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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.14 14:34:00 -
[61] - Quote
Slower movement doesn't make the game more skill based or tactical Kefka. The movement we currently have is like Call of Duty, which obviously is a VERY tactical and kill based shooter right? It's not fast paced at all./sarcasm.
People here speak from experience. CCP's first idea was to make starting and overall movement speeds much higher. Hence, the stamina bar, which is barely used now. People cried and whined, and they reduced it to this crap. If you'd played the older builds, you would know. |
Kengfa Akcay
Villore Sec Ops Gallente Federation
84
|
Posted - 2012.10.14 15:15:00 -
[62] - Quote
Icy Tiger wrote:Slower movement doesn't make the game more skill based or tactical Kefka. The movement we currently have is like Call of Duty, which obviously is a VERY tactical and kill based shooter right? It's not fast paced at all./sarcasm.
People here speak from experience. CCP's first idea was to make starting and overall movement speeds much higher. Hence, the stamina bar, which is barely used now. People cried and whined, and they reduced it to this crap. If you'd played the older builds, you would know.
You don't know what the **** you're talking about. But anyways...
It's the eye of the tiger It's the thrill of the fight! Risin' up to the challenge of our rival! And the last known survivor stalks his prey in the night! And he's watching us all with the eye! Of the tiger! |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.14 15:26:00 -
[63] - Quote
Icy Tiger wrote:Slower movement doesn't make the game more skill based or tactical Kefka. The movement we currently have is like Call of Duty, which obviously is a VERY tactical and kill based shooter right? It's not fast paced at all./sarcasm.
People here speak from experience. CCP's first idea was to make starting and overall movement speeds much higher. Hence, the stamina bar, which is barely used now. People cried and whined, and they reduced it to this crap. If you'd played the older builds, you would know.
Back in replication the excuse "it's a beta" was perfectly valid. However, here we are 7 months later and this game has went to complete ****. CCP needs to stop adding more crap to this game and iron out the fundamentals, or this game will almost certainly be dead on arrival. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.14 16:22:00 -
[64] - Quote
xjumpman23 wrote:Icy Tiger wrote:Slower movement doesn't make the game more skill based or tactical Kefka. The movement we currently have is like Call of Duty, which obviously is a VERY tactical and kill based shooter right? It's not fast paced at all./sarcasm.
People here speak from experience. CCP's first idea was to make starting and overall movement speeds much higher. Hence, the stamina bar, which is barely used now. People cried and whined, and they reduced it to this crap. If you'd played the older builds, you would know. Back in replication the excuse "it's a beta" was perfectly valid. However, here we are 7 months later and this game has went to complete ****. CCP needs to stop adding more crap to this game and iron out the fundamentals, or this game will almost certainly be dead on arrival. As much as I don't want to, I kind of agree. At first, the game play was consistent, but completely changing game mechanics was unneeded. I don't mind new stuff, I encourage the enhancements. But get rid of core game play issues, then focus on moving forward. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.14 17:13:00 -
[65] - Quote
Adding back any mechanic that will make the game fast and exciting to play will not take away from the strategic elements of the game.
2 or 3 players setting up a good zone of fire can always take down any super adhd, twitch, jump, and strafe super kid no matter how fast they can strafe, jump, mid air turn and fire their weapon all at the same time. Even if the game allowed you to do cartwheels, though it might look silly, again, it wouldn't take away from the strategic elements that are already in the game.
What they have done with this build is remove one entire aspect of game play (though anathema to some players) that wasn't competing with or taking away from any other. The game used to be a little more upbeat and stupid. Now it just seems slow and stupid. Stupid in that the vast majority of players aren't really evolving strategies beyond "Win with overwhelming force!". That takes time to develop, though, and meanwhileGǪ game is too slow.
However, if they had to slow down the strafe speed to improve hit detection and compensate for lag that is another thing entirely. If that is the case then it would be worthwhile to see if it is possible to uncoupled hit detection from strafing speed so that hit detection remains constant and strafing speed can be adjusted. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.14 21:29:00 -
[66] - Quote
Aighun wrote:Adding back any mechanic that will make the game fast and exciting to play will not take away from the strategic elements of the game.
