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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.06 13:36:00 -
[1] - Quote
would indeed be a good solution. force field could be generated by an installation and look lik just like the on the drop zone of the mcc. also it could be an interesting player driven installation forcthe future !
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.13 13:22:00 -
[2] - Quote
Piercing Serenity wrote:Mavado V Noriega wrote:So the infamous redzone its a problem
1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay
2. Snipers also do the said above tactic
Proposed Fix: Remove the redline and instead implement a Planetside 2 Force Field around your deployment zone where attackers cant shoot in and defenders cant be cheap and shoot out to get free kills with vehicles or sniping.
Thoughts?
PS: once the bigger maps arrive with the planetary conquest mode and we are in charge of the MCC there should be no redline at all imho
What's to prevent people from poking out of the force field to shoot, then returning inside to protect themselves? Or to position the barrel of their weapon outside of the force field while protecting the hull of the vehicle?
tbh, if you get killed by a guy this way it's because you're "redlining" them. Can't see someone make many kill that way. Would always be way better than the current situation. Also force fields ? Pretty ! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.13 14:02:00 -
[3] - Quote
Garrett Blacknova wrote:With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty.
With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just drive out, take a few shots, then back up and be immune to all damage while they regen shields and armour, then repeat the process with NO risk to themselves at all. At least the current system gives players SOME chance to hit an enemy behind the redline.
you could see that way. But as someone suggested you can make them one way only. But even, those HAV would only be able to get out and shoot on a very limited area if they want to go back then hiding. Also, the coming webifiers that will nail vehicles down will prevent this attitude.
It's alway better than a massive redzone that allows spamming\sniping the whole map and be safe.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.16 09:16:00 -
[4] - Quote
Garrett Blacknova wrote:Laurent Cazaderon wrote:Garrett Blacknova wrote:With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty.
With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just drive out, take a few shots, then back up and be immune to all damage while they regen shields and armour, then repeat the process with NO risk to themselves at all. At least the current system gives players SOME chance to hit an enemy behind the redline. you could see that way. But as someone suggested you can make them one way only. But even, those HAV would only be able to get out and shoot on a very limited area if they want to go back then hiding. Also, the coming webifiers that will nail vehicles down will prevent this attitude. It's alway better than a massive redzone that allows spamming\sniping the whole map and be safe. But they AREN'T safe. That was part of my point. Turret range - particularly for missiles - could use some looking into. The problem ISN'T the redline itself. The problem is that some of the other mechanics make camping the redline relatively safe (not completely safe like some people claim) while still allowing a lot of firepower to be directed at the enemy. And unless webifiers bring the tank to a COMPLETE halt, it will still be moving, and probably moving fast enough to duck into cover before you can bring enough firepower against it - unless it's a cheap Militia fit. One-way? Still useful if you take cover BEHIND it, so the exact same problem would exist. Unless they made the redline into a shield WALL, and once you cross the line, you're stuck on the battlefield. That would probably help with spawn camping too, since the enemy wouldn't know exactly where you're going to emerge, or you could spawn and wait for teammates before entering the battle for real. But then, you'd kind of need a legitimate lore-based reason why there are massive one-way shield barriers around the edges of your battlefields...
I agree with the fact that having something totally hermetic to shots may lead to some exploits. But they would also be waaaaay smaller than current redzone in my mind, and i think in Mavados too.
Let's take ABC map. Red zone around the starting CRU is wide and has mountains, turrets, a supply depot etc... It allows you to go so far that you get a wide portion of the map to shoot from.
Imo, with some sort of "Force Field Generator", the force field would only en-globe the base camp. Meaning the CRU and the "building" area around it. Making it maybe a very very very safe place, but a very useless one in terms of objectives. You wouldnt a view on anything from there. So just going out, shooting a few rounds and getting back in (and that would mean it is not a one way deal) wouldnt do any good as you'd probably have no one to shoot at.
Also, as the "red zone" in fact disappears, if a guy want to play hide and seek behind that force field bubble, well ennemy FG, HAV and DS will be able to come and kitten him up. Cause you're saying people aren't unreachable atm through red zone.. Well, sorry but when i have a full sniper team inside red zone mountain, 300 m away from my AR, there's nothing much i can do when they'd deserve a little spanking. Obviously, no WP should be earn inside the bubble (reparation exploit, or else). |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.26 09:57:00 -
[5] - Quote
Garrett Blacknova wrote:Anyone noticed that with the missile range nerf, nobody's really been redline camping with their tanks any more?
HAVs runner still tend to fly away fast when a little in danger. |
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