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WHz DS9899
Doomheim
136
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Posted - 2012.10.10 04:29:00 -
[1] - Quote
This idea has two parts:
Ground: It would be like the eod bot from BF3, but could also have a variant that is weaponized. Upgraded versions could have more armor, goes faster, and can carry more things on board (like the weaponized variant could have just a gun is a basic one, but the last one could have a laser rifle, a grenade launcher, and a gun). The regular variant could have the same, but instead of the weapons, it could have a repair tool, built in nanohive, or a scanner.
Aerial: the could be a drone like the UAV from Ghost Recon: Future Solider to where it can send the position of troops. There could be a UCAV like the Reaper Drone (could be only used by the commander) And could even send video of the drone feed to squad leaders (same with the UAV, but the squad leader can only use one, and his/her squad can only see it.). Upgraded UCAV's upgrades can have some guided missiles, but they are slower than swarm missiles, but are guided, a auto cannon that does about the same damage as the strongest HMG, and a forge gun as weapons, and both could be upgraded in armor.
EDIT: In response to the spawn whimp comment, I have a idea that would balance it:
There could be a signal for your drone and your controller, like a remote control car. The further you go, the worse the signal gets (i.e.: response, screen fuzzing, etc.) upgraded versions have a longer signal in general, and a longer signal drop off. the only one who doesn't have a signal loss is the UCAV, and that's controlled by the commander (commander thread viewed here:https://forums.dust514.com/default.aspx?g=posts&m=352974#post352974) in the commander's office. This would keep the people on the battlefield, and there would be the danger of being shot on the battlefield because your focus is on the drone, not the environment.
EDIT II The equipment version could be counted as a drone: click to view |
xSniper1982
We Are Ready
12
|
Posted - 2012.10.10 04:35:00 -
[2] - Quote
I half like this idea just because they would be so much fun.
But on the other hand it will just mean people sit back behind the no go zone and spam them for kills and points without risking their K/D...
I could see this, if done well, being amazing, and if done poorly being spammed/abused. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.10 04:36:00 -
[3] - Quote
Ai drones. Nuff SaidGäó |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.10 04:45:00 -
[4] - Quote
Remote drones ought to have functionality that isn't available elsewhere. Just having a spare life to drive around and get kills with before you're destroyed would be pointless. Drones should offer options and tactics that make them a compelling addition to a team, but don't simply overlap with "is a thing that shoots a gun and kills people".
Vermaak Doe wrote:Ai drones. Nuff SaidGäó
... should not be in the competitive multiplayer portion of Dust, is the end to that sentence.
Remote drones are as far as bots should go in versus multiplayer. Coop? Fine, enemy AI drones or whatever out the ass, that's great. But fighting bots in a PvP environment always sucks. |
STB Vermaak Doe
558
|
Posted - 2012.10.10 04:49:00 -
[5] - Quote
Fivetimes Infinity wrote:Remote drones ought to have functionality that isn't available elsewhere. Just having a spare life to drive around and get kills with before you're destroyed would be pointless. Drones should offer options and tactics that make them a compelling addition to a team, but don't simply overlap with "is a thing that shoots a gun and kills people". Vermaak Doe wrote:Ai drones. Nuff SaidGäó ... should not be in the competitive multiplayer portion of Dust, is the end to that sentence. Remote drones are as far as bots should go in versus multiplayer. Coop? Fine, enemy AI drones or whatever out the ass, that's great. But fighting bots in a PvP environment always sucks.
I'm pretty sure I've ended my sentence correctly. Just because you don't like drones doesn't mean they should be alienated |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.10 17:32:00 -
[6] - Quote
You may feel pretty sure about that, but I'm happy to correct you. Fighting bots when you're trying to have fun fighting other players is a terrible thing. No sensible FPS would include such a pointless distraction from fun as AI-controlled enemies to get in the way. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.10 17:58:00 -
[7] - Quote
xSniper1982 wrote:I half like this idea just because they would be so much fun.
But on the other hand it will just mean people sit back behind the no go zone and spam them for kills and points without risking their K/D...
I could see this, if done well, being amazing, and if done poorly being spammed/abused. make the WP assists rather than direct kills.
because the people who would do that are just cowards. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.10 22:21:00 -
[8] - Quote
Necrodermis wrote:xSniper1982 wrote:I half like this idea just because they would be so much fun.
