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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 13:26:00 -
[1] - Quote
With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty.
With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just drive out, take a few shots, then back up and be immune to all damage while they regen shields and armour, then repeat the process with NO risk to themselves at all. At least the current system gives players SOME chance to hit an enemy behind the redline. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.13 14:13:00 -
[2] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:With the current system, players can't see the area in which the enemy can move, and enemies can shoot past the redline without penalty.
With this suggestion, tanks camping their home spawn would become MORE powerful, because they could just drive out, take a few shots, then back up and be immune to all damage while they regen shields and armour, then repeat the process with NO risk to themselves at all. At least the current system gives players SOME chance to hit an enemy behind the redline. you could see that way. But as someone suggested you can make them one way only. But even, those HAV would only be able to get out and shoot on a very limited area if they want to go back then hiding. Also, the coming webifiers that will nail vehicles down will prevent this attitude. It's alway better than a massive redzone that allows spamming\sniping the whole map and be safe. But they AREN'T safe. That was part of my point.
Turret range - particularly for missiles - could use some looking into. The problem ISN'T the redline itself. The problem is that some of the other mechanics make camping the redline relatively safe (not completely safe like some people claim) while still allowing a lot of firepower to be directed at the enemy.
And unless webifiers bring the tank to a COMPLETE halt, it will still be moving, and probably moving fast enough to duck into cover before you can bring enough firepower against it - unless it's a cheap Militia fit.
One-way? Still useful if you take cover BEHIND it, so the exact same problem would exist. Unless they made the redline into a shield WALL, and once you cross the line, you're stuck on the battlefield. That would probably help with spawn camping too, since the enemy wouldn't know exactly where you're going to emerge, or you could spawn and wait for teammates before entering the battle for real. But then, you'd kind of need a legitimate lore-based reason why there are massive one-way shield barriers around the edges of your battlefields... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.16 13:27:00 -
[3] - Quote
Laurent Cazaderon wrote:Obviously, no WP should be earn inside the bubble (reparation exploit, or else). And doesn't that right there give you a simpler solution already?
Don't reward WP to players in their redzone. I think it would help ik you also didn't count their kills. Obviously, this would require a team to be able to SEE their own redline - maybe mark a "blue zone" to show the team where they're safe - but also where they're useless. Working within existing systems, without needing to write more lore, is better than trying to explain off a one-way shield that renders everyone inside it completely invulnerable but can only be deployed in one location by each team, and can't be moved, because that would be "unfair" on the people you're trying to murder violently. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 08:46:00 -
[4] - Quote
Anyone noticed that with the missile range nerf, nobody's really been redline camping with their tanks any more? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.26 10:23:00 -
[5] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:Anyone noticed that with the missile range nerf, nobody's really been redline camping with their tanks any more? HAVs runner still tend to fly away fast when a little in danger. Cautious tanks are still cautious, but they aren't CAMPING nearly as much as they used to. They're actually moving in and FIGHTING instead of playing at being super-splodey snipers. |
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