Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dimitri Tanaka
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.10.16 18:17:00 -
[1] - Quote
Long time ago on the forums, I saw someone criticizing CCP for using Unreal as it's DUST engine. Their point was that the Unreal engine was old and had been surpassed.
I purchased X-Com: Enemy Unknown on the day it was released and was pleasantly surprised to see Unreal as the engine of that game.
It seems that CCP knows a thing or two. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.16 18:19:00 -
[2] - Quote
Dimitri Tanaka wrote:Long time ago on the forums, I saw someone criticizing CCP for using Unreal as it's DUST engine. Their point was that the Unreal engine was old and had been surpassed.
I purchased X-Com: Enemy Unknown on the day it was released and was pleasantly surprised to see Unreal as the engine of that game.
I'm guessing that CCP knows a thing or two.
Knows... that it's cheaper then building their own?
EDIT UNREAL is a good engine...it's like comparing something you've made and something you bought already made(UNREAL). The made product is good but if it was homemade it would be so much better. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.16 18:24:00 -
[3] - Quote
4447 wrote:Dimitri Tanaka wrote:Long time ago on the forums, I saw someone criticizing CCP for using Unreal as it's DUST engine. Their point was that the Unreal engine was old and had been surpassed.
I purchased X-Com: Enemy Unknown on the day it was released and was pleasantly surprised to see Unreal as the engine of that game.
I'm guessing that CCP knows a thing or two. Knows... that it's cheaper then building their own?
Do you really want them distracted by building thier own engine?
Or do you mean that was the only alternative to the Unreal engine? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.16 18:26:00 -
[4] - Quote
X-Com is a good game. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.16 18:27:00 -
[5] - Quote
Skihids wrote:4447 wrote:Dimitri Tanaka wrote:Long time ago on the forums, I saw someone criticizing CCP for using Unreal as it's DUST engine. Their point was that the Unreal engine was old and had been surpassed.
I purchased X-Com: Enemy Unknown on the day it was released and was pleasantly surprised to see Unreal as the engine of that game.
I'm guessing that CCP knows a thing or two. Knows... that it's cheaper then building their own? Do you really want them distracted by building thier own engine? Or do you mean that was the only alternative to the Unreal engine?
I want them to make a game that they feel proud of. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.16 18:29:00 -
[6] - Quote
Fivetimes Infinity wrote:X-Com is a good game. Did i say anything about X-COM being rubbish? |
Trinciatore92
Maphia Clan Corporation CRONOS.
4
|
Posted - 2012.10.16 18:34:00 -
[7] - Quote
unfortunately the unreal engine is a bad engine for ps3 and for this kind of game, dilay about texture load is a trademark, and is not appropriate for massive player, for this is needed a propriety engine develop for this objective like the zipper engine of mag or eve engine but is crazy for free to play project. |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2012.10.16 18:36:00 -
[8] - Quote
The main issue is that Unreal Engine 3 generally performs quite poorly on PS3. But we're way too far into development now to make any fundamental engine changes (not to mention the whole licensing situation). It could change if Dust is developed on PS4 or other next gen consoles in the future (or even PC) but for now we'll just have to make do. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.16 18:40:00 -
[9] - Quote
If i remember correctly the UNREAL engine is free to develop on until you sell your product. |
Bubbles moon
Algintal Core Gallente Federation
18
|
Posted - 2012.10.16 18:41:00 -
[10] - Quote
Unreal engine 3 is great. If you want to make games with it too, You should follow my video tutorials I'm making in a few months. It's graphics are limiting only by the platform you are putting the game on. Remember dust has a terrible texture loading issue that makes it look like a ps2/ps1 game. It will be fixed. To test this fix stare at an ugly gray crate on any map. Make sure it looks super ugly. Then wait 2 minutes, don't look away.
TADA, high res textures suddenly appear!
Point is it's awesome and you should make games with it too. : ) |
|
Trinciatore92
Maphia Clan Corporation CRONOS.
4
|
Posted - 2012.10.16 18:44:00 -
[11] - Quote
the UE is a one of best engine but it's not appropriate for this kind of game on this console, now the ask is, why CCP choose this engine? they don't know the issues on ps3? |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2012.10.16 18:46:00 -
[12] - Quote
Bubbles moon wrote:Unreal engine 3 is great. If you want to make games with it too, You should follow my video tutorials I'm making in a few months. It's graphics are limiting only by the platform you are putting the game on. Remember dust has a terrible texture loading issue that makes it look like a ps2/ps1 game. It will be fixed. To test this fix stare at an ugly gray crate on any map. Make sure it looks super ugly. Then wait 2 minutes, don't look away.
