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Kaminoikari
Wrath of Omnipotent Beings
16
|
Posted - 2012.10.21 21:21:00 -
[1] - Quote
So I searched, but didn't fid an topics related to this..
I'm pretty tired of people spamming AV grenades on the ground that sit there all game until a vehicle runs over it. I can't even drive a tank 5 ft without one being on the ground. It should be a sinple fix of putting a timer on the grenades of "If Player throws AV Grenade > Active 10 second timer
That way the grenades are removed from the map after 10 seconds of inactivity that way people can safely drive tanks or LAVs safely. (I fly DS's but I can't use any ground vehicle with this exploit. |
Harm Harmless
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2012.10.21 22:13:00 -
[2] - Quote
I don't see how using a grenade as a mine is an exploit, but to curb spam it would be nice to only let like 6 grenades active at a time. That said, I don't use AV grenades nor Vehicles, so maybe there is a max amount of AV grenades active already. |
Kaminoikari
Wrath of Omnipotent Beings
16
|
Posted - 2012.10.21 22:18:00 -
[3] - Quote
Harm Harmless wrote:I don't see how using a grenade as a mine is an exploit, but to curb spam it would be nice to only let like 6 grenades active at a time. That said, I don't use AV grenades nor Vehicles, so maybe there is a max amount of AV grenades active already.
I've walked around a spot on the map with at least 12 AVs. It IS an exploit since there are demolitions specifically for proximity explosions against vehicles. AV geenates are just that, grenades, they blow up after (x) time. Mines do not unless specifically set. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.21 22:23:00 -
[4] - Quote
you can't fight them because no one can see them. How is this fun? I don't want to have a shouting match about fighting fair but how dose something this powerful not have a counter mesure?!
It's bad enough that my Methana (the armor LAV) can be locked onto by a swarm lancher ment to take out Tanks that have 10X's as much armor! I propose that active scanner Paint AV equipment on the mini map. that way they'er at the very least avoidable. |
Kaminoikari
Wrath of Omnipotent Beings
16
|
Posted - 2012.10.21 22:25:00 -
[5] - Quote
ugg reset wrote:you can't fight them because no one can see them. How is this fun? I don't want to have a shouting match about fighting fair but how dose something this powerful not have a counter mesure to fight it?!
It's bad enough that My Methana can be locked onto by a swarm lancher ment to take out Tanks that have 10X's as much armor! I propose that active scanner Paint AV equipment on the mini map. that way they'er at the very least avoidable. + 1 I guess that would wirk but it'd be better if AV grenades timed out of the map after so long of inactivity. If you want a minefield, use SP in Demolitions. That's what they're there for. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.21 22:39:00 -
[6] - Quote
Kaminoikari wrote: I've walked around a spot on the map with at least 12 AVs. It IS an exploit since there are demolitions specifically for proximity explosions against vehicles. AV geenates are just that, grenades, they blow up after (x) time. Mines do not unless specifically set.
too bad the explosives will never be as useful. you set three down and unless the vehciles runs directly over it, it won't go off. AV grenades love to jump at the vehicle giving it a wider area of effect i played around with the proximity bombs and the only way for them to be effective is setting them on a narrow ridge where LAVs like to go through.
if they had a jump maybe they would see more use, but right now you have better luck with using more remote explosives. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.21 22:45:00 -
[7] - Quote
Quote:too bad the explosives will never be as useful. you set three down and unless the vehciles runs directly over it, it won't go off. AV grenades love to jump at the vehicle giving it a wider area of effect i played around with the proximity bombs and the only way for them to be effective is setting them on a narrow ridge where LAVs like to go through.
if they had a jump maybe they would see more use, but right now you have better luck with using more remote explosives.
the bitter irony is that you need to spec into prox explosives but the milita AV grenades are free (no SP needed), powerful, and you get 50 free when you start out the gate... |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.21 22:54:00 -
[8] - Quote
Kaminoikari wrote:ugg reset wrote:you can't fight them because no one can see them. How is this fun? I don't want to have a shouting match about fighting fair but how dose something this powerful not have a counter mesure to fight it?!
