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Weeping Siren
Doomheim
3
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Posted - 2012.11.08 09:09:00 -
[1] - Quote
People with the most WP (war points) may be well-equipped shooters, but they are not necessarily the best commanders. For one thing, they are so focused on shooting they hardly have time to look at the battlemap and are often not aware of what the enemy is doing. Battlefield commander should be chosen by vote before each battle. And if the chosen commander is not doing a good job, they can be replaced during battle by vote.
Just my suggestion. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.11.08 09:23:00 -
[2] - Quote
Weeping Siren wrote:People with the most WP (war points) may be well-equipped shooters, but they are not necessarily the best commanders. For one thing, they are so focused on shooting they hardly have time to look at the battlemap and are often not aware of what the enemy is doing. Battlefield commander should be chosen by vote before each battle. And if the chosen commander is not doing a good job, they can be replaced during battle by vote.
Just my suggestion.
Mmmm....this only makes sense if u play with blueberries a lot. Otherwise why would u not choose the best squad lead before deployment? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 09:56:00 -
[3] - Quote
Changing commander during a battle is almost never a good idea. In real war or in DUST.
A different commander will need a different approach, and when their preferred strategy is compromised by the previous commander's approach - whether successful or not - then things will go badly.
In many situations, throwing a few people into suicide attacks can be a good idea, but it doesn't necessarily look good to the players following those orders. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.11.08 10:55:00 -
[4] - Quote
Garrett Blacknova wrote:Changing commander during a battle is almost never a good idea. In real war or in DUST.
A different commander will need a different approach, and when their preferred strategy is compromised by the previous commander's approach - whether successful or not - then things will go badly.
In many situations, throwing a few people into suicide attacks can be a good idea, but it doesn't necessarily look good to the players following those orders.
Lol. One could argue natural selection? |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.11.08 12:45:00 -
[5] - Quote
Highest battle command or whatever skill. Then from then on best W/L/WP, KD etc. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.11.08 12:52:00 -
[6] - Quote
voting for the commander will not work when your in a group of randoms because either everyone will vote for themselves or nobody will vote at all similar to games with a kick function ppl either just dont pay attention or just dont care. randoms and lone wolves will be a source of problem when it comes to leadership especially if they cant have their way.
command should be a prerequisite of some sort of battle achievement between using squad leader functions and using your SP for that kind of leadership skill which should be tiered off so its something to work for in the months/years to come.
but changing the commander mid battle if they are doing a ****** job is ALWAYS a bad thing, if the system picks the next closest fit and your off performing a cap or supressing the enemy you wont be able to issue commands on the fly, or notice the promotion. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.08 13:31:00 -
[7] - Quote
Its like MAG then
Whoever has the most points gets leadership but half the time they were useless and didnt use mics but then again it was randoms vs randoms half the time
With DUST when its corp vs corp you can pick who you want to lead tbh |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.11.08 15:20:00 -
[8] - Quote
EnglishSnake wrote:Its like MAG then
Whoever has the most points gets leadership
That's not even how MAG worked. It was more like a random spinner that gave those who had more points an increased chance.
This conversation is somewhat academic. In corp battles leadership gets properly selected by the corp itself. xD
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ReGnUM PERFECTION DEI
402
|
Posted - 2012.11.08 15:32:00 -
[9] - Quote
I agree with OP it should not be based of War points, but KDR
KDR separates the good from the bad. Therefore, if you have the highest KDR you should be the commander |
Ziero01
KILL-EM-QUICK RISE of LEGION
11
|
Posted - 2012.11.08 16:43:00 -
[10] - Quote
With Mag you at least A) Had to actually WANT SL and B) ...to some extent, had to level up and gain some sort of experience (in both numerical and actual gameplay) before you could try to be put in charge.
Simply put, make it so that in random matches only people who want to be put in charge and have some sort of experience should get the option. The game also needs to do more to explain how the FRAGO system works in this game and why randoms should use it more.
ReGnUM PERFECTION DEI wrote:KDR separates the good from the bad. Therefore, if you have the highest KDR you should be the commander
Just because someone has a great gun game or a strong tank doesn't mean they're the best at tactical analysis or even leading a group. That's not saying a great killer couldn't also be a great leader, it's just saying there really isn't much relation between the two outside of being good at the game.
