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WHz DS9899
Doomheim
136
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Posted - 2012.10.10 04:29:00 -
[1] - Quote
This idea has two parts:
Ground: It would be like the eod bot from BF3, but could also have a variant that is weaponized. Upgraded versions could have more armor, goes faster, and can carry more things on board (like the weaponized variant could have just a gun is a basic one, but the last one could have a laser rifle, a grenade launcher, and a gun). The regular variant could have the same, but instead of the weapons, it could have a repair tool, built in nanohive, or a scanner.
Aerial: the could be a drone like the UAV from Ghost Recon: Future Solider to where it can send the position of troops. There could be a UCAV like the Reaper Drone (could be only used by the commander) And could even send video of the drone feed to squad leaders (same with the UAV, but the squad leader can only use one, and his/her squad can only see it.). Upgraded UCAV's upgrades can have some guided missiles, but they are slower than swarm missiles, but are guided, a auto cannon that does about the same damage as the strongest HMG, and a forge gun as weapons, and both could be upgraded in armor.
EDIT: In response to the spawn whimp comment, I have a idea that would balance it:
There could be a signal for your drone and your controller, like a remote control car. The further you go, the worse the signal gets (i.e.: response, screen fuzzing, etc.) upgraded versions have a longer signal in general, and a longer signal drop off. the only one who doesn't have a signal loss is the UCAV, and that's controlled by the commander (commander thread viewed here:https://forums.dust514.com/default.aspx?g=posts&m=352974#post352974) in the commander's office. This would keep the people on the battlefield, and there would be the danger of being shot on the battlefield because your focus is on the drone, not the environment.
EDIT II The equipment version could be counted as a drone: click to view |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.10 22:21:00 -
[2] - Quote
Necrodermis wrote:xSniper1982 wrote:I half like this idea just because they would be so much fun.
But on the other hand it will just mean people sit back behind the no go zone and spam them for kills and points without risking their K/D...
I could see this, if done well, being amazing, and if done poorly being spammed/abused. make the WP assists rather than direct kills. because the people who would do that are just cowards.
read the edit I made |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.12 07:01:00 -
[3] - Quote
Just want to clarify: What I'm looking at is getting player controled drones that we control; AI just seems kinda silly to put in the MP. Like really, i see a AI merc running around, that's just a free kill lol. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.23 21:47:00 -
[4] - Quote
Brush Master wrote:I like the idea of drones as long as they are limited and can't be spammed for easy kills.
I think AI drones aka passive drones that follow you are would be fine as stat boosters, like faster shield regeneration within an xx area or other similar stats that can support the team. Like others have said, it should be heavy cpu/pg costs and require some dedicated skills to use and have limited health and function. This feels like a natural expansion to logi skill set as a possible way for a logi to support the team.
As far as remote controlled drones, they should be limited to spying, hacking or maybe scrambler drones to mask team movements. They should definitely have limited stats and range if implemented.
so make them usless? I think not sir. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.24 23:19:00 -
[5] - Quote
Matobar wrote:I am in support of this idea. As has already been pointed out in this thread, Killzone 3 is a perfect example of how to do AI drones well. An alternative could be the MAV from Battlefield 3, which could be remote controlled or AI, and spend its time searching for and lighting up enemies across the battlefield.
the MAV's from BF3 are borderline useless especially with the crossbow's scan tip making the TUGS useless. I would rather have a active scanner built into the UGV variant, and a line of sight for the UAV variants.PLus, there has to be some kind of combat variant, being slower, and having more armor, it could be used to check a area before you move. Just using a spy version would only help stealthy people, and right now, that's very, VERY, VERY hard to do right now. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.25 01:53:00 -
[6] - Quote
Average Joe81 wrote:in my opinion it should be like the MAV off of BF because im pretty sure the drones arent very big
You and the other fellow didn't read all the types of drones I had. |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.13 03:21:00 -
[7] - Quote
Matobar wrote:I did actually read on the drones you had posted, and honestly the UVAC sounds a lot like BF3's MAV, because you can "spot" people using the MAV which gives out their locations to your squad. If we're talking about just passive reconnaissance, then the scanning drone could simply pick out enemies the same way they're picked out by aiming at them. But that seems kind of superfluous in my opinion. So I say the drone's scanning should be increased somehow: maybe making every enemy on the drone's screen light up like a christmas tree, perhaps even having an outline of them appearing through walls or other barriers? I think that would make the drone's scanning quite useful, even if there were no armaments for it. And the one piloting the drone could receive a point bonus for every enemy killed that they had highlighted. I think this would make the drone very useful for coordinating things like precision strikes or orbital bombardments.
As for the ground drone, this, I think, could be useful, but the EOD bot in Battlefield is notoriously difficult to control. Aiming a gun with it would be hard. And honestly, the vehicle controls in this game make me a lot less inclined to drive one of them around than I otherwise would be, despite the awesomeness of drones themselves.
In addition to these two types I would also like to submit two more.
The first would be airborne, but much bigger, I think, than the simple scanning drone. I think we should separate the scanning drone from the combat aerial drone, both to avoid the one drone becoming OP and to give drone users a sense of choice, that they can decide which kind of drone they want to use without having to be restricted to only one air type. So this drone would have the same scanning capacity to a regular dropsuit, but would be able to fly around and engage ground targets. It could call down guided rockets, perhaps from the MCC, or use some sort of mounted blaster or mass driver. In my mind I see it as the tactician's drone from Killzone 3, which was controlled by AI, but I think allowing it to be remote-controlled is also viable.
The second kind of drone is a personal-defense type, also featured in Killzone 3 and used by the medic class. The personal defense drone was AI, and followed the medic about, opening fire on any enemies that came within range with a ninigun attached to its underbelly. The drone was very fragile, but was loyal almost to a fault, sticking with the medic while he bled out on the floor. I think this would be a very useful add-on for logi-users, perhaps even dropsuit-specific to them. The drone would follow the logi around, providing a bit of backup and extra firepower in lieu of protective squadmates. Improved versions of the drone could even fix the logi's armor or provide temporary shield hardening, or maybe even inject nanites to its downed master.
No what Iment was you didn't read the types that I had, because there is a UAV, which did what bf3's mav would do. Also, your first type is the UCAV, and the way to balance it is that the commander is the one who uses the UCAV, and only him/her, or anyone who he/she allows to use it. |
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