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Tyrus Madison
26
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Posted - 2012.10.09 02:29:00 -
[1] - Quote
Guess I really just needed a different perspective to realize it.
You can do everything the Scout suit can do, in the Assault suit. Scout Suit has no real advantage over it.
I'm wearing the Assault suit on this guy, and playing nearly the same way I played on my Scout character, and I don't feel any different at all, and I don't feel like I am missing anything. and in fact I am doing slightly better because my suit is more Sturdy and I can stand up against someone, instead of having to run.
CCP needs to defiine exactly what the Scout Suit is for, and give it advantages towards that end.
is it a Stealth Suit, or is it a face-to-face combat suit?
if it is a Stealth Suit, then come out and say so, and put an end to all the bickering. and implement cloaking and make cloaking a distinct advantage of the Scout Suit. if you give cloaking to everyone, then the Scout suit STILL won't have a real, tangible advantage.
if it is a face-to-face combat suit, then give its strafing speed back.
right now, its basically a free kill. which I failed to realize until actually facing one, in an Assault Suit. and yes, I am very, very bitter about it. A stealth/spy/hacker type role is the one that I wish to play in this game, and it isn't truly feasible because the Suit that SHOULD be designed for it, is not. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.10.09 02:31:00 -
[2] - Quote
+1, and 100% agreed. I think Scout Suits need a huge signature profile hiding buff. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.09 02:33:00 -
[3] - Quote
People keep coming back to this, but the Assault suit definitely can't do EVERYTHING the scout can. You can use modules to boost ONE of the things on assaults, but you can't boost everything to be par with scouts. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.10.09 02:36:00 -
[4] - Quote
Needs a higher strafe speed than assault, and a lower sig prof. That would give it back its speed advantage since hit detection is pretty good now. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.10.09 02:40:00 -
[5] - Quote
Welcome to the heavy suit nerf world
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Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
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Posted - 2012.10.09 02:41:00 -
[6] - Quote
I don't mind if they change the scout a bit as long as it doesn't go back to what they were.
Sure, at start, it' balanced enough ... but skill up faster shield recharge and stronger shields and they were un killable unless you were able to keep your sights on them for a few seconds .. cause if not, the shields go from 2% back to over 70 by the time you change mag |
Tyrus Madison
26
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Posted - 2012.10.09 02:43:00 -
[7] - Quote
I'll fight tooth and nail to reinforce my viewpoint that the Scout Suit should be stealth-based.
But I won't defend its usefulness in this build anymore. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
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Posted - 2012.10.09 03:00:00 -
[8] - Quote
Jane DeArc wrote:+1, and 100% agreed. I think Scout Suits need a huge signature profile hiding buff. I have to agree with this... and a lower sig radius would make a key difference.
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.09 03:12:00 -
[9] - Quote
the scout suit is very iffy. even with max skill points on lowing the scout suit's profile they are still spotted by visuals and by vehicles who don't even have a stat for profile analysis.
and they are overly fragile and can't stand up to any kind of pounding in CQC. |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
|
Posted - 2012.10.09 03:55:00 -
[10] - Quote
I would have to disagree. While I wouldn't mind a buff to speed or such, much more than it is and people will complain it is OP and due for a nerf.
I play a shotgun scout suit. My objective is not to kill other players out right (usually). In a fair fight I will lose. The goal of the scout is to not have a fair fight. the scout suit can disengage from fights no other suit has a chance at leaving. using speed and lower sig profile, it can get close to people without them seeing you (go for the flank). It's speed allows it to capture objects without calling attention to itself like a LAV would. Lastly, combine it with a droplink and you can make sure to respawn in areas that are advantageous (Especially useful with all the new ladders around. Flanking is never more fun than when you jump down from the roof behind someone).
using the suit, you should not try to battle with another suit using the same weaponry. Due to lower defenses, you will lose a sniper duel just the same that you will lose a AR duel. However, if you employ hit and run tactics, you will do far more damage to your target than vice versa. Further, if you disengage, you shields will recharge faster than the other guy's.
As for CQC, you can get away with not taking a pounding, if you can take the other guy out with 1 shot (hence, shotgun).
Yes, you will die getting into position sometimes, but once you get used to the style, you can have lots of fun. |
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DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.09 04:00:00 -
[11] - Quote
<3 Shotgun scouts.
