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Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.11.03 12:26:00 -
[1] - Quote
EDIT: Below is the story of a frustrated gamer who went from a rage filled post to an understanding the feeling of the dark side in a quest to discover: Is the dropship really OP?
While many of you will roll your eyes and exclaim in exasperation as another player gives an opinion that's probably useless, let me ease your worries as I went from frustrated gamer to struggling pilot to missile destroyer of the landscape.
While I'm not proud of this accomplishment of questionable evil, I did pick up several different perspectives had I not gone down the path I did.
Two people who have commented also brought forward some really great ideas for fixes which I will link. They were Chankk Saotome and Pranekt Tyrvoth. Both had different, yet great suggestions.
If you wish to read the journey I went on, continue on below. Cheers!
Quote:I'm fed up. Right now, it seems like everyone summons a dropship and then completely dominates on the battlefield. If this is balanced then you're doing it wrong CCP.
Increase the swarm missiles to actually catch up with dropships. I understand that they can burn away using a booster, but when swarms and swarms and swarms and swarms and swarms and swarms and swarms and swarms and swarms and swarms and swarms of missiles can't hit the target (mind you, several volleys from multiple players) then how the hell can we shoot them down?! Oh sure, I guess we can use Forge guns, but what good can those do if they can't even hit it because the dropships are jumping all over the place? Not to mention they blow up before hitting the target so they have a range limit too?
TLDR: It is very angering to see two people go around the map and go 33/0 and 0/0 and get the most WP while the teammates are trying to scrap up the remains and the other team gets frustrated because they can't hit dropships with militia gear.
BALANCE YOUR GAME CCP. NERF THE SPEED ON DROPSHIPS.
Also, fix your spawns. After writing this I tried to join another game (Ambush mode) and spawned in front of an enemy Gunlogi. Really? |
HEAT SoulRipper
ZionTCD Legacy Rising
45
|
Posted - 2012.11.03 12:32:00 -
[2] - Quote
Kaze Eyrou wrote:But I'm fed up. Right now, it seems like everyone summons a dropship and then completely dominates on the battlefield. If this is balanced then you're doing it wrong CCP.
Increase the swarm missiles to actually catch up with dropships. I understand that they can burn away using a booster, but when swarms and swarms and swarms and swarms and swarms and swarms and swarms and swarms and swarms and swarms and swarms of missiles can't hit the target (mind you, several volleys from multiple players) then how the hell can we shoot them down?! Oh sure, I guess we can use Forge guns, but what good can those do if they can't even hit it because the dropships are jumping all over the place? Not to mention they blow up before hitting the target so they have a range limit too?
TLDR: It is very angering to see two people go around the map and go 33/0 and 0/0 and get the most WP while the teammates are trying to scrap up the remains and the other team gets frustrated because they can't hit dropships with militia gear.
BALANCE YOUR GAME CCP. NERF THE SPEED ON DROPSHIPS.
Also, fix your spawns. After writing this I tried to join another game (Ambush mode) and spawned in front of an enemy Gunlogi. Really?
Yeah...wishing they had more CQC maps in the mix and allowed us to vote on the map to play. Manus peak is getting old after 3 times in a row.
Here's to 2013! |
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.11.03 12:36:00 -
[3] - Quote
Just went 3/7 K/D in another Ambush match. I was the highest scoring player. The enemy brought out a Gunlogi and a dropship and our team could do nothing about it.
EDIT: Adding for more description:
I hit a Gunlogi in the face with the Breach Forge Gun. You know the second highest damage dealing Forge gun in the game. 3 times. All it did was take down it's shields to about, we'll say 15%.
I was in a match earlier where I called in a Sica. Militia tank. Squishy I know. But someone with a Forge gun (didn't get the type) blew me to smithereens in one shot! Through the shield... through the armor.... dead.
