Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.20 18:43:00 -
[1] - Quote
- "When you scream, 'just fix it' you're not helping anyone."
Part of the issue is balance, some of it may be system related, and the majority of it is that moment of "Wait, what? I've never seen that before..." which is why they have us helping narrow this stuff down so that they can find one line of code in a gospel of gaming engine that is throwing off what's expected from what's happening.
- "All of the DOOOMED dooooomed DOOOOOOOOMED nonsense"
Probably doesn't help with how the developers feel about their awesome job. I'm sure a lot of them see the forums and are screaming on the inside when they see threads about what you want them to do (both good and bad).
- "There's more than 1 'development team' working on the game."
If you've ever read any of the weekly bug reportouts you know this. We've got a QA team that tests and reproduces the issues we're reporting so that they can find the problem, a design team that works on balance and rewards and stuff, a level design team that (shock gasp) designs and fixes the levels, and I imagine we have several other teams beyond that. They all work in their own areas and when you have dedicated allocation of resources like that it becomes counterproductive to try to divert members of one team to assist another at a certain point. That's why the level design team keeps giving us maps while the QA team tells them what's wrong with them so that they can fix it.
- "Our developers deserve to give themselves a little win while they're coding larger items for us."
Just because there are larger problems that need to be sorted out doesn't mean they can't break the monotony of coding with a quick project that will get them results right away. It's a common tactic in software development that helps your development team stay motivated and on task for much larger, more code intensive, projects.
I don't know who in Level Design made the 5 objective construction yard map -- but I want to let you know it's kittening awesome and I hope you guys can get all of the bugs on it squashed soon so that everyone else can see how awesome it is too. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.10.23 04:48:00 -
[2] - Quote
Longshot Ravenwood wrote:[list=1]
"When you scream, 'just fix it' you're not helping anyone."
Part of the issue is balance, some of it may be system related, and the majority of it is that moment of "Wait, what? I've never seen that before..." which is why they have us helping narrow this stuff down so that they can find one line of code in a gospel of gaming engine that is throwing off what's expected from what's happening.
"All of the DOOOMED dooooomed DOOOOOOOOMED nonsense"
Probably doesn't help with how the developers feel about their awesome job. I'm sure a lot of them see the forums and are screaming on the inside when they see threads about what you want them to do (both good and bad).
"There's more than 1 'development team' working on the game."
If you've ever read any of the weekly bug reportouts you know this. We've got a QA team that tests and reproduces the issues we're reporting so that they can find the problem, a design team that works on balance and rewards and stuff, a level design team that (shock gasp) designs and fixes the levels, and I imagine we have several other teams beyond that. They all work in their own areas and when you have dedicated allocation of resources like that it becomes counterproductive to try to divert members of one team to assist another at a certain point. That's why the level design team keeps giving us maps while the QA team tells them what's wrong with them so that they can fix it.
"Our developers deserve to give themselves a little win while they're coding larger items for us."
Just because there are larger problems that need to be sorted out doesn't mean they can't break the monotony of coding with a quick project that will get them results right away. It's a common tactic in software development that helps your development team stay motivated and on task for much larger, more code intensive,
I don't know who in Level Design made the 5 objective construction yard map -- but I want to let you know it's kittening awesome and I hope you guys can get all of the bugs on it squashed soon so that everyone else can see how awesome it is too. nice post bro |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.23 13:49:00 -
[3] - Quote
I love that map plus the one centered around c. I love the progress each build has out really feels like the game is narrowing in on a polished game for release and with CCPs awesome post launch support I'm really excited about dust |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
|
Posted - 2012.10.23 16:04:00 -
[4] - Quote
+1 and bumped. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.27 17:40:00 -
[5] - Quote
Bump for great Justice. I wish more people had your thought process going on. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2012.10.28 03:58:00 -
[6] - Quote
Plus one and bumped, good sir.
May your gun be accurate and your wallet fat. |
RayRay James
D3LTA FORC3 Orion Empire
20
|
Posted - 2012.10.28 12:53:00 -
[7] - Quote
Longshot, do you play EVE because this argument is constantly fought on their forums also.
QQ: Why don't you put everyone on this problem?!?!?!?!?!ONEONEONEELEVEN Realist: because you don't want the art team working on code.....
Some people just wont understand that separate teams in a game design is a GOOD thing. they only see X people working on a code problem is worse than X+10 working on a code problem, even if those 10 are janitors.
I've tried other MMO's outside EVE and I last about 3 moths. I've tried other FPS outside DUST and they last even shorter. CCP is obviously doing something right, IMO. Just because these games aren't "here let me hold your hand and make sure nothing bad happens to you while you game" doesn't make them bad, they just attract different types of players.
Kind of went off on a tangent on that last paragraph, sorry.
RayRay |
|
|
|
Pages: 1 :: [one page] |