2 or 3 players setting up a good zone of fire can always take down any super adhd, twitch, jump, and strafe super kid no matter how fast they can strafe, jump, mid air turn and fire their weapon all at the same time. Even if the game allowed you to do cartwheels, though it might look silly, again, it wouldn't take away from the strategic elements that are already in the game.
What they have done with this build is remove one entire aspect of game play (though anathema to some players) that wasn't competing or with or taking away from any other. The game used to be a little more upbeat and stupid. Now it just seems slow and stupid. Stupid in that the vast majority of players aren't really evolving strategies beyond "Win with overwhelming force!". That takes time to develop, though, and meanwhileGǪ game is too slow.
However, if they had to slow down the strafe speed to improve hit detection and compensate for lag that is another thing entirely. If that is the case then it would be worthwhile to see if it is possible to uncoupled hit detection from strafing speed so that hit detection remains constant and strafing speed can be adjusted.
Exactly. The fact that there are corps, grouping, hundreds of different suit combinations etc. All of these play into the tactical part. Not many people are having "fun" with the new build. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.14 22:06:00 -
[67] - Quote
Icy Tiger wrote:Aighun wrote:Adding back any mechanic that will make the game fast and exciting to play will not take away from the strategic elements of the game.
2 or 3 players setting up a good zone of fire can always take down any super adhd, twitch, jump, and strafe super kid no matter how fast they can strafe, jump, mid air turn and fire their weapon all at the same time. Even if the game allowed you to do cartwheels, though it might look silly, again, it wouldn't take away from the strategic elements that are already in the game.
What they have done with this build is remove one entire aspect of game play (though anathema to some players) that wasn't competing or with or taking away from any other. The game used to be a little more upbeat and stupid. Now it just seems slow and stupid. Stupid in that the vast majority of players aren't really evolving strategies beyond "Win with overwhelming force!". That takes time to develop, though, and meanwhileGǪ game is too slow.
However, if they had to slow down the strafe speed to improve hit detection and compensate for lag that is another thing entirely. If that is the case then it would be worthwhile to see if it is possible to uncoupled hit detection from strafing speed so that hit detection remains constant and strafing speed can be adjusted. Exactly. The fact that there are corps, grouping, hundreds of different suit combinations etc. All of these play into the tactical part. Not many people are having "fun" with the new build. There are always other solutions to a blanket adjustment of strafing speed. |
Tyrus Four
128
|
Posted - 2012.10.14 22:09:00 -
[68] - Quote
If they raise the strafe speed back to unreal tournament, I want to be able to circle-strafe the same speed as a scout, in my heavy suit.
with a HMG.
the gungame dance would be glorious.
why put me at a disadvantage just cause I'm in a fat boy suit? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.14 22:10:00 -
[69] - Quote
Kengfa Akcay wrote:Icy Tiger wrote:Slower movement doesn't make the game more skill based or tactical Kefka. The movement we currently have is like Call of Duty, which obviously is a VERY tactical and kill based shooter right? It's not fast paced at all./sarcasm.
People here speak from experience. CCP's first idea was to make starting and overall movement speeds much higher. Hence, the stamina bar, which is barely used now. People cried and whined, and they reduced it to this crap. If you'd played the older builds, you would know. You don't know what the **** you're talking about. But anyways... That;s the second time you have told someone they don't know what they are talking about when discussing replication. When you have not been around since replication. Its like a defense mechanism. When kengfa doesn't know what hes talking about he just just yells "You don't know what the **** you are talking about dumbass.
You couldn't fail harder kengfa.
On topic--Buff strafing. |
Blunt Smkr
Doomheim
62
|
Posted - 2012.10.14 22:46:00 -
[70] - Quote
lol this thread is funny but i do agree with the first two posts this build is really boring n slow. All people do is camp n hide now its so stupid. Not sure if uping strafing speed bac to wat it was would change that though i think its just this crappy players base dust is getting to many cowards worried about dieing. but dont get me wrong i want them to up the strafing speed cause i mess my scout |
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Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
|
Posted - 2012.10.14 23:16:00 -
[71] - Quote
Too true, I've been in since the PShome offer, and I actually could see the differences on the field between the classes, I could see the differences on the field and I saw the possibilities this game could bring. Except now, all I see is bland, recycled, nerfed. Everything which makes the game free is being rained in with chains, nerfs which occurred to early, and which send the game from one extreme to the other, Until it became a game which was fair. Seriously, last I checked this game wasn't meant to be fair, it was meant to be a challenge. Not a game where assault rifles can shoot as far as Snipers, or heavies can be out shot in a game of who can stand still the longest against two ARs, or even where it's who can find the best Camping spot in a tank, or get the most expensive swarm launcher to blow it up. It's meant to be a game where a person finds what there best at, specialises there and works as a team to achieve victory, that's what dust is meant to be about, and in between the twenty DCs a day, more and more, that isn't what I'm seeing.
