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Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.11.03 15:53:00 -
[1] - Quote
I just recently got out of a match where I spent most of my time lugging around my Swarm launcher spanking tanks/lavs and while I was killing some guy's tank for the third time (really man upgrade your tank) I thought of this : why not have ammo limits for vehicles and a way to resupply them from the resupply point It would lessen the random 'king of the hill' tanks and make using them a bit more tactical instead of just moving from one end of the map to the other curbstomping anything that breaths.
perhaps equipment that allows you to get out get the ammo then get back in to restock.
or a mod that slowly regens your ammo
could also make hav/lav/ds think twice before wasting their ammo on structures like the cru and supply points* .
*: may want to have the ammo supply on the main gun only so randoms wouldn't deplete your supply by shooting at everything that moves (tanks)
any thoughts from my fellow dusters all opinions and views are welcome just share your thoughts.
although i'd rather not see the ever so common : **** yous, and the you suck get good please.
I'm sure I forgot something so if I remember , think of something else, or anyone gives good feedback I'll edit this
(Edit) tanks could also have a reload mechanic on things that use rounds/missiles say 2 salvos for the missiles before reload, five shots for the rail gun and 100 rounds for the blasters before reload could take say 5-10 seconds to reload |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.11.04 19:35:00 -
[2] - Quote
bump |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.04 21:11:00 -
[3] - Quote
Several months ago a guy made a thread where he proposed vehicles have technically unlimited ammo, but that each weapon have a limited magazine and fairly long reload times. That was a fairly decent suggestion as well.
In any case, the fact that vehicles can spam missiles/etc indefinitely is ridiculous and I can't believe it hasn't been changed after all this time. Vehicles should have some kind of mechanism in place to prevent spamming shots being a viable tactic. Whether it's a finite ammo supply, a slowly regenerating ammo supply, or a limited magazine with a lengthy reload time, something needs to be done. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.11.05 03:43:00 -
[4] - Quote
Thank you sir I was starting to wonder if I was the only one who cared about this
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Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2012.11.05 05:02:00 -
[5] - Quote
What if the resupply can be delivered? Could you cue up an RDV to drop off a crate of limited ammo, however to go with the theme of this thread, the LZ can't be chosen, but rather is dropped within a specific radius and within all redzones (even the enemy's)
If you are in a redzone of any sort the cue would not go through. If you are near a friendly NULL, it will be delivered to the NULL. stuff like that. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.11.05 05:31:00 -
[6] - Quote
Fivetimes Infinity wrote:Several months ago a guy made a thread where he proposed vehicles have technically unlimited ammo, but that each weapon have a limited magazine and fairly long reload times. That was a fairly decent suggestion as well.
https://forums.dust514.com/default.aspx?g=posts&m=290480
Still a fan of reloads over finite ammo. The changes in that thread aren't super relevant anymore, some were addressed (somehow missiles weren't and are now absurd), but things like the turret skills giving damage bonuses are now just making the turrets wildly OP and there needs to be some more serious changes to the damage output. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.08 18:23:00 -
[7] - Quote
bump
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Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.08 18:40:00 -
[8] - Quote
Bojo The Mighty wrote:What if the resupply can be delivered? Could you cue up an RDV to drop off a crate of limited ammo, however to go with the theme of this thread, the LZ can't be chosen, but rather is dropped within a specific radius and within all redzones (even the enemy's)
If you are in a redzone of any sort the cue would not go through. If you are near a friendly NULL, it will be delivered to the NULL. stuff like that.
gonna have to ask you to explane that to me in a diffrent way I don't quite understand |
Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.11.08 18:46:00 -
[9] - Quote
Bump.
I and others have been saying this for a while now. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.11.09 04:08:00 -
[10] - Quote
nice to know i'm not of the few |
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R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
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Posted - 2012.11.09 14:17:00 -
[11] - Quote
I agree with this, whole heatedly. I am a veteran Battlefield player, and am use to vehicle abuse, but the vehicles have limits. They all need to reload and have large cool down periods between shots. It does make sense that dust vehicles have infinite ammo, though. All that space on a vehicle, I'm sure someone can fit a nano hive :P I would like to see longer cool down/reloading. I'm just starting out and finding my swarm launcher not very effective yet... |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.09 14:28:00 -
[12] - Quote
Buy even nanohives have limits they are meant to build ammo from stores of the material they don't create ammo just put it together for different weapons lore wise.