But on the other hand it will just mean people sit back behind the no go zone and spam them for kills and points without risking their K/D...
I could see this, if done well, being amazing, and if done poorly being spammed/abused. make the WP assists rather than direct kills. because the people who would do that are just cowards.
read the edit I made |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
10
|
Posted - 2012.10.10 23:07:00 -
[9] - Quote
They have drones in that trailer that came up when after you downloaded the codex build.... Can't wait for things like this, if your not sure what I'm on about... Go to your neocom, tutorials, watch video and it should have an awesome explanation with some wicked gameplay you will see the strange drones :) they look awesome!
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Governor Odius
Doomheim
177
|
Posted - 2012.10.10 23:26:00 -
[10] - Quote
Those are rogue drones, an NPC faction. OP is looking at player controlled (or at least player owned) drones. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.10 23:50:00 -
[11] - Quote
I would like drones, I made a thread about their potential roles in Dust (besides the PVE). There are drones in EVE, and I'm curious as to how it will translate into Dust. https://forums.dust514.com/default.aspx?g=posts&t=39368&find=unread
Drones (remote controlled or not) could be used for repairing, reviving, and other logistics purposes. They could be used for combat. They can be used for electronic warfare (like spotting enemies, and using webifiers to slow them down). They could also be integrated into weapons; example: Drone launcher - A gun similar to the swarm launcher that launches flying circular drones to circle around, and do continuous damage to enemy infantry. The drones themselves would be be very powerful, but would be great as distractions, and support. Having them remote controlled and not autonomous is probably best. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.11 02:16:00 -
[12] - Quote
If you want to repair or revive, get a repair gun or nanite injector. If you want to do combat, get a gun. The idea of using an AI thing to fill the role of other players in a competitive multiplayer game is absurd. The only thing that should decide the fights we engage in is the ability of the players competing. Not how good the AI of some bots is. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.11 02:45:00 -
[13] - Quote
I assume you did not read the words "remote control". Dust pretty much already have autonomous bots (unmanned turret installations have AI). Award winning multiplayer games like Killzone 2 have bots, and that was one of the most hardcore console games there is. If the only thing that should decide a fight is player ability, then I suppose we should get rid of skill books, ISK, different tiers of items, or anything that gives anyone an advantage.
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.11 15:31:00 -
[14] - Quote
Yeah, I saw that, I just could have written more clearly. As I said above, I'm against the idea of drones being things that simply replace other players in terms of functionality. Drones to revive people or drones to shoot an assault rifle or whatever at people would be a very poor addition to the game. Remote controlled drones should have a function that separates them from what players do, and makes them an asset, rather than just an overlap of existing functionality. They should not do things you could (and should) be looking to another player to do.
Incidentally, I am against the turrets having a range at which they auto-engage targets. I assume it's temporary while the commander mode is out and turrets are auto-placed, however.
Your comment re: skill books and stuff was pretty silly. I think you're probably intelligent enough to understand the distinction between a player using a character to fight, and a bot that follows AI coding to fight without any input from players. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.11 18:01:00 -
[15] - Quote
the skillbook/item comment wasn't about the AI bots, it was about your claim that "The only thing that should decide the fights we engage in is the ability of the players competing". If 2 players of moderately equal skill are fighting with equal gear, having certain skillbooks like sharpshooter can decide the battle. That is something other than player ability. Items is also not part of player ability, yet can decide a battle. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.12 07:01:00 -
[16] - Quote
Just want to clarify: What I'm looking at is getting player controled drones that we control; AI just seems kinda silly to put in the MP. Like really, i see a AI merc running around, that's just a free kill lol. |
Raven Tesio
Liandri Hel-Jumpers Liandri Covenant
35
|
Posted - 2012.10.12 07:12:00 -
[17] - Quote
Drones in EVE pretty much destroy most of the damn balance to the game, I have been calling for them to be replaced in how they work for damn near 9 years.
The problem simply put is they are a "Force Multiplier" effect that are often difficult to deal with. Even the non-combat one in Battlefield 3, frankly is a ***** to kill and still has the ability to suicide in to someone for an insta-kill at the cost of the Drone.
Now IF and I really stress IF CCP decide to include drones as a Weapon System (which they will because of the Gallente) then it should be exactly that A WEAPON SYSTEM... not something you simply throw on your damn fit, but a series of Modules that are required to have it pootle about around you auto-targetting anyone who gets close enough.
