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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.26 12:29:00 -
[1] - Quote
I'm assuming that null sec is totally player driven....I know on EVE, corps mine and stuff like that. And another corp may have a ship just blast at them out of nowhere and by surprise....
So, my question is if dust goes null sec, what will we be doing? Will there be a "battle finder"? Or, do we just go out looking for trouble? Does anyone know or have a good idea what dust's null sec gameplay will be like? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.26 12:53:00 -
[2] - Quote
Ydubbs81 RND wrote:I'm assuming that null sec is totally player driven....I know on EVE, corps mine and stuff like that. And another corp may have a ship just blast at them out of nowhere and by surprise....
So, my question is if dust goes null sec, what will we be doing? Will there be a "battle finder"? Or, do we just go out looking for trouble? Does anyone know or have a good idea what dust's null sec gameplay will be like?
no one knows yet but i assume in order to get anywhere u will have to have a war barge to move around space so pretty much just lookin for trouble
how the war barge will work we dont know.....dont even think CCP knows yet i just hope DUST mercs will be in full control of it and its not mandatory u need an EVE player to move it around |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.26 12:57:00 -
[3] - Quote
We build a campfire and sing 'row row row ya boat' |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.26 13:04:00 -
[4] - Quote
Dust merc corporations will be able to take over planets for themselves in nullsec space and build infrastructure to make money along with the EVE corporation that controls the system. |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.10.26 13:09:00 -
[5] - Quote
Matobar wrote:Dust merc corporations will be able to take over planets for themselves in nullsec space and build infrastructure to make money along with the EVE corporation that controls the system.
but lets not say thats for sure. CCP has prolly gave it a once over and nothing more. They still have to see how we'll behave when dust players get into faction wars. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.26 13:45:00 -
[6] - Quote
EnglishSnake wrote:We build a campfire and sing 'row row row ya boat'
Kumbaya my lord, kuummmbbaaayyaaa.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.26 15:05:00 -
[7] - Quote
Matobar wrote:Dust merc corporations will be able to take over planets for themselves in nullsec space and build infrastructure to make money along with the EVE corporation that controls the system.
But the thing is...aren't we mercs, contracted to take over territory for EVE corporations?
Kitten..why don't the devs tell us more |
Naturi Riclenore
BetaMax.
120
|
Posted - 2012.10.26 15:32:00 -
[8] - Quote
Ydubbs81 RND wrote:I'm assuming that null sec is totally player driven....I know on EVE, corps mine and stuff like that. And another corp may have a ship just blast at them out of nowhere and by surprise....
So, my question is if dust goes null sec, what will we be doing? Will there be a "battle finder"? Or, do we just go out looking for trouble? Does anyone know or have a good idea what dust's null sec gameplay will be like?
Basic Understanding of how they want things to work:
First, they want to make sure that DUST does not need EVE and visa-versa. They want to try and keep the 2 games as autonomous as they can from each other, so that one is not forced to have to rely on the other. So a DUST Corp could own all the districts on a planet, while an EVE corp owns Space. As such, neither needs the other. They are considering 2 types of SOV: Planetary (DUST) and Space (EVE).
And the nitty gritty:
With that said, they want to show that working together can be mutally beneficial. For instance, if the same CORP / Alliance owns both the Planet and the Space, there would be bonus'. For instance, a spacebridge could be created. How is a spacebridge helpful? Well it would mean faster gathering of planetary resources for EVE; which means faster ISK gains for them. And since EVE can manufacture DUST items.. faster they get needed resources, faster DUST mercs get their items. Mutally beneficial.
As well, EVE players can create clones. Now imagine you fighting over a district and your team starts running low on clones.. guess who can send you some more Remember, we are Mercenaries.. we don't have to stick with just one Corp / Alliance if we choose not to. We can sell ourselves to the highest bidder. And then negotiate.. You want those resources.. fine, but you have to pay for ALL our Tanks and Dropships, and provide us with Space support.
Traveling to the different star systems, that's what the Warbarge would be for. Eventually, Dust players will be able to own them. The Barge would contain our MCC, tanks, dropships, etc... Just as you see right before the game. These we would be likely flying from star system to star system, and deploy from there.
Which brings in another point, the Warbarge stays in space... so would it then also be subject to being blown up.. If so, it would be helpful to have some EVE players watching over it as you do battle for planetary control.
