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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.06 13:12:00 -
[1] - Quote
So the infamous redzone its a problem
1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay
2. Snipers also do the said above tactic
Proposed Fix: Remove the redline and instead implement a Planetside 2 Force Field around your deployment zone where attackers cant shoot in and defenders cant be cheap and shoot out to get free kills with vehicles or sniping.
Thoughts?
PS: once the bigger maps arrive with the planetary conquest mode and we are in charge of the MCC there should be no redline at all imho
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.06 13:36:00 -
[2] - Quote
would indeed be a good solution. force field could be generated by an installation and look lik just like the on the drop zone of the mcc. also it could be an interesting player driven installation forcthe future !
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2012.11.06 13:47:00 -
[3] - Quote
CCP DOOOO EEEEET!!!! i'm tired of missile tanks and snipers getting kills with little to no risk of retailation. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.06 14:33:00 -
[4] - Quote
Also swarm and forge gunners use this tactic and hide behind the hill shooting at our tanks
It goes both ways |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2012.11.06 14:44:00 -
[5] - Quote
I really like this idea. The redzone around the enemy deployment right now just feels artificial.
"Why is my clone self-destructing here?"
The end result would be much like a POS shield in Eve. Although, I think some of this problem is created by the fact that missiles have unlimited range.
Personally, I would just kill the redzone and allow a way for the enemy side to choose to end the game through a vote or something. Routing the enemy is a real thing in battle why not here. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.06 14:46:00 -
[6] - Quote
Mavado V Noriega wrote:1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay
Ssshhhhhhhh Mav. Thats what I do too. Dont tell CCP my little secrets .
+1 for the idea though. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.09 04:28:00 -
[7] - Quote
Kain Spero wrote:I really like this idea. The redzone around the enemy deployment right now just feels artificial.
"Why is my clone self-destructing here?"
The end result would be much like a POS shield in Eve. Although, I think some of this problem is created by the fact that missiles have unlimited range.
Personally, I would just kill the redzone and allow a way for the enemy side to choose to end the game through a vote or something. Routing the enemy is a real thing in battle why not here.
ive been sayin there should be a surrender button for a while now sitting there for 10mins pounding and campin the redline with the enemy having no way to escape is plain boring end their suffering already |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2012.11.12 21:44:00 -
[8] - Quote
Mavado V Noriega wrote:So the infamous redzone its a problem
1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay
2. Snipers also do the said above tactic
Proposed Fix: Remove the redline and instead implement a Planetside 2 Force Field around your deployment zone where attackers cant shoot in and defenders cant be cheap and shoot out to get free kills with vehicles or sniping.
Thoughts?
PS: once the bigger maps arrive with the planetary conquest mode and we are in charge of the MCC there should be no redline at all imho
What's to prevent people from poking out of the force field to shoot, then returning inside to protect themselves? Or to position the barrel of their weapon outside of the force field while protecting the hull of the vehicle? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.13 13:16:00 -
[9] - Quote
Piercing Serenity wrote:Mavado V Noriega wrote:So the infamous redzone its a problem
1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay
2. Snipers also do the said above tactic
Proposed Fix: Remove the redline and instead implement a Planetside 2 Force Field around your deployment zone where attackers cant shoot in and defenders cant be cheap and shoot out to get free kills with vehicles or sniping.
Thoughts?
PS: once the bigger maps arrive with the planetary conquest mode and we are in charge of the MCC there should be no redline at all imho
What's to prevent people from poking out of the force field to shoot, then returning inside to protect themselves? Or to position the barrel of their weapon outside of the force field while protecting the hull of the vehicle?
full vehicle would need to be outside to shoot if part is in then still cant shoot and ur exposed part can now be shot
lol if ppl wanna run out the shield to shoot then ok the current redzone would hav to be reworked tho |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 13:22:00 -
[10] - Quote
Piercing Serenity wrote:Mavado V Noriega wrote:So the infamous redzone its a problem
1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay
2. Snipers also do the said above tactic
Proposed Fix: Remove the redline and instead implement a Planetside 2 Force Field around your deployment zone where attackers cant shoot in and defenders cant be cheap and shoot out to get free kills with vehicles or sniping.
Thoughts?
PS: once the bigger maps arrive with the planetary conquest mode and we are in charge of the MCC there should be no redline at all imho
What's to prevent people from poking out of the force field to shoot, then returning inside to protect themselves? Or to position the barrel of their weapon outside of the force field while protecting the hull of the vehicle?
tbh, if you get killed by a guy this way it's because you're "redlining" them. Can't see someone make many kill that way. Would always be way better than the current situation. Also force fields ? Pretty ! |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 13:26:00 -
[11] - Quote
With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty.
With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just drive out, take a few shots, then back up and be immune to all damage while they regen shields and armour, then repeat the process with NO risk to themselves at all. At least the current system gives players SOME chance to hit an enemy behind the redline. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.13 13:46:00 -
[12] - Quote
It should also be one-way; once you're out of the spawn area, you can't get back in. |
Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.11.13 13:54:00 -
[13] - Quote
Scheneighnay McBob wrote:It should also be one-way; once you're out of the spawn area, you can't get back in.