TADA, high res textures suddenly appear!
Point is it's awesome and you should make games with it too. : ) Textures taking ages too load = proof of awesomeness?
The way Unreal Engine handles textures is one of the worst aspect about it, simply because of the pop-in. No point of having hi res textures if you can't even see them most of the time.
And this texture loading problem isn't exclusive to Dust either. |
Cpl Quartz
127
|
Posted - 2012.10.16 18:47:00 -
[13] - Quote
OgTheEnigma wrote:Bubbles moon wrote:Unreal engine 3 is great. If you want to make games with it too, You should follow my video tutorials I'm making in a few months. It's graphics are limiting only by the platform you are putting the game on. Remember dust has a terrible texture loading issue that makes it look like a ps2/ps1 game. It will be fixed. To test this fix stare at an ugly gray crate on any map. Make sure it looks super ugly. Then wait 2 minutes, don't look away.
TADA, high res textures suddenly appear!
Point is it's awesome and you should make games with it too. : ) Textures taking ages too load = proof of awsomeness? The way Unreal Engine handles textures is one of the worst aspect about it, simply because of the pop-in. No point of having hi res textures if you can't even see them most of the time.
valve are guilty too.
|
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.16 19:03:00 -
[14] - Quote
borderlands does same texture load on ps3. I could be more suitable to link to EvE for some reason. They were using their own engine, but ran into problems. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.10.16 19:31:00 -
[15] - Quote
OgTheEnigma wrote:The main issue is that Unreal Engine 3 generally performs quite poorly on PS3. But we're way too far into development now to make any fundamental engine changes (not to mention the whole licensing situation). It could change if Dust is developed on PS4 or other next gen consoles in the future (or even PC) but for now we'll just have to make do.
Dust is not going ti be 'developed' for ps4 as its basically going to be a direct transfer. (Buy ps4, download dust client, input details, pick up from where you left off on ps3) They are probably aware that unreal 3 doesn't perform to its maximum potential on ps3 due to the fact ps4 will be out within two years, so when ps4 is released......unreal 3 will run max performance. They planned ahead is all, very smart thinking on ccp's part I say. |
Cpl Quartz
127
|
Posted - 2012.10.16 19:33:00 -
[16] - Quote
tribal wyvern wrote:OgTheEnigma wrote:The main issue is that Unreal Engine 3 generally performs quite poorly on PS3. But we're way too far into development now to make any fundamental engine changes (not to mention the whole licensing situation). It could change if Dust is developed on PS4 or other next gen consoles in the future (or even PC) but for now we'll just have to make do. Dust is not going ti be 'developed' for ps4 as its basically going to be a direct transfer. (Buy ps4, download dust client, input details, pick up from where you left off on ps3) They are probably aware that unreal 3 doesn't perform to its maximum potential on ps3 due to the fact ps4 will be out within two years, so when ps4 is released......unreal 3 will run max performance. They planned ahead is all, very smart thinking on ccp's part I say.
******* dumb asses tieing themselves to a ******* donkey.
|
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.16 19:39:00 -
[17] - Quote
There was one time I play one game in Dust that there were no problems like lag or frame-rate issues. It made my Militia Gun easy to use. And my movement was very smooth. I believe this happened when they released the Codex patch. Then issues came in for me when they did the hot-fix. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.16 20:01:00 -
[18] - Quote
There should be a way to minimize the texture loading. Section 8 Prejudice runs with Unreal Engine.
|
Cpl Quartz
127
|
Posted - 2012.10.16 20:15:00 -
[19] - Quote
oh no, no section 8 dumb americans. this nightmare gets worse and worse. deleted and forgot just because. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.10.16 20:32:00 -
[20] - Quote
Either way, it's to late in the process to switch to a new engine at this point, but as a MMO type game, it's possible in future iterations but won't be for quite some time.
My guess is that they are waiting for Unreal Engine 4 and the next gen system. Right now, they are making the content, the network code and systems that will make Eve and Dust talk together ... They've already said that Dust 514 has a 5 year plan, and that would with current rumors, surpass the PS3's life cycle as it stands
Switching to UE4 would require work, but much less then switching to a completely different engine ... and with the known ... performance issues that UE3 has with the PS3, I'm sure Epic has gone to a lot of work to make the engine much more flexible towards the hardware it's running on (I think I remember reading somewhere that it'll also be usable for smartphone game development).