It's bad enough that My Methana can be locked onto by a swarm lancher ment to take out Tanks that have 10X's as much armor! I propose that active scanner Paint AV equipment on the mini map. that way they'er at the very least avoidable. + 1 I guess that would work but it'd be better if AV grenades timed out of the map after so long of inactivity. If you want a minefield, use SP in Demolitions. That's what they're there for.
perhaps they could tone the grenades down so that they couldn't destroy the car directly but total it (set it on fire) so that you would have to ditch it or rep it to move on. thoughts? |
xWhiteGodx
Crux Special Tasks Group Gallente Federation
4
|
Posted - 2012.10.21 23:40:00 -
[9] - Quote
ugg reset wrote:Kaminoikari wrote:ugg reset wrote:you can't fight them because no one can see them. How is this fun? I don't want to have a shouting match about fighting fair but how dose something this powerful not have a counter mesure to fight it?!
It's bad enough that My Methana can be locked onto by a swarm lancher ment to take out Tanks that have 10X's as much armor! I propose that active scanner Paint AV equipment on the mini map. that way they'er at the very least avoidable. + 1 I guess that would work but it'd be better if AV grenades timed out of the map after so long of inactivity. If you want a minefield, use SP in Demolitions. That's what they're there for. perhaps they could tone the grenades down so that they couldn't destroy the car directly but total it (set it on fire) so that you would have to ditch it or rep it to move on. thoughts?
No, they should just make proxy explosives the only ones that can stay on the ground forever. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.21 23:47:00 -
[10] - Quote
ugg reset wrote: perhaps they could tone the grenades down so that they couldn't destroy the car directly but total it (set it on fire) so that you would have to ditch it or rep it to move on. thoughts?
if they did that why not just remove AV grenades all together. because that would make them completely useless. |
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Faquira Bleuetta
Rebelles A Quebec
5
|
Posted - 2012.10.21 23:54:00 -
[11] - Quote
AV grenades is supposed to be a futurist Anti-tank grenade like the RPG-6 http://en.wikipedia.org/wiki/RPG-6 not a friggin anti vehicle mines |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.21 23:57:00 -
[12] - Quote
yes, this is true. there are anti-vehicle mines. they already know that this problem exists and is in the bug list in the sticky. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.10.22 00:16:00 -
[13] - Quote
ugg reset wrote:you can't fight them because no one can see them. How is this fun? I don't want to have a shouting match about fighting fair but how dose something this powerful not have a counter mesure?!
It's bad enough that my Methana (the armor LAV) can be locked onto by a swarm lancher ment to take out Tanks that have 10X's as much armor! I propose that active scanner Paint AV equipment on the mini map. that way they'er at the very least avoidable.
Like I said ugg, your just a whinny ***** who can only talk shatt behind a keyboard
so until you grow up, STFU.... |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.10.22 00:21:00 -
[14] - Quote
Kaminoikari wrote:So I searched, but didn't fid an topics related to this..
I'm pretty tired of people spamming AV grenades on the ground that sit there all game until a vehicle runs over it. I can't even drive a tank 5 ft without one being on the ground. It should be a sinple fix of putting a timer on the grenades of "If Player throws AV Grenade > Active 10 second timer
That way the grenades are removed from the map after 10 seconds of inactivity that way people can safely drive tanks or LAVs safely. (I fly DS's but I can't use any ground vehicle with this exploit.
I think the av grenade was supposed to sit on the ground for a certain amount of time and then blow up. Im pretty sure thats on there list of things to fix. :)
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ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.22 00:23:00 -
[15] - Quote
Necrodermis wrote:ugg reset wrote: perhaps they could tone the grenades down so that they couldn't destroy the car directly but total it (set it on fire) so that you would have to ditch it or rep it to move on. thoughts?
if they did that why not just remove AV grenades all together. because that would make them completely useless.
Maybe, but then again I wouldn't call blowing up my 120k ISk LAV' a Drop in the bucket. I'm not sure if you have had the pleasure of trying to rep a vehicle in a fire fight. vehicle armor reps take a ton of PG so your down to your structure as is already.