That's just some of the stuff they have explained and how they would like to see things work. Nothing is set in stone of course, and while nullsec is on their minds, they want to make the current systems work, before delving deeper into things. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.26 15:36:00 -
[9] - Quote
EnglishSnake wrote:We build a campfire and sing 'row row row ya boat' Will there be someone there to question the meaning of the lyrics? |
Dante Mekin
Jadablade Black Core Alliance
4
|
Posted - 2012.10.26 17:29:00 -
[10] - Quote
There will be those who will suicide gank war barges for Lulz. If the warbarge is in space at all (in the same concept of being in space with EVE players), I can see some very nasty (but appropriate for the EVE universe) things happening. The other issue I'm wondering about, is, since we can join the same corporations/alliances as regular EVE players, what happens during wardecks? That could prove very interesting on so many levels. |
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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.10.26 17:54:00 -
[11] - Quote
Nullsec better be cool. If done right, I imagine there will be a lot of interesting corp battles. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.26 18:24:00 -
[12] - Quote
Naturi Riclenore wrote:Ydubbs81 RND wrote:I'm assuming that null sec is totally player driven....I know on EVE, corps mine and stuff like that. And another corp may have a ship just blast at them out of nowhere and by surprise....
So, my question is if dust goes null sec, what will we be doing? Will there be a "battle finder"? Or, do we just go out looking for trouble? Does anyone know or have a good idea what dust's null sec gameplay will be like? Basic Understanding of how they want things to work: First, they want to make sure that DUST does not need EVE and visa-versa. They want to try and keep the 2 games as autonomous as they can from each other, so that one is not forced to have to rely on the other. So a DUST Corp could own all the districts on a planet, while an EVE corp owns Space. As such, neither needs the other. They are considering 2 types of SOV: Planetary (DUST) and Space (EVE). And the nitty gritty: With that said, they want to show that working together can be mutally beneficial. For instance, if the same CORP / Alliance owns both the Planet and the Space, there would be bonus'. For instance, a spacebridge could be created. How is a spacebridge helpful? Well it would mean faster gathering of planetary resources for EVE; which means faster ISK gains for them. And since EVE can manufacture DUST items.. faster they get needed resources, faster DUST mercs get their items. Mutally beneficial. As well, EVE players can create clones. Now imagine you fighting over a district and your team starts running low on clones.. guess who can send you some more Remember, we are Mercenaries.. we don't have to stick with just one Corp / Alliance if we choose not to. We can sell ourselves to the highest bidder. And then negotiate.. You want those resources.. fine, but you have to pay for ALL our Tanks and Dropships, and provide us with Space support. Traveling to the different star systems, that's what the Warbarge would be for. Eventually, Dust players will be able to own them. The Barge would contain our MCC, tanks, dropships, etc... Just as you see right before the game. These we would be likely flying from star system to star system, and deploy from there. Which brings in another point, the Warbarge stays in space... so would it then also be subject to being blown up.. If so, it would be helpful to have some EVE players watching over it as you do battle for planetary control. That's just some of the stuff they have explained and how they would like to see things work. Nothing is set in stone of course, and while nullsec is on their minds, they want to make the current systems work, before delving deeper into things.
Thank you for that....it cleared some things up for me. So, basically, we will have to have people on at all times because there wouldn't be a queue system like how it is now? People will just drop in on your territory? |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.26 18:32:00 -
[13] - Quote
Currently we're not there yet we're busy getting factional warfare up.
Once thats in and fully working then they can start plannign for 'conquest' mode where players take control of MCCs and districts. |
Dante Mekin
Jadablade Black Core Alliance
4
|
Posted - 2012.10.26 20:15:00 -
[14] - Quote
It would be cool to eventually see the foot-game side of things take on a more quest-like, persistent, MMO-style of world that included the innards of EVE Online spaceships, stations, POS'es, TCU's, etc., where capsuleer and soldier could work together, maybe even fight along side each other during sieges.
It could open up exploration on a hole new level, adventure, quests, etc.,--but, yeah, lets avoid the theme park crap from WoW and keep it cold, cruel, open, and sand-boxy. |
RayRay James
D3LTA FORC3 Orion Empire
20
|
Posted - 2012.10.26 20:20:00 -
[15] - Quote
Dante Mekin wrote:It would be cool to eventually see the foot-game side of things take on a more quest-like, persistent, MMO-style of world that included the innards of EVE Online spaceships, stations, POS'es, TCU's, etc., where capsuleer and soldier could work together, maybe even fight along side each other during sieges.
It could open up exploration on a hole new level, adventure, quests, etc.,--but, yeah, lets avoid the theme park crap from WoW and keep it cold, cruel, open, and sand-boxy.
EVE players are "Gods" compared to the DUST mercs, they would never fight along side us. That's why they hire us, to do the dirty work they don't want to do. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.27 00:53:00 -
[16] - Quote
RayRay James wrote:Dante Mekin wrote:It would be cool to eventually see the foot-game side of things take on a more quest-like, persistent, MMO-style of world that included the innards of EVE Online spaceships, stations, POS'es, TCU's, etc., where capsuleer and soldier could work together, maybe even fight along side each other during sieges.