So currently ... get Dust 514 off the ground, get the gameplay and systems to simply work. Add content, in directions such as new game modes and non-tempered planets in the future.
Once PS4 comes along, the transition will be gradual, but we'll see more weapon models, ship models, more vehicle in general and much bigger maps with diverse landscapes as well as more people per map, etc.
That's my ... prediction ... |
|
Cpl Quartz
127
|
Posted - 2012.10.16 20:41:00 -
[21] - Quote
unreal 4 will be just as bad, same people same ****. at least one of them had the decency to go. and he was one of the ones that had to put up with this ****. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.16 20:56:00 -
[22] - Quote
I've always hated the Unreal engine, there was just too many incredibly bad games made with it in early PS3 years that tarnished and made the console look bad in comparison to the 360. It used to be a tell that the game was garbage (if it was on PS3).
They would have done good to use something like the Havok engine, which is proven to work extremely well on the PS3. The Unreal engine just doesn't seem to play well with the PS3 architecture. My guess is that before Sony bought the exclusivity, the 360 was the main focus and thus the Unreal engine would have performed admirably, while us PS3 users would have gotten the shaft, as like the olden days...
|
Cpl Quartz
127
|
Posted - 2012.10.16 21:02:00 -
[23] - Quote
dont blame other developers ******* epic couldnt make their own engine work for them so **** knows why anyone else would buy an engine from them. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.10.16 21:38:00 -
[24] - Quote
Ieukoplast wrote:I've always hated the Unreal engine, there was just too many incredibly bad games made with it in early PS3 years that tarnished and made the console look bad in comparison to the 360. It used to be a tell that the game was garbage (if it was on PS3).
They would have done good to use something like the Havok engine, which is proven to work extremely well on the PS3. The Unreal engine just doesn't seem to play well with the PS3 architecture. My guess is that before Sony bought the exclusivity, the 360 was the main focus and thus the Unreal engine would have performed admirably, while us PS3 users would have gotten the shaft, as like the olden days...
Consoles in general wasn't a main focus back then ... it was a goal, but not the focus. PC gaming is still relevant, but now a days, console gaming is larger, that's why I'm sure Epic will be working much more closely with Sony, Microsoft, etc to make UE4 work as best as possible |
Cpl Quartz
127
|
Posted - 2012.10.16 21:42:00 -
[25] - Quote
Naustradamus Oracle wrote:Ieukoplast wrote:I've always hated the Unreal engine, there was just too many incredibly bad games made with it in early PS3 years that tarnished and made the console look bad in comparison to the 360. It used to be a tell that the game was garbage (if it was on PS3).
They would have done good to use something like the Havok engine, which is proven to work extremely well on the PS3. The Unreal engine just doesn't seem to play well with the PS3 architecture. My guess is that before Sony bought the exclusivity, the 360 was the main focus and thus the Unreal engine would have performed admirably, while us PS3 users would have gotten the shaft, as like the olden days...
Consoles in general wasn't a main focus back then ... it was a goal, but not the focus. PC gaming is still relevant, but now a days, console gaming is larger, that's why I'm sure Epic will be working much more closely with Sony, Microsoft, etc to make UE4 work as best as possible
and still ******* fail. 128 players in this game and im still waiting. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.16 22:10:00 -
[26] - Quote
The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.16 22:50:00 -
[27] - Quote
Dimitri Tanaka wrote:Long time ago on the forums, I saw someone criticizing CCP for using Unreal as it's DUST engine. Their point was that the Unreal engine was old and had been surpassed.
I purchased X-Com: Enemy Unknown on the day it was released and was pleasantly surprised to see Unreal as the engine of that game.
It seems that CCP knows a thing or two.
True, mass effect is one of my favorite games and I was happy they using the same engine. The people who complain are the pc fanboys. I understand why they like the pc and it's great but they like little girls complaining about graphics all day. I JUST WANT A GREAT GAME. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.16 22:52:00 -
[28] - Quote
Cpl Quartz wrote:Naustradamus Oracle wrote:Ieukoplast wrote:I've always hated the Unreal engine, there was just too many incredibly bad games made with it in early PS3 years that tarnished and made the console look bad in comparison to the 360. It used to be a tell that the game was garbage (if it was on PS3).