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.22 00:36:00 -
[16] - Quote
ugg reset wrote: Maybe, but then again I wouldn't call blowing up my 120k ISk LAV' a Drop in the bucket. I'm not sure if you have had the pleasure of trying to rep a vehicle in a fire fight. vehicle armor reps take a ton of PG so your down to your structure as is already.
it takes me 2 AV grenades to destroy a merc LAV. it takes a more expensive AV grenade to take out something of higher value.
and depending on where the grenade hits it can instant gib the vehicle no matter what. the price of a armor rep on the vehicle is worth the rewards if your vehicle comes out alive. plus they are just jeeps and you can be shot out of them and they explode on impact with explosives.
as for "i put lots of money it should eat damage" it's a fast jeep, nothing more. putting more money on something that will inevitably blow up is your own undoing. you run over heavies without taking a single drop in shield or health. consider that a blessing. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.10.22 01:25:00 -
[17] - Quote
Necrodermis wrote:ugg reset wrote: Maybe, but then again I wouldn't call blowing up my 120k ISk LAV' a Drop in the bucket. I'm not sure if you have had the pleasure of trying to rep a vehicle in a fire fight. vehicle armor reps take a ton of PG so your down to your structure as is already.
it takes me 2 AV grenades to destroy a merc LAV. it takes a more expensive AV grenade to take out something of higher value. and depending on where the grenade hits it can instant gib the vehicle no matter what. the price of a armor rep on the vehicle is worth the rewards if your vehicle comes out alive. plus they are just jeeps and you can be shot out of them and they explode on impact with explosives. as for "i put lots of money it should eat damage" it's a fast jeep, nothing more. putting more money on something that will inevitably blow up is your own undoing. you run over heavies without taking a single drop in shield or health. consider that a blessing.
+1
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Average Joe81
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.10.22 01:54:00 -
[18] - Quote
Harm Harmless wrote:I don't see how using a grenade as a mine is an exploit, but to curb spam it would be nice to only let like 6 grenades active at a time. That said, I don't use AV grenades nor Vehicles, so maybe there is a max amount of AV grenades active already. prety sure 6 is more than enough to kill a marader considering how OP AV is at the moment |
xWhiteGodx
Crux Special Tasks Group Gallente Federation
4
|
Posted - 2012.10.22 02:17:00 -
[19] - Quote
Average Joe81 wrote:Harm Harmless wrote:I don't see how using a grenade as a mine is an exploit, but to curb spam it would be nice to only let like 6 grenades active at a time. That said, I don't use AV grenades nor Vehicles, so maybe there is a max amount of AV grenades active already. prety sure 6 is more than enough to kill a marader considering how OP AV is at the moment
This.
This wasn't meant to turn into an argument, but honestly, people shouldn't be dropping AV grenades everywhere on the map since they last forever. I actually watched earlier as a Sagaris got destroyed by 2 AV grenades it ran over. That's the equivalent of placing proximity mines, of which are already in the game.
(This is OP's alt) |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.22 02:21:00 -
[20] - Quote
Necrodermis wrote:ugg reset wrote: Maybe, but then again I wouldn't call blowing up my 120k ISk LAV' a Drop in the bucket. I'm not sure if you have had the pleasure of trying to rep a vehicle in a fire fight. vehicle armor reps take a ton of PG so your down to your structure as is already.
it takes me 2 AV grenades to destroy a merc LAV. it takes a more expensive AV grenade to take out something of higher value. and depending on where the grenade hits it can instant gib the vehicle no matter what. the price of a armor rep on the vehicle is worth the rewards if your vehicle comes out alive. plus they are just jeeps and you can be shot out of them and they explode on impact with explosives. as for "i put lots of money it should eat damage" it's a fast jeep, nothing more. putting more money on something that will inevitably blow up is your own undoing. you run over heavies without taking a single drop in shield or health. consider that a blessing.
[/quote]
I'll consider it a blessing when they stop getting stuck in my wheel well.