I just wish scout suits had a little more base speed, and that's about it. Oh, and I think all classes of suits should have class specific modules. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.09 04:01:00 -
[12] - Quote
I think it's pretty obvious that it's not a face-to-face combat suit. The only reason people think otherwise is because it was broken last build.
If in combat at all, scouts should be face-to-back, i.e. attacking from behind. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.09 04:11:00 -
[13] - Quote
Tyrus Madison wrote:Guess I really just needed a different perspective to realize it.
You can do everything the Scout suit can do, in the Assault suit. Scout Suit has no real advantage over it.
I'm wearing the Assault suit on this guy, and playing nearly the same way I played on my Scout character, and I don't feel any different at all, and I don't feel like I am missing anything. and in fact I am doing slightly better because my suit is more Sturdy and I can stand up against someone, instead of having to run.
CCP needs to defiine exactly what the Scout Suit is for, and give it advantages towards that end.
is it a Stealth Suit, or is it a face-to-face combat suit?
if it is a Stealth Suit, then come out and say so, and put an end to all the bickering. and implement cloaking and make cloaking a distinct advantage of the Scout Suit. if you give cloaking to everyone, then the Scout suit STILL won't have a real, tangible advantage.
if it is a face-to-face combat suit, then give its strafing speed back.
right now, its basically a free kill. which I failed to realize until actually facing one, in an Assault Suit. and yes, I am very, very bitter about it. A stealth/spy/hacker type role is the one that I wish to play in this game, and it isn't truly feasible because the Suit that SHOULD be designed for it, is not.
Glad that someone else finally came into the light - now if everyone else does we might just have a unanimous vote that the scout suit is broken.
Don't care for stealth mechanics as the Scan Profile/Precision isn't very well explained in this build. Without explanation, we can't even be sure if it's working as intended. Cloaking mechanics would be silly IMO as it doesn't reinforce the Scout's speed tanking abilities. Might as well give it the same speed as an Assault Suit if we're going to make it cloaky.
I hate that the community wants the Scout to be a BF3 sniper. It's irritating beyond words as I personally see the scout as a fast skirmisher that harasses the enemy and disrupts it's frontlines so that friendly forces can move in. I've even dreamed of seeing Scouts with knives playing close quarters assassin types that go for signature targets like Heavies/Logistics and leaving before they get in too deep.
"Sniper Scouts" don't help anything as ANYONE can be a sniper. Being able to move fast and stay beneath radar (back to the aspect of not knowing how the scan system works) doesn't account for much when you can't survive being compromised. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.10.09 04:18:00 -
[14] - Quote
Signature profile means nothing. In MAG, 99% of the player base is using a sensor jammer that hides you from the radar completely as long as you use silenced weapons.
The only reason this is a viable tactic in MAG is due to the ease of use for melee attacks and the fact that nearly everything dies in 6-12 shots or two headshots.
A null signature profile alone will not make scouts more viable in DUST in any way unless your enemy is completely brain dead. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.10.09 06:00:00 -
[15] - Quote
When I hear "scout" in a military sense, I immediately think "guerrilla". A fighter of that type is to be taken more as a hunter than a combatant. hey may use speed at times, but a true Scout learns his enemies' favorite "watering holes", hides, then launches an ambush. If coordinated well, this can cripple an enemy advance, allowing for a match-winning counterattack. If your attack is unsuccessful, that's when you need speed. Used smartly, you would only need to full-sprint for a moment, as you would have darted away from sight, ready to strike again.
That's out of the way, now for changes to support this.
>cloaking: It's very tricky to figure out the mechanic, because there are many ways to do so. This will come though, so patience grasshopper...
>Speed changes: A Scout suit should have a very high sprint speed. However, you really only need that speed for half the time a first-timer Assault suit has, to dart into a maze or jump over a gap. Lore-wise, these suits would have ultracapacitors fitted to the servos, allowing for that explosive escape.
>Weapons: Maybe we simply don't have enough. A trap-type weapon, like the Amarrian "flay trap", could be used to set up an ambush. Gallente drones can act as a force-multiplier in an attack as well.