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.14 23:17:00 -
[72] - Quote
Sha Kharn Clone wrote:Op your not alone man. Anyone know of any strafe nerf support groups? I'm having a hard time moving on and dealing with it its just this game was so epic fun. Why ccp why?
I used to enjoy trying to kill you in your scout suit made the game fun, now it's soooo slooooooooooooowwww and yawn worthy, can't see me sticking with it if it stays like this |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.14 23:36:00 -
[73] - Quote
Why do people keep raging about this game like little girls on this forum? |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.10.14 23:39:00 -
[74] - Quote
Crimson MoonV wrote:CCP needs to turn this game into the game they originally wanted to make back in replication. Eve players got there hands on beta codes and cried nerf. Seriously? Nerf core game mechanics? The game was action packed and exiting. The problem was never the strafing anyways. It was hit detection.
The community wanted core game mechanics nerfed before they even got to see how the game ran with proper hit detection.
So sad. Lol if I was ccp I would ban you LOL. U the same dude who said you wanted TO WATCH the game fail. Or that was another troll? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.14 23:45:00 -
[75] - Quote
DON RODIE II wrote:Why do people keep raging about this game like little girls on this forum? I'm bored at work when I'd much rather be home playing. I can't make any excuses for any of the others. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 00:22:00 -
[76] - Quote
DON RODIE II wrote:Why do people keep raging about this game like little girls on this forum? Because CCP seems to listen to whiner little girls who can't aim. More strafe speed now! |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.15 00:27:00 -
[77] - Quote
Guys, stop quoting him. He's on my block list, and when you quote him, I accidentally see stuff he types and it makes me annoyed. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 00:36:00 -
[78] - Quote
DON RODIE II wrote:Crimson MoonV wrote:CCP needs to turn this game into the game they originally wanted to make back in replication. Eve players got there hands on beta codes and cried nerf. Seriously? Nerf core game mechanics? The game was action packed and exiting. The problem was never the strafing anyways. It was hit detection.
The community wanted core game mechanics nerfed before they even got to see how the game ran with proper hit detection.
So sad. Lol if I was ccp I would ban you LOL. U the same dude who said you wanted TO WATCH the game fail. Or that was another troll? lol wtf you would ban me when I am giving legitimate feedback? Grow up. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 00:42:00 -
[79] - Quote
Shiro Mokuzan wrote:Guys, stop quoting him. He's on my block list, and when you quote him, I accidentally see stuff he types and it makes me annoyed. We should have a "blocks received" field under our "Likes received" field to help prevent this from happening. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 00:44:00 -
[80] - Quote
Why block people on a beta forum? Are you that scared someone will hurt your feelings? |
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First Prophet
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
35
|
Posted - 2012.10.15 02:27:00 -
[81] - Quote
The last two builds have been pretty poopoo, so please fix the core gameplay. As much as I'd like to move on to another game, the only other game I've had as much fun as I did during Replication/Early E3 builds was MAG and it's kind of dying. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 02:51:00 -
[82] - Quote
The game has no soul.
CCP still don't know what they want to make.
CCP bit off more than it could chew. I just don't know how things got to this stage. But it all started when the militia heavy dropped 1/3 of it's HP and it's weapons. 3 builds later? It's got 4/5 hp and a meaner weapon... Progress? No. Going in circles. Our feedback is as worthless as the AUR people have wasted their money on. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 02:53:00 -
[83] - Quote
Crimson MoonV wrote:Why block people on a beta forum? Are you that scared someone will hurt your feelings? No, but every once in a while a particularly bad troll will made my brain feel like that guy's from Scanners. I've actually started reading a lot of the "hidden" posts that I'm seeing, but some of them just hurt my brain. Like this one. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.15 13:33:00 -
[84] - Quote
Crimson MoonV wrote:[This game used to be fast action packed goodness. Now its a boring campfest.
