|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.14 02:48:00 -
[1] - Quote
I don't want to seem like I'm spamming, but they do have a sticky requesting that you not make lists, and I want to get these all out there while they're on my mind.
I know not everyone here likes Halo, but one aspect of that game I really liked when they implemented it was having weapons be holstered to your character model rather than just appearing from thin air when you switched weapons. Actually, being able to see weapons you were carrying was also a feature of the original Planetside, and one I really hope they bring back for Planetside 2.
I guess the main issue with this concept is that there aren't a lot of standpoints for requesting this feature other than aesthetics. I do at least think this would be a nice feature in that when you see a Heavy come around the corner and come at you, you can immediately see he's got that HMG slung on his back, and you can fall back to your squad and take him on together before you get shredded. That's just one example, but I think it will provide a very nice addition of immersion to the gameplay, and allow you to play more tactically.
Sadly, this would probably require changes to models of several deployable equipment items, as their current size is far too large to be carried on the body without looking silly, such as Nanohives and Drop Uplinks. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.14 03:34:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Would be a nice and useful feature, +1 I realize it might be hard to envision that with the way our suits have backpacks, but I had in mind something like this for our Light weapons: http://slingdynamics.com/sitebuilder/images/Sidewinder_II_Tactical_sling_AR15_two_point_across_chest-600x490.jpg Sidearms, of course, would go on the thigh, leaving the hips free for equipment and grenades, and large weapons like the Swarm Launcher or Heavy weapons would be slung over the shoulder next to the backpack, possibly partially supported by magnetic clamps. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.14 06:51:00 -
[3] - Quote
Kengfa Akcay wrote:I like the idea. It'd be better if it were implemented in a way, that most of you would ***** and moan about though... Oh you... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.14 17:09:00 -
[4] - Quote
In any case, I think such a feature would add a further sense of immersion, as well as allowing players to better plan their engagements based on their enemy's capabilities. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.14 18:44:00 -
[5] - Quote
KEROSIINI-TERO wrote:nice feature but I'm worried about client lag which is still an issue They've found that that's related to a memory leak in the airborne particle rendering. Unfortunately, it can't be fixed without another build, but they're already on it. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.14 23:35:00 -
[6] - Quote
RedBleach LeSanglant wrote:Well, its cool to hear that they have nailed down the problem, I'm excited for a fix. Same here, and that would allow them to get working on other rendering related features, like this one! |
|
|
|