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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.10.16 11:14:00 -
[31] - Quote
Oxskull Duncarino wrote:Longshot Ravenwood wrote:Cloud Mountain wrote:Casual: you play dust
Hardcore: dust plays you Pretty much. Casual: "Weekend Warrior" - 8 to 24 hour a week gamer (typically on their weekend, when they don't have anything better to do). Casual: "The Hobbyist" - 4 to 12 hour a week gamer. Casual: "The Occasional" - ??? hours a week (Dust 514? Yeah I'm in that beta. No, I haven't played any matches yet this week.) Hardcore: "The College Student" - 20 to 30 hour a week gamer (whenver they can fit it in and they don't have anything better to do) Hardcore: "The Professional" - 40 hours a week gamer. Hardcore: "The No Lifer" - 80 hours a week gamer Nicely done. I'm in the group Hardcore: "The College Student". Your on early. Haha |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.10.16 13:19:00 -
[32] - Quote
casuals are the ones who ask "what does casual vs hardcore mean"?
hardcore are the ones who take the time graph it all out.
20% time investment... 80% attititude = the casual gamer invests less time, so the casual gamer "cares" less about the individual wins and losses each team takes. the hardcore player is always assumed to be playing to win. so the casual gamer is always going to be perceived as less polished or adept, even though individually most casual gamers probably can carry their weight to a degree. hardcore players recognize they will do better in terms of enjoyment of the game and rewards in game by playing with likeminded players. casuals do not share this benefit, hence hardcore players will always carry the label of "cheater, stat padder, glitcher, zerg," etc. because of their ability to "manipulate" the stats thru teamwork. teamwork is not the same thing to all people. a group of morons flipping and repairing a damaged jeep for points is not a team. that's just a group of morons.
but the hardcore folks also carry the label "camper". when you go up to take an objective against a squad of 4 hc players, and they successfully continue to defend the objective you intend to take, and you can't, even as a group of 4 casual gamers who are using mics, you simply cannot move the hc players out of the area, then you call them campers. a successfully defended objective will always be perceived as a "camped" objective because the casual gamer is encountering facefirst the difference in time invested in the game between the 2 groups and the only perceived flaw in the game is how the casual views the hc players are playing it. camping IS defense.
a casual gamer on the top of a cliff with a sniper rifle is not helping you. you won't see a hardcore gamer far away from anything, with or without a sniper rifle. a casual gamer spawn camps because they have to, a hardcore gamer sets up an "alamo" because they can. casual gamers tend to not like mics, most hc gamers are "mic mandatory". casual gamers bunny hop at the first sign of incoming fire. hc players tend to walk toward their target. casual gamers tend to use most of their bullets in the first burst. hc gamers tend to fire in bursts of 3. casual gamers jump and drive off with support vehicles while they are in use. casual gamers who see you arming a panel, don't cover you, they try to arm the panel or race off. casual gamers spawn/stand near you and fire unsurpressed weapons, giving your position away. casual gamers face the same direction when taking an objective/completing a task. casual gamers run in a single line. casual gamers don't know what you mean by "North".
stuff like that.
Peace B |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.16 14:33:00 -
[33] - Quote
Casual is like smoking in occasions only. cas-+u-+alGÇé GÇé[kazh-oo-uhl] Show IPA adjective 1. happening by chance; fortuitous: a casual meeting. 2. without definite or serious intention; careless or offhand; passing: a casual remark. 3. seeming or tending to be indifferent to what is happening; apathetic; unconcerned: a casual, nonchalant air. 4. appropriate for wear or use on informal occasions; not dressy: casual clothes; casual wear. 5. irregular; occasional: a casual visitor.
