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Thread Statistics | Show CCP posts - 0 post(s) |
Tyrus Four
128
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Posted - 2012.10.14 22:19:00 -
[1] - Quote
raise it to the damn ceiling.
please. i'm begging you.
that way we can move on and talk about other things in this forum, rather than 50 thousand "waaaaah this game is boring slow campfest even though I really don't know what camping is" threads and every other thread devolving into a strafe speed argument.
CCP, just raise the strafe speed. raise EVERYONE'S speed, moving, sprinting, strafing, reloading, shooting, driving raise it all to the ceiling.
for every suit.
don't worry about anything else, just make the game as fast as you can possibly make it.
hurry up and do that. asap.
give us the super-fast arcade shooter that everyone wants and everyone claims that you wanted to make. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:23:00 -
[2] - Quote
Tyrus Four wrote:raise it to the damn ceiling.
please. i'm begging you.
that way we can move on and talk about other things in this forum, rather than 50 thousand "waaaaah this game is boring slow campfest even though I really don't know what camping is" threads and every other thread devolving into a strafe speed argument.
CCP, just raise the strafe speed. raise EVERYONE'S speed, moving, sprinting, strafing, reloading, shooting, driving raise it all to the ceiling.
for every suit.
don't worry about anything else, just make the game as fast as you can possibly make it.
hurry up and do that. asap.
give us the super-fast arcade shooter that everyone wants and everyone claims that you wanted to make. Despite the ignorance that goes around these parts, the game was always a tactical shooter even when it had fast strafe speeds. People just moved around the map more instead of hiding behind rocks and in corners. Just because they raise the strafe speed that doesn't make this game an arcade shooter. There is to much tactics and meta gaming involved for this to ever be an arcade shooter.
What do you mean we "claim" that's what they wanted to make. This game was faced pace and fun once upon a time. Its not a myth. Its fact. |
Obama DAT
Doomheim
389
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Posted - 2012.10.14 22:27:00 -
[3] - Quote
Movement was great last build. |
Tyrus Four
128
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Posted - 2012.10.14 22:33:00 -
[4] - Quote
ok. so let's go back to the previous build. hell make it faster than the previous build. make it faster than its ever been.
apparently super fast= fun and original and slower than what it was = boring and generic, so add my voice in support of that.
anything to make the non-stop 24/7 complaining stop.
give em what they want. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:36:00 -
[5] - Quote
I honestly think the fact that most people were having more fun 2 builds ago when hit detection was crap says it all.
Current build is dull and slow. |
Tyrus Four
128
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Posted - 2012.10.14 22:40:00 -
[6] - Quote
I just hope that if/when they do raise the strafe speed, that the whining will cease and the rest of us can finally enjoy the game. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:43:00 -
[7] - Quote
Tyrus Four wrote:I just hope that if/when they do raise the strafe speed, that the whining will cease and the rest of us can finally enjoy the game. Nope, I am gonna make an alt and start crying that strafe speeds are to high. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.14 22:43:00 -
[8] - Quote
Yes, this is like beating a dead horse, now, two weeks into this build.
But in a game meant to out last the PS3 it deserves as much attention as it gets in these forums.
Just to reconfirm my impressions of slow left analog movement, I got over to a quiet section of the map in a scout suit. I ran, I jogged, I walked forward. Then I used the left analog stick to move my character side to side. The difference is absurd. The side to side movement is a slow lumber that not even an aging, out-of-shape fat man like me would envy.
It is just really poor in game movement. It isn't in keeping with the already slow movement your character is otherwise capable of.
If they want to keep a lid on side to side strafing and circle strafing they could make moving sideways and successive left to right movement deplete the stamina bar like running, or make it so that your character slows over time. But the base movement speed with left analog is really almost laughable. Just on a basic moving object with controller in a game level. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.14 22:43:00 -
[9] - Quote
I keep hearing "raise strafe speed". You know there's more to movement & combat than having a single "fast" strafe speed.
Give us variety. Give us options.
Less ballet, more dodgeball. |
SkIlL Sh0oTeR
The Exemplars
50
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Posted - 2012.10.14 22:48:00 -
[10] - Quote
They dont need to make it super fast just move it back to last build but make the scout troop a little bit slower not to slow but just a little. |
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:51:00 -
[11] - Quote
Aighun wrote:Yes, this is like beating a dead horse, now, two weeks into this build.
But in a game meant to out last the PS3 it deserves as much attention as it gets in these forums.
