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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 12:26:00 -
          [1] - Quote 
 So some ppl want the driver to be a driver and also not the main gunner, if i did have a 4man tank i wouldnt mind tbh because i would be able to concentrate on driving and not activating boosters while i try to keep someone pinned down
 
 Would we want a 4man squad tank? it is another vehicle and option and also makes a squad work together in the tank and would also require the enemy AV squad to work together also
 
 
 Would you like a 4man tank? Yes
 
 What skill preq would you put on it? Caldari/Gallente HAV 5, Advanced HAV lvl 1
 
 How many mid/low slots would the tank have? Shield tank - 6mid/4low, Armor tank 4mid/6low
 
 What would be the cost? 5-7mil
 
 Would it have any racial bonuses? Yes, but not just for turrets, it would be for the shield and armor aswell so for example Caldari HAV 5% bonus to shield resistance for each Adavanced HAV lvl and 5% bonus damage for kinetic missiles
 
 How many base shield/armor HP would it have? Shield i would say 5-7k and1500armor and reverse it for armor tank
 
 How many base PG/CPU would it have? Not sure but it would have to be increased
 
 Would it have driver bonuses? I would like to say yes but not sure what they should be tbh, maybe an increase in prop mods duration or even speed
 
 Would the pilot dropsuit effect the HAV in anyway? I think it should, maybe something like giving a better radar so you can see roads and buildings, possibly a small powergrid or CPU boost, it would depend on the mods available to the suit which would then interact with the HAV and help increase the HAV ability
 
 Squad links? Defo a squad lock so only members from that squad can get in, thus a gunner can jump out and hack something then nip back in without a blue dot nicking the seat
 
 Driver pts - Mostly will be the vehicle kill assists and for any mines that the gunners destroy and installations
 
 
 This is general discussion how would you build your 4man tank?
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        |  Sir Meode
 Seraphim Initiative.
 CRONOS.
 
 317
 
 
      | Posted - 2012.10.26 12:30:00 -
          [2] - Quote 
 seperate driver would be good, maybe then you would be able to look where your reversing instead of crashing into things and being destroyed.
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        |  Pranekt Tyrvoth
 Pink Fluffy Bounty Hunterz
 RISE of LEGION
 
 177
 
 
      | Posted - 2012.10.26 12:33:00 -
          [3] - Quote 
 I don't really care for the idea of said tank requiring separate driver/gunner duties, I'm quite content driving said tank and directing the gun to where it is needed the most.
 
 On the flip side, the only possible reason I could think of for supporting this is because I'd really enjoy getting 4-kills at a time with Forge Gun instead of 3.
 
 :)
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        |  GLOO GLOO
 Algintal Core
 Gallente Federation
 
 217
 
 
      | Posted - 2012.10.26 12:33:00 -
          [4] - Quote 
 A 3 men squad tank is today the right way ... Because the 4th one is suppose to be in an LAV with remote repairer...
 
 Remember what devs said after tank nerf : they can be still OP, but only with a good teamplay...
 
 Remote armor/shield repairer are on the market, it's not for nothing !!!
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        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 12:35:00 -
          [5] - Quote 
 
 Sir Meode wrote:seperate driver would be good, maybe then you would be able to look where your reversing instead of crashing into things and being destroyed. 
 Well dont park smack behind me then
 
 Doesnt matter popped your tank later on anways
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        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 12:36:00 -
          [6] - Quote 
 
 Pranekt Tyrvoth wrote:I don't really care for the idea of said tank requiring separate driver/gunner duties, I'm quite content driving said tank and directing the gun to where it is needed the most. 
 On the flip side, the only possible reason I could think of for supporting this is because I'd really enjoy getting 4-kills at a time with Forge Gun instead of 3.
 
 :)
 
 The tank would be much stronger tho, this would be a proper tank not like the current paper tanks we have
 
 Also gloo the LAV gets popped stupidly fast, best putting it on a tank like cloud did
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        |  Iron Wolf Saber
 BetaMax.
 
 2866
 
 
      | Posted - 2012.10.26 12:49:00 -
          [7] - Quote 
 get rid of nose gunner, fix the coverage of the top gunner, make them 3 manned still.
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        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 13:02:00 -
          [8] - Quote 
 
 Iron Wolf Saber wrote:get rid of nose gunner, fix the coverage of the top gunner, make them 3 manned still. 
 Top gunner still clips the main gun half the time, if anything top gunner covers the back and the front gun for the sides i dont see how it would work tbh
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        |  Sir Meode
 Seraphim Initiative.
 CRONOS.
 
