Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tyrus Four
128
|
Posted - 2012.10.14 22:19:00 -
[1] - Quote
raise it to the damn ceiling.
please. i'm begging you.
that way we can move on and talk about other things in this forum, rather than 50 thousand "waaaaah this game is boring slow campfest even though I really don't know what camping is" threads and every other thread devolving into a strafe speed argument.
CCP, just raise the strafe speed. raise EVERYONE'S speed, moving, sprinting, strafing, reloading, shooting, driving raise it all to the ceiling.
for every suit.
don't worry about anything else, just make the game as fast as you can possibly make it.
hurry up and do that. asap.
give us the super-fast arcade shooter that everyone wants and everyone claims that you wanted to make. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:23:00 -
[2] - Quote
Tyrus Four wrote:raise it to the damn ceiling.
please. i'm begging you.
that way we can move on and talk about other things in this forum, rather than 50 thousand "waaaaah this game is boring slow campfest even though I really don't know what camping is" threads and every other thread devolving into a strafe speed argument.
CCP, just raise the strafe speed. raise EVERYONE'S speed, moving, sprinting, strafing, reloading, shooting, driving raise it all to the ceiling.
for every suit.
don't worry about anything else, just make the game as fast as you can possibly make it.
hurry up and do that. asap.
give us the super-fast arcade shooter that everyone wants and everyone claims that you wanted to make. Despite the ignorance that goes around these parts, the game was always a tactical shooter even when it had fast strafe speeds. People just moved around the map more instead of hiding behind rocks and in corners. Just because they raise the strafe speed that doesn't make this game an arcade shooter. There is to much tactics and meta gaming involved for this to ever be an arcade shooter.
What do you mean we "claim" that's what they wanted to make. This game was faced pace and fun once upon a time. Its not a myth. Its fact. |
Obama DAT
Doomheim
389
|
Posted - 2012.10.14 22:27:00 -
[3] - Quote
Movement was great last build. |
Tyrus Four
128
|
Posted - 2012.10.14 22:33:00 -
[4] - Quote
ok. so let's go back to the previous build. hell make it faster than the previous build. make it faster than its ever been.
apparently super fast= fun and original and slower than what it was = boring and generic, so add my voice in support of that.
anything to make the non-stop 24/7 complaining stop.
give em what they want. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:36:00 -
[5] - Quote
I honestly think the fact that most people were having more fun 2 builds ago when hit detection was crap says it all.
Current build is dull and slow. |
Tyrus Four
128
|
Posted - 2012.10.14 22:40:00 -
[6] - Quote
I just hope that if/when they do raise the strafe speed, that the whining will cease and the rest of us can finally enjoy the game. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:43:00 -
[7] - Quote
Tyrus Four wrote:I just hope that if/when they do raise the strafe speed, that the whining will cease and the rest of us can finally enjoy the game. Nope, I am gonna make an alt and start crying that strafe speeds are to high. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.14 22:43:00 -
[8] - Quote
Yes, this is like beating a dead horse, now, two weeks into this build.
But in a game meant to out last the PS3 it deserves as much attention as it gets in these forums.
Just to reconfirm my impressions of slow left analog movement, I got over to a quiet section of the map in a scout suit. I ran, I jogged, I walked forward. Then I used the left analog stick to move my character side to side. The difference is absurd. The side to side movement is a slow lumber that not even an aging, out-of-shape fat man like me would envy.
It is just really poor in game movement. It isn't in keeping with the already slow movement your character is otherwise capable of.
If they want to keep a lid on side to side strafing and circle strafing they could make moving sideways and successive left to right movement deplete the stamina bar like running, or make it so that your character slows over time. But the base movement speed with left analog is really almost laughable. Just on a basic moving object with controller in a game level. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.14 22:43:00 -
[9] - Quote
I keep hearing "raise strafe speed". You know there's more to movement & combat than having a single "fast" strafe speed.
Give us variety. Give us options.