Hardcore is like committed. hard-coreGÇé GÇé[hahrd-kawr, -kohr] Show IPA adjective 1. unswervingly committed; uncompromising; dedicated: a hard-core segregationist. 2. pruriently explicit; graphically depicted: hard-core pornography. Compare soft-core. 3. being so without apparent change or remedy; chronic: hard-core inflation; hard-core unemployment. |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.10.16 14:54:00 -
[34] - Quote
In Dust, I don't think hours can measure you hardcorenes (if I spelled right)
Casual: plays in NPC Corporation with starter gear in High sec. He plays alone just for fun.
HardCore: plays in player driven Corp with expensive gear on nullsec, and has a lot of others things to do besides shooting, like manufacturing, making ISK deals on market, and espionage. He plays with team for money and territory. |
Jax GG
Osmon Surveillance Caldari State
84
|
Posted - 2012.10.16 15:26:00 -
[35] - Quote
Flagratus wrote:Interesting question. I play 5 to 6 hours a day, between work, wife, beer, eating, beer. I'd consider myself casual, I never hit the SP Cap.
Your Wife allows that much........beer?
you lucky Sod! |
Tebil Gurn
ZionTCD Legacy Rising
40
|
Posted - 2012.10.16 15:48:00 -
[36] - Quote
Here's my opinion. It's all about the mindset.
Casual: Play to have fun. If it's not fun anymore, stop playing. Winning is nice, personal/corp stats are nice, but not the primary focus of the casual player. Most people in almost every game fall into this category.
Hardcore: Win at all costs. Win for personal stats, win for corp stats, win every metric you can think of. A side effect of this is that they're typically more driven to play more so that's what happens. You can still be hardcore and only play 5 hours/week, it's all in how you play and where your focus is when you do play.
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Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2012.10.16 16:41:00 -
[37] - Quote
Longshot Ravenwood wrote:Cloud Mountain wrote:Casual: you play dust
Hardcore: dust plays you Pretty much. Casual: "Weekend Warrior" - 8 to 24 hour a week gamer (typically on their weekend, when they don't have anything better to do). Casual: "The Hobbyist" - 4 to 12 hour a week gamer. Casual: "The Occasional" - ??? hours a week (Dust 514? Yeah I'm in that beta. No, I haven't played any matches yet this week.) Hardcore: "The College Student" - 20 to 30 hour a week gamer (whenver they can fit it in and they don't have anything better to do) Hardcore: "The Professional" - 40 hours a week gamer. Hardcore: "The No Lifer" - 80 hours a week gamer
Good list, I fall into the weekend warrior.
I think mindset has to be in conjunction with time spent playing though. When I'm playing, I'm all about the win. Also Dust is the only game I'm playing right now. I don't have a ton of time to play so when I find a game that I like I devote all my gaming time to it.
I think I have the hardcore mindset but I don't have the time available to be considered hard core. Does that make me casual? |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.16 17:10:00 -
[38] - Quote
The problem with the term is that it is used to measure multiple things at once:
Hours Dedication to winning Love of depth and complexity Variety of games played Etc.
Everyone defines it differently and therefore will never agree.
What you need is to use a different word to denote which of these concepts you are referring to. |
Cpl Quartz
127
|
Posted - 2012.10.16 17:15:00 -
[39] - Quote
casual - dust 514
hardcore - tribes, tribes 2, quake
i mean no disrespect to dust or the audience it caters to.
broken down hardcore fps to me is something you have to practice at to be good.
http://www.youtube.com/watch?v=5UdkwUVZKoY&list=FLd6cp6KPtExzpJwUHq-KhxA&index=26&feature=plpp_video
is that eve at the start? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 19:39:00 -
[40] - Quote
Tebil Gurn wrote:Here's my opinion. It's all about the mindset.
Casual: Play to have fun. If it's not fun anymore, stop playing. Winning is nice, personal/corp stats are nice, but not the primary focus of the casual player. Most people in almost every game fall into this category.
Hardcore: Win at all costs. Win for personal stats, win for corp stats, win every metric you can think of. A side effect of this is that they're typically more driven to play more so that's what happens. You can still be hardcore and only play 5 hours/week, it's all in how you play and where your focus is when you do play.