As for the words you put in my mouth. yes, i have speced into armor and yes I can "Eat Damage" just fine. In fact one or two AV nades are more of an after thought as nearly all my lost Methana's are lost to Militia SL users who sit next to their sniper buddies trying to get lock on's on the edge of maps.
All i suggested was that the AV grenade not be able to pop the cars but bring them down to next to no health and set them one fire (much like Milita swarms already do). at that point it's just a matter of time or small arms fire before it pops. At which point the driver would have to chose to driver off and find a safe spot to rep or to fight without his ride. It even gives the attacker a better chance to kill the driver out of his car and hack and rep it for his own.
the problem that the OP identified is that for the cost of a single AV grenade and a nano hive or two, you can turn any area into a mine field with a score of mines and drive past it a hundred times and never know the differenceGǪ until it's to late. I gave my solution, any one else have something to contribute? |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.22 06:03:00 -
[21] - Quote
ugg reset wrote:you can't fight them because no one can see them. How is this fun? I don't want to have a shouting match about fighting fair but how dose something this powerful not have a counter mesure?!
It's bad enough that my Methana (the armor LAV) can be locked onto by a swarm lancher ment to take out Tanks that have 10X's as much armor! I propose that active scanner Paint AV equipment on the mini map. that way they'er at the very least avoidable.
You can see them when you are close, just just can't remove them. The only way to do so is by suicide in a vehicle. |
xWhiteGodx
Crux Special Tasks Group Gallente Federation
4
|
Posted - 2012.10.22 08:34:00 -
[22] - Quote
Dewie Cheecham wrote:ugg reset wrote:you can't fight them because no one can see them. How is this fun? I don't want to have a shouting match about fighting fair but how dose something this powerful not have a counter mesure?!
It's bad enough that my Methana (the armor LAV) can be locked onto by a swarm lancher ment to take out Tanks that have 10X's as much armor! I propose that active scanner Paint AV equipment on the mini map. that way they'er at the very least avoidable. You can see them when you are close, just just can't remove them. The only way to do so is by suicide in a vehicle.
Actually, you can't see them when you're up close in a vehicle. Only when on foot, making them inpissible to see. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.22 10:28:00 -
[23] - Quote
A grenade is when you pull the pin and it blows up after a period of time ie 5seconds
A mine is triggered when something passes over it and has no timer
The AV gernade is currently acting like an AV mine with an unlimited time but also you can throw as many as you want and make a minefield which is an exploit because the AV grenade is not acting like a grenade should
Anyone who does this is using an exploit to earn WP and kills |
Angrim Khan
Bragian Order Amarr Empire
21
|
Posted - 2012.10.22 10:29:00 -
[24] - Quote
ugg reset wrote:Quote:too bad the explosives will never be as useful. you set three down and unless the vehciles runs directly over it, it won't go off. AV grenades love to jump at the vehicle giving it a wider area of effect i played around with the proximity bombs and the only way for them to be effective is setting them on a narrow ridge where LAVs like to go through.
if they had a jump maybe they would see more use, but right now you have better luck with using more remote explosives. the bitter irony is that you need to spec into prox explosives but the milita AV grenades are free (no SP needed), powerful, and you get 50 free when you start out the gate...
Milita AV grenades? Never seen 'em. The first ones are at level 1 Grenadier.
Pretty sure the only milita grenades are the 'locus'
Edit: Maybe one of the assault builds gets 50 low skill AV's free, I remember having some. But once they are gone no joy. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.22 16:23:00 -
[25] - Quote
The grenades are broken. The Devs have acknowlegded it.
If they were intended to be used in this manner, then we wouldn't have AV land mines.
Granted they may be useless at the minute, but I have no doubt that CCP will buff the crap out of them next build making them stupidly OP like everything else that doesn't work in this game.