I know the Sica is supposed to be easy to kill but I just don't understand how they kill me in 1 shot, and it takes me 3 shots from the 2nd highest damage dealing weapon to barely do anything to a Gunlogi. If that's balanced, then I'm at a total loss. |
Raj Bhagwandas
Osmon Surveillance Caldari State
0
|
Posted - 2012.11.03 12:57:00 -
[4] - Quote
I have also gotten killed A LOT by the Gunlogi. It's a shame, but I know CCP will hear us out and do some extra testing with it. Fingers crossed, it is highly annoying. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.11.03 13:08:00 -
[5] - Quote
Kaze Eyrou wrote:(...)I guess we can use Forge guns, but what good can those do if they can't even hit it because the dropships are jumping all over the place? Not to mention they blow up before hitting the target so they have a range limit too?(...) Forge gun compeer to Swarm Launchers is a weapon that required skill tand plan to use it properly, and everyone need some practice first to use it successfully. |
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.11.03 13:16:00 -
[6] - Quote
Raj Bhagwandas wrote:I have also gotten killed A LOT by the Gunlogi. It's a shame, but I know CCP will hear us out and do some extra testing with it. Fingers crossed, it is highly annoying. I hope so. I've been excited for this game ever since they showed some footage at the Fanfest 2012 and was even more excited when they called in the Orbital Strike using EVE players. I don't want that to go down the drain due to game imbalance. |
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.11.03 13:17:00 -
[7] - Quote
Sylwester Dziewiecki wrote:Forge gun compeer to Swarm Launchers is a weapon that required skill tand plan to use it properly, and everyone need some practice first to use it successfully. I believe I am using it properly. Maybe some video footage would help to get my point across. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.03 13:26:00 -
[8] - Quote
Dropships are even worse than the tanks of 2 builds ago
Im in the same boat as you, im in a tank aswell and im like meh why bother, since i see who are pilots mainly now i do back out of games if i see a dropship or 2 up or even if i see the name because if i bring out my tank now they bring out a dropship
In end i will prob skill up for a dropship, no MCRU on it so i can have more tank or maybe get a fleet of milita dropships and ram it out the sky possibly |
Gus Miagi
ZionTCD Legacy Rising
11
|
Posted - 2012.11.03 14:23:00 -
[9] - Quote
5 Words:
TRAIN YOUR SWARM LAUNCHER SKILL |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.03 14:27:00 -
[10] - Quote
Gus Miagi wrote:5 Words:
TRAIN YOUR SWARM LAUNCHER SKILL
It doesnt work |
|
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.11.03 14:35:00 -
[11] - Quote
EnglishSnake wrote:Dropships are even worse than the tanks of 2 builds ago
Im in the same boat as you, im in a tank aswell and im like meh why bother, since i see who are pilots mainly now i do back out of games if i see a dropship or 2 up or even if i see the name because if i bring out my tank now they bring out a dropship
In end i will prob skill up for a dropship, no MCRU on it so i can have more tank or maybe get a fleet of milita dropships and ram it out the sky possibly Well I did some reading on other threads and remembered they haven't implemented fighters yet. Man oh man, I can't wait... >:D
Gus Miagi wrote:5 Words:
TRAIN YOUR SWARM LAUNCHER SKILL Ok, let's see here:
Swarm Launcher Operation Skill at handling swarm launchers. +5% swarm launcher missile damage radius per level.
Swarm Launcher Proficiency Skill at handling swarm launchers. +3% swarm launcher missile damage per level.
Quote:...the other team gets frustrated because they can't hit dropships with militia gear. Maybe I didn't say it directly but I believe I was hinting at swarm launcher pathing / speed of missiles?
Anyways, I don't see how training swarm launchers will get me faster missiles... |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.11.03 14:45:00 -
[12] - Quote
Gus Miagi wrote:5 Words:
TRAIN YOUR SWARM LAUNCHER SKILL
4 Words:
IT DOES NOT HELP.
If you are hitting a drop ship with swarms the pilot sucks. The good pilots with good dropships will only ever be hit by swarms because of lag that locks them in place for a moment, they simply weren't paying attention, or they were okay with those swarms hitting them as they knew they could tank the damage. Mutliple, very skilled dropship pilots have posted about this and actually agree dropships need addressing. Most of them, in turn, have even confirmed swarms are basically worthless. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.03 15:26:00 -
[13] - Quote
Illuminaughty-696 wrote:Gus Miagi wrote:5 Words:
TRAIN YOUR SWARM LAUNCHER SKILL 4 Words: IT DOES NOT HELP. If you are hitting a drop ship with swarms the pilot sucks. The good pilots with good dropships will only ever be hit by swarms because of lag that locks them in place for a moment, they simply weren't paying attention, or they were okay with those swarms hitting them as they knew they could tank the damage. Mutliple, very skilled dropship pilots have posted about this and actually agree dropships need addressing. Most of them, in turn, have even confirmed swarms are basically worthless.
Skilled pilots?
