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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.10 04:45:00 -
[1] - Quote
Remote drones ought to have functionality that isn't available elsewhere. Just having a spare life to drive around and get kills with before you're destroyed would be pointless. Drones should offer options and tactics that make them a compelling addition to a team, but don't simply overlap with "is a thing that shoots a gun and kills people".
Vermaak Doe wrote:Ai drones. Nuff SaidGäó
... should not be in the competitive multiplayer portion of Dust, is the end to that sentence.
Remote drones are as far as bots should go in versus multiplayer. Coop? Fine, enemy AI drones or whatever out the ass, that's great. But fighting bots in a PvP environment always sucks. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.10 17:32:00 -
[2] - Quote
You may feel pretty sure about that, but I'm happy to correct you. Fighting bots when you're trying to have fun fighting other players is a terrible thing. No sensible FPS would include such a pointless distraction from fun as AI-controlled enemies to get in the way. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.11 02:16:00 -
[3] - Quote
If you want to repair or revive, get a repair gun or nanite injector. If you want to do combat, get a gun. The idea of using an AI thing to fill the role of other players in a competitive multiplayer game is absurd. The only thing that should decide the fights we engage in is the ability of the players competing. Not how good the AI of some bots is. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.11 15:31:00 -
[4] - Quote
Yeah, I saw that, I just could have written more clearly. As I said above, I'm against the idea of drones being things that simply replace other players in terms of functionality. Drones to revive people or drones to shoot an assault rifle or whatever at people would be a very poor addition to the game. Remote controlled drones should have a function that separates them from what players do, and makes them an asset, rather than just an overlap of existing functionality. They should not do things you could (and should) be looking to another player to do.
Incidentally, I am against the turrets having a range at which they auto-engage targets. I assume it's temporary while the commander mode is out and turrets are auto-placed, however.
Your comment re: skill books and stuff was pretty silly. I think you're probably intelligent enough to understand the distinction between a player using a character to fight, and a bot that follows AI coding to fight without any input from players. |
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