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.22 16:25:00 -
[26] - Quote
EnglishSnake wrote:A grenade is when you pull the pin and it blows up after a period of time ie 5seconds
A mine is triggered when something passes over it and has no timer
The AV gernade is currently acting like an AV mine with an unlimited time but also you can throw as many as you want and make a minefield which is an exploit because the AV grenade is not acting like a grenade should
Anyone who does this is using an exploit to earn WP and kills that is a bug they know about. that is something that will be fixed too.
nerfing the AV is completely unnecessary. all they need to do is get rid of their mine like effects. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.22 18:28:00 -
[27] - Quote
Angrim Khan wrote:ugg reset wrote:Quote:too bad the explosives will never be as useful. you set three down and unless the vehciles runs directly over it, it won't go off. AV grenades love to jump at the vehicle giving it a wider area of effect i played around with the proximity bombs and the only way for them to be effective is setting them on a narrow ridge where LAVs like to go through.
if they had a jump maybe they would see more use, but right now you have better luck with using more remote explosives. the bitter irony is that you need to spec into prox explosives but the milita AV grenades are free (no SP needed), powerful, and you get 50 free when you start out the gate... Milita AV grenades? Never seen 'em. The first ones are at level 1 Grenadier. Pretty sure the only milita grenades are the 'locus' Edit: Maybe one of the assault builds gets 50 low skill AV's free, I remember having some. But once they are gone no joy.
i guess your right. i use flux myself so i never thought to look. it 's still ironic though. |
PIMP MAC DADDY
A.I.
41
|
Posted - 2012.10.23 00:04:00 -
[28] - Quote
They should do It like BF3 so you can see the mines |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.23 03:21:00 -
[29] - Quote
Only way of noticing the mines is to keep looking at the ground while driving, hopefully you'll see some white sticks on the ground and immediately back off (or run over a few with an active Shield Hardener). |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.10.23 16:49:00 -
[30] - Quote
Alldin Kan wrote:Only way of noticing the mines is to keep looking at the ground while driving, hopefully you'll see some white sticks on the ground and immediately back off (or run over a few with an active Shield Hardener).
+1
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ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.23 18:46:00 -
[31] - Quote
Hobos-N-Guns wrote:Alldin Kan wrote:Only way of noticing the mines is to keep looking at the ground while driving, hopefully you'll see some white sticks on the ground and immediately back off (or run over a few with an active Shield Hardener). +1
great, you've spotted them. dosen't really matter since you can't destroy them.
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Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.10.23 20:15:00 -
[32] - Quote
Well, although the AV grenades are bugged, the Prox. Explosives are practically useless. Quite simply they have several flaws (the PE):
- They don't explode unless there is direct contact (which means they're already half useless unless within a choke point)
- They don't last forever (people can destroy them, thus making them even more useless if somebody comes across it), which makes the actual destructive capabilities nearly useless
- They're a lot easier to detect, which adds on to the second point
- They require SP compared to the AV grenades, which isn't a problem if they weren't so useless.
- Only 2-3 allowed on the field at a time. This makes it impossible to set tank traps with them, so they're only good against LAVs, which are already weak, and don't need the extra effort to be destroyed
At the least, there should be a blast detection radius. They should be harder to spot as well (on the map at least), and they either need more damage or a higher cap allowed on map; that or they need to last forever.
There's a reason you never see kills on the board because of proximity explosive. |
Mazz Dover
Opus Arcana Orion Empire
1
|
Posted - 2012.12.18 12:39:00 -
[33] - Quote
PIMP MAC DADDY wrote:They should do It like BF3 so you can see the mines
I miss the day and age when you actually had to rely on your attention to detail to survive on the battlefield. I have been playing FPS's for a long time, the BF, MW and COD series of games has dumbed down the FPS genre so every little kid with a controller can play and know what's going on. Grenades and mines shouldn't have indicators on them, period. It's bad enough that all the FPS games have adopted the click to kill method of aiming. The concept of having to lead your target tends to baffle most people today. Making mines and grenade glow or stand out in any way removes there ability to be used effectively and tactically. When you see the glowing dot flying at you you run away, that simple. See a mine on the ground you drive around it or shoot it before rolling ahead. These are things that should have to be looked for not shown to you. |
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