Less ballet, more dodgeball. |
SkIlL Sh0oTeR
The Exemplars
50
|
Posted - 2012.10.14 22:48:00 -
[10] - Quote
They dont need to make it super fast just move it back to last build but make the scout troop a little bit slower not to slow but just a little. |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:51:00 -
[11] - Quote
Aighun wrote:Yes, this is like beating a dead horse, now, two weeks into this build.
But in a game meant to out last the PS3 it deserves as much attention as it gets in these forums.
Just to reconfirm my impressions of slow left analog movement, I got over to a quiet section of the map in a scout suit. I ran, I jogged, I walked forward. Then I used the left analog stick to move my character side to side. The difference is absurd. The side to side movement is a slow lumber that not even an aging, out-of-shape fat man like me would envy.
It is just really poor in game movement. It isn't in keeping with the already slow movement your character is otherwise capable of.
If they want to keep a lid on side to side strafing and circle strafing they could make moving sideways and successive left to right movement deplete the stamina bar like running, or make it so that your character slows over time. But the base movement speed with left analog is really almost laughable. Just on a basic moving object with controller in a game level. I started a thread last build asking for a strafe speed buff. It went on for like 24 pages. I come back for this build just out find that strafing has been nerfed again. LOL wtf ccp?
I am gonna beat this horse until it decays into the ground. Hopefully ccp will get the message this time. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.14 22:57:00 -
[12] - Quote
More strafe speed. I want unreal gameplay from the unreal engine. This is stupid. Just up strafe speed hotfix/update, whatever. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.14 22:59:00 -
[13] - Quote
Longshot Ravenwood wrote:I keep hearing "raise strafe speed". You know there's more to movement & combat than having a single "fast" strafe speed. Give us variety. Give us options. Less ballet, more dodgeball.
These or all good ideas but if you look at the base speed with the left analog stick when moving sideways it is not in keeping with the general move speed (which is already somewhat slow) across the board. I don't want to dodge bullets, I just want movement speed to be consistent and believable. But the the abrupt change from moving forward to moving left or right is really heavy handed and just generally poor movement on a very basic level.
Even in a dodge ball sim, with the ability to dive, roll, duck, jump, whatever the current slow left or right movement while facing forward would be agonizing. Because you use that movement to establish position before aiming to throw or dodge. Going from a turgid waddle to duck or dodge does frosting to the problem, but doesn't solve it. |
Aelita Dranoch
HavoK Core
12
|
Posted - 2012.10.14 23:01:00 -
[14] - Quote
Tyrus Four wrote:raise it to the damn ceiling.
please. i'm begging you.
that way we can move on and talk about other things in this forum, rather than 50 thousand "waaaaah this game is boring slow campfest even though I really don't know what camping is" threads and every other thread devolving into a strafe speed argument.
CCP, just raise the strafe speed. raise EVERYONE'S speed, moving, sprinting, strafing, reloading, shooting, driving raise it all to the ceiling.
for every suit.
don't worry about anything else, just make the game as fast as you can possibly make it.
hurry up and do that. asap.
give us the super-fast arcade shooter that everyone wants and everyone claims that you wanted to make.
actually we should make strafe speed dependent on which suit ur wearing and current movement speed so you go at a fraction of that speed strafing.. u get wat im saying?
|
Tyrus Four
128
|
Posted - 2012.10.14 23:24:00 -
[15] - Quote
I'm keeping a character slot open for when they raise the strafe speed and EVERYBODY switches to Scout suits and smg/shotguns for the inevitable circle-strafe fest.
next build I'll be dancing in mah scout suit too. to hell with a slow Heavy Suit AV. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.14 23:34:00 -
[16] - Quote
Aighun wrote:Longshot Ravenwood wrote:I keep hearing "raise strafe speed". You know there's more to movement & combat than having a single "fast" strafe speed. Give us variety. Give us options. Less ballet, more dodgeball. These or all good ideas but if you look at the base speed with the left analog stick when moving sideways it is not in keeping with the general move speed (which is already somewhat slow) across the board. I don't want to dodge bullets, I just want movement speed to be consistent and believable. But the the abrupt change from moving forward to moving left or right is really heavy handed and just generally poor movement on a very basic level. Even in a dodge ball sim, with the ability to dive, roll, duck, jump, whatever the current slow left or right movement while facing forward would be agonizing. Because you use that movement to establish position before aiming to throw or dodge. Going from a turgid waddle to duck or dodge does frosting to the problem, but doesn't solve it.