>New mobility: US Civil War scouts almost always had a horse. A hoverbike would be an Empyrean Scout's steed. Although stuck to the ground, this bike would have an option of a quick jolt of thrust to "jump" over obstacles and gaps, allowing it to pave new routes to the enemies' soggy backsides
>Scanning: Another job of the Scout is to provide intelligence. this can be as simple as a range and resolution bonus to the active scanner module. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.09 07:52:00 -
[16] - Quote
On the topic of speed here's some interesting facts.
Scout = 8.6 meters/second = 19.23 miles/hour
Usain Bolt = 12.42 meters/second = 27.79 miles/hour
Apparently even technologically assisted limbs cannot outrun Usain Bolt by any means success. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.09 07:55:00 -
[17] - Quote
take a scout suit and an assault suit. run/sprint with both next to each other and you will see that the speed difference is marginal.
on the other hand the fitting, shields and armor difference between both is huge. there is no point in using the scout suit at the moment. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.09 07:59:00 -
[18] - Quote
Aeon Amadi wrote:On the topic of speed here's some interesting facts.
Scout = 8.6 meters/second = 19.23 miles/hour
Usain Bolt = 12.42 meters/second = 27.79 miles/hour
Apparently even technologically assisted limbs cannot outrun Usain Bolt by any means success. i think that is because they don't want this to be an arena style game. i would totally love moving at awesome speeds bunny hopping like unreal tournament.
i would shove so many speed modules on my suit just so i can go fast |
Tyrus Madison
26
|
Posted - 2012.10.09 09:45:00 -
[19] - Quote
Necrodermis wrote:Aeon Amadi wrote:On the topic of speed here's some interesting facts.
Scout = 8.6 meters/second = 19.23 miles/hour
Usain Bolt = 12.42 meters/second = 27.79 miles/hour
Apparently even technologically assisted limbs cannot outrun Usain Bolt by any means success. i think that is because they don't want this to be an arena style game. i would totally love moving at awesome speeds bunny hopping like unreal tournament. i would shove so many speed modules on my suit just so i can go fast
for some reason, I always see your name as Negrodamus at first glance. lmao.
|
HK-40
120
|
Posted - 2012.10.09 10:19:00 -
[20] - Quote
Jack McReady wrote:take a scout suit and an assault suit. run/sprint with both next to each other and you will see that the speed difference is marginal.
on the other hand the fitting, shields and armor difference between both is huge. there is no point in using the scout suit at the moment.
All completely true. It can only be hoped that there is a trait attached to the suit in the future that gives a decent bonus to stealth. As it is at present a Assault suit could be kitted out to have a similar profile and as you say, better at everything.
Even last build the running speed bonus was only marginal. I often found myself being run down by Assault Suit wearers (mostly due to ridiculously accurate AR's). |
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Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.10.09 10:55:00 -
[21] - Quote
I think scouts are supposed to be those annoying little A holes. Very quick and can attack from just about everywhere. I once ran around the whole enemy team and instead of attacking i ran and hacked 4 bases. They reclaimed one of the bases but our team got the other three. we won that match all because I capped the bases *and my team wasn't brain dead*. My point is that they are not supposed to be front line attackers, but the annoying little A holes that once you have all your defenses set up they come along and F every thing up and run away before you can do anything about it. Cloaking and remote explosives will be deadly in a scouts hands. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.09 11:05:00 -
[22] - Quote
100% disagree
Scouts and assault all eat Shotgun plasma the same way... Laying face down.
I don't need staffing... See the point of problem you are having is one i'm not going to mention, cause giving Ninja reflexes is a earned right.
Why couldn't heavies be cloaked? I think they should be cloaked but when they move they are easily seen, same with assault. Scout class should be the one that stays invisible longest. Same with a jet pack(if they make them).... Sure all could use jet pack or jump jet, but none would be as fast as the scout... Getting the heavy up in the air should take like a long delay to lift off.
In my thought cloaking would just replace sheilds and once enable and active it stays active until you take damage, which distrupts it... Uncloaking you. You should be able to switch from cloak to shield... AND ALSO Switch to jumpjets/ jetpack..
Again, the jetpack / jump jet replaces the sheild... You can constantly use it but if you get shot at... It could malfunction... And you die when falling.