That would be neat and pure evil I like it. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 14:02:00 -
[14] - Quote
Garrett Blacknova wrote:With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty.
With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just drive out, take a few shots, then back up and be immune to all damage while they regen shields and armour, then repeat the process with NO risk to themselves at all. At least the current system gives players SOME chance to hit an enemy behind the redline.
you could see that way. But as someone suggested you can make them one way only. But even, those HAV would only be able to get out and shoot on a very limited area if they want to go back then hiding. Also, the coming webifiers that will nail vehicles down will prevent this attitude.
It's alway better than a massive redzone that allows spamming\sniping the whole map and be safe.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 14:13:00 -
[15] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty.
With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just drive out, take a few shots, then back up and be immune to all damage while they regen shields and armour, then repeat the process with NO risk to themselves at all. At least the current system gives players SOME chance to hit an enemy behind the redline. you could see that way. But as someone suggested you can make them one way only. But even, those HAV would only be able to get out and shoot on a very limited area if they want to go back then hiding. Also, the coming webifiers that will nail vehicles down will prevent this attitude. It's alway better than a massive redzone that allows spamming\sniping the whole map and be safe. But they AREN'T safe. That was part of my point.
Turret range - particularly for missiles - could use some looking into. The problem ISN'T the redline itself. The problem is that some of the other mechanics make camping the redline relatively safe (not completely safe like some people claim) while still allowing a lot of firepower to be directed at the enemy.
And unless webifiers bring the tank to a COMPLETE halt, it will still be moving, and probably moving fast enough to duck into cover before you can bring enough firepower against it - unless it's a cheap Militia fit.
One-way? Still useful if you take cover BEHIND it, so the exact same problem would exist. Unless they made the redline into a shield WALL, and once you cross the line, you're stuck on the battlefield. That would probably help with spawn camping too, since the enemy wouldn't know exactly where you're going to emerge, or you could spawn and wait for teammates before entering the battle for real. But then, you'd kind of need a legitimate lore-based reason why there are massive one-way shield barriers around the edges of your battlefields... |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.16 05:27:00 -
[16] - Quote
+1 OP
The redzone was also the major source of the prior build Rep Tool + LAV exploit that lead to so much PS spam. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.16 09:16:00 -
[17] - Quote
Garrett Blacknova wrote:Laurent Cazaderon wrote:Garrett Blacknova wrote:With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty.
With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just drive out, take a few shots, then back up and be immune to all damage while they regen shields and armour, then repeat the process with NO risk to themselves at all. At least the current system gives players SOME chance to hit an enemy behind the redline. you could see that way. But as someone suggested you can make them one way only. But even, those HAV would only be able to get out and shoot on a very limited area if they want to go back then hiding. Also, the coming webifiers that will nail vehicles down will prevent this attitude. It's alway better than a massive redzone that allows spamming\sniping the whole map and be safe. But they AREN'T safe. That was part of my point. Turret range - particularly for missiles - could use some looking into. The problem ISN'T the redline itself. The problem is that some of the other mechanics make camping the redline relatively safe (not completely safe like some people claim) while still allowing a lot of firepower to be directed at the enemy. And unless webifiers bring the tank to a COMPLETE halt, it will still be moving, and probably moving fast enough to duck into cover before you can bring enough firepower against it - unless it's a cheap Militia fit. One-way? Still useful if you take cover BEHIND it, so the exact same problem would exist. Unless they made the redline into a shield WALL, and once you cross the line, you're stuck on the battlefield. That would probably help with spawn camping too, since the enemy wouldn't know exactly where you're going to emerge, or you could spawn and wait for teammates before entering the battle for real. But then, you'd kind of need a legitimate lore-based reason why there are massive one-way shield barriers around the edges of your battlefields...
I agree with the fact that having something totally hermetic to shots may lead to some exploits. But they would also be waaaaay smaller than current redzone in my mind, and i think in Mavados too.
Let's take ABC map. Red zone around the starting CRU is wide and has mountains, turrets, a supply depot etc... It allows you to go so far that you get a wide portion of the map to shoot from.
Imo, with some sort of "Force Field Generator", the force field would only en-globe the base camp. Meaning the CRU and the "building" area around it. Making it maybe a very very very safe place, but a very useless one in terms of objectives. You wouldnt a view on anything from there. So just going out, shooting a few rounds and getting back in (and that would mean it is not a one way deal) wouldnt do any good as you'd probably have no one to shoot at.
Also, as the "red zone" in fact disappears, if a guy want to play hide and seek behind that force field bubble, well ennemy FG, HAV and DS will be able to come and kitten him up. Cause you're saying people aren't unreachable atm through red zone.. Well, sorry but when i have a full sniper team inside red zone mountain, 300 m away from my AR, there's nothing much i can do when they'd deserve a little spanking. Obviously, no WP should be earn inside the bubble (reparation exploit, or else). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.16 13:27:00 -
[18] - Quote
Laurent Cazaderon wrote:Obviously, no WP should be earn inside the bubble (reparation exploit, or else). And doesn't that right there give you a simpler solution already?