Stand up and find a hallway. Walk briskly down the hallway, then turn 90 degrees and strafe down it instead (walking speed), then turn 90 degrees back the way you were and run down the hallway, then turn 90 degrees again and strafe down it as fast as you can.
The speed you're wanting to get out of strafing is a running strafe, not a walking strafe. The strafe speeds need to be defined for each of the suits clearly, and then we need to have the ability to "run" while strafing to get an authentic feel for movement.
I'm not saying we shouldn't have the ability to strafe more quickly, but it should be exhaustive when doing it and that would help make even more diverse builds that much more playable as well as increasing the value of skills like stamina regeneration. |
Tyrus Four
128
|
Posted - 2012.10.14 23:49:00 -
[17] - Quote
this is what Dust needs to be in order to not be a "boring campfest".
http://www.youtube.com/watch?v=rlfdeVVCnBI |
Tyrus Four
128
|
Posted - 2012.10.14 23:50:00 -
[18] - Quote
another example.
http://www.youtube.com/watch?v=D3_nbdFlvAI
anything short of this is a slow boring campfest failure. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.14 23:58:00 -
[19] - Quote
I guess it's all down to peoples preferences because the last build was just boring and ****** me off constantly, the fact the scout suit could repeatedly kill a heavy by himself in close combat made no sense.
But yeah, sure buff the speed, let the scouts kill EVERYTHING again. |
Tyrus Four
128
|
Posted - 2012.10.15 00:00:00 -
[20] - Quote
Jason Pearson wrote:I guess it's all down to peoples preferences because the last build was just boring and ****** me off constantly, the fact the scout suit could repeatedly kill a heavy by himself in close combat made no sense.
But yeah, sure buff the speed, let the scouts kill EVERYTHING again.
apparently thats how CCP wanted the game to be from day one,
|
|
Novawolf McDustingham The514th
Amarr Templars Amarr Empire
43
|
Posted - 2012.10.15 00:02:00 -
[21] - Quote
For the love of the Invalid God.
Make the sacrifice and open the wound to allow lateral movement within. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.15 00:03:00 -
[22] - Quote
Straffing will be useless anyways once webifier mods are implemented. |
Tyrus Four
128
|
Posted - 2012.10.15 00:05:00 -
[23] - Quote
Maken Tosch wrote:Straffing will be useless anyways once webifier mods are implemented.
but..but...but....GUNGAME..... |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 00:05:00 -
[24] - Quote
Tyrus Four wrote:Jason Pearson wrote:I guess it's all down to peoples preferences because the last build was just boring and ****** me off constantly, the fact the scout suit could repeatedly kill a heavy by himself in close combat made no sense.
But yeah, sure buff the speed, let the scouts kill EVERYTHING again. apparently thats how CCP wanted the game to be from day one, Ccp has stated that the scout should be able out maneuver a heavy. Its part of the perfect imbalance equation. In replication scouts could spin around heavies. That is how they had intended the game to be before everyone started crying.
I think its funny that people always said that we are telling ccp what to do and we are trying to change their game. When the truth is we are telling them to make the skill based game they first envisioned in replication.
The problem was never the strafe speed it was partially hit detection and partially lots of PC gamers who were having trouble adapting to the DS3. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 00:07:00 -
[25] - Quote
Tyrus Four wrote:Maken Tosch wrote:Straffing will be useless anyways once webifier mods are implemented. but..but...but....GUNGAME..... I actually am looking forward to them. Spam them and then spin circles around scrubs who can't aim or move. It would be cool if we got gas grenades as well. |
Tyrus Four
128
|
Posted - 2012.10.15 00:10:00 -
[26] - Quote
so when a Scout ballet-dances around a Heavy so fast that the heavy can't turn and track him....this means the heavy has no gungame? or what?
basically, the way CCP designed the game, a Heavy should never be able to hit a Scout at all. right?