I agree that generally it's more of a question of mindset, but since it's been raised as a balance concern for Dust I'm trying to keep focused on factors CCP could actually balance around which requires something more tangible than a mindset.
Hence the hours per week, there was a pretty good breakdown posted above, I'm really interested now in expanding the scope of this thread to include what average time it seems CCP is balancing for and what average time testers feel would be optimal for a rewarding play experience (I feel both are worth mentioning regardless of whether or not they coincide).
Cheers, Cross |
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Lavirac JR
DUST University Ivy League
129
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Posted - 2012.10.16 20:05:00 -
[41] - Quote
Hardcore involves midgets and amputees?
(Sorry to midgets and amputees everywhere, you deserve good soft loving like the rest of us...) |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.10.16 20:48:00 -
[42] - Quote
Zekain Kade wrote:Casual: A player that does not care about about winning or losing, he is just there to have a good time.
Competitive/ hardcore player: A player who wants to win at all costs.
Nah - I am casual but when I play I still like to compete and I still hate loosing.
In my younger mmo days I was certainly hardcore - I was logged into my game 24/7 and was active 16-18 hours, and that included at work... (which is bad btw). I would camp for up to 24 hours for a boss spawn. I kept this up for three years in one game - ******* Korean grinder stole my life. Following that I played Eve and the SWG to the same extent.
I think I have balance now and I play 3-4 hours a day, more on weekends. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.16 21:18:00 -
[43] - Quote
D3aTH D3alER54 wrote:Baal Roo wrote:I would personally put the divider somewhere around the 5-7 hours a week mark. I play around 4 or 5 hours a week and would consider myself right close to the edge of being a "hardcore" player. Ok, let me get ready for this, it's going to be a big one! LOLLL!!!!!!! 5-7hrs a week and you consider yourself a HC player!?!? I play that nearly every 2days and even i don't consider myself "HC", and people think i'm the troll....................
Casual<>Hardcore<>No Lifer
I think you have an extremely unrealistic idea of what the average casual gamer invests in gaming.
To me, a casual player is the guy who plays a few hours of games a week. Maybe Saturday afternoon he flips on his PS3 and kills an hour or two casually burning some time on whatever game he feels like messing around on.
A "hardcore" gamer, is someone who invests free time to try and achieve specific results in specific games. For a hardcore gamer, the gaming is an actual hobby rather than simply a time waster. A hardcore gamer is usually actively playing multiple games. So even if they are spending 3 hours or more every night gaming, it's unlikely they're gonna rack up all of that time on a single game.
I personally probably spend 10-20 hours per week gaming. Ask any casual or non-gamer if that's "hardcore" and I'd wager they will answer in the affirmative.
What YOU are, is closer to a "no lifer", which is basically someone who devotes as much time to a single game as many people devote to an actual job. 20+ hours a week, every week, on a single game is well beyond your run of the mill hardcore gamer, especially assuming you don't just play Dust 514. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.16 21:25:00 -
[44] - Quote
Vane Arcadia wrote:Zekain Kade wrote:Casual: A player that does not care about about winning or losing, he is just there to have a good time.
Competitive/ hardcore player: A player who wants to win at all costs. Nah - I am casual but when I play I still like to compete and I still hate loosing. In my younger mmo days I was certainly hardcore - I was logged into my game 24/7 and was active 16-18 hours, and that included at work... (which is bad btw). I would camp for up to 24 hours for a boss spawn. I kept this up for three years in one game - ******* Korean grinder stole my life. Following that I played Eve and the SWG to the same extent. I think I have balance now and I play 3-4 hours a day, more on weekends.
3-4 hours a day isn't hardcore?
So, if a guy told you he played softball EVERYDAY from 5pm until dusk, you wouldn't think he was a hardcore softball player?
How about a guy that gets up and works out at the gym every day from 4 am to 8 am? He's not "hardcore" into working out?