In the end however, issues with SL and in game leadership will only be problems in random PU matches. Which from what I understand of where the game is going and how Eve works will mean pretty much nothing in the long run. In matches that matter, teams will go in pre-organized and SL's will be worked out before people even que up the match. |
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ReGnUM PERFECTION DEI
402
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Posted - 2012.11.08 16:50:00 -
[11] - Quote
Ziero01 wrote:With Mag you at least A) Had to actually WANT SL and B) ...to some extent, had to level up and gain some sort of experience (in both numerical and actual gameplay) before you could try to be put in charge. Simply put, make it so that in random matches only people who want to be put in charge and have some sort of experience should get the option. The game also needs to do more to explain how the FRAGO system works in this game and why randoms should use it more. ReGnUM PERFECTION DEI wrote:KDR separates the good from the bad. Therefore, if you have the highest KDR you should be the commander Just because someone has a great gun game or a strong tank doesn't mean they're the best at tactical analysis or even leading a group. That's not saying a great killer couldn't also be a great leader, it's just saying there really isn't much relation between the two outside of being good at the game. In the end however, issues with SL and in game leadership will only be problems in random PU matches. Which from what I understand of where the game is going and how Eve works will mean pretty much nothing in the long run. In matches that matter, teams will go in pre-organized and SL's will be worked out before people even que up the match.
A Good KDR Means you understand the Game, but most importanty the maps. they know when to push, when to a hold down objective.Furthermore they know how to keep there players alive. KDR separates the LIONS from the Lambs. I for one will never follow anyone with KDR below 3.0.
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Ziero01
KILL-EM-QUICK RISE of LEGION
11
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Posted - 2012.11.08 17:19:00 -
[12] - Quote
While I understand KDR is an important aspect of good leadership, it's not the only one that matters. Especially in a game like this where strong leadership will be make or break in matches that actually matter, despite how much one understands the game, if they can't or don't effectively relay that understanding to the rest of the team then they're not doing well as leaders.
Again, KDR is important yes, but not the sole deciding factor. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.08 17:41:00 -
[13] - Quote
Nothing Rag said is true. KDR means none of that. Want to know why? Dropships and sniping small missile tanks.
Leadership should be a role you spec into at the cost of being effective in battle, according to CCP the commander may never soot foot on the battlefield to begin with. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.08 17:53:00 -
[14] - Quote
ReGnUM PERFECTION DEI wrote:I agree with OP it should not be based of War points, but KDR
KDR separates the good from the bad. Therefore, if you have the highest KDR you should be the commander
Not to be rude or seem trollish, but that is the stupidist idea ever... yeh I totally want a guy whos strategy is flying circles or hiding in a corner with a sniper rifle to be giving orders.. as thats what alot of the higher kdr lovin people do, though there is alot with good gun game also... it will not distinguish the difference from them and the scrubs who pad.
And as a note, some of the greatest minds I have flown into battle for in Eve never once fired a weapon or was seen on the field. yet they were there the entire time, cloaked and giving orders. A commander is a commander, some can do it and others can't.. you don't see grunts who mow down their enemy and have alot of kills on their concience giving out the orders to thier squad, alot of times the guy giving orders has never once shot at someone |
ReGnUM PERFECTION DEI
402
|
Posted - 2012.11.08 17:54:00 -
[15] - Quote
SoTa PoP wrote:Nothing Rag said is true. KDR means none of that. Want to know why? Dropships and sniping small missile tanks.
Leadership should be a role you spec into at the cost of being effective in battle, according to CCP the commander may never soot foot on the battlefield to begin with. So your saying my KDR is padded by Dropships and Sniping ??? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.08 17:57:00 -
[16] - Quote
ReGnUM PERFECTION DEI wrote:SoTa PoP wrote:Nothing Rag said is true. KDR means none of that. Want to know why? Dropships and sniping small missile tanks.
Leadership should be a role you spec into at the cost of being effective in battle, according to CCP the commander may never soot foot on the battlefield to begin with. So your saying my KDR is padded by Dropships and Sniping ??? Are you the only one on the KDR leader boards? Your idea may suit you since everything you said about KDR would be true in your case, but for others it wouldn't be. The system of commander choosing needs to be more concrete then being able to simply jump on a dropship, put some SP to turrets, and climb your way into commander. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 17:59:00 -
[17] - Quote
Skill in combat doesn't necessarily translate to skill at command.
Good FPS players who are ONLY good FPS players tend to perform HORRIBLY when you hand the controls tot hem in multilayer RTS or TBS games. Doesn't matter how good your aim is, and doesn't matter how high or low your K/D is, when you're the guy behind the front lines and you aren't in combat yourself.
K/D gives you a good baseline to judge how well a player understands the game, but it ISN'T the only indicator that should matter.