You mean its skilled to have the analog at an angle and slowboat around the map in a big slow circle with 1 gunner shooting while broken mechanics keep you alive and you may have to activate the speed mod or booster now n again
Skilled lolno its far from it |
Gus Miagi
ZionTCD Legacy Rising
11
|
Posted - 2012.11.03 17:01:00 -
[14] - Quote
Well I have no problem hitting dropships good pilot or not, Try skilling up light weapon sharpshooter aswell to make your swarms travel FURTHER rather than FASTER. Sooner or later that dropship will have to slow in order to make a turn... BOOM!
But you're right they could do with a speed increase, Maybe a module or skill?. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.11.03 17:07:00 -
[15] - Quote
Kaze Eyrou wrote:Just went 3/7 K/D in another Ambush match. I was the highest scoring player. The enemy brought out a Gunlogi and a dropship and our team could do nothing about it.
EDIT: Adding for more description:
I hit a Gunlogi in the face with the Breach Forge Gun. You know the second highest damage dealing Forge gun in the game. 3 times. All it did was take down it's shields to about, we'll say 15%.
I was in a match earlier where I called in a Sica. Militia tank. Squishy I know. But someone with a Forge gun (didn't get the type) blew me to smithereens in one shot! Through the shield... through the armor.... dead.
I know the Sica is supposed to be easy to kill but I just don't understand how they kill me in 1 shot, and it takes me 3 shots from the 2nd highest damage dealing weapon to barely do anything to a Gunlogi. If that's balanced, then I'm at a total loss. U do know u can have 20%+ resistance on a gunlogi plus a shield surge booster. Which makes it have 50% resistance to all u attacks includeing breach forge. As for the forge tht killed u i dunno how much shield did u have. forges get pretty powerful. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.03 17:18:00 -
[16] - Quote
Scrubs get a forgegun instead maxing out your light weapon quick reload skill. When i roll a squad and we see a dropship 2 off us go to a supply depot, change to a forgegun fit and shot the thing down. Takes around 2-3 hits depending on the fit but with 2 forgegunners it goes down in secs. You guys are either:
A: too lazy to get a forgegun B: have no talent in using a forgegun C: you believe that militia swarms will save you
Oh by the way if the dropship is moving at full speed you need to lead the forgegun shots cause they are no instant hit. And i say it again: swarms dont need a speed increase they just need to take the shortest distance instead off that dumb pathing. Prime example off this iss when swarms fly around corners which is just stupid. I dont see forgegun blasts flying around corners so why should swarms do that? |
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.11.05 11:52:00 -
[17] - Quote
BobThe843CakeMan wrote: U do know u can have 20%+ resistance on a gunlogi plus a shield surge booster. Which makes it have 50% resistance to all u attacks including breach forge. As for the forge that killed u i dunno how much shield did u have. forges get pretty powerful.
I didn't know that. As a fresh new dropship pilot, I have found out a lot of things that I didn't know before, such as shield resistance modules and hardeners...
The thing that is difficult is when I run with people who have forge guns like The dark cloud mentioned. One just won't cut it. Unfortunately, when I ran solo, many scrubs didn't even pull out their swarm missile launcher.
Which is why I don't run alone anymore and have a decent Forge gun fit. |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2012.11.05 12:04:00 -
[18] - Quote
Yes, because balance means that a free suit should be able to take down two week's worth SP investment and half a mil investment by another player.
People are STILL arguing the wrong point.
The issue isn't dropships being overpowered or too fast or swarms being too slow and weak.
The REAL issue is as follows: Accurate 1-shot missiles with 20ft splash damage loaded onto dropships.
FIX: Limit dropships to blasters ONLY. This will mean they have to fly low and slow to be used as assault vehicles which they're NOT supposed to be, meaning swarms will catch and hit them. As a DROPSHIP it means that it will be able to fly into an area, clear out infantry in that area as it lands so squad can jump out and take the ground, and then fly away, not sit around spamming missiles all over.
Dropships should be DUST's version of a Huey, not an Apache Arrowhead or even a Blackhawk. THAT is the issue. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.05 14:07:00 -
[19] - Quote
Anti Armor starter with swarm is free, the dropship (as someone above said) is not. However, there isn't much point to a weapon that rarely (if ever) hits aside of catching lag, pure dumb luck, or incompetence.
Proposal: Fix Swarm Launchers.
How:
Basic Swarm Launcher Type -- Fire only two missiles [instead of four], high speed, high tracking, high likelihood of hit, but the damage is obviously limited. The overall speed of the missile should be only barely (slightly) higher than that of a dropship in fast flight. End Result: Fair chance of catching a dropship, but without doing severe damage or flipping it.