I also think you could suit up with shield, cloak, and jump jet... Each one can be used but only separately used. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.09 13:49:00 -
[23] - Quote
Scouts arnt worthless this build I've used them efficiently, a lot of people problem is there no onger able to consistently kill assualts the scout is indirect support and recon suit. Yes cetian fits can be good combat fits that's not were the scout shines, and combat powers should not be were the buffs are directed. To say the scout is worthless is not true, try using it to hack, recin, anti snipe, support. And yes it can skrimish. it needs to you just need to adjust your fits. If the scout gets any buffs it should get mobility and agility buffs and maybe increase the margin of speed between Assualt and scout from 10 to 15%. |
G Sacred
Rubber Chicken Bombers
73
|
Posted - 2012.10.09 14:15:00 -
[24] - Quote
I'm like a ninja in a scout suit. The scout suit has one huge advantage in my opinion, speed... Its fast and it has long stamina. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.09 14:16:00 -
[25] - Quote
J'Jor Da'Wg wrote:Needs a higher strafe speed than assault, and a lower sig prof. That would give it back its speed advantage since hit detection is pretty good now.
It's not really the strafing speed. It's more the turning speed that needs buffing. Having it to depend on strafing speed movement will break back the annoying dancing around until someone dies. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.10.09 14:21:00 -
[26] - Quote
They are still useful for sneaking up to objectives (keep pumping up dropsuit command and add a profile reducer mod and you will notice a difference) but they're officially useless as a primary suit. I'm switching to Assault, with some cheap Dragonfly fittings on hand for black ops. Too bad we can't fit hacking, speed, and profile mods at the same time. (Pick two)
Edit: By the way, has anyone tried making a stealth focused Nova Knife scout? I feel like getting the lowest sig profile possible combined with maxed knife skills would be an interesting combination. (Somebody tried it on me the other day while I was sniping, but his knife damage was way too low and I had plenty of time to turn and retaliate; we both ended up falling off the building but only I survived the fall. RIP Scout Suit.) |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.09 14:28:00 -
[27] - Quote
G Sacred wrote:I'm like a ninja in a scout suit. The scout suit has one huge advantage in my opinion, speed... Its fast and it has long stamina. Try racing an assault suit until your stamina reaches zero, there is not enough of a difference to give it any real advantage in sprint speed.
You could try to put speed mods on it, but they get expensive and your armor might as well be made of tissue paper. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.09 14:29:00 -
[28] - Quote
That said the scout suits do have a bonus when it comes to lowering scope sway, so maybe there are other hidden bonuses elsewhere. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.09 14:34:00 -
[29] - Quote
The scout suit is also too easy to spot, both physically and because it revelas its signature too much. The signature needs to be lowered a notch. |
Aidan Torrall
17
|
Posted - 2012.10.09 14:49:00 -
[30] - Quote
Avenger 245 wrote:Scouts arnt worthless this build I've used them efficiently, a lot of people problem is there no onger able to consistently kill assualts the scout is indirect support and recon suit. Yes cetian fits can be good combat fits that's not were the scout shines, and combat powers should not be were the buffs are directed. To say the scout is worthless is not true, try using it to hack, recin, anti snipe, support. And yes it can skrimish. it needs to you just need to adjust your fits. If the scout gets any buffs it should get mobility and agility buffs and maybe increase the margin of speed between Assualt and scout from 10 to 15%.
The assault suit can do everything you're suggesting, and probably better because it has more module space CPU/PG, and it has more shields/armor. The speed difference, as everyone on this thread knows, is minimal. The scout has no distinguishable buffs.
You want to see a distinguishable buff? The heavy militia is somewhere around 600 or so hit points, double that of an assault. The scout buff is supposed to be speed, yet it's what, 0.8m/s faster than an assault? My militia scout says 7.8m/s, and my assault is 7.0m/s. You call that a buff? Having twice as much something (like the heavy) is a buff. 10% is not a buff.
I tried using an assault to do everything I did as a scout and it was much easier. People need to stop saying to use the scout's buffs when there clearly are none, compared to the other classes. Would you rather have 10% more speed, or have 50% more CPU/PG and 50% more hit points? That's a no brainer, especially considering the extra CPU can give an assault the same speed as a base scout and still have more hit points and CPU left over.
