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ZionTCD Legacy Rising
234
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Posted - 2012.10.23 18:46:00 -
[31] - Quote
Hobos-N-Guns wrote:Alldin Kan wrote:Only way of noticing the mines is to keep looking at the ground while driving, hopefully you'll see some white sticks on the ground and immediately back off (or run over a few with an active Shield Hardener). +1
great, you've spotted them. dosen't really matter since you can't destroy them.
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Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2012.10.23 20:15:00 -
[32] - Quote
Well, although the AV grenades are bugged, the Prox. Explosives are practically useless. Quite simply they have several flaws (the PE):
- They don't explode unless there is direct contact (which means they're already half useless unless within a choke point)
- They don't last forever (people can destroy them, thus making them even more useless if somebody comes across it), which makes the actual destructive capabilities nearly useless
- They're a lot easier to detect, which adds on to the second point
- They require SP compared to the AV grenades, which isn't a problem if they weren't so useless.
- Only 2-3 allowed on the field at a time. This makes it impossible to set tank traps with them, so they're only good against LAVs, which are already weak, and don't need the extra effort to be destroyed
At the least, there should be a blast detection radius. They should be harder to spot as well (on the map at least), and they either need more damage or a higher cap allowed on map; that or they need to last forever.
There's a reason you never see kills on the board because of proximity explosive. |
Mazz Dover
Opus Arcana Orion Empire
1
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Posted - 2012.12.18 12:39:00 -
[33] - Quote
PIMP MAC DADDY wrote:They should do It like BF3 so you can see the mines
I miss the day and age when you actually had to rely on your attention to detail to survive on the battlefield. I have been playing FPS's for a long time, the BF, MW and COD series of games has dumbed down the FPS genre so every little kid with a controller can play and know what's going on. Grenades and mines shouldn't have indicators on them, period. It's bad enough that all the FPS games have adopted the click to kill method of aiming. The concept of having to lead your target tends to baffle most people today. Making mines and grenade glow or stand out in any way removes there ability to be used effectively and tactically. When you see the glowing dot flying at you you run away, that simple. See a mine on the ground you drive around it or shoot it before rolling ahead. These are things that should have to be looked for not shown to you. |
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