Tracking Swarm Type -- Higher damage, slower, has a very long flight duration, tracks well. Downside? Can always be outrun. End Result: Catch dropships that aren't going at high speed, or are hovering in one spot.
Velocity Swarm Type -- Lower Damage, faster, shorter flight time, less tracking [takes the most simple/direct path to target]. Downside? Easier to shake the missile into structures or terrain features, won't fly forever, limited chance of hit despite high speed (basically - being closer to the target increases your chances of hitting). End Result: Fairly good chance of hitting closer dropship target, lower chance of hitting far away target.
Right now swarm launchers seem pretty poor in general, in the sense that all they really do [without me giving them a better look] is increase number of missiles or increase damage, they don't seem to increase in speed or have any real variations beyond that. It makes them a terrible weapon in my opinion.
Then again, you could just do what I do and forge gun derpships down. |
Angrim Khan
Bragian Order Amarr Empire
21
|
Posted - 2012.11.05 14:15:00 -
[20] - Quote
Waiting for next build now personally. I see little point in going out, doing the same things, shooting at the same people, and being frustrated by Dropships, when we know a lot of the mechanics will be changed and all progress wiped, soon (tm).
And yes, the problem with Dropships is largely the incredible missile launchers. Fix them. |
|
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.05 14:19:00 -
[21] - Quote
:) Being frustrated by derpships made the decision to maximize forge gun very easy, now derpships hate me more than I hate them.
I suggest you try the forge gun instead! Come join the fatty side, it's better over there - free ice cream. |
Angrim Khan
Bragian Order Amarr Empire
21
|
Posted - 2012.11.05 14:21:00 -
[22] - Quote
Pranekt Tyrvoth wrote::) Being frustrated by derpships made the decision to maximize forge gun very easy, now derpships hate me more than I hate them.
I suggest you try the forge gun instead! Come join the fatty side, it's better over there - free ice cream.
Yep, forgeguns work. When faced with a weapon that can take them out the Dropship pilots very quickly find something interesting 'elsewhere'. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
|
Posted - 2012.11.05 14:24:00 -
[23] - Quote
Angrim Khan wrote:Pranekt Tyrvoth wrote::) Being frustrated by derpships made the decision to maximize forge gun very easy, now derpships hate me more than I hate them.
I suggest you try the forge gun instead! Come join the fatty side, it's better over there - free ice cream. Yep, forgeguns work. When faced with a weapon that can take them out the Dropship pilots very quickly find something interesting 'elsewhere'.
Hahaha so true so true. "MAYBE I'LL STAY ON THIS SIDE OF THE MAP INSTEAD." |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.11.05 16:53:00 -
[24] - Quote
Chankk Saotome wrote:Yes, because balance means that a free suit should be able to take down two week's worth SP investment and half a mil investment by another player.
People are STILL arguing the wrong point.
The issue isn't dropships being overpowered or too fast or swarms being too slow and weak.
The REAL issue is as follows: Accurate 1-shot missiles with 20ft splash damage loaded onto dropships.
FIX: Limit dropships to blasters ONLY. This will mean they have to fly low and slow to be used as assault vehicles which they're NOT supposed to be, meaning swarms will catch and hit them. As a DROPSHIP it means that it will be able to fly into an area, clear out infantry in that area as it lands so squad can jump out and take the ground, and then fly away, not sit around spamming missiles all over.
Dropships should be DUST's version of a Huey, not an Apache Arrowhead or even a Blackhawk. THAT is the issue.
+1
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.05 17:13:00 -
[25] - Quote
Kaze Eyrou wrote:I hit a Gunlogi in the face with the Breach Forge Gun. You know the second highest damage dealing Forge gun in the game. 3 times. All it did was take down it's shields to about, we'll say 15%.
I was in a match earlier where I called in a Sica. Militia tank. Squishy I know. But someone with a Forge gun (didn't get the type) blew me to smithereens in one shot! Through the shield... through the armor.... dead.
I know the Sica is supposed to be easy to kill but I just don't understand how they kill me in 1 shot, and it takes me 3 shots from the 2nd highest damage dealing weapon to barely do anything to a Gunlogi. If that's balanced, then I'm at a total loss.