The range should be on part with that of a shotgun, with an SMG damage output. They should take up you Main weapon slot. They should also use a Low-Slot (to prevent major Tanking Capabilities for their Range Antenna which is the area they can operate in, with a Mid-Slot for the the Passive Scanning Range they have.
As I said, IF (or more likely when) they become part of DUST... should you choose to use them it definately SHOULD be a choice of a Drone Fitting or using a more customisable setup. Still think even then they might be too OP for the damn game. |
Asnaga DelSet
Seituoda Taskforce Command Caldari State
1
|
Posted - 2012.10.22 11:30:00 -
[18] - Quote
i like the thought of having to use a designator or something of the like to make the drones target things, they should also be deployed like any other vehicle from the MCC, but it would be cool if they just flew down into the battle field instead of being dropped off. also with all this talk of the equipment you need to have to keep a signal up you forget about the barge orbiting, and sometimes the MCC hovering overhead that can put out a more then strong enough signal to control your drone while all you need to do is keep in contact with the MCC. something people are not taking into account drones would most likely be expensive me thinks so people wouldn't just use them as fodder. i love drones, the concept of AI or user controlled drones is awesome to me. |
STB Vermaak Doe
558
|
Posted - 2012.10.22 11:54:00 -
[19] - Quote
Fivetimes Infinity wrote:Yeah, I saw that, I just could have written more clearly. As I said above, I'm against the idea of drones being things that simply replace other players in terms of functionality. Drones to revive people or drones to shoot an assault rifle or whatever at people would be a very poor addition to the game. Remote controlled drones should have a function that separates them from what players do, and makes them an asset, rather than just an overlap of existing functionality. They should not do things you could (and should) be looking to another player to do.
Incidentally, I am against the turrets having a range at which they auto-engage targets. I assume it's temporary while the commander mode is out and turrets are auto-placed, however.
Your comment re: skill books and stuff was pretty silly. I think you're probably intelligent enough to understand the distinction between a player using a character to fight, and a bot that follows AI coding to fight without any input from players.
Since your main put down for drones is that they take no input to get kills but what if there was a module(sidearm or equipment) that had to be used to get the drone to focus it's fire instead of shooting randomly towards a target |
STB Vermaak Doe
558
|
Posted - 2012.10.22 11:58:00 -
[20] - Quote
Raven Tesio wrote:Drones in EVE pretty much destroy most of the damn balance to the game, I have been calling for them to be replaced in how they work for damn near 9 years.
The problem simply put is they are a "Force Multiplier" effect that are often difficult to deal with. Even the non-combat one in Battlefield 3, frankly is a ***** to kill and still has the ability to suicide in to someone for an insta-kill at the cost of the Drone.
Now IF and I really stress IF CCP decide to include drones as a Weapon System (which they will because of the Gallente) then it should be exactly that A WEAPON SYSTEM... not something you simply throw on your damn fit, but a series of Modules that are required to have it pootle about around you auto-targetting anyone who gets close enough.
The range should be on part with that of a shotgun, with an SMG damage output. They should take up you Main weapon slot. They should also use a Low-Slot (to prevent major Tanking Capabilities for their Range Antenna which is the area they can operate in, with a Mid-Slot for the the Passive Scanning Range they have.
As I said, IF (or more likely when) they become part of DUST... should you choose to use them it definately SHOULD be a choice of a Drone Fitting or using a more customisable setup. Still think even then they might be too OP for the damn game.
QQ much about drones? Pretty much every drone boat has less turrets yet you whine about them despite them getting a lot less range than missile boats with an equal amount of skill poured into increasing the range |
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.22 12:00:00 -
[21] - Quote
STB Vermaak Doe wrote:Fivetimes Infinity wrote:Yeah, I saw that, I just could have written more clearly. As I said above, I'm against the idea of drones being things that simply replace other players in terms of functionality. Drones to revive people or drones to shoot an assault rifle or whatever at people would be a very poor addition to the game. Remote controlled drones should have a function that separates them from what players do, and makes them an asset, rather than just an overlap of existing functionality. They should not do things you could (and should) be looking to another player to do.
Incidentally, I am against the turrets having a range at which they auto-engage targets. I assume it's temporary while the commander mode is out and turrets are auto-placed, however.