You guys are so funny. |
Cpl Quartz
127
|
Posted - 2012.10.16 21:26:00 -
[45] - Quote
release the next build move us to TQ. i've decided if it's not hardcore i'm done with it.
dust a hardcore fps LOL you still catering to the p u s s y market. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 21:54:00 -
[46] - Quote
To move this back on topic, let's boil it down.
For game balance what is the proper number of hours per week for Dust 514 to balance around? With the intent of balance being; A) Providing a rewarding play experience for a diverse group of playstyles B) Not having "casual" gamers be totally outpaced to the point of losing a reason for playing.
Note: SP Cap based on hours played is only one of the factors intended to handle balance between "hardcore and casual" according to CCP. The other two are scaling suit bonuses (in game now AFAIK) and enhanced matchmaking (still a work in progress currently). So make your assessments accordingly.
Cheers, Cross |
Cpl Quartz
127
|
Posted - 2012.10.16 22:03:00 -
[47] - Quote
enhanced matchmaking my arse, will it scan and read every players skills and possible permutations for every possible possition that player might play and pit them against an equal and opposite team? NO you **** off then dont try. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 22:15:00 -
[48] - Quote
Cpl Quartz wrote:enhanced matchmaking my arse, will it scan and read every players skills and possible permutations for every possible possition that player might play and pit them against an equal and opposite team? NO you **** off then dont try.
To my knowledge CCP has released no details regarding the mechanics of how this system will function. As such I'm avoiding assumptions as much as possible, but it seems like at minimum it would require an assessment of total skill points earned, and likely W/L ratio as well.
To reiterate however, there are no details released on this system. A system is indeed planned however and as such should not simply be ignored. Pretending an aspect of the game does not/will never exist only leads to bad balance feedback and less useful beta testing.
Cross
ps ~ even an advanced system really shouldn't scan every possible permutation of skill build, making sure players have generally the same level of development to work with is great, trying to hand hold them into not needing to learn anything about the game/not being able to make any mistakes? That's just bad game design as far as I can see. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.16 22:22:00 -
[49] - Quote
Jax GG wrote:Flagratus wrote:Interesting question. I play 5 to 6 hours a day, between work, wife, beer, eating, beer. I'd consider myself casual, I never hit the SP Cap. Your Wife allows that much........beer? you lucky Sod!
I see what you did there.
My wife is a........beer drinker too.
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Cpl Quartz
127
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Posted - 2012.10.16 22:41:00 -
[50] - Quote
Cross Atu wrote:Cpl Quartz wrote:enhanced matchmaking my arse, will it scan and read every players skills and possible permutations for every possible possition that player might play and pit them against an equal and opposite team? NO you **** off then dont try. To my knowledge CCP has released no details regarding the mechanics of how this system will function. As such I'm avoiding assumptions as much as possible, but it seems like at minimum it would require an assessment of total skill points earned, and likely W/L ratio as well. To reiterate however, there are no details released on this system.A system is indeed planned however and as such should not simply be ignored. Pretending an aspect of the game does not/will never exist only leads to bad balance feedback and less useful beta testing. Cross ps ~ even an advanced system really shouldn't scan every possible permutation of skill build, making sure players have generally the same level of development to work with is great, trying to hand hold them into not needing to learn anything about the game/not being able to make any mistakes? That's just bad game design as far as I can see.
tell that to me when there 2 fully skilled fully kitted tanks on the other team and zero av on mine GG CCP. if your going to make such an unique game follow it through ffs.
ccp have so far used the packaged respawn mechanics, the ones where epic take the **** out of developers that buy the engine/kit by spawning people in the opposite base, at least till they work it out. my next logical guess is that they use the crap matchmaking too. |
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 23:06:00 -
[51] - Quote
Ok, first off please try to stay on topic as your current posts really aren't addressing the purpose of the thread.