I won't undermine your post, but a few comments still: - If you hit Gunnlogi in the front, is sure isn't it's weakest spot. Remember vehicles do have weaker areas (apparently that includes shields as well)
- if three shots took 85% of tank's shields, each shot is about 28%. With only 15% of its shield HP (remember, Gunnlogi's are shield tankers!) I would find it likely for it to blow up on your 4th shot. Sure, getting 3 hits with a Breach forge is a achievement in itself. But solo killing a tank isn't and shouldn't be easy.
- How you've tanked your sica? Did you remeber heavy shield extenders and resistance modules? My sica gets killed on 3rd or 4th forge hit. Shield boosters, although useful, won't help against single big hits. Fitting IS a huge part of the game and success! |
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.11.06 08:51:00 -
[26] - Quote
KEROSIINI-TERO wrote: I won't undermine your post, but a few comments still: - If you hit Gunnlogi in the front, is sure isn't it's weakest spot. Remember vehicles do have weaker areas (apparently that includes shields as well)
- if three shots took 85% of tank's shields, each shot is about 28%. With only 15% of its shield HP (remember, Gunnlogi's are shield tankers!) I would find it likely for it to blow up on your 4th shot. Sure, getting 3 hits with a Breach forge is a achievement in itself. But solo killing a tank isn't and shouldn't be easy.
- How you've tanked your sica? Did you remeber heavy shield extenders and resistance modules? My sica gets killed on 3rd or 4th forge hit. Shield boosters, although useful, won't help against single big hits. Fitting IS a huge part of the game and success!
Thanks for taking the time to reply to my post. A few things I learned...
- I didn't know there were weaker spots on tanks! Something to keep in mind and from now on, I'll be checking the efficiency rating when looking at my tank to analyze for where those weak spots are. I do remember I got shot from behind (which, hearing from where he was, it should have been a place where I would have seen him... oh well... gotta keep a wider watch on my corners).
- It was a bit of an achievement, but if you had seen footage, it was pure dumb luck. The Gunlogi had Large Missile Turrets equipped. I was standing in the middle of the driving range (don't remember the map name), but there was a little hill that protected me. The missiles hit that hill or went over me while I hit the very edge of the top part of the tank 3 times with a breach forge gun. Of course, I was running solo and without cover from teammates, something I plan to not repeat again!
- My Sica needs work. All it has is that Heavy Shield Booster that comes with it. After spending a day on the marketplace looking around at the different defensive modules that you can use with vehicles, I'll be sure to change the fitting for success! :) |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.06 09:01:00 -
[27] - Quote
Kaze Eyrou wrote:Just went 3/7 K/D in another Ambush match. I was the highest scoring player. The enemy brought out a Gunlogi and a dropship and our team could do nothing about it.
EDIT: Adding for more description:
I hit a Gunlogi in the face with the Breach Forge Gun. You know the second highest damage dealing Forge gun in the game. 3 times. All it did was take down it's shields to about, we'll say 15%.
I was in a match earlier where I called in a Sica. Militia tank. Squishy I know. But someone with a Forge gun (didn't get the type) blew me to smithereens in one shot! Through the shield... through the armor.... dead.
I know the Sica is supposed to be easy to kill but I just don't understand how they kill me in 1 shot, and it takes me 3 shots from the 2nd highest damage dealing weapon to barely do anything to a Gunlogi. If that's balanced, then I'm at a total loss. according to alot of the pilots they claim you are lying.
the AV is laughable when the vehicle pilots get to higher levels. it takes way more to stop a vehicle (to some respect). but when you have an entire enemy team with rockets and forge guns i shouldn't go 25/0.
i was shooting at these heavies that made 3 hits with a forge guns and some rockets on my drop ship and it wasn't even that high of a level. it ate the damage and still had 1/4th armor and after the heavies were shot the pilot flew away to rep up.
tanks are even worst at eating many shots while delivering deadly payload without even a chance of dying. they take precision strikes and shrug it off as if it was a militia rocket.
i understand it takes people to take out vehicles but the steep incline of vehicle health doesn't match the incline of AV. a maxed out swarm is a bee sting to a maxed out tank. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.11.06 11:50:00 -
[28] - Quote
Angrim Khan wrote:Pranekt Tyrvoth wrote::) Being frustrated by derpships made the decision to maximize forge gun very easy, now derpships hate me more than I hate them.