I support finite ammo and resupply methods |
Jack Boost
Zarena Family
194
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Posted - 2012.11.09 14:54:00 -
[13] - Quote
If CCp implement ammo system form Eve-ships... all be fine.
Capacitor for lasers Capacitor and rounds for hybrid, projectile Missiles in cargo for .. missiles :)
But you know... Dust will be complicated to level of Eve.... Eve -> PC game and this is not work well for most of users here... (wow cargo... dmg types... bonuses... capacitor OMG MY HEAD GOING TO BOOOM )
We will see. |
R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
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Posted - 2012.11.09 14:58:00 -
[14] - Quote
Oh, that sounds cool actually. I know nothing of EVE... I'm a feelin' a little under equipped in the knowledge department :P But, from what it sounds like, if the implemented a system like that, it would be more tactical and thus rewarding |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.12 12:32:00 -
[15] - Quote
bump |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.12 13:22:00 -
[16] - Quote
Once again no to ammo for now
I cannot kick out johnny blue dot out of my guns, it means he would be wasting my ammo if i had any firing at the MCC like an idiot
Once i can decide who is in my HAV and have the ability to lock it for squad members/corp members only and also be able to eject ppl out of my gun seat then i will be happy to have ammo but until that day arrives im ****** and its a no to ammo for now
Also using supply depots would suck id prefer to have a cargohold in my HAV |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.15 17:38:00 -
[17] - Quote
Sinboto Simmons wrote:I just recently got out of a match where I spent most of my time lugging around my Swarm launcher spanking tanks/lavs and while I was killing some guy's tank for the third time (really man upgrade your tank) I thought of this : why not have ammo limits for vehicles and a way to resupply them from the resupply point It would lessen the random 'king of the hill' tanks and make using them a bit more tactical instead of just moving from one end of the map to the other curbstomping anything that breaths.(Edit:having to stop would also make the vehicle that could otherwise not be distroyed a target for swarms/forgeguns :dropships for exsample)
perhaps equipment that allows you to get out get the ammo then get back in to restock.
or a mod that slowly regens your ammo
could also make hav/lav/ds think twice before wasting their ammo on structures like the cru and supply points* .
*: may want to have the ammo supply on the main gun only so randoms wouldn't deplete your supply by shooting at everything that moves (tanks)
Edit: while i'm on this another idea is diffrent ammo types like:
1:antipersonel missles
2:anti-armor missles(less damage against foot soldiers but work well against enamy armor and structures as well)
3:antishield missles(for...........shields)
4:railgun rounds
5:railgun rounds SD+(more splash damage less inpact damage)
6:blaster rounds
7:antiarmor blaster rounds(less damage against foot soldiers)
^edit
and so on and so forth any questions you have I will try to answer
any thoughts from my fellow dusters all opinions and views are welcome just share your thoughts.
although i'd rather not see the ever so common : **** yous, and the you suck get good please.
I'm sure I forgot something so if I remember , think of something else, or anyone gives good feedback I'll edit this
(Edit) tanks could also have a reload mechanic on things that use rounds/missiles say 2 salvos for the missiles before reload, five shots for the rail gun and 100 rounds for the blasters before reload could take say 5-10 seconds to reload |
Kharga Lum
Seraphim Initiative. CRONOS.
33
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Posted - 2012.11.15 17:46:00 -
[18] - Quote
Put a nanohive module on the Logi-Lav, mobile reload. Done. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.15 18:05:00 -
[19] - Quote
Kharga Lum wrote:Put a nanohive module on the Logi-Lav, mobile reload. Done.
as was stated by fox the nanohives do not have unlimited ammo supplys and would eventualy run out |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.15 18:08:00 -
[20] - Quote
EnglishSnake wrote:Once again no to ammo for now
I cannot kick out johnny blue dot out of my guns, it means he would be wasting my ammo if i had any firing at the MCC like an idiot
Once i can decide who is in my HAV and have the ability to lock it for squad members/corp members only and also be able to eject ppl out of my gun seat then i will be happy to have ammo but until that day arrives im ****** and its a no to ammo for now
Also using supply depots would suck id prefer to have a cargohold in my HAV
1:already said that for tanks the main gun only would have ammo
2: the ability to lock seats and kick idiots is a good idea and something you should perhaps make a thread on |
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Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.15 18:18:00 -
[21] - Quote
Bojo The Mighty wrote:What if the resupply can be delivered? Could you cue up an RDV to drop off a crate of limited ammo, however to go with the theme of this thread, the LZ can't be chosen, but rather is dropped within a specific radius and within all redzones (even the enemy's)
If you are in a redzone of any sort the cue would not go through. If you are near a friendly NULL, it will be delivered to the NULL. stuff like that.