Your comment re: skill books and stuff was pretty silly. I think you're probably intelligent enough to understand the distinction between a player using a character to fight, and a bot that follows AI coding to fight without any input from players. Since your main put down for drones is that they take no input to get kills but what if there was a module(sidearm or equipment) that had to be used to get the drone to focus it's fire instead of shooting randomly towards a target When I think of drones in relation to this game, I think of that little drone I could get as an SL in BF2142. It would engage enemies it detected around you, but that detection would only really kick in if you fired near them, and if you were going to do that you should be shooting the drone down first.
I would figure that the drone should be set up to attack anything that you attack. It should be tied to a Equipment module on the suit that you also have to switch to to issue any other commands, and it should take up a large amount of CPU such that you have to make the choice between the Drone or more suit capability. If you are able to deploy it semi-remotely, they should also have a max range from their operator as they do in EVE.
Keep in mind that all EVE-universe drones are remote operated because CreoDron's experimentation with AI controlled drones led to the Rogue Drone-held region in null-sec, and the ones you'll be seeing in this game's PvE when that comes out. |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2012.10.22 13:15:00 -
[22] - Quote
If we simply have to do drones i suggest we go the route similar to the Tactician's drone from killzone 3 all it did was hover in the air and provide support fire as it moved about.But was fairly easy to take out as long as you were not foolish and stood out in the open.
We could just modify it to for a small missile launcher and machine gun and a on board camera so someone could switch to the drones view and provide surveillance via the weapon swap wheel.
If done right it could be a great asset to a scouting party.Since someone would be able to control them when in camera view. And there clone would be a sitting duck when in said view.
If they wanted to do something neat allow the drone to be customizable like the drop suits and allow for scanners,weapon buffs,speed boosters,range extenders cloaking at the loss of weapons use or whatever else we wanted. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.22 13:15:00 -
[23] - Quote
Raze galder wrote:If we simply have to do drones i suggest we go the route similar to the Tactician's drone from killzone 3 all it did was hover in the air and provide support fire as it moved about.
But was fairly easy to take out as long as you were not foolish and stood out in the open.
We could just modify it to for a small missile launcher and machine gun and a on board camera so someone could switch to the drones view and provide surveillance via the weapon swap wheel.
If done right it could be a great asset to a scouting party. Good suggestion. |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2012.10.23 00:57:00 -
[24] - Quote
Mobius Wyvern wrote:Raze galder wrote:If we simply have to do drones i suggest we go the route similar to the Tactician's drone from killzone 3 all it did was hover in the air and provide support fire as it moved about.
But was fairly easy to take out as long as you were not foolish and stood out in the open.
We could just modify it to for a small missile launcher and machine gun and a on board camera so someone could switch to the drones view and provide surveillance via the weapon swap wheel.
If done right it could be a great asset to a scouting party. Good suggestion.
thx |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2012.10.23 12:48:00 -
[25] - Quote
If they do allow drones i think its a good idea as long as it does not get out of hand and they allow fittings like they do with the drop suits can we get racial variety and for them to have there own pg and cpu increasing as it goes up the ranks but taking a set amount of pg and cpu to put them in your equip slot. |
Brush Master
HavoK Core
163
|
Posted - 2012.10.23 17:14:00 -
[26] - Quote
I like the idea of drones as long as they are limited and can't be spammed for easy kills.
I think AI drones aka passive drones that follow you are would be fine as stat boosters, like faster shield regeneration within an xx area or other similar stats that can support the team. Like others have said, it should be heavy cpu/pg costs and require some dedicated skills to use and have limited health and function. This feels like a natural expansion to logi skill set as a possible way for a logi to support the team.
As far as remote controlled drones, they should be limited to spying, hacking or maybe scrambler drones to mask team movements. They should definitely have limited stats and range if implemented. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.23 21:47:00 -
[27] - Quote
Brush Master wrote:I like the idea of drones as long as they are limited and can't be spammed for easy kills.
I think AI drones aka passive drones that follow you are would be fine as stat boosters, like faster shield regeneration within an xx area or other similar stats that can support the team. Like others have said, it should be heavy cpu/pg costs and require some dedicated skills to use and have limited health and function. This feels like a natural expansion to logi skill set as a possible way for a logi to support the team.