Cpl Quartz wrote:
tell that to me when there 2 fully skilled fully kitted tanks on the other team and zero av on mine GG CCP. if your going to make such an unique game follow it through ffs.
I can do that, I see no problem here (and yes I've been in that situation).
Cpl Quartz wrote: ccp have so far used the packaged respawn mechanics, the ones where epic take the **** out of developers that buy the engine/kit by spawning people in the opposite base, at least till they work it out. my next logical guess is that they use the crap matchmaking too.
Check the point I've added bold too. See when I mentioned the matchmaking as something to keep in mind for contexts sake I specifically mention that it was not yes implemented so any comments regarding how things are functioning at present are utterly irreverent to the discussion at hand.
Quote:and enhanced matchmaking (still a work in progress currently).
If you have critiques of the game or CCP then by all means voice them, but please confine your posts in this thread to the subject of this thread. To wit,
Quote:For game balance what is the proper number of hours per week for Dust 514 to balance around? With the intent of balance being; A) Providing a rewarding play experience for a diverse group of playstyles B) Not having "casual" gamers be totally outpaced to the point of losing a reason for playing.
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Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.10.16 23:06:00 -
[52] - Quote
Baal Roo wrote:Vane Arcadia wrote:Zekain Kade wrote:Casual: A player that does not care about about winning or losing, he is just there to have a good time.
Competitive/ hardcore player: A player who wants to win at all costs. Nah - I am casual but when I play I still like to compete and I still hate loosing. In my younger mmo days I was certainly hardcore - I was logged into my game 24/7 and was active 16-18 hours, and that included at work... (which is bad btw). I would camp for up to 24 hours for a boss spawn. I kept this up for three years in one game - ******* Korean grinder stole my life. Following that I played Eve and the SWG to the same extent. I think I have balance now and I play 3-4 hours a day, more on weekends. 3-4 hours a day isn't hardcore? So, if a guy told you he played softball EVERYDAY from 5pm until dusk, you wouldn't think he was a hardcore softball player? How about a guy that gets up and works out at the gym every day from 4 am to 8 am? He's not "hardcore" into working out? You guys are so funny.
I guess if I hadn't got the experience of a true no lifer (of which I am less than proud) I might have thought it was hardcore - but no 3-4 hours isn't hardcore. After work if I wasn't gaming I would probably just watch TV for 3-4 hours and I assume you wouldn't consider that hardcore ?
Gaming is not exactly physical so I do not think you can equate it to going to the gym.
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.16 23:08:00 -
[53] - Quote
7 hours a week is definitely casual. Not sure where to draw the line between casual, semi-casual, and hardcore though |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.16 23:44:00 -
[54] - Quote
Vane Arcadia wrote:Baal Roo wrote:Vane Arcadia wrote:Zekain Kade wrote:Casual: A player that does not care about about winning or losing, he is just there to have a good time.
Competitive/ hardcore player: A player who wants to win at all costs. Nah - I am casual but when I play I still like to compete and I still hate loosing. In my younger mmo days I was certainly hardcore - I was logged into my game 24/7 and was active 16-18 hours, and that included at work... (which is bad btw). I would camp for up to 24 hours for a boss spawn. I kept this up for three years in one game - ******* Korean grinder stole my life. Following that I played Eve and the SWG to the same extent. I think I have balance now and I play 3-4 hours a day, more on weekends. 3-4 hours a day isn't hardcore? So, if a guy told you he played softball EVERYDAY from 5pm until dusk, you wouldn't think he was a hardcore softball player? How about a guy that gets up and works out at the gym every day from 4 am to 8 am? He's not "hardcore" into working out? You guys are so funny. I guess if I hadn't got the experience of a true no lifer (of which I am less than proud) I might have thought it was hardcore - but no 3-4 hours isn't hardcore. After work if I wasn't gaming I would probably just watch TV for 3-4 hours and I assume you wouldn't consider that hardcore ? Gaming is not exactly physical so I do not think you can equate it to going to the gym.
