote
Cross Atu wrote:I think it's a good mechanic to incorporate into some of the still to be implemented weapons. ...
we ALREADY have it-- the vehicles can fire weapons with infinite regenerating ammo, and quite frankly, it's a bad game mechanic.
I'd suggest the opposite: Ammo should be limited across ALL weapons big or small, and always require reloads.
Dust is a game, not a simulation of some future anything.
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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.10 05:36:00 -
[16] - Quote
angelarch wrote:Cross Atu wrote:I think it's a good mechanic to incorporate into some of the still to be implemented weapons. ... we ALREADY have it-- the vehicles can fire weapons with infinite regenerating ammo, and quite frankly, it's a bad game mechanic. I'd suggest the opposite: Ammo should be limited across ALL weapons big or small, and always require reloads. Dust is a game, not a simulation of some future anything.
i agree with this |
Jack Boost
Zarena Family
194
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Posted - 2012.11.10 13:51:00 -
[17] - Quote
So... lets take rocks and stiks... and go on field.
Pros: Unlimited ammo but recharchable. Epic pew pew Dentist have a lot of work.
.. but I think.. this is wrong way.
Ammo for vehicles will be introduced as a patch in next year. Something similiar like in Eve |
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