 317
 
 
      | Posted - 2012.10.26 13:02:00 -
          [9] - Quote 
 
 EnglishSnake wrote:Sir Meode wrote:seperate driver would be good, maybe then you would be able to look where your reversing instead of crashing into things and being destroyed. Well dont park smack behind me then  Doesnt matter popped your tank later on anways 
 Ahh yes thats right i was parked next to the resuply depot repairing with lots of space for you to get around yet you still drove straight into me, good job.
 
 although i died in the red zone after farming the 2 tanks that came up the hill infront of you, you did hit me, but you would have met the same end as your team mates.
 
 Keeping them 3 man would be better than 4, like Iron wolf saber said just need to fix the top gun
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        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 13:07:00 -
          [10] - Quote 
 
 Sir Meode wrote:EnglishSnake wrote:Sir Meode wrote:seperate driver would be good, maybe then you would be able to look where your reversing instead of crashing into things and being destroyed. Well dont park smack behind me then  Doesnt matter popped your tank later on anways Ahh yes thats right i was parked next to the resuply depot repairing with lots of space for you to get around yet you still drove straight into me, good job.  although i died in the red zone after farming the 2 tanks that came up the hill infront of you, you did hit me, but you would have met the same end as your team mates.  Keeping them 3 man would be better than 4, like Iron wolf saber said just need to fix the top gun 
 You mean up my bumper firing missiles into the back of me yea good job
 
 You mean when you have 3 forge gunners outside your tank and then your tank which i crushed well into half armor before you realised your tank is too slow to get out of the redzone]
 
 4man would add another option overall
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        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2012.10.26 13:08:00 -
          [11] - Quote 
 If you want to put a remote module on a LAV i advise to do it on a logistic LAV cause they can take quite a good amount of a beating. And i think you shouldnt count on armor tanks anymore simple cause every other tank driver specced probably to large missiles and shields. Simply cause swarms cut trough armor like a hot knife trough butter. And to top it shield tanks can use hardeners while armor tanks have no counterpart to that. Another factor is that cooldown times for remote repair modules are now 30 secs for small and 60 secs for large modules while shield modules have a 15 sec cooldown. Also large missile turrets have a damage boost towards armor while there are no tank turrets that do increased damage against shields. overall the tanks are now extreme unbalanced.
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        |  Obama DAT
 Doomheim
 
 389
 
 
      | Posted - 2012.10.26 13:09:00 -
          [12] - Quote 
 I think 4 person tank crews is a great idea. Imagine whole new skill trees dedicated to the four positions in the tank? Driver, Gunner, Logisitics, Mechanic?
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        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 13:10:00 -
          [13] - Quote 
 
 The dark cloud wrote:If you want to put a remote module on a LAV i advise to do it on a logistic LAV cause they can take quite a good amount of a beating. And i think you shouldnt count on armor tanks anymore simple cause every other tank driver specced probably to large missiles and shields. Simply cause swarms cut trough armor like a hot knife trough butter. And to top it shield tanks can use hardeners while armor tanks have no counterpart to that. 
 Also missiles rip through armor and sagaris has a bonus to it aswell as the maurauder book
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        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 13:15:00 -
          [14] - Quote 
 
 Obama DAT wrote:I think 4 person tank crews is a great idea. Imagine whole new skill trees dedicated to the four positions in the tank? Driver, Gunner, Logisitics, Mechanic?  
 Logi is sorta mechanic anyways at least for armor
 
 Are you taking about each person in the tank having diff skills which effect the HAV overall?
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        |  Herpn Derpidus
 Crux Special Tasks Group
 Gallente Federation
 
 11
 
 
      | Posted - 2012.10.26 13:18:00 -
          [15] - Quote 
 
 EnglishSnake wrote:So some ppl want the driver to be a driver and also not the main gunner, if i did have a 4man tank i wouldnt mind tbh because i would be able to concentrate on driving and not activating boosters while i try to keep someone pinned down 
 Would we want a 4man squad tank? it is another vehicle and option and also makes a squad work together in the tank and would also require the enemy AV squad to work together also
 
 
 Would you like a 4man tank? Yes
 
 What skill preq would you put on it? Caldari/Gallente HAV 5, Advanced HAV lvl 1
 
 How many mid/low slots would the tank have? Shield tank - 6mid/4low, Armor tank 4mid/6low
 
 What would be the cost? 5-7mil
 
 Would it have any racial bonuses? Yes, but not just for turrets, it would be for the shield and armor aswell so for example Caldari HAV 5% bonus to shield resistance for each Adavanced HAV lvl and 5% bonus damage for kinetic missiles
 
 How many base shield/armor HP would it have? Shield i would say 5-7k and1500armor and reverse it for armor tank
 
 How many base PG/CPU would it have? Not sure but it would have to be increased
 
 Would it have driver bonuses? I would like to say yes but not sure what they should be tbh, maybe an increase in prop mods duration or even speed
 