I'm asking because I started playing with the Precursor build, so I don't know how it was before then. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 00:16:00 -
[27] - Quote
Tyrus Four wrote:so when a Scout ballet-dances around a Heavy so fast that the heavy can't turn and track him....this means the heavy has no gungame? or what? LOL all it takes is a few sprays to splatter a scout with an hmg. If you let him get that close to you and then precede to spin on you then you deserve to die. I played heavy in replication and I killed so many scouts. The ones that did kill me did so because they outplayed me. |
Tyrus Four
128
|
Posted - 2012.10.15 00:18:00 -
[28] - Quote
Crimson MoonV wrote:Tyrus Four wrote:so when a Scout ballet-dances around a Heavy so fast that the heavy can't turn and track him....this means the heavy has no gungame? or what? LOL all it takes is a few sprays to splatter a scout with an hmg.
this assumes that all Heavies use a HMG.
that said, scouts do die very quickly. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.15 00:24:00 -
[29] - Quote
Tyrus Four wrote:Crimson MoonV wrote:Tyrus Four wrote:so when a Scout ballet-dances around a Heavy so fast that the heavy can't turn and track him....this means the heavy has no gungame? or what? LOL all it takes is a few sprays to splatter a scout with an hmg. this assumes that all Heavies use a HMG. that said, scouts do die very quickly.
Yeah... if they are dumb enough to attack from the front. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 00:25:00 -
[30] - Quote
LoL scouts. More strafe speed. |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 00:29:00 -
[31] - Quote
Tony Calif wrote:LoL scouts. More strafe speed. I could honestly care less about scouts. Every class needs a small strafe boost. Obviously heavies would get the smallest strafe boost for balance purposes. It would be unfair to buff assault strafe and not buff heavies strafe. If everyone can strafe somewhat healthy then people shouldn't complain to much about scouts. Just aim with the left joystick let them strafe into your bullets lol. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.15 00:36:00 -
[32] - Quote
Tyrus Four wrote:Maken Tosch wrote:Straffing will be useless anyways once webifier mods are implemented. but..but...but....GUNGAME.....
I see what you're doing here. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.15 06:18:00 -
[33] - Quote
Longshot Ravenwood wrote:
Stand up and find a hallway. Walk briskly down the hallway, then turn 90 degrees and strafe down it instead (walking speed), then turn 90 degrees back the way you were and run down the hallway, then turn 90 degrees again and strafe down it as fast as you can.
The speed you're wanting to get out of strafing is a running strafe, not a walking strafe. The strafe speeds need to be defined for each of the suits clearly, and then we need to have the ability to "run" while strafing to get an authentic feel for movement.
I'm not saying we shouldn't have the ability to strafe more quickly, but it should be exhaustive when doing it and that would help make even more diverse builds that much more playable as well as increasing the value of skills like stamina regeneration.
Next, take a hot dog and throw it down a hallway. Using a radar gun, record, then write down the MPH the hotdog travels on four successive throws. Next... I kid, I kid...
However you are completely wrong about the speed I am supposedly wanting to get out of sideways movement using the left analog stick. For one thing I am not really looking to a "real world" model as the basis for whether or not the speed is too fast or slow. And I did not give a speed. Just that current speed seems too slow.
That you have to constrain your thought experiment to a hallway makes this example of movement entertaining. I would not want to play dodge ball in a hallway.
Look, it is just as fast over short distances to "strafe" as it is to run. Used to do this all the time in sports practice (though it has been forever) for basketball, soccer, football, tennis... Ever watch a tennis match? Do good tennis players try to run toward where they want to hit the ball, stop, swing the racket, turn 90 degrees to aim themselves in the opposite direction to move toward where they next want to go, then run there? No. They "strafe" back and forth.