I would absolutely consider 4 hours of TV nightly "hardcore".
As far as the physical argument, how about someone who played solitaire for 4 hours every night? I'd say that's a pretty hardcore solitaire player, no? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 23:56:00 -
[55] - Quote
Scheneighnay McBob wrote:7 hours a week is definitely casual. Not sure where to draw the line between casual, semi-casual, and hardcore though
Thanks for the feedback, this is just the sort of feedback I'm hoping to gather in this thread.
Cheers, Cross |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.17 01:34:00 -
[56] - Quote
Tbone322 wrote:Longshot Ravenwood wrote:Cloud Mountain wrote:Casual: you play dust
Hardcore: dust plays you Pretty much. Casual: "Weekend Warrior" - 8 to 24 hour a week gamer (typically on their weekend, when they don't have anything better to do). Casual: "The Hobbyist" - 4 to 12 hour a week gamer. Casual: "The Occasional" - ??? hours a week (Dust 514? Yeah I'm in that beta. No, I haven't played any matches yet this week.) Hardcore: "The College Student" - 20 to 30 hour a week gamer (whenver they can fit it in and they don't have anything better to do) Hardcore: "The Professional" - 40 hours a week gamer. Hardcore: "The No Lifer" - 80 hours a week gamer Good list, I fall into the weekend warrior. I think mindset has to be in conjunction with time spent playing though. When I'm playing, I'm all about the win. Also Dust is the only game I'm playing right now. I don't have a ton of time to play so when I find a game that I like I devote all my gaming time to it. I think I have the hardcore mindset but I don't have the time available to be considered hard core. Does that make me casual? You're on the hardcore end of the casual. Mindset definitely plays in and it's what usually sets a Weekend Warrior apart from a Hobbyist. At the same time there are "hardcore" gamers who clearly take a casual stance on gaming. I like to call them "friends" because you only get in arguments over important things and there's limited eye poking and name calling. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.17 02:14:00 -
[57] - Quote
I would steer away from absolute numbers and suggest that a percentage of free time would be a more accurate measure of gameplay dedication.
If a person has a job, family and other obligations he may have only a few free hours a week. If he devotes all of those to a game I would argue he is "Hardcore".
That's why the term "Hardcore" is next to useless for this purpose.
I also believe that the casual/hardcore debate is a red herring.
As as been pointed out multiple times, once you max out a given role's skills you are the equal of any other player in that role regardless of total SP.
It's really all about limiting how soon anyone can top out every skill. CCP doesn't want that to happen for seven years, so it becomes a simple calculation. Subtract seven years of passive SP gain from the total SP count of all skills projected to be in place at that time and divide by (52 x7) and you arrive at your weekly cap.
They have you arguing amongst yourselves with the casual vs hardcore distraction.
Edited my arithmetic |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.17 02:21:00 -
[58] - Quote
Skihids wrote:I would steer away from absolute numbers and suggest that a percentage of free time would be a more accurate measure of gameplay dedication.
If a person has a job, family and other obligations he may have only a few free hours a week. If he devotes all of those to a game I would argue he is "Hardcore".
That's why the term "Hardcore" is next to useless for this purpose.
I also believe that the casual/hardcore debate is a red herring.
As as been pointed out multiple times, once you max out a given role's skills you are the equal of any other player in that role regardless of total SP.
It's really all about limiting how soon anyone can top out every skill. CCP doesn't want that to happen for seven years, so it becomes a simple calculation. Subtract seven years of passive SP gain from the total SP count of all skills projected to be in place at that time and divide by (52 x7) and you arrive at your weekly cap.
They have you arguing amongst yourselves with the casual vs hardcore distraction.
Edited my arithmetic Do you have a second to grab us skill details from the market for our debate then? Total cost of maxing a x1 skill & a total of how many skills are x1, x2, etc... would give me something to do while I'm not working at work. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.17 02:57:00 -
[59] - Quote
Thanks to BASSMEANT for this list.