 Would the pilot dropsuit effect the HAV in anyway? I think it should, maybe something like giving a better radar so you can see roads and buildings, possibly a small powergrid or CPU boost, it would depend on the mods available to the suit which would then interact with the HAV and help increase the HAV ability
 
 Squad links? Defo a squad lock so only members from that squad can get in, thus a gunner can jump out and hack something then nip back in without a blue dot nicking the seat
 
 Driver pts - Mostly will be the vehicle kill assists and for any mines that the gunners destroy and installations
 
 
 This is general discussion how would you build your 4man tank?
 
 i like this idea, as long at the small turrets get a good area of visibility, like 360 degrees for both that way you can focus fire in at any direction
 
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        |  Alldin Kan
 Imperfects
 Negative-Feedback
 
 169
 
 
      | Posted - 2012.10.26 16:26:00 -
          [16] - Quote 
 
 EnglishSnake wrote:So some ppl want the driver to be a driver and also not the main gunner, if i did have a 4man tank i wouldnt mind tbh because i would be able to concentrate on driving and not activating boosters while i try to keep someone pinned down 
 Would we want a 4man squad tank? it is another vehicle and option and also makes a squad work together in the tank and would also require the enemy AV squad to work together also
 
 
 Would you like a 4man tank? Yes
 
 What skill preq would you put on it? Caldari/Gallente HAV 5, Advanced HAV lvl 1
 
 How many mid/low slots would the tank have? Shield tank - 6mid/4low, Armor tank 4mid/6low
 
 What would be the cost? 5-7mil
 
 Would it have any racial bonuses? Yes, but not just for turrets, it would be for the shield and armor aswell so for example Caldari HAV 5% bonus to shield resistance for each Adavanced HAV lvl and 5% bonus damage for kinetic missiles
 
 How many base shield/armor HP would it have? Shield i would say 5-7k and1500armor and reverse it for armor tank
 
 How many base PG/CPU would it have? Not sure but it would have to be increased
 
 Would it have driver bonuses? I would like to say yes but not sure what they should be tbh, maybe an increase in prop mods duration or even speed
 
 Would the pilot dropsuit effect the HAV in anyway? I think it should, maybe something like giving a better radar so you can see roads and buildings, possibly a small powergrid or CPU boost, it would depend on the mods available to the suit which would then interact with the HAV and help increase the HAV ability
 
 Squad links? Defo a squad lock so only members from that squad can get in, thus a gunner can jump out and hack something then nip back in without a blue dot nicking the seat
 
 Driver pts - Mostly will be the vehicle kill assists and for any mines that the gunners destroy and installations
 
 
 This is general discussion how would you build your 4man tank?
 
 In short, this type of tank will be as strong as the overpowered tanks from Precursor.
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        |  Taladon Taigon
 Osmon Surveillance
 Caldari State
 
 13
 
 
      | Posted - 2012.10.26 16:31:00 -
          [17] - Quote 
 IMO...the LAVs need to have 4 seats not the tanks.
 
 ALSO...they should as an MAV(Medium assault vehicle) which can be an APC(Armored personal carrier) that can hold 4-6 people and its main weapon is an anti-infantry/vehicle cannon.
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        |  Iron Wolf Saber
 BetaMax.
 
 2866
 
 
      | Posted - 2012.10.26 16:32:00 -
          [18] - Quote 
 
 Taladon Taigon wrote:IMO...the LAVs need to have 4 seats not the tanks.
 ALSO...they should as an MAV(Medium assault vehicle) which can be an APC(Armored personal carrier) that can hold 4-6 people and its main weapon is an anti-infantry/vehicle cannon.
 
 at least there is an icon for it now.
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2012.10.26 16:44:00 -
          [19] - Quote 
 People demanding splitting driver and gunner would just cry louder when the tank can move and shoot at the same time.
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        |  Herpn Derpidus
 Crux Special Tasks Group
 Gallente Federation
 
 11
 
 
      | Posted - 2012.10.26 16:57:00 -
          [20] - Quote 
 i think it would be easier for them to just make a tank variant that has no large turret slot and 4 small turret slots, it really wouldnt take much to get that, and add like 2 passenger slots
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        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 17:10:00 -
          [21] - Quote 
 
 Taladon Taigon wrote:IMO...the LAVs need to have 4 seats not the tanks.
 ALSO...they should as an MAV(Medium assault vehicle) which can be an APC(Armored personal carrier) that can hold 4-6 people and its main weapon is an anti-infantry/vehicle cannon.
 