ok now that I'm not **** drunk I can see what you are saying
an ammo DO as you have described it could work well for this another idea is for the ammo to be able to get picked up by dropships would work very well with another post in this section https://forums.dust514.com/default.aspx?g=posts&t=43821&find=unread
could be a large crate that the driver (or someone else) would then have to 'unpack' and then get back into the tank(just an exsample) |
V Shadow
DUST University Ivy League
34
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Posted - 2012.11.19 00:44:00 -
[22] - Quote
was just thinking today (after having a missile spamming lav kill me several times before I could shoot it) that there should be ammo limits on vehicles to bring them in line with the rest of the game (and eve ships). does not really make much sense for them to have unlimited ammo.
the only thing that should have unlimited ammo are the static turrets around the battlefield, as law wise, they could have some sort of supply support. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.19 01:45:00 -
[23] - Quote
V Shadow wrote:was just thinking today (after having a missile spamming lav kill me several times before I could shoot it) that there should be ammo limits on vehicles to bring them in line with the rest of the game (and eve ships). does not really make much sense for them to have unlimited ammo.
the only thing that should have unlimited ammo are the static turrets around the battlefield, as law wise, they could have some sort of supply support.
clearly doesnt play much FPS |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.19 12:44:00 -
[24] - Quote
Mavado V Noriega wrote:V Shadow wrote:was just thinking today (after having a missile spamming lav kill me several times before I could shoot it) that there should be ammo limits on vehicles to bring them in line with the rest of the game (and eve ships). does not really make much sense for them to have unlimited ammo.
the only thing that should have unlimited ammo are the static turrets around the battlefield, as law wise, they could have some sort of supply support. clearly doesnt play much FPS
this game while fps is also a tactical mmo
for example: sitting on a mountain shooting down at anything on thing on the ground while effective and a good tactic should not happen for ten minuets strait I've given a suggestion that can add a layer of strategy to vehicle use instead of 'shoot the living crap out of that guy' due to the fact that you would need to manage and reload your ammo
even if you look at infantrymen in dust who normally wins: the guys who work is squads or the guys who are spread all over the map? |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.11.19 19:57:00 -
[25] - Quote
Ammo control on all vehicles needs to happen in one form or another. A cool down period, having to reload, or even going as far as charging ISK for ammo.
I am happy that "Tank On The Hill" has been exploited during the beta. I just hope CCP has seen it in action.
In the future I am confident that CCP will resolve this "Tank On The Hill" none sense however having this ISK wallet stuffing Thanksgiving promo party with 50% off all vehicles is only going to bring the Derpa Derpa's out even more. |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.19 20:40:00 -
[26] - Quote
1: If side guns (tanks only) get ammo, they will all have a seperate ammo count
2: dropships will have a VERY low ammo count for missiles, making them less useless, but have a high count for blasters and other plasma/EM weapons
3: a ammo refill could come from: this |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.20 18:33:00 -
[27] - Quote
bump |
Reav Hannari
Red Rock Outriders Red Rock Consortium
296
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Posted - 2012.11.20 19:04:00 -
[28] - Quote
+1 for finite ammo
Vehicles should have to conserve ammo and resupply like the infantry does. More points to logistics as well. If you want to have a missile spewing monster on the field then you better talk a logi into following you around with a resupply LAV which in turn takes one more slayer off the field. Otherwise, you better hope the enemy doesn't kill off your supply depots.
Requiring logistics to keep vehicles performing on the field adds depth to the game and gives a means of disabling the vehicles without necessarily destroying them first. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.20 19:18:00 -
[29] - Quote
Reav Hannari wrote:+1 for finite ammo
Vehicles should have to conserve ammo and resupply like the infantry does. More points to logistics as well. If you want to have a missile spewing monster on the field then you better talk a logi into following you around with a resupply LAV which in turn takes one more slayer off the field. Otherwise, you better hope the enemy doesn't kill off your supply depots.
Requiring logistics to keep vehicles performing on the field adds depth to the game and gives a means of disabling the vehicles without necessarily destroying them first.
it's nice that someone is getting the stratigic side of this as well as how it can be used with other units thank you sir |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.22 14:17:00 -
[30] - Quote
bump |
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