1. a casual gamer on the top of a cliff with a sniper rifle is not helping you.
I occasionally pick up the sniper rifle but only if I think I can find and frag the guys sniping me 3+ times that match. Otherwise, I leav sniping to the pros.
2. you won't see a hardcore gamer far away from anything, with or without a sniper rifle.
Depends on my load out. Specing AV I prefer some distance, I'm not good at CQcbt though those of you who may have lost your face to my assault scrambler might tell me otherwise.
3. a casual gamer spawn camps because they have to, a hardcore gamer sets up an "alamo" because they can.
I don't spawn camp, but I also don't go setting up Alamos. Must be an ambush thing.
4. casual gamers tend to not like mics, most hc gamers are "mic mandatory".
I love mics, but only when it's not going to disturb the rest of my family. One of the reasons I play late night -8GMT.
5. casual gamers bunny hop at the first sign of incoming fire. hc players tend to walk toward their target.
Bunny hopping's useless if you go for shoulder level firing. Besides, my heavy suit can't hop worth crap.
6. casual gamers tend to use most of their bullets in the first burst. hc gamers tend to fire in bursts of 3.
Ammunition conservation is important. I know that.
7. casual gamers jump and drive off with support vehicles while they are in use.
I don't drive. Hate the mechanic. Though I have jumped up on a turret on occasion.
8. casual gamers who see you arming a panel, don't cover you, they try to arm the panel or race off.
Kind of split here. I've covered someone only to have them gripe that I didn't speed up the hack by helping them and I've been griped at for not covering when killed during a tandem hack. People are confusing.
9. casual gamers spawn/stand near you and fire unsuppressed weapons, giving your position away.
Even many experienced players end up doing this on occasion.
10. casual gamers face the same direction when taking an objective/completing a task.
Meh... Once again, even experienced players do this on occasion.
11. casual gamers run in a single line.
If you mean straight line... Well when it's the fastest way to get from one piece of cover to the next and the distance is short... I don't see a problem with it.
12. casual gamers don't know what you mean by "North".
I know the cardinal directions, I just wish the "N" was easier to see on the minimap.
With that listing done, as far as time goes... I might play 10 to 15 hours a week, but I don't spam right into another battle just as I come out of one that's ended. I also restock my fits if needed, chat a bit in local/corp, etc.
When it all comes out in the wash, in some aspects I'm casual, in others I'm hardcore. I consider myself casual because I'm there to have fun, but I'm also there to try to inflict as much damage as I can while covering my squad's/team's butt the best I can. There's a lot more to consider than the above points. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.10.17 03:16:00 -
[60] - Quote
Longshot Ravenwood wrote:Skihids wrote:I would steer away from absolute numbers and suggest that a percentage of free time would be a more accurate measure of gameplay dedication.
If a person has a job, family and other obligations he may have only a few free hours a week. If he devotes all of those to a game I would argue he is "Hardcore".
That's why the term "Hardcore" is next to useless for this purpose.
I also believe that the casual/hardcore debate is a red herring.
As as been pointed out multiple times, once you max out a given role's skills you are the equal of any other player in that role regardless of total SP.
It's really all about limiting how soon anyone can top out every skill. CCP doesn't want that to happen for seven years, so it becomes a simple calculation. Subtract seven years of passive SP gain from the total SP count of all skills projected to be in place at that time and divide by (52 x7) and you arrive at your weekly cap.
They have you arguing amongst yourselves with the casual vs hardcore distraction.
Edited my arithmetic Do you have a second to grab us skill details from the market for our debate then? Total cost of maxing a x1 skill & a total of how many skills are x1, x2, etc... would give me something to do while I'm not working at work.
Can't get to that right now, but it would be an interesting exercise. Keep in mind that we probably don't have anywhere near the number of skills that will exist in seven years so the number would come out low if not negative.
You could reverse that using the existing cap to calculate the projected skill tree cost. |
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