I've earned more WPs than anyone else in my team, and turned the tide of battle in my team's favour in multiple battles where my K/D was in the order of 2:10 - sometimes worse. Doesn't mean I'm not a good player, just that I don't always focus on my gun game. In Ambush, when I play, I rarely get less than 2 kills per death, but in Skirmish, when running BPO or Starter fits, death doesn't count for much, so I do it a lot more. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.08 18:02:00 -
[18] - Quote
ReGnUM PERFECTION DEI wrote:Ziero01 wrote:With Mag you at least A) Had to actually WANT SL and B) ...to some extent, had to level up and gain some sort of experience (in both numerical and actual gameplay) before you could try to be put in charge. Simply put, make it so that in random matches only people who want to be put in charge and have some sort of experience should get the option. The game also needs to do more to explain how the FRAGO system works in this game and why randoms should use it more. ReGnUM PERFECTION DEI wrote:KDR separates the good from the bad. Therefore, if you have the highest KDR you should be the commander Just because someone has a great gun game or a strong tank doesn't mean they're the best at tactical analysis or even leading a group. That's not saying a great killer couldn't also be a great leader, it's just saying there really isn't much relation between the two outside of being good at the game. In the end however, issues with SL and in game leadership will only be problems in random PU matches. Which from what I understand of where the game is going and how Eve works will mean pretty much nothing in the long run. In matches that matter, teams will go in pre-organized and SL's will be worked out before people even que up the match. A Good KDR Means you understand the Game, but most importanty the maps. they know when to push, when to a hold down objective.Furthermore they know how to keep there players alive. KDR separates the LIONS from the Lambs. I for one will never follow anyone with KDR below 3.0.
lmao, you are missing out on some great fun and great tactical minds to share thoughts with then. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.08 18:03:00 -
[19] - Quote
Garrett Blacknova wrote:Skill in combat doesn't necessarily translate to skill at command.
Good FPS players who are ONLY good FPS players tend to perform HORRIBLY when you hand the controls tot hem in multilayer RTS or TBS games. Doesn't matter how good your aim is, and doesn't matter how high or low your K/D is, when you're the guy behind the front lines and you aren't in combat yourself.
K/D gives you a good baseline to judge how well a player understands the game, but it ISN'T the only indicator that should matter.
I've earned more WPs than anyone else in my team, and turned the tide of battle in my team's favour in multiple battles where my K/D was in the order of 2:10 - sometimes worse. Doesn't mean I'm not a good player, just that I don't always focus on my gun game. In Ambush, when I play, I rarely get less than 2 kills per death, but in Skirmish, when running BPO or Starter fits, death doesn't count for much, so I do it a lot more.
nicely put |
Ziero01
KILL-EM-QUICK RISE of LEGION
11
|
Posted - 2012.11.08 18:39:00 -
[20] - Quote
Garrett Blacknova wrote:Skill in combat doesn't necessarily translate to skill at command.
Good FPS players who are ONLY good FPS players tend to perform HORRIBLY when you hand the controls tot hem in multilayer RTS or TBS games. Doesn't matter how good your aim is, and doesn't matter how high or low your K/D is, when you're the guy behind the front lines and you aren't in combat yourself.
K/D gives you a good baseline to judge how well a player understands the game, but it ISN'T the only indicator that should matter.
I've earned more WPs than anyone else in my team, and turned the tide of battle in my team's favour in multiple battles where my K/D was in the order of 2:10 - sometimes worse. Doesn't mean I'm not a good player, just that I don't always focus on my gun game. In Ambush, when I play, I rarely get less than 2 kills per death, but in Skirmish, when running BPO or Starter fits, death doesn't count for much, so I do it a lot more.
I agree with this, as is there's too many ways to pad one's KDR and it really isn't a good indicator at all of one's actual skills at leadership. A Tank or Dropship pilot who goes 20/1 in a match, but quits out as soon as his craft is taken down for some reason isn't demonstrating any kind of knowledge of the game past "Blue dots can't handle anti-aircraft". In reality the only way to know how good a leader someone can be is to actually experience them leading. But in a game where someone HAS to be given a SL position, there should at least be an option to select/deselect if you even want the position and be something you have to slowly work your way towards by actually playing the game.
That said, again, in the long run, random PU SL status will be absolutely meaningless since when matches actually matter good Corps will build their squads and fill their leadership rolls beforehand. |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.11.08 19:38:00 -
[21] - Quote
kdr of ar guy vs ar guy may say who is better. kdr of tank driver vs tank driver too. kdr of tank driver vs ar guy says little.