Scouts are broken. It may pain you to say so, but we all know it. |
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.10.09 15:15:00 -
[31] - Quote
Aidan Torrall wrote: Scouts are broken. It may pain you to say so, but we all know it.
I'd say that everything is broken except for Assault and Logistics. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.09 15:25:00 -
[32] - Quote
signature of assault 50, scout 45 sensor of assault 55 with 15m radius, scout 45 with 25m radius The scout has a sensor advantage, but the advantage to stealth is not very big.
Increased strafe would help scout, previous builds it had strafe and hit detection not working. Strafe with working hit detection may be good for balance. Even a temporary strafe boost that uses stamina could be enough.
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.09 15:29:00 -
[33] - Quote
Ten-Sidhe wrote:signature of assault 50, scout 45 sensor of assault 55 with 15m radius, scout 45 with 25m radius The scout has a sensor advantage, but the advantage to stealth is not very big.
Increased strafe would help scout, previous builds it had strafe and hit detection not working. Strafe with working hit detection may be good for balance. Even a temporary strafe boost that uses stamina could be enough.
I do like the idea of faster strafing taking up stamina, pressing L3 while strafing could be a good way to implement it. |
Project Orian
Crux Special Tasks Group Gallente Federation
14
|
Posted - 2012.10.09 15:48:00 -
[34] - Quote
Xiree wrote:100% disagree
Scouts and assault all eat Shotgun plasma the same way... Laying face down.
I don't need staffing... See the point of problem you are having is one i'm not going to mention, cause giving Ninja reflexes is a earned right.
Why couldn't heavies be cloaked? I think they should be cloaked but when they move they are easily seen, same with assault. Scout class should be the one that stays invisible longest. Same with a jet pack(if they make them).... Sure all could use jet pack or jump jet, but none would be as fast as the scout... Getting the heavy up in the air should take like a long delay to lift off.
In my thought cloaking would just replace sheilds and once enable and active it stays active until you take damage, which distrupts it... Uncloaking you. You should be able to switch from cloak to shield... AND ALSO Switch to jumpjets/ jetpack..
Again, the jetpack / jump jet replaces the sheild... You can constantly use it but if you get shot at... It could malfunction... And you die when falling.
I also think you could suit up with shield, cloak, and jump jet... Each one can be used but only separately used.
you mean something like the crysis suits? hm intresting |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.09 16:08:00 -
[35] - Quote
I'm not saying the scouts arnt broken but the early suggestion for them involved giving the more HP and combat related bonuses, and I think if you want to run scout to act as a nina killing everything that's slower then you should run assault. Scout is a recon and indirect support suit with limited combat capability. Its indirect and recon roles should be built upon not its combat powers.
More Cpu/pg 25% more 10% faster 10% more stamina 10% faster reload and aim 20% lower profile More modules spread out amonst all the slots
Moderation is good
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.09 16:29:00 -
[36] - Quote
Knarf Black wrote:They are still useful for sneaking up to objectives (keep pumping up dropsuit command and add a profile reducer mod and you will notice a difference) but they're officially useless as a primary suit. I'm switching to Assault, with some cheap Dragonfly fittings on hand for black ops. Too bad we can't fit hacking, speed, and profile mods at the same time. (Pick two)
Edit: By the way, has anyone tried making a stealth focused Nova Knife scout? I feel like getting the lowest sig profile possible combined with maxed knife skills would be an interesting combination. (Somebody tried it on me the other day while I was sniping, but his knife damage was way too low and I had plenty of time to turn and retaliate; we both ended up falling off the building but only I survived the fall. RIP Scout Suit.)