They would have done good to use something like the Havok engine, which is proven to work extremely well on the PS3. The Unreal engine just doesn't seem to play well with the PS3 architecture. My guess is that before Sony bought the exclusivity, the 360 was the main focus and thus the Unreal engine would have performed admirably, while us PS3 users would have gotten the shaft, as like the olden days...
Consoles in general wasn't a main focus back then ... it was a goal, but not the focus. PC gaming is still relevant, but now a days, console gaming is larger, that's why I'm sure Epic will be working much more closely with Sony, Microsoft, etc to make UE4 work as best as possible and still ******* fail. 128 players in this game and im still waiting.
I WOULD BE HAPPY WITH 48 PLAYERS....THATS JUST ME I GUESS. BUT 128 WOULD BE GREAT. I WANT THAT TOO. |
Cpl Quartz
127
|
Posted - 2012.10.16 22:53:00 -
[29] - Quote
Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. or watch rains come in an sweep whole buildings away - ps3 - dynamic maps impossible. i have a toaster thats more powerfull. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.16 22:58:00 -
[30] - Quote
Unreal Engine has brought some good games.
1. Batman Arkham Asylum 2. Bullet Storm 3. Section 8 Prejudice 4. Gears of War 5. Mortal Kombat 9 6. Bioshock Infinite
The main problem of the game is not the graphics, it's the LAG that causing the frame rate to lag too. |
|
Cpl Quartz
127
|
Posted - 2012.10.16 23:01:00 -
[31] - Quote
you missed the best - killing floor, used all the good things unreal engine had to offer and turned all the bad ones into advantages.
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.16 23:02:00 -
[32] - Quote
Dimitri Tanaka wrote:Long time ago on the forums, I saw someone criticizing CCP for using Unreal as it's DUST engine. Their point was that the Unreal engine was old and had been surpassed.
I purchased X-Com: Enemy Unknown on the day it was released and was pleasantly surprised to see Unreal as the engine of that game.
It seems that CCP knows a thing or two. i praise the unreal engine. it has done amazing things in the right hands. just look at source engine. it used to be unreal engine. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.16 23:06:00 -
[33] - Quote
Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong.
LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.16 23:08:00 -
[34] - Quote
Correct they are great, you forgot Borderlands 2 and mass effect though. |
Cpl Quartz
127
|
Posted - 2012.10.16 23:11:00 -
[35] - Quote
DON RODIE II wrote:Cpl Quartz wrote:Naustradamus Oracle wrote:Ieukoplast wrote:I've always hated the Unreal engine, there was just too many incredibly bad games made with it in early PS3 years that tarnished and made the console look bad in comparison to the 360. It used to be a tell that the game was garbage (if it was on PS3).
They would have done good to use something like the Havok engine, which is proven to work extremely well on the PS3. The Unreal engine just doesn't seem to play well with the PS3 architecture. My guess is that before Sony bought the exclusivity, the 360 was the main focus and thus the Unreal engine would have performed admirably, while us PS3 users would have gotten the shaft, as like the olden days...
Consoles in general wasn't a main focus back then ... it was a goal, but not the focus. PC gaming is still relevant, but now a days, console gaming is larger, that's why I'm sure Epic will be working much more closely with Sony, Microsoft, etc to make UE4 work as best as possible and still ******* fail. 128 players in this game and im still waiting. I WOULD BE HAPPY WITH 48 PLAYERS....THATS JUST ME I GUESS. BUT 128 WOULD BE GREAT. I WANT THAT TOO.
you'll be lucky with 16 v 16 that works properly |
Cpl Quartz
127
|
Posted - 2012.10.16 23:13:00 -
[36] - Quote
DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol
what about dynamic maps so your not playing the same old **** every time?
|
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.16 23:13:00 -
[37] - Quote
DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol What customization? What? I get to paint my suit red for real money? Wow! Five Stars!
Trolling aside...
Well, what I really want is to destroy bridges. Massive glob of enemies? Use a remote explosive and blow the bridge up. Even better if you covered the alternative route. Plus, remote explosives would actually be useful then. |
Cpl Quartz
127
|
Posted - 2012.10.16 23:17:00 -
[38] - Quote
Xavier Hastings wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol What customization? What? I get to paint my suit red for real money? Wow! Five Stars! Trolling aside... Well, what I really want is to destroy bridges. Massive glob of enemies? Use a remote explosive and blow the bridge up. Even better if you covered the alternative route. Plus, remote explosives would actually be useful then.