I did compliment your ideas on dodging but they basically amount to adding some more stuff on top of a busted mechanic. That would probably just compound the issue at this point seeing as how every time more junk gets added to the beta it tends to go pear shaped.
We are in agreement though, in your last paragraph. My position is that we should absolutely have the ability to strafe more quickly, but it should be exhaustive when doing it and that would help make even more diverse builds that much more playable as well as increasing the value of skills like stamina regeneration.
Yep. It would be nothing but good to have more diverse builds. I would laugh my ass off if some of the ignored skills like mobility actually did give a boost to strafe speed and all of this dissension could have been easily solved by skilling up the proper abilities. Hmm... |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.15 06:23:00 -
[34] - Quote
Tyrus Four wrote:so when a Scout ballet-dances around a Heavy so fast that the heavy can't turn and track him....this means the heavy has no gungame? or what?
basically, the way CCP designed the game, a Heavy should never be able to hit a Scout at all. right?
I'm asking because I started playing with the Precursor build, so I don't know how it was before then.
If you watch some of the fanfest vids you will see talk of how the scout with a shotgun is the natural counter to the heavy, because the scout is able to out maneuver the heavy using speed, and take them out at close range. But I don't think they meant that the scout should be able to take the heavy head on and just move through the stream of HMG fire to get in position to make the kill... |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.15 07:26:00 -
[35] - Quote
this is funny how some claim that scouts killed everything last build. I killed full proto scouts in my standard type 2 assault suit with standard AR with ease last build. heavies had a hard time against scouts but this is how it was supposed to be from day 1.
having lower speed is fine but the changes were too drastic and the speed is not balanced across all suits, I dont understand why a scout is suddenly a brick when strafing. it is less skill & tactics involved now compared to last build. in the current build => who sees + shoots first + bigger toys wins. it reminds me a bit of 18th century warfare, where 2 armies armed with rifles meet together lined up and kill each other. |
Vane KoS
Royal Uhlans Amarr Empire
30
|
Posted - 2012.10.15 07:54:00 -
[36] - Quote
Tyrus Four wrote:raise it to the damn ceiling.
please. i'm begging you.
that way we can move on and talk about other things in this forum, rather than 50 thousand "waaaaah this game is boring slow campfest even though I really don't know what camping is" threads and every other thread devolving into a strafe speed argument.
CCP, just raise the strafe speed. raise EVERYONE'S speed, moving, sprinting, strafing, reloading, shooting, driving raise it all to the ceiling.
for every suit.
don't worry about anything else, just make the game as fast as you can possibly make it.
hurry up and do that. asap.
give us the super-fast arcade shooter that everyone wants and everyone claims that you wanted to make.
Lets not. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.15 07:59:00 -
[37] - Quote
Tyrus Four wrote:raise it to the damn ceiling.
please. i'm begging you.
that way we can move on and talk about other things in this forum, rather than 50 thousand "waaaaah this game is boring slow campfest even though I really don't know what camping is" threads and every other thread devolving into a strafe speed argument.
CCP, just raise the strafe speed. raise EVERYONE'S speed, moving, sprinting, strafing, reloading, shooting, driving raise it all to the ceiling.
for every suit.
don't worry about anything else, just make the game as fast as you can possibly make it.
hurry up and do that. asap.
give us the super-fast arcade shooter that everyone wants and everyone claims that you wanted to make.
Your thread is as relevant and usefull as a pig s.h.i.t.... (yeah after all, being insultant doesnt seem to be of any risk so why bother...)
Try and read before spitting non-sense in a brand new thread that brings nothing good in the discussions... Yes there's a debate around the strafe speed. And it's not all "i want all arcade shooter". It's about having an actual meaning regarding suits mobility ! Cause it s not all about the sprint speed, it's also about dodging and making things more difficult for your opponent in a gunfight.
I just hate this kind of behavior of people who have obviously red NOTHING about what people said and just come complain and make huge over-statement about what people suggest regarding the gameplay.