Just to reconfirm my impressions of slow left analog movement, I got over to a quiet section of the map in a scout suit. I ran, I jogged, I walked forward. Then I used the left analog stick to move my character side to side. The difference is absurd. The side to side movement is a slow lumber that not even an aging, out-of-shape fat man like me would envy.
It is just really poor in game movement. It isn't in keeping with the already slow movement your character is otherwise capable of.
If they want to keep a lid on side to side strafing and circle strafing they could make moving sideways and successive left to right movement deplete the stamina bar like running, or make it so that your character slows over time. But the base movement speed with left analog is really almost laughable. Just on a basic moving object with controller in a game level. I started a thread last build asking for a strafe speed buff. It went on for like 24 pages. I come back for this build just out find that strafing has been nerfed again. LOL wtf ccp?
I am gonna beat this horse until it decays into the ground. Hopefully ccp will get the message this time. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.14 22:57:00 -
[12] - Quote
More strafe speed. I want unreal gameplay from the unreal engine. This is stupid. Just up strafe speed hotfix/update, whatever. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.14 22:59:00 -
[13] - Quote
Longshot Ravenwood wrote:I keep hearing "raise strafe speed". You know there's more to movement & combat than having a single "fast" strafe speed. Give us variety. Give us options. Less ballet, more dodgeball.
These or all good ideas but if you look at the base speed with the left analog stick when moving sideways it is not in keeping with the general move speed (which is already somewhat slow) across the board. I don't want to dodge bullets, I just want movement speed to be consistent and believable. But the the abrupt change from moving forward to moving left or right is really heavy handed and just generally poor movement on a very basic level.
Even in a dodge ball sim, with the ability to dive, roll, duck, jump, whatever the current slow left or right movement while facing forward would be agonizing. Because you use that movement to establish position before aiming to throw or dodge. Going from a turgid waddle to duck or dodge does frosting to the problem, but doesn't solve it. |
Aelita Dranoch
HavoK Core
12
|
Posted - 2012.10.14 23:01:00 -
[14] - Quote
Tyrus Four wrote:raise it to the damn ceiling.
please. i'm begging you.
that way we can move on and talk about other things in this forum, rather than 50 thousand "waaaaah this game is boring slow campfest even though I really don't know what camping is" threads and every other thread devolving into a strafe speed argument.
CCP, just raise the strafe speed. raise EVERYONE'S speed, moving, sprinting, strafing, reloading, shooting, driving raise it all to the ceiling.
for every suit.
don't worry about anything else, just make the game as fast as you can possibly make it.
hurry up and do that. asap.
give us the super-fast arcade shooter that everyone wants and everyone claims that you wanted to make.
actually we should make strafe speed dependent on which suit ur wearing and current movement speed so you go at a fraction of that speed strafing.. u get wat im saying?
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Tyrus Four
128
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Posted - 2012.10.14 23:24:00 -
[15] - Quote
I'm keeping a character slot open for when they raise the strafe speed and EVERYBODY switches to Scout suits and smg/shotguns for the inevitable circle-strafe fest.
next build I'll be dancing in mah scout suit too. to hell with a slow Heavy Suit AV. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.14 23:34:00 -
[16] - Quote
Aighun wrote:Longshot Ravenwood wrote:I keep hearing "raise strafe speed". You know there's more to movement & combat than having a single "fast" strafe speed. Give us variety. Give us options. Less ballet, more dodgeball. These or all good ideas but if you look at the base speed with the left analog stick when moving sideways it is not in keeping with the general move speed (which is already somewhat slow) across the board. I don't want to dodge bullets, I just want movement speed to be consistent and believable. But the the abrupt change from moving forward to moving left or right is really heavy handed and just generally poor movement on a very basic level. Even in a dodge ball sim, with the ability to dive, roll, duck, jump, whatever the current slow left or right movement while facing forward would be agonizing. Because you use that movement to establish position before aiming to throw or dodge. Going from a turgid waddle to duck or dodge does frosting to the problem, but doesn't solve it.
Stand up and find a hallway. Walk briskly down the hallway, then turn 90 degrees and strafe down it instead (walking speed), then turn 90 degrees back the way you were and run down the hallway, then turn 90 degrees again and strafe down it as fast as you can.
The speed you're wanting to get out of strafing is a running strafe, not a walking strafe. The strafe speeds need to be defined for each of the suits clearly, and then we need to have the ability to "run" while strafing to get an authentic feel for movement.