1+ anything so maps change and tactics change, preferably not player driven. - road got washed away cant take tank there now, rethink tactics on the hop. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.16 23:26:00 -
[39] - Quote
Xavier Hastings wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol What customization? What? I get to paint my suit red for real money? Wow! Five Stars! Trolling aside... Well, what I really want is to destroy bridges. Massive glob of enemies? Use a remote explosive and blow the bridge up. Even better if you covered the alternative route. Plus, remote explosives would actually be useful then. lol I guess you can already do that in one game thats out there called BF3. I doubt you will be able to do that in any mmofps on the face of the earth with any game engine. So you might as well go get BF3 on pc lol |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.16 23:47:00 -
[40] - Quote
Cpl Quartz wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol what about dynamic maps so your not playing the same old **** every time? It would be kool if they could add trees and grass lol |
|
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.10.17 00:21:00 -
[41] - Quote
Cpl Quartz wrote:DON RODIE II wrote:Cpl Quartz wrote:Naustradamus Oracle wrote:Ieukoplast wrote:I've always hated the Unreal engine, there was just too many incredibly bad games made with it in early PS3 years that tarnished and made the console look bad in comparison to the 360. It used to be a tell that the game was garbage (if it was on PS3).
They would have done good to use something like the Havok engine, which is proven to work extremely well on the PS3. The Unreal engine just doesn't seem to play well with the PS3 architecture. My guess is that before Sony bought the exclusivity, the 360 was the main focus and thus the Unreal engine would have performed admirably, while us PS3 users would have gotten the shaft, as like the olden days...
Consoles in general wasn't a main focus back then ... it was a goal, but not the focus. PC gaming is still relevant, but now a days, console gaming is larger, that's why I'm sure Epic will be working much more closely with Sony, Microsoft, etc to make UE4 work as best as possible and still ******* fail. 128 players in this game and im still waiting. I WOULD BE HAPPY WITH 48 PLAYERS....THATS JUST ME I GUESS. BUT 128 WOULD BE GREAT. I WANT THAT TOO. you'll be lucky with 16 v 16 that works properly
Not official but it seems that current limit will be 24 vs 24
If you go in the PSN store and look at AUR purchase details, it mentions that the game will support up to 48 players. I'm guessing that limit will be implemented in next build if mentioned in PSN store |
Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2012.10.17 04:16:00 -
[42] - Quote
DON RODIE II wrote:Cpl Quartz wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol what about dynamic maps so your not playing the same old **** every time? It would be kool if they could add trees and grass lol
I agree...the maps are extremely bland with just rocks and bare hills. The should have used Frostbite2...maps are just as big but with destructible environments, projectile penetration, and trees, grass and water, etc. |
Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2012.10.17 04:21:00 -
[43] - Quote
DON RODIE II wrote:Xavier Hastings wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol What customization? What? I get to paint my suit red for real money? Wow! Five Stars! Trolling aside... Well, what I really want is to destroy bridges. Massive glob of enemies? Use a remote explosive and blow the bridge up. Even better if you covered the alternative route. Plus, remote explosives would actually be useful then. lol I guess you can already do that in one game thats out there called BF3. I doubt you will be able to do that in any mmofps on the face of the earth with any game engine. So you might as well go get BF3 on pc lol
It's quite a stretch to call this a MMOFPS. It's more like PShome + Unreal + skill tree. Even when they link it to Eve it will basically be a series of set pieces that are loosely tied into an actual MMO (Eve). |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.17 10:06:00 -
[44] - Quote
Gaff Origami wrote:DON RODIE II wrote:Cpl Quartz wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol what about dynamic maps so your not playing the same old **** every time? It would be kool if they could add trees and grass lol I agree...the maps are extremely bland with just rocks and bare hills. The should have used Frostbite2...maps are just as big but with destructible environments, projectile penetration, and trees, grass and water, etc. I think ccp can add trees and grass. They just didn't add it yet I guess. Probably waiting for release or a expansion. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.17 11:35:00 -
[45] - Quote
Be glad CCP is no longer using their in house engine (carbon) otherwise our consoles would melt. |
|
|
|
Pages: 1 2 :: [one page] |