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Cpl Quartz
127
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Posted - 2012.10.16 23:01:00 -
[31] - Quote
you missed the best - killing floor, used all the good things unreal engine had to offer and turned all the bad ones into advantages.
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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.16 23:02:00 -
[32] - Quote
Dimitri Tanaka wrote:Long time ago on the forums, I saw someone criticizing CCP for using Unreal as it's DUST engine. Their point was that the Unreal engine was old and had been surpassed.
I purchased X-Com: Enemy Unknown on the day it was released and was pleasantly surprised to see Unreal as the engine of that game.
It seems that CCP knows a thing or two. i praise the unreal engine. it has done amazing things in the right hands. just look at source engine. it used to be unreal engine. |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.10.16 23:06:00 -
[33] - Quote
Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong.
LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.10.16 23:08:00 -
[34] - Quote
Correct they are great, you forgot Borderlands 2 and mass effect though. |
Cpl Quartz
127
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Posted - 2012.10.16 23:11:00 -
[35] - Quote
DON RODIE II wrote:Cpl Quartz wrote:Naustradamus Oracle wrote:Ieukoplast wrote:I've always hated the Unreal engine, there was just too many incredibly bad games made with it in early PS3 years that tarnished and made the console look bad in comparison to the 360. It used to be a tell that the game was garbage (if it was on PS3).
They would have done good to use something like the Havok engine, which is proven to work extremely well on the PS3. The Unreal engine just doesn't seem to play well with the PS3 architecture. My guess is that before Sony bought the exclusivity, the 360 was the main focus and thus the Unreal engine would have performed admirably, while us PS3 users would have gotten the shaft, as like the olden days...
Consoles in general wasn't a main focus back then ... it was a goal, but not the focus. PC gaming is still relevant, but now a days, console gaming is larger, that's why I'm sure Epic will be working much more closely with Sony, Microsoft, etc to make UE4 work as best as possible and still ******* fail. 128 players in this game and im still waiting. I WOULD BE HAPPY WITH 48 PLAYERS....THATS JUST ME I GUESS. BUT 128 WOULD BE GREAT. I WANT THAT TOO.
you'll be lucky with 16 v 16 that works properly |
Cpl Quartz
127
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Posted - 2012.10.16 23:13:00 -
[36] - Quote
DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol
what about dynamic maps so your not playing the same old **** every time?
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Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.10.16 23:13:00 -
[37] - Quote
DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol What customization? What? I get to paint my suit red for real money? Wow! Five Stars!
Trolling aside...
Well, what I really want is to destroy bridges. Massive glob of enemies? Use a remote explosive and blow the bridge up. Even better if you covered the alternative route. Plus, remote explosives would actually be useful then. |
Cpl Quartz
127
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Posted - 2012.10.16 23:17:00 -
[38] - Quote
Xavier Hastings wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol What customization? What? I get to paint my suit red for real money? Wow! Five Stars! Trolling aside... Well, what I really want is to destroy bridges. Massive glob of enemies? Use a remote explosive and blow the bridge up. Even better if you covered the alternative route. Plus, remote explosives would actually be useful then.
1+ anything so maps change and tactics change, preferably not player driven. - road got washed away cant take tank there now, rethink tactics on the hop. |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.10.16 23:26:00 -
[39] - Quote
Xavier Hastings wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol What customization? What? I get to paint my suit red for real money? Wow! Five Stars! Trolling aside... Well, what I really want is to destroy bridges. Massive glob of enemies? Use a remote explosive and blow the bridge up. Even better if you covered the alternative route. Plus, remote explosives would actually be useful then. lol I guess you can already do that in one game thats out there called BF3. I doubt you will be able to do that in any mmofps on the face of the earth with any game engine. So you might as well go get BF3 on pc lol |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.16 23:47:00 -
[40] - Quote
Cpl Quartz wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol what about dynamic maps so your not playing the same old **** every time? It would be kool if they could add trees and grass lol |
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Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
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Posted - 2012.10.17 00:21:00 -
[41] - Quote
Cpl Quartz wrote:DON RODIE II wrote:Cpl Quartz wrote:Naustradamus Oracle wrote:Ieukoplast wrote:I've always hated the Unreal engine, there was just too many incredibly bad games made with it in early PS3 years that tarnished and made the console look bad in comparison to the 360. It used to be a tell that the game was garbage (if it was on PS3).
They would have done good to use something like the Havok engine, which is proven to work extremely well on the PS3. The Unreal engine just doesn't seem to play well with the PS3 architecture. My guess is that before Sony bought the exclusivity, the 360 was the main focus and thus the Unreal engine would have performed admirably, while us PS3 users would have gotten the shaft, as like the olden days...
Consoles in general wasn't a main focus back then ... it was a goal, but not the focus. PC gaming is still relevant, but now a days, console gaming is larger, that's why I'm sure Epic will be working much more closely with Sony, Microsoft, etc to make UE4 work as best as possible and still ******* fail. 128 players in this game and im still waiting. I WOULD BE HAPPY WITH 48 PLAYERS....THATS JUST ME I GUESS. BUT 128 WOULD BE GREAT. I WANT THAT TOO. you'll be lucky with 16 v 16 that works properly
Not official but it seems that current limit will be 24 vs 24
If you go in the PSN store and look at AUR purchase details, it mentions that the game will support up to 48 players. I'm guessing that limit will be implemented in next build if mentioned in PSN store |
Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2012.10.17 04:16:00 -
[42] - Quote
DON RODIE II wrote:Cpl Quartz wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol what about dynamic maps so your not playing the same old **** every time? It would be kool if they could add trees and grass lol
I agree...the maps are extremely bland with just rocks and bare hills. The should have used Frostbite2...maps are just as big but with destructible environments, projectile penetration, and trees, grass and water, etc. |
Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2012.10.17 04:21:00 -
[43] - Quote
DON RODIE II wrote:Xavier Hastings wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol What customization? What? I get to paint my suit red for real money? Wow! Five Stars! Trolling aside... Well, what I really want is to destroy bridges. Massive glob of enemies? Use a remote explosive and blow the bridge up. Even better if you covered the alternative route. Plus, remote explosives would actually be useful then. lol I guess you can already do that in one game thats out there called BF3. I doubt you will be able to do that in any mmofps on the face of the earth with any game engine. So you might as well go get BF3 on pc lol
It's quite a stretch to call this a MMOFPS. It's more like PShome + Unreal + skill tree. Even when they link it to Eve it will basically be a series of set pieces that are loosely tied into an actual MMO (Eve). |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.17 10:06:00 -
[44] - Quote
Gaff Origami wrote:DON RODIE II wrote:Cpl Quartz wrote:DON RODIE II wrote:Xavier Hastings wrote:The sad thing is that Unreal allows limited building destruction.
I mean, who wouldn't want to destroy towers and bridges and watch everything collapse?
Correct me if I am wrong. LOL U MUST BE A BF3 PLAYER? I am to but I'm sick of BF3 due to the lack of customization in your character. Dust 514 and planetside 2 is what I always wanted. I don't care about blowing up buildings. Besides, the buildings rarely are blowed up in battlefield. its just a gammic lol what about dynamic maps so your not playing the same old **** every time? It would be kool if they could add trees and grass lol I agree...the maps are extremely bland with just rocks and bare hills. The should have used Frostbite2...maps are just as big but with destructible environments, projectile penetration, and trees, grass and water, etc. I think ccp can add trees and grass. They just didn't add it yet I guess. Probably waiting for release or a expansion. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.10.17 11:35:00 -
[45] - Quote
Be glad CCP is no longer using their in house engine (carbon) otherwise our consoles would melt. |
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