Bring back the adrenaline ccp\
Buff strafe speeds back to replication status.
That summarizes the arguments of all lone wolfers crying out loud at the moment as they feel they won't get their kicks and high kdr's WITHOUT TEAMPLAY.
To each and every one of you wanting strafe buff and power into their personal hands: Sorry, having small scale battle lines and fronts of infantry making a break into each other is not your 'boring campfest'.
Replication was Dust at it's weakest with majority of mid-close encounters degenerating into turn&burn fights with reload speed competition (no matter what hit detection is).
high strafe speeds make it too easy to dodge, especially when combined with the fact that dust suits have shields and stuff. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.15 14:04:00 -
[85] - Quote
My feelings exactly Ballerinas for the win.
The whole first to see first to shoot concept is both boring and frustrating because for whatever reason the mechanic never seems to work for me and always seems to work for the other guy.
People had a beef in the prior build because of lag and frame rate issues. Solve those problems and mobility being apart of your tank will be much more appreciated.
Im sorry, I think tanking choices and strafe speed should mean something in a shooter. It shouldn't be I got eyes on you first your dead, the end.
If tanking your character means nothing theres no point in customizing your character which is supposed to be one of the strengths of this game.
Clearly customizing your character and how you move in a duel has no bearing on this build whats so ever. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.10.15 14:41:00 -
[86] - Quote
I am not sure where this "first to see, first to shoot" concept is coming from. In the current build, I have taken shots from the side and from behind to take cover, figure out where the shooter is, attempt to flank him, and take him out. I do not always take the shooter out but I do most times in that situation. It sounds like what most people in this thread want though is to merely strafe back and forth in plain view to avoid fire which is in no way realistic (ie arcade like). I like the way it is now alot more than it was. As for the dropsuit equaling, that is a bit weird. There should either be (1) a bigger HP rise between dropsuit levels or (2) higher levels of shields and armor modules to equip. My preference is 2 as there is more reliance in the modules than the dropsuits. And the fact the higher end dropsuits have higher CPU/PG output would better support the higher end shield and armor modules. |
BLENDEDDAVE
WARRIORS 1NC
52
|
Posted - 2012.10.15 14:58:00 -
[87] - Quote
all i can add to this debate is all my m8s will no longer play this build they are all fps fans some good and some not so good they have put up with all kinds of crapy nerfs on all the builds..but this build has hit rock bottom i my self have little problems lag but some people are haveing it bad . and yes the hole BETA needs speeding up oh and i will make sure the door dose not hit my buddys back sides on the way out as that all people say on this thing and sorry if there is no full stops or ''',,,, |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 15:51:00 -
[88] - Quote
I'm in the same boat. I get lol'd at for mentioning Dust now. I'm all like "Guys, I know it's a bit crap right now but it'll get there"
My friends responses were something along the lines of "it feels dated. Like MAG felt dated, but this is 3 years newer and feels more basic. It's slow, I get stuck on rocks, and it's a camp fest. I'm going to play borderlands. That's how an unreal engine game should play!"
I won't ask them to play again. They're right. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.10.15 16:44:00 -
[89] - Quote
Borderlands 2 is limited to 4 player CoOp PVE. You can do alot more within those constraints than 32 player PVP with voice and text chat also added load for automated turrets, moving MCCs (at least they used to move) and vehicles. I just think CCP had too many expectations for the engine they're trying to work with. They are also put behind changing things to and fro based off the fickle community. I think they'd of been better of to just release their planned product and make slight changes afterward than run the course they've ran now. One more thing is the dev team behind Borderlands 2 had prior FPS dev knowledge which CCP is acquiring now. Just saying comparing DUST 514 to Borderlands 2 is not a fair comparison. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 17:00:00 -
[90] - Quote
It's not a fair comparison. But then, they're all already lvl 50, 2nd play through complete. I just finishe first play through because I'n sold on Dust. Correction, WAS sold on Dust. Really, no-one cares about Dust. |
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