And good gun game doesn't help leadership. A good leader may not be able to hit a building, but can see changes in battle well sitting in redzone.
The overall commander role will probably command modules that make it harder to fit good weapons, so they should avoid direct combat, so putting your teams best player in that role could be a bad idea.
It will probably get its own skill tree, put the people with most sp in that tree in positions in random games. And let people in organized corps form up the whole team with leader and squad leaders assigned before deploying to a battle.
And let leadership be reassigned by person in position, so if somebody that doesn't know what to do or doesn't want to lead can step down. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 20:58:00 -
[22] - Quote
Ten-Sidhe wrote:And let leadership be reassigned by person in position, so if somebody that doesn't know what to do or doesn't want to lead can step down.
If you're squad leader, you CAN select someone else in your squad, and hit "Promote Squad Leader" to swap yourself out of the role. I've done it a few times when I wasn't in a good state of mind and didn't trust myself in the role. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.11.08 21:52:00 -
[23] - Quote
Ziero01 wrote:While I understand KDR is an important aspect of good leadership, it's not the only one that matters. Especially in a game like this where strong leadership will be make or break in matches that actually matter, despite how much one understands the game, if they can't or don't effectively relay that understanding to the rest of the team then they're not doing well as leaders.
Again, KDR is important yes, but not the sole deciding factor. A tip from the wise:
Take everything Regnum says with a grain gallon bucket of salt.
He tries to provoke people into flame wars, because, well, he is just our Forum's Troll. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.08 21:53:00 -
[24] - Quote
Weeping Siren wrote:People with the most WP (war points) may be well-equipped shooters, but they are not necessarily the best commanders. For one thing, they are so focused on shooting they hardly have time to look at the battlemap and are often not aware of what the enemy is doing. Battlefield commander should be chosen by vote before each battle. And if the chosen commander is not doing a good job, they can be replaced during battle by vote.
Just my suggestion.
COMMANDER SHOULD BE CHOSEN BY KDR. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.11.08 22:07:00 -
[25] - Quote
Regnum is a resident forum troll for those who are unaware. Disregard 90% of his comments. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.09 00:01:00 -
[26] - Quote
Garrett Blacknova wrote:Changing commander during a battle is almost never a good idea. In real war or in DUST.
A different commander will need a different approach, and when their preferred strategy is compromised by the previous commander's approach - whether successful or not - then things will go badly.
In many situations, throwing a few people into suicide attacks can be a good idea, but it doesn't necessarily look good to the players following those orders. That's why I'm the one who runs the suicide attacks.
If my team is smart, they won't follow me (except hopefully one person)- meanwhile, the enemy team will probably respond by sending a needless amount of players to stop me from getting to the worthless supply depot (as far as where it's located) that I'm going after |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.11.09 05:32:00 -
[27] - Quote
a complex but effective way of doing it is to have the system keep track of WP from command commissions (i think thats the real name) and call them command points then you just tally up who has the most command points from battles they won and make them battle commander |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.11.09 06:26:00 -
[28] - Quote
Who really cares about random squads anyway?
If you squad with people you know you decide the SL before anyway. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.11.09 12:42:00 -
[29] - Quote
Take note ... a SL is a Swarm Launcher !
If you want to come up with a short hand for the Squad Commander ... I suggest you try something else ... the clue is in the title :-/ |
ATR Kuan Ti
Above The Rest
64
|
Posted - 2012.11.09 13:12:00 -
[30] - Quote
you all know there is no Battlefield commander in dust right its your squad leader that marks stuff and if you cant run and gun and mark at the same time you should not be squad leader |
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.09 13:50:00 -
[31] - Quote
ATR Kuan Ti wrote:you all know there is no Battlefield commander in dust right its your squad leader that marks stuff and if you cant run and gun and mark at the same time you should not be squad leader
This, and trying to run gun and mark is not easily done. It took me awhile to get it down, for a bit I would hide in a corner and bring up my map when issuing orders.. which would take to much time or sometimes get me killed. I finally got it down to where I can issue orders on the fly while running through some guys, I still need lots of improvement I think.. but it is definatly a skill to be learned and not very easy to do all at once |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.09 14:05:00 -
[32] - Quote
Player with most WP for the squad gets squad leader role.
This means it's the player, probably, with EITHER the most experience, OR a better player with less experience.
Those players who are achieving a lot - kills, hacks, whatever - are the ones most likely to be able to maintain their K/D or other relevant stats while ALSO giving orders. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.09 15:26:00 -
[33] - Quote
Don't really care about this |
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