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Ziero01
KILL-EM-QUICK RISE of LEGION
11
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Posted - 2012.11.08 16:43:00 -
[1] - Quote
With Mag you at least A) Had to actually WANT SL and B) ...to some extent, had to level up and gain some sort of experience (in both numerical and actual gameplay) before you could try to be put in charge.
Simply put, make it so that in random matches only people who want to be put in charge and have some sort of experience should get the option. The game also needs to do more to explain how the FRAGO system works in this game and why randoms should use it more.
ReGnUM PERFECTION DEI wrote:KDR separates the good from the bad. Therefore, if you have the highest KDR you should be the commander
Just because someone has a great gun game or a strong tank doesn't mean they're the best at tactical analysis or even leading a group. That's not saying a great killer couldn't also be a great leader, it's just saying there really isn't much relation between the two outside of being good at the game.
In the end however, issues with SL and in game leadership will only be problems in random PU matches. Which from what I understand of where the game is going and how Eve works will mean pretty much nothing in the long run. In matches that matter, teams will go in pre-organized and SL's will be worked out before people even que up the match. |
Ziero01
KILL-EM-QUICK RISE of LEGION
11
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Posted - 2012.11.08 17:19:00 -
[2] - Quote
While I understand KDR is an important aspect of good leadership, it's not the only one that matters. Especially in a game like this where strong leadership will be make or break in matches that actually matter, despite how much one understands the game, if they can't or don't effectively relay that understanding to the rest of the team then they're not doing well as leaders.
Again, KDR is important yes, but not the sole deciding factor. |
Ziero01
KILL-EM-QUICK RISE of LEGION
11
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Posted - 2012.11.08 18:39:00 -
[3] - Quote
Garrett Blacknova wrote:Skill in combat doesn't necessarily translate to skill at command.
Good FPS players who are ONLY good FPS players tend to perform HORRIBLY when you hand the controls tot hem in multilayer RTS or TBS games. Doesn't matter how good your aim is, and doesn't matter how high or low your K/D is, when you're the guy behind the front lines and you aren't in combat yourself.
K/D gives you a good baseline to judge how well a player understands the game, but it ISN'T the only indicator that should matter.
I've earned more WPs than anyone else in my team, and turned the tide of battle in my team's favour in multiple battles where my K/D was in the order of 2:10 - sometimes worse. Doesn't mean I'm not a good player, just that I don't always focus on my gun game. In Ambush, when I play, I rarely get less than 2 kills per death, but in Skirmish, when running BPO or Starter fits, death doesn't count for much, so I do it a lot more.
I agree with this, as is there's too many ways to pad one's KDR and it really isn't a good indicator at all of one's actual skills at leadership. A Tank or Dropship pilot who goes 20/1 in a match, but quits out as soon as his craft is taken down for some reason isn't demonstrating any kind of knowledge of the game past "Blue dots can't handle anti-aircraft". In reality the only way to know how good a leader someone can be is to actually experience them leading. But in a game where someone HAS to be given a SL position, there should at least be an option to select/deselect if you even want the position and be something you have to slowly work your way towards by actually playing the game.
That said, again, in the long run, random PU SL status will be absolutely meaningless since when matches actually matter good Corps will build their squads and fill their leadership rolls beforehand. |
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