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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.27 21:01:00 -
[1] - Quote
Raze galder wrote:Um what about this we know that shield extenders don't decrease speed and armor extenders do. So what if we allowed the decreased armor speed on all classes but the heavy so he would still move his normal speed but be able to take alot more hits. I mean they are ment to be tough to take down and any class can still outflank them to me this kinda seems fair.
Unless you're running an advanced suit the armor plate would take the place of your repper, and that's pretty much mandatory for a heavy unless you're surrounded by logi bros.
Chunky Munkey wrote:I can't disagree more. I don't know what weapon you're using, but I can only guess you're not using it at optimum range. don't expect someone to not be able to take you out when they get the drop on you. You need to be smart and make sure the bad guys are always in front of you. What you're asking for is to have your armour make up for your lack of strategy. Sorry m8. Many complain that heavies are overpowered. Even pros attest to worrying at the sight of one making a move. Many complain about a lot of things, doesn't make it valid. They're wanting a nerf to make up for their lack of strategy. Sorry m8. OP or UP or whatever isn't my problem. The issue is the overwhelming reliance on situational factors that the current heavy suit mandates. They are far too limited compared to other classes to be a valid primary class for a player. |
Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.27 22:33:00 -
[2] - Quote
They don't have the tank to be able to defend a position against anything larger than a single enemy player unless the enemy is running weak gear, they have no defense against an enemy at range, and they lack the speed to dictate battle pace or location. All a heavy can do is look for single red dots, hope they get there before anyone else shows up and hope that there's no one with an AR sitting behind some cover nearby.
You can run up on a heavy with a militia assault rifle from behind and he's down before he can even turn around. You can get right in his face in a scout suit, weaving back and forth and take him down with an SMG since he lacks the movement speed to escape or the turn speed to bring his HMG on you. You can take a few shots, duck behind cover for 2 seconds while your shields recharge and take a few more shots while he's sprinting helplessly for cover. You can take him down during the 8 seconds required to reload his weapon. You can find some cover between the two of you and strafe, keeping the cover between you and him. The heavy lacks the speed to catch up with you. You can play this game forever until help arrives to take him down and he can't shoot you or really run to a new location. If he runs you can back up a bit and take him down at range.
Basically, unless you run directly at him or like to spend most of the match all by yourself running around in a militia fit, a heavy is nothing but an easy kill waiting to happen. We have very few options other than get right in front of an enemy and shoot them. But that only works if they're standing still and alone.
The single biggest issue with the heavy suit is that they lack the ability to disengage from a battle they're losing so they can find cover and recharge or just plan escape. If they are intended to be a class that someone plays regularly and not only when certain circumstances arise they need some work. Doing something to allow them to escape or evade battle would be the most sensible thing. If someone complains they can't kill a heavy because all they do is run away and hide behind cover when they start dying, no one is going to take them seriously. The last thing this class needs is more nerfs. Unfortunately, the extremely slow movement speed, slow armor repair rate, 10 second delay before shield recharge when depleted (which always happens due to the huge hitbox and slow speed) and the overall slow recharge rate of the shields mean there really aren't many viable tactics here. Large, slow moving objects don't usually have a lot of options when they're getting shot.
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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.11.01 02:56:00 -
[3] - Quote
Since there's not been a single comment on my post it would seem you're correct. That being said, posting TL:DR still makes you a complete douchebag.
Heavies are too slow. They can't disengage from a battle, nor can they dictate the pace and location of a battle. They rely too much on the mistakes made by the other player. They are not a viable primary class.
There you go Riot, I made it shorter just for you. Let me know if you need help with any of the big words, though. |
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