It could open up exploration on a hole new level, adventure, quests, etc.,--but, yeah, lets avoid the theme park crap from WoW and keep it cold, cruel, open, and sand-boxy. EVE players are "Gods" compared to the DUST mercs, they would never fight along side us. That's why they hire us, to do the dirty work they don't want to do.
Was that sarcasm? |
BLENDEDDAVE
WARRIORS 1NC
52
|
Posted - 2012.10.27 01:35:00 -
[17] - Quote
you think it will get that far |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.27 12:39:00 -
[18] - Quote
BLENDEDDAVE wrote:you think it will get that far
Yeah...as long as they advertise this game properly and alert the public of all these features they intend to have...and then actually delivering the features....I'm sure people will play.
The video intro is enough to spark interest. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.27 14:04:00 -
[19] - Quote
Ydubbs81 RND wrote:Naturi Riclenore wrote:Ydubbs81 RND wrote:I'm assuming that null sec is totally player driven....I know on EVE, corps mine and stuff like that. And another corp may have a ship just blast at them out of nowhere and by surprise....
So, my question is if dust goes null sec, what will we be doing? Will there be a "battle finder"? Or, do we just go out looking for trouble? Does anyone know or have a good idea what dust's null sec gameplay will be like? Basic Understanding of how they want things to work: First, they want to make sure that DUST does not need EVE and visa-versa. They want to try and keep the 2 games as autonomous as they can from each other, so that one is not forced to have to rely on the other. So a DUST Corp could own all the districts on a planet, while an EVE corp owns Space. As such, neither needs the other. They are considering 2 types of SOV: Planetary (DUST) and Space (EVE). And the nitty gritty: With that said, they want to show that working together can be mutally beneficial. For instance, if the same CORP / Alliance owns both the Planet and the Space, there would be bonus'. For instance, a spacebridge could be created. How is a spacebridge helpful? Well it would mean faster gathering of planetary resources for EVE; which means faster ISK gains for them. And since EVE can manufacture DUST items.. faster they get needed resources, faster DUST mercs get their items. Mutally beneficial. As well, EVE players can create clones. Now imagine you fighting over a district and your team starts running low on clones.. guess who can send you some more Remember, we are Mercenaries.. we don't have to stick with just one Corp / Alliance if we choose not to. We can sell ourselves to the highest bidder. And then negotiate.. You want those resources.. fine, but you have to pay for ALL our Tanks and Dropships, and provide us with Space support. Traveling to the different star systems, that's what the Warbarge would be for. Eventually, Dust players will be able to own them. The Barge would contain our MCC, tanks, dropships, etc... Just as you see right before the game. These we would be likely flying from star system to star system, and deploy from there. Which brings in another point, the Warbarge stays in space... so would it then also be subject to being blown up.. If so, it would be helpful to have some EVE players watching over it as you do battle for planetary control. That's just some of the stuff they have explained and how they would like to see things work. Nothing is set in stone of course, and while nullsec is on their minds, they want to make the current systems work, before delving deeper into things. Thank you for that....it cleared some things up for me. So, basically, we will have to have people on at all times because there wouldn't be a queue system like how it is now? People will just drop in on your territory?
no. not really there will be reinforcement timers in DUST just as in EVE so basically u set the time u think ur corp is mostly on
PS: having a worldwide presence and also allies to help defend when ur asleep is also a + |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.27 14:30:00 -
[20] - Quote
I've never played EVE....what's a reinforcement timer? |
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Dante Mekin
Jadablade Black Core Alliance
4
|
Posted - 2012.10.27 15:27:00 -
[21] - Quote
Ydubbs81 RND wrote:I've never played EVE....what's a reinforcement timer?
Certain structures in EVE have to be "reinforced" before they can be captured. This is basically to balance out the fact that most gamers have real lives with jobs, spouses, and family they have to attend to and can't oversee their space empire for 24 hours a day. Even though internet spaceships are serious business, real life does have to come first... sometimes....
Basically, therefore, you can pull off a sneak attack on someone's player owned station if you want to (or their custom's offices, or certain other "large structures"--does not apply to ships), and after it takes so much damage, it goes "reinforced," which basically makes it immune to further damage for x amount of time (I forget the min/max), but the corporation CEO or director can set it to exit its reinforced period when you have the most people on. This gives you a chance to save the assets, which, also I should mention, is mostly unuseable while in reinforcement tower. Closest non-EVE analogy would be from Star Trek, "Channel everything but life support to the shields!" That pretty much sums up what reinforcement does in the lore--the structure channels ALL of its energy reserves to its shields for a short time, making it useless but hopefully giving you enough time to save it. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.27 17:53:00 -
[22] - Quote
Ahhhh...that's pretty cool then. Well, do you get some sort of email alert if you're under attack? Lol I'm j/k about the email but man, if you're not there when your shields go down......
But then what if you have multiple territories? You can't possibly have your entire corp stationed at them |
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