 If its an APC then i see it being anti infantry weapon on top, like a blaster short range, low damage but high ROF or maybe even a lazer turret
 
 If you can put an anti vehicle turret on top like a railgun then it will be gd against LAV and other MAV but a HAV will laugh mostly i bet
 
 Plus it should have a CRU in it, maybe driver and also a gunner and 4 empty seats with an eject button
 
 @Noc - 4man tank is always an option
 
 @Herpn - 4 turrets and 2 passenger seats? whats it trying to be because its either a poor APC or a crap tank
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        |  Herpn Derpidus
 Crux Special Tasks Group
 Gallente Federation
 
 11
 
 
      | Posted - 2012.10.26 17:17:00 -
          [22] - Quote 
 
 EnglishSnake wrote:Taladon Taigon wrote:IMO...the LAVs need to have 4 seats not the tanks.
 ALSO...they should as an MAV(Medium assault vehicle) which can be an APC(Armored personal carrier) that can hold 4-6 people and its main weapon is an anti-infantry/vehicle cannon.
 If its an APC then i see it being anti infantry weapon on top, like a blaster short range, low damage but high ROF or maybe even a lazer turret  If you can put an anti vehicle turret on top like a railgun then it will be gd against LAV and other MAV but a HAV will laugh mostly i bet  Plus it should have a CRU in it, maybe driver and also a gunner and 4 empty seats with an eject button  @Noc - 4man tank is always an option  @Herpn - 4 turrets and 2 passenger seats? whats it trying to be because its either a poor APC or a crap tank  
 id rather have one that has 4 turrets of a type that already exists in the game than add one thats just an LAV with more seats and a made up turret type
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        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 17:19:00 -
          [23] - Quote 
 
 Herpn Derpidus wrote:EnglishSnake wrote:Taladon Taigon wrote:IMO...the LAVs need to have 4 seats not the tanks.
 ALSO...they should as an MAV(Medium assault vehicle) which can be an APC(Armored personal carrier) that can hold 4-6 people and its main weapon is an anti-infantry/vehicle cannon.
 If its an APC then i see it being anti infantry weapon on top, like a blaster short range, low damage but high ROF or maybe even a lazer turret  If you can put an anti vehicle turret on top like a railgun then it will be gd against LAV and other MAV but a HAV will laugh mostly i bet  Plus it should have a CRU in it, maybe driver and also a gunner and 4 empty seats with an eject button  @Noc - 4man tank is always an option  @Herpn - 4 turrets and 2 passenger seats? whats it trying to be because its either a poor APC or a crap tank  id rather have one that has 4 turrets of a type that already exists in the game than add one thats just an LAV with more seats and a made up turret type 
 You do know that turret wise they have railgun/missile/blaster atm with lazer/autocannon/artys being added on later once they have figured it out
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        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2012.10.26 17:21:00 -
          [24] - Quote 
 artillery is going to be brutal and nasty. Sitting in your spawn with a tank that has a artillery turret and bombard the whole map.
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        |  EnglishSnake
 Zumari Force Projection
 Caldari State
 
 1012
 
 
      | Posted - 2012.10.26 17:23:00 -
          [25] - Quote 
 
 The dark cloud wrote:artillery is going to be brutal and nasty. Sitting in your spawn with a tank that has a artillery turret and bombard the whole map.  
 Maybe
 
 Depends on the stats, missiles can travel pretty far as it is
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        |  Beld Errmon
 Tal-Romon Legion
 Amarr Empire
 
 479
 
 
      | Posted - 2012.10.26 17:54:00 -
          [26] - Quote 
 I think it should go completely the other way with tanks only having 1 person inside them, the gunner positions go a long way towards making them so terrible to fight.
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        |  Super Cargo
 Osmon Surveillance
 Caldari State
 
 428
 
 
      | Posted - 2012.10.26 17:59:00 -
          [27] - Quote 
 Tanks ----------> Trash
 
 I am a hater, and I'm gonna hate.
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        |  Horus Forge
 Subdreddit
 Test Alliance Please Ignore
 
 175
 
 
      | Posted - 2012.10.26 18:07:00 -
          [28] - Quote 
 Would rather have an APC (medium vehicle, two light turrets) or a fighter (light aircraft)
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        |  Obama DAT
 Doomheim
 
 389
 
 
      | Posted - 2012.10.26 18:10:00 -
          [29] - Quote 
 
 EnglishSnake wrote:Obama DAT wrote:I think 4 person tank crews is a great idea. Imagine whole new skill trees dedicated to the four positions in the tank? Driver, Gunner, Logisitics, Mechanic?  Logi is sorta mechanic anyways at least for armor  Are you taking about each person in the tank having diff skills which effect the HAV overall? 
 
 Yes, this way you could create an unstoppable force on the battlefield. The only drawback would be that you would need your crew to accomplish it.
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        |  Kharga Lum
 Seraphim Initiative.
 CRONOS.
 
 33
 
 
      | Posted - 2012.10.26 18:23:00 -
          [30] - Quote 
 The advantage to separating driver from the main-gun would be the ability for the driver to activate reps without the need to stop firing.
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