You dont belong in a beta process kid. |
Tyrus Four
128
|
Posted - 2012.10.15 08:20:00 -
[38] - Quote
Laurent Cazaderon wrote:
Your thread is as relevant and usefull as a pig s.h.i.t.... (yeah after all, being insultant doesnt seem to be of any risk so why bother...)
Try and read before spitting non-sense in a brand new thread that brings nothing good in the discussions... Yes there's a debate around the strafe speed. And it's not all "i want all arcade shooter". It's about having an actual meaning regarding suits mobility ! Cause it s not all about the sprint speed, it's also about dodging and making things more difficult for your opponent in a gunfight.
I just hate this kind of behavior of people who have obviously red NOTHING about what people said and just come complain and make huge over-statement about what people suggest regarding the gameplay.
You dont belong in a beta process kid.
you got it all out yet? all that pointless whining and anger? you let it all out yet?
does it make you feel better?
or are you going to spam a couple more of my threads just to get your holier-than-thou point across. try spamming this one next: https://forums.dust514.com/default.aspx?g=posts&t=41225&find=unread you'll HATE that thread. I'm sure of it.
funny how I make a tongue-in-cheek troll thread and it gets all these responses of whiny holier-than-thou insults, but I make a serious suggestion thread like this one: https://forums.dust514.com/default.aspx?g=posts&t=41225&find=unread
and whiny holier-than-thou forum police like you don't give it the time of day. go figure. "AR is OP" whinefest thread has billions of responses while legit suggestion threads(and not just mine) go unnoticed.
guess people just want to whine and argue and troll, and don't actually want to REALLY improve the game.
Oh, and Mr. Holier-than-Thou, I'm a super game expert - I belong wherever I decide to be. This ain't my first beta, nor is it my first MMO nor my first shooter. and there's nothiing "kid" about me. save your crap for the CoD noobs.
fact is, these beta forums are a joke, as most beta forums for MMOs are. |
Auztin Dorriety
Tritan-Industries Legacy Rising
8
|
Posted - 2012.10.15 08:22:00 -
[39] - Quote
That looks like a arcade game I saw at a movie theater you pay 25 cents to play.Not interested.Actually that looks very boring.Not only was that camping but "fast-paced" camping. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.15 13:40:00 -
[40] - Quote
Jack McReady wrote:scout is suddenly a brick when strafing. it is less skill & tactics involved now compared to last build.
How there's more skill and tactics when scouts' winning move would always be to get close and strafe around?? |
|
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.15 14:30:00 -
[41] - Quote
KEROSIINI-TERO wrote:Jack McReady wrote:scout is suddenly a brick when strafing. it is less skill & tactics involved now compared to last build. How there's more skill and tactics when scouts' winning move would always be to get close and strafe around?? I had no issue killing full proto scouts in standard assault suits and AR. I can but you cant? so where is the skill involved? now you have your answer.
as I said, current gameplay is: 2 forces "meet" each other with their biggest toys available at certain points on the map and shoot each other down without much movement and positioning involved. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.16 22:58:00 -
[42] - Quote
Jack McReady wrote: I had no issue killing full proto scouts in standard assault suits and AR. I can but you cant? so where is the skill involved? now you have your answer.
lol when you can do something I can't do then that could very well be skill involved.
But on more serious approach, I thought you were talking from the viewpoint of a scout who has things now much tougher. But for some reason benefits nothing from users skill? |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.17 00:12:00 -
[43] - Quote
no |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.17 00:16:00 -
[44] - Quote
constructive post is constructive. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.17 00:28:00 -
[45] - Quote
Speed in this build doesn't bother me (unless you're talking comparative speeds between various suits and vehicles based on battlefield roles, but you're not so that's another conversation).
That being said, speed in the last build didn't bother me either (with the same caveat as above).
I guess I'm unusual in that it actually stopped have any noticeable effect on my game play within under three days of the new build going live. |
|
|
|
Pages: 1 2 :: [one page] |