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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.03 13:58:00 -
[1] - Quote
Chankk Saotome wrote:Just restrict dropship turrets to blasters. They'll have to get closer to the ground and move slower to be effective anti-personnel vehicles which they aren't intended to be in the first place and swarms will start hitting them again.
The problem isn't swarms or dropships, it's the fact that their turrets are so heavily overpowered and able to fire quite accurately from a nearly invincible moving platform.
People need to realize what the REAL problems and issues are and get THOSE fixed rather than, "Oh, swarms are worthless" or "OH, DS's are too powerful". It's not the ship itself, it's the lvl 2+ accelerated missile turrets people have firing from them and 1-shot killing whole squads of infantry.
It is also the swarms and the dropship
Swarms cant catch dropships and even if they do they barely cause damage, dropships themselves are ment to be more of a transport role hence the MCRU but ppl are taking them off to have more tank so really the MCRU should be able to be removed |
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EnglishSnake
Zumari Force Projection Caldari State
1012
 |
Posted - 2012.11.03 15:30:00 -
[2] - Quote
Skihids wrote:EnglishSnake wrote:Chankk Saotome wrote:Just restrict dropship turrets to blasters. They'll have to get closer to the ground and move slower to be effective anti-personnel vehicles which they aren't intended to be in the first place and swarms will start hitting them again.
The problem isn't swarms or dropships, it's the fact that their turrets are so heavily overpowered and able to fire quite accurately from a nearly invincible moving platform.
People need to realize what the REAL problems and issues are and get THOSE fixed rather than, "Oh, swarms are worthless" or "OH, DS's are too powerful". It's not the ship itself, it's the lvl 2+ accelerated missile turrets people have firing from them and 1-shot killing whole squads of infantry. It is also the swarms and the dropship Swarms cant catch dropships and even if they do they barely cause damage, dropships themselves are ment to be more of a transport role hence the MCRU but ppl are taking them off to have more tank so really the MCRU should be able to be removed Standard level ships don't "come with" MCRU's, and you can't remove them from the advanced ships. I do have a fitting with a MCRU, and it's more of a liability. Random gunners hit the ship and make it swarm bait, and six blue dots will spawn in and never leave. Yes, ML's are the killer weapon no matter what they are mounted on. Why would a DS mount anything else? That tank that took me out last match did it with large missiles.
I think all dropships should come with an MCRU its what they are made for tbh
ML fire missiles which have an AOE, remove that to an extent and it aint a missile its more like a bullet maybe depending on how bad the nerf is, if anything give the dropships blasters and thats it and more tank but also swarms need to work prob is tho how will it effect the swarms going after tanks
Large missiles tho i expect to have a big AOE and more damage, that given i have shot down a couple of dropshops with LM but its damn hard |