As far as remote controlled drones, they should be limited to spying, hacking or maybe scrambler drones to mask team movements. They should definitely have limited stats and range if implemented.
so make them usless? I think not sir. |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2012.10.24 01:44:00 -
[28] - Quote
WHz DS9899 wrote:Brush Master wrote:I like the idea of drones as long as they are limited and can't be spammed for easy kills.
I think AI drones aka passive drones that follow you are would be fine as stat boosters, like faster shield regeneration within an xx area or other similar stats that can support the team. Like others have said, it should be heavy cpu/pg costs and require some dedicated skills to use and have limited health and function. This feels like a natural expansion to logi skill set as a possible way for a logi to support the team.
As far as remote controlled drones, they should be limited to spying, hacking or maybe scrambler drones to mask team movements. They should definitely have limited stats and range if implemented. so make them usless? I think not sir.
I feel we could do alot with the drone idea as they could be used for spying among other things but what good is the spying aspect if we cannot see what they see.
Unless they do a passive map scan that shows enemy movement every couple seconds. And i would like the ability to summon and dismiss them at will cause trying to hide from someone with a floating thing or tracked robot following u is not smart. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.24 13:24:00 -
[29] - Quote
I am in support of this idea. As has already been pointed out in this thread, Killzone 3 is a perfect example of how to do AI drones well. An alternative could be the MAV from Battlefield 3, which could be remote controlled or AI, and spend its time searching for and lighting up enemies across the battlefield. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.24 23:19:00 -
[30] - Quote
Matobar wrote:I am in support of this idea. As has already been pointed out in this thread, Killzone 3 is a perfect example of how to do AI drones well. An alternative could be the MAV from Battlefield 3, which could be remote controlled or AI, and spend its time searching for and lighting up enemies across the battlefield.
the MAV's from BF3 are borderline useless especially with the crossbow's scan tip making the TUGS useless. I would rather have a active scanner built into the UGV variant, and a line of sight for the UAV variants.PLus, there has to be some kind of combat variant, being slower, and having more armor, it could be used to check a area before you move. Just using a spy version would only help stealthy people, and right now, that's very, VERY, VERY hard to do right now. |
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Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2012.10.25 00:13:00 -
[31] - Quote
WHz DS9899 wrote:Matobar wrote:I am in support of this idea. As has already been pointed out in this thread, Killzone 3 is a perfect example of how to do AI drones well. An alternative could be the MAV from Battlefield 3, which could be remote controlled or AI, and spend its time searching for and lighting up enemies across the battlefield. the MAV's from BF3 are borderline useless especially with the crossbow's scan tip making the TUGS useless. I would rather have a active scanner built into the UGV variant, and a line of sight for the UAV variants.PLus, there has to be some kind of combat variant, being slower, and having more armor, it could be used to check a area before you move. Just using a spy version would only help stealthy people, and right now, that's very, VERY, VERY hard to do right now.
I still like my idea not because it was mine but because it seems the most versatile cause u would not need multiple ones just a base to proto variant and since they would be customizable they could fit whatever role the situation required. |
Average Joe81
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.10.25 01:43:00 -
[32] - Quote
in my opinion it should be like the MAV off of BF because im pretty sure the drones arent very big |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.25 01:53:00 -
[33] - Quote
Average Joe81 wrote:in my opinion it should be like the MAV off of BF because im pretty sure the drones arent very big
You and the other fellow didn't read all the types of drones I had. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.25 16:10:00 -
[34] - Quote
I did actually read on the drones you had posted, and honestly the UVAC sounds a lot like BF3's MAV, because you can "spot" people using the MAV which gives out their locations to your squad. If we're talking about just passive reconnaissance, then the scanning drone could simply pick out enemies the same way they're picked out by aiming at them. But that seems kind of superfluous in my opinion. So I say the drone's scanning should be increased somehow: maybe making every enemy on the drone's screen light up like a christmas tree, perhaps even having an outline of them appearing through walls or other barriers? I think that would make the drone's scanning quite useful, even if there were no armaments for it. And the one piloting the drone could receive a point bonus for every enemy killed that they had highlighted. I think this would make the drone very useful for coordinating things like precision strikes or orbital bombardments.
As for the ground drone, this, I think, could be useful, but the EOD bot in Battlefield is notoriously difficult to control. Aiming a gun with it would be hard. And honestly, the vehicle controls in this game make me a lot less inclined to drive one of them around than I otherwise would be, despite the awesomeness of drones themselves.