Almost specialized in this but the scan system just isn't predictable/reliable enough to make efficient use of it. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.09 16:31:00 -
[37] - Quote
Aidan Torrall wrote:Avenger 245 wrote:Scouts arnt worthless this build I've used them efficiently, a lot of people problem is there no onger able to consistently kill assualts the scout is indirect support and recon suit. Yes cetian fits can be good combat fits that's not were the scout shines, and combat powers should not be were the buffs are directed. To say the scout is worthless is not true, try using it to hack, recin, anti snipe, support. And yes it can skrimish. it needs to you just need to adjust your fits. If the scout gets any buffs it should get mobility and agility buffs and maybe increase the margin of speed between Assualt and scout from 10 to 15%. The assault suit can do everything you're suggesting, and probably better because it has more module space CPU/PG, and it has more shields/armor. The speed difference, as everyone on this thread knows, is minimal. The scout has no distinguishable buffs. You want to see a distinguishable buff? The heavy militia is somewhere around 600 or so hit points, double that of an assault. The scout buff is supposed to be speed, yet it's what, 0.8m/s faster than an assault? My militia scout says 7.8m/s, and my assault is 7.0m/s. You call that a buff? Having twice as much something (like the heavy) is a buff. 10% is not a buff. I tried using an assault to do everything I did as a scout and it was much easier. People need to stop saying to use the scout's buffs when there clearly are none, compared to the other classes. Would you rather have 10% more speed, or have 50% more CPU/PG and 50% more hit points? That's a no brainer, especially considering the extra CPU can give an assault the same speed as a base scout and still have more hit points and CPU left over. Scouts are broken. It may pain you to say so, but we all know it.
Honestly think that everyone who is opposed to fixing the scout simply hasn't ran it enough to understand how frustrating it can be.
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.09 16:45:00 -
[38] - Quote
Aeon Amadi wrote:Honestly think that everyone who is opposed to fixing the scout simply hasn't ran it enough to understand how frustrating it can be.
Or just hasn't tried any other suits out enough. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.10.09 16:47:00 -
[39] - Quote
Ten-Sidhe wrote:signature of assault 50, scout 45 sensor of assault 55 with 15m radius, scout 45 with 25m radius The scout has a sensor advantage, but the advantage to stealth is not very big.
Increased strafe would help scout, previous builds it had strafe and hit detection not working. Strafe with working hit detection may be good for balance. Even a temporary strafe boost that uses stamina could be enough.
+1 because this right here is where it's at.
It's called a SCOUT suit for a reason. It's lightweight and has an incredible sensor array. Couple this with scanning skills and a few scan mods, equip with an active scanner and a merc who understands how to move carefully while using the mini-map and now you're getting it
I believe we have mostly employed the scout suit, during beta, as a speed suit. And it is Faster but that is not the suit's best trait. Stealth in DUST may be based more on player skill and battlefield awareness than on a cloaking mod or invisibility effects.
And just like the other systems that CCP builds, tiny bonuses from multiple skills and module/suit benefits enhance the player's ability to not be seen while detecting where the reds are.
I have started training scanning skills and believed I would employ them on my logistics suit. But I am finding that the scout excels at scanning and stealth already |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.09 16:50:00 -
[40] - Quote
Sleepy Zan wrote:Aeon Amadi wrote:Honestly think that everyone who is opposed to fixing the scout simply hasn't ran it enough to understand how frustrating it can be.
Or just hasn't tried any other suits out enough.
Agreed and agreed. |
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Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.09 16:56:00 -
[41] - Quote
Avenger 245 wrote:I'm not saying the scouts arnt broken but the early suggestion for them involved giving the more HP and combat related bonuses, and I think if you want to run scout to act as a nina killing everything that's slower then you should run assault. Scout is a recon and indirect support suit with limited combat capability. Its indirect and recon roles should be built upon not its combat powers.
More Cpu/pg 25% more 10% faster 10% more stamina 10% faster reload and aim 20% lower profile More modules spread out amonst all the slots
Moderation is good
I've never see anyone calling for more hit points. We're using the drastic difference in hit points to show how ridiculous it is that the same drastic difference has not been applied to the scout's "abilities", a la speed.