I suggest you try the forge gun instead! Come join the fatty side, it's better over there - free ice cream. Yep, forgeguns work. When faced with a weapon that can take them out the Dropship pilots very quickly find something interesting 'elsewhere'.
thats where your wrong I've for the last like 2-3 builds have been using dropships even last build before reset I acturally had 10mil SP from using ONLY dropships I've always used it now I think the missles getting 20% boost from modules is stupid as hell but I won't argue with it right now and the missle thing I can't control ccp did that not me and HATE me now cause I"m acturally the one who started the whole circle around the map thing cause I found out it works the point of the game is to choose a path and stick with it I can't help it if the path I wanted was ****** up and broken by ccp and just because I found something that works everyone yells OP lol dropships ain't op the missles should be looked at and the flipping thing should be to but the issue is swarms being stupid and if you really want to know what broke this build it was the whole hp thing they did with the dropsuits I think that broke the whole build along with the damage mods for missles
Screw you COPYCATS :P :P :P |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.11.06 12:07:00 -
[29] - Quote
Tailss Prower wrote:thats where your wrong I've for the last like 2-3 builds have been using dropships even last build before reset I acturally had 10mil SP from using ONLY dropships I've always used it now I think the missles getting 20% boost from modules is stupid as hell but I won't argue with it right now and the missle thing I can't control ccp did that not me and HATE me now cause I"m acturally the one who started the whole circle around the map thing cause I found out it works the point of the game is to choose a path and stick with it I can't help it if the path I wanted was ****** up and broken by ccp and just because I found something that works everyone yells OP lol dropships ain't op the missles should be looked at and the flipping thing should be to but the issue is swarms being stupid and if you really want to know what broke this build it was the whole hp thing they did with the dropsuits I think that broke the whole build along with the damage mods for missles
Screw you COPYCATS :P :P :P There's no reason to fear the punctuation keys, Tailss. The last time I checked they didn't bite. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.11.06 12:20:00 -
[30] - Quote
Timothy Reaper wrote:Tailss Prower wrote:thats where your wrong I've for the last like 2-3 builds have been using dropships even last build before reset I acturally had 10mil SP from using ONLY dropships I've always used it now I think the missles getting 20% boost from modules is stupid as hell but I won't argue with it right now and the missle thing I can't control ccp did that not me and HATE me now cause I"m acturally the one who started the whole circle around the map thing cause I found out it works the point of the game is to choose a path and stick with it I can't help it if the path I wanted was ****** up and broken by ccp and just because I found something that works everyone yells OP lol dropships ain't op the missles should be looked at and the flipping thing should be to but the issue is swarms being stupid and if you really want to know what broke this build it was the whole hp thing they did with the dropsuits I think that broke the whole build along with the damage mods for missles
Screw you COPYCATS :P :P :P There's no reason to fear the punctuation keys, Tailss. The last time I checked they didn't bite.
but I'm lazy dam it |
|
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.11.06 12:48:00 -
[31] - Quote
Necrodermis wrote:according to alot of the pilots they claim you are lying.
the AV is laughable when the vehicle pilots get to higher levels. it takes way more to stop a vehicle (to some respect). but when you have an entire enemy team with rockets and forge guns i shouldn't go 25/0.
i was shooting at these heavies that made 3 hits with a forge guns and some rockets on my drop ship and it wasn't even that high of a level. it ate the damage and still had 1/4th armor and after the heavies were shot the pilot flew away to rep up.
tanks are even worst at eating many shots while delivering deadly payload without even a chance of dying. they take precision strikes and shrug it off as if it was a militia rocket.
i understand it takes people to take out vehicles but the steep incline of vehicle health doesn't match the incline of AV. a maxed out swarm is a bee sting to a maxed out tank. What exactly am I lying about? If it's about the Breach Forge Gun, yes, I made an error. It is not the second most powerful Forge Gun, but it still does a decent 2100 base HP damage.
Or were you talking about my duel with the Gunlogi? Trust me, I wish I was lying too. But the fact still stands that I used a Breach Forge Gun, fired it 3 times before dying, each time I got the red x hit indicator, and watched it's shields drop but not completely down.
Or were you talking about when I was one shot by a Forge gunner while in my Sica? Again, I wish I was lying too but a 9K330 (Level 3 Forge Gun) hit me from behind and killed me through full shields and full armor. You don't understand how mad I was from that death.
If your going to call other people lairs without explanation, I would suggest doing something more meaningful with your time.
The rest of your post I agree with: the AV in this game is pretty laughable. But I agreed with Chankk Saotome that "that a free suit should be able to take down two week's worth SP investment and half a mil investment by another player." |
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