In addition to these two types I would also like to submit two more.
The first would be airborne, but much bigger, I think, than the simple scanning drone. I think we should separate the scanning drone from the combat aerial drone, both to avoid the one drone becoming OP and to give drone users a sense of choice, that they can decide which kind of drone they want to use without having to be restricted to only one air type. So this drone would have the same scanning capacity to a regular dropsuit, but would be able to fly around and engage ground targets. It could call down guided rockets, perhaps from the MCC, or use some sort of mounted blaster or mass driver. In my mind I see it as the tactician's drone from Killzone 3, which was controlled by AI, but I think allowing it to be remote-controlled is also viable.
The second kind of drone is a personal-defense type, also featured in Killzone 3 and used by the medic class. The personal defense drone was AI, and followed the medic about, opening fire on any enemies that came within range with a ninigun attached to its underbelly. The drone was very fragile, but was loyal almost to a fault, sticking with the medic while he bled out on the floor. I think this would be a very useful add-on for logi-users, perhaps even dropsuit-specific to them. The drone would follow the logi around, providing a bit of backup and extra firepower in lieu of protective squadmates. Improved versions of the drone could even fix the logi's armor or provide temporary shield hardening, or maybe even inject nanites to its downed master. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.25 16:14:00 -
[35] - Quote
I had another thought:
For larger drones or those with more of a combat role, make it so that you can only draw them or replacements for them from supply depots, because something the size of that drone we get as an accessory in PS Home wouldn't exactly fit on your belt. |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.13 03:21:00 -
[36] - Quote
Matobar wrote:I did actually read on the drones you had posted, and honestly the UVAC sounds a lot like BF3's MAV, because you can "spot" people using the MAV which gives out their locations to your squad. If we're talking about just passive reconnaissance, then the scanning drone could simply pick out enemies the same way they're picked out by aiming at them. But that seems kind of superfluous in my opinion. So I say the drone's scanning should be increased somehow: maybe making every enemy on the drone's screen light up like a christmas tree, perhaps even having an outline of them appearing through walls or other barriers? I think that would make the drone's scanning quite useful, even if there were no armaments for it. And the one piloting the drone could receive a point bonus for every enemy killed that they had highlighted. I think this would make the drone very useful for coordinating things like precision strikes or orbital bombardments.
As for the ground drone, this, I think, could be useful, but the EOD bot in Battlefield is notoriously difficult to control. Aiming a gun with it would be hard. And honestly, the vehicle controls in this game make me a lot less inclined to drive one of them around than I otherwise would be, despite the awesomeness of drones themselves.
In addition to these two types I would also like to submit two more.
The first would be airborne, but much bigger, I think, than the simple scanning drone. I think we should separate the scanning drone from the combat aerial drone, both to avoid the one drone becoming OP and to give drone users a sense of choice, that they can decide which kind of drone they want to use without having to be restricted to only one air type. So this drone would have the same scanning capacity to a regular dropsuit, but would be able to fly around and engage ground targets. It could call down guided rockets, perhaps from the MCC, or use some sort of mounted blaster or mass driver. In my mind I see it as the tactician's drone from Killzone 3, which was controlled by AI, but I think allowing it to be remote-controlled is also viable.
The second kind of drone is a personal-defense type, also featured in Killzone 3 and used by the medic class. The personal defense drone was AI, and followed the medic about, opening fire on any enemies that came within range with a ninigun attached to its underbelly. The drone was very fragile, but was loyal almost to a fault, sticking with the medic while he bled out on the floor. I think this would be a very useful add-on for logi-users, perhaps even dropsuit-specific to them. The drone would follow the logi around, providing a bit of backup and extra firepower in lieu of protective squadmates. Improved versions of the drone could even fix the logi's armor or provide temporary shield hardening, or maybe even inject nanites to its downed master.
No what Iment was you didn't read the types that I had, because there is a UAV, which did what bf3's mav would do. Also, your first type is the UCAV, and the way to balance it is that the commander is the one who uses the UCAV, and only him/her, or anyone who he/she allows to use it. |
Kharga Lum
Seraphim Initiative. CRONOS.
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Posted - 2012.11.13 06:30:00 -
[37] - Quote
Posted a few ideas here too:
https://forums.dust514.com/default.aspx?g=posts&t=44559&find=unread |
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