Don't reward WP to players in their redzone. I think it would help ik you also didn't count their kills. Obviously, this would require a team to be able to SEE their own redline - maybe mark a "blue zone" to show the team where they're safe - but also where they're useless. Working within existing systems, without needing to write more lore, is better than trying to explain off a one-way shield that renders everyone inside it completely invulnerable but can only be deployed in one location by each team, and can't be moved, because that would be "unfair" on the people you're trying to murder violently. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.21 07:17:00 -
[19] - Quote
http://www.youtube.com/watch?v=-idK9AJ_7Vo&feature=g-all-c
planetside 2 video on base layouts i notice they have different shields ones where no vehicles can fire through but infantry can still pass through please take a look CCP for ideas |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.26 00:36:00 -
[20] - Quote
I totally support a force field instead of a red line. Some may point to possible abuse (like leaving the bubble to shoot with a HAV, and retreating back into the bubble to be safe), but that can be fixed with this: Whatever exits the bubble can't come back inside the bubble, even if only part of that thing left the bubble. This will stop people from firing, and then retreating back.
A force field would add some nice scifi flare. |
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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.11.26 05:44:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:I totally support a force field instead of a red line. Some may point to possible abuse (like leaving the bubble to shoot with a HAV, and retreating back into the bubble to be safe), but that can be fixed with this: Whatever exits the bubble can't come back inside the bubble, even if only part of that thing left the bubble. This will stop people from firing, and then retreating back.
A force field would add some nice scifi flare. I don't really approve of space restrictions that won't let you enter the red zone at all after you leave it. How about when you leave the red zone, you can't return to it until 2 or 3 minutes. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.26 05:54:00 -
[22] - Quote
Mavado V Noriega wrote:So the infamous redzone its a problem
1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay
2. Snipers also do the said above tactic
Proposed Fix: Remove the redline and instead implement a Planetside 2 Force Field around your deployment zone where attackers cant shoot in and defenders cant be cheap and shoot out to get free kills with vehicles or sniping.
Thoughts?
PS: once the bigger maps arrive with the planetary conquest mode and we are in charge of the MCC there should be no redline at all imho
Here are my thoughts on this subject (they are refined during the discussion in the thread, the OP is not stand alone). https://forums.dust514.com/default.aspx?g=posts&m=402340#post402340 |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 08:46:00 -
[23] - Quote
Anyone noticed that with the missile range nerf, nobody's really been redline camping with their tanks any more? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.26 09:57:00 -
[24] - Quote
Garrett Blacknova wrote:Anyone noticed that with the missile range nerf, nobody's really been redline camping with their tanks any more?
HAVs runner still tend to fly away fast when a little in danger. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 10:23:00 -
[25] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:Anyone noticed that with the missile range nerf, nobody's really been redline camping with their tanks any more? HAVs runner still tend to fly away fast when a little in danger. Cautious tanks are still cautious, but they aren't CAMPING nearly as much as they used to. They're actually moving in and FIGHTING instead of playing at being super-splodey snipers. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.11.26 15:50:00 -
[26] - Quote
Another idea is that a force end game mechanic is that if you concentrate a bunch of precisions strikes on the enemy bubble. fire away wih tanks, artillery, etc. then you can eventually destroy the force field, forcing an end to the game. Not sure how that would be balanced so people wouldn't just automatically go fo the enemy base instead of the objectives, though. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.26 20:34:00 -
[27] - Quote
Garrett Blacknova wrote:Anyone noticed that with the missile range nerf, nobody's really been redline camping with their tanks any more?
range nerf + spread has done away with missile redline campers |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.11.26 20:36:00 -
[28] - Quote
Mavado V Noriega wrote:So the infamous redzone its a problem
1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay
2. Snipers also do the said above tactic
Proposed Fix: Remove the redline and instead implement a Planetside 2 Force Field around your deployment zone where attackers cant shoot in and defenders cant be cheap and shoot out to get free kills with vehicles or sniping.
Thoughts?
PS: once the bigger maps arrive with the planetary conquest mode and we are in charge of the MCC there should be no redline at all imho
Thanks for running a thread exactly like mine. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.11.27 01:58:00 -
[29] - Quote
Once the playable area is bigger the effect of redline diminishes. |
BASSMEANT
ZionTCD Legacy Rising
110
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Posted - 2012.11.27 02:27:00 -
[30] - Quote
should be no redline in null
who cares about hi.
not sure about lo.
this red zone crap gotta go.
Peace B |
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 04:57:00 -
[31] - Quote
BASSMEANT wrote:should be no redline in null
who cares about hi.
not sure about lo.
this red zone crap gotta go.
Peace B
captain obv strikes again! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.13 00:33:00 -
[32] - Quote
I think a force field bubble would be better in any security level. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.11 22:37:00 -
[33] - Quote
Still should happen for all battles. No more strikes on your base, and no more being sniped by redline snipers. |
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