I'm not saying we shouldn't have the ability to strafe more quickly, but it should be exhaustive when doing it and that would help make even more diverse builds that much more playable as well as increasing the value of skills like stamina regeneration. |
Tyrus Four
128
|
Posted - 2012.10.14 23:49:00 -
[17] - Quote
this is what Dust needs to be in order to not be a "boring campfest".
http://www.youtube.com/watch?v=rlfdeVVCnBI |
Tyrus Four
128
|
Posted - 2012.10.14 23:50:00 -
[18] - Quote
another example.
http://www.youtube.com/watch?v=D3_nbdFlvAI
anything short of this is a slow boring campfest failure. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.14 23:58:00 -
[19] - Quote
I guess it's all down to peoples preferences because the last build was just boring and ****** me off constantly, the fact the scout suit could repeatedly kill a heavy by himself in close combat made no sense.
But yeah, sure buff the speed, let the scouts kill EVERYTHING again. |
Tyrus Four
128
|
Posted - 2012.10.15 00:00:00 -
[20] - Quote
Jason Pearson wrote:I guess it's all down to peoples preferences because the last build was just boring and ****** me off constantly, the fact the scout suit could repeatedly kill a heavy by himself in close combat made no sense.
But yeah, sure buff the speed, let the scouts kill EVERYTHING again.
apparently thats how CCP wanted the game to be from day one,
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Novawolf McDustingham The514th
Amarr Templars Amarr Empire
43
|
Posted - 2012.10.15 00:02:00 -
[21] - Quote
For the love of the Invalid God.
Make the sacrifice and open the wound to allow lateral movement within. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.15 00:03:00 -
[22] - Quote
Straffing will be useless anyways once webifier mods are implemented. |
Tyrus Four
128
|
Posted - 2012.10.15 00:05:00 -
[23] - Quote
Maken Tosch wrote:Straffing will be useless anyways once webifier mods are implemented.
but..but...but....GUNGAME..... |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 00:05:00 -
[24] - Quote
Tyrus Four wrote:Jason Pearson wrote:I guess it's all down to peoples preferences because the last build was just boring and ****** me off constantly, the fact the scout suit could repeatedly kill a heavy by himself in close combat made no sense.
But yeah, sure buff the speed, let the scouts kill EVERYTHING again. apparently thats how CCP wanted the game to be from day one, Ccp has stated that the scout should be able out maneuver a heavy. Its part of the perfect imbalance equation. In replication scouts could spin around heavies. That is how they had intended the game to be before everyone started crying.
I think its funny that people always said that we are telling ccp what to do and we are trying to change their game. When the truth is we are telling them to make the skill based game they first envisioned in replication.
The problem was never the strafe speed it was partially hit detection and partially lots of PC gamers who were having trouble adapting to the DS3. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 00:07:00 -
[25] - Quote
Tyrus Four wrote:Maken Tosch wrote:Straffing will be useless anyways once webifier mods are implemented. but..but...but....GUNGAME..... I actually am looking forward to them. Spam them and then spin circles around scrubs who can't aim or move. It would be cool if we got gas grenades as well. |
Tyrus Four
128
|
Posted - 2012.10.15 00:10:00 -
[26] - Quote
so when a Scout ballet-dances around a Heavy so fast that the heavy can't turn and track him....this means the heavy has no gungame? or what?
basically, the way CCP designed the game, a Heavy should never be able to hit a Scout at all. right?
I'm asking because I started playing with the Precursor build, so I don't know how it was before then. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 00:16:00 -
[27] - Quote
Tyrus Four wrote:so when a Scout ballet-dances around a Heavy so fast that the heavy can't turn and track him....this means the heavy has no gungame? or what? LOL all it takes is a few sprays to splatter a scout with an hmg. If you let him get that close to you and then precede to spin on you then you deserve to die. I played heavy in replication and I killed so many scouts. The ones that did kill me did so because they outplayed me. |
Tyrus Four
128
|
Posted - 2012.10.15 00:18:00 -
[28] - Quote
Crimson MoonV wrote:Tyrus Four wrote:so when a Scout ballet-dances around a Heavy so fast that the heavy can't turn and track him....this means the heavy has no gungame? or what? LOL all it takes is a few sprays to splatter a scout with an hmg.
this assumes that all Heavies use a HMG.
that said, scouts do die very quickly. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.15 00:24:00 -
[29] - Quote
Tyrus Four wrote:Crimson MoonV wrote:Tyrus Four wrote:so when a Scout ballet-dances around a Heavy so fast that the heavy can't turn and track him....this means the heavy has no gungame? or what? LOL all it takes is a few sprays to splatter a scout with an hmg. this assumes that all Heavies use a HMG. that said, scouts do die very quickly.
Yeah... if they are dumb enough to attack from the front. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 00:25:00 -
[30] - Quote
LoL scouts. More strafe speed. |
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