No one wants a slow ninja. We want a recon/stealth/assassin, and what we have now is a low CPU, slightly faster assault that dies when someone sneezes. Scouts should be easy to kill in terms of hit points, but there should be aspects of the suit that give them some sort of advantage as well. If cloaking is implemented well, and if there's a buff to the sprinting speed of scouts, then I could see a difference. |
ThatsThat
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.10.09 23:36:00 -
[42] - Quote
Is cloaking supposed to be applied across the board? If so, then it shouldn't be, cloaking should be for for scouts or at the very least, it should be something that can be skilled up. Personally, i have to agree with what others have already said, a small profile and a bit faster . Maybe some type of range finder or a way to mark targets. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.10.10 00:20:00 -
[43] - Quote
We honestly do not know enough about the game. Just as accuracy can have a single digit change which sounds minimal we do not know the true percentage change. (check the accuracy ratings under weapons and compare...small changes mean big differences) I am referring to the scanning and signature.We see slight differences between the assault and scout but the in game effect is unknown. There is also the fact scouts jump twice as high as any other making movement in mountains quite easy. They have their place leveled with shield extender, regulators. Wait 6 months when you can afford all the goodies. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.10 00:36:00 -
[44] - Quote
People seems to have forgotten the godlike jumping ability of scouts. Handy in urban combat with lots of fences or on mountainsides mimicing a mountain goat.
Sure, it's not a huge thing but still a thing. |
The Polish Hammer
Doomheim
373
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Posted - 2012.10.10 01:00:00 -
[45] - Quote
howard sanchez wrote: I believe we have mostly employed the scout suit, during beta, as a speed suit. And it is Faster but that is not the suit's best trait. Stealth in DUST may be based more on player skill and battlefield awareness than on a cloaking mod or invisibility effects.
+1 for thinking outside the box sanchez. I'll agree that scouts are (and should be) faster than the other three suits, but has the focus been so tight on speed that other options have been pushed to the wayside? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.10 01:29:00 -
[46] - Quote
Its stealth since I started running scout ive noticed people walk right by me and never react, and ive norice people actively search for me when I do my unload mass drive in genral direction and sprint tactic. There is some stealth there people just arnt noticing it they only think about the times when they look directly at scouts and they show up, if a scout didnt enegae you from behind would you have even known they were there? |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.10.19 04:11:00 -
[47] - Quote
Aeon Amadi wrote:Tyrus Madison wrote:Guess I really just needed a different perspective to realize it.
You can do everything the Scout suit can do, in the Assault suit. Scout Suit has no real advantage over it.
I'm wearing the Assault suit on this guy, and playing nearly the same way I played on my Scout character, and I don't feel any different at all, and I don't feel like I am missing anything. and in fact I am doing slightly better because my suit is more Sturdy and I can stand up against someone, instead of having to run.
CCP needs to defiine exactly what the Scout Suit is for, and give it advantages towards that end.
is it a Stealth Suit, or is it a face-to-face combat suit?
if it is a Stealth Suit, then come out and say so, and put an end to all the bickering. and implement cloaking and make cloaking a distinct advantage of the Scout Suit. if you give cloaking to everyone, then the Scout suit STILL won't have a real, tangible advantage.
if it is a face-to-face combat suit, then give its strafing speed back.
right now, its basically a free kill. which I failed to realize until actually facing one, in an Assault Suit. and yes, I am very, very bitter about it. A stealth/spy/hacker type role is the one that I wish to play in this game, and it isn't truly feasible because the Suit that SHOULD be designed for it, is not. Glad that someone else finally came into the light - now if everyone else does we might just have a unanimous vote that the scout suit is broken. Don't care for stealth mechanics as the Scan Profile/Precision isn't very well explained in this build. Without explanation, we can't even be sure if it's working as intended. Cloaking mechanics would be silly IMO as it doesn't reinforce the Scout's speed tanking abilities. Might as well give it the same speed as an Assault Suit if we're going to make it cloaky. I hate that the community wants the Scout to be a BF3 sniper. It's irritating beyond words as I personally see the scout as a fast skirmisher that harasses the enemy and disrupts it's frontlines so that friendly forces can move in. I've even dreamed of seeing Scouts with knives playing close quarters assassin types that go for signature targets like Heavies/Logistics and leaving before they get in too deep. "Sniper Scouts" don't help anything as ANYONE can be a sniper. Being able to move fast and stay beneath radar (back to the aspect of not knowing how the scan system works) doesn't account for much when you can't survive being compromised. ^This and....^This
-Scouts are useless this build with same strafe speed as heavy. -Sniper scouts are dumb when you can logi snipe and live through more than one hit -Cloak exclusive for Scout is intriguing, but if it's the only one that can cloak then you don't need extra speed -I do agree that scouts may have been a bit too fast last build, but this build is WAY too slow -A scout should be able to survive if compromised, however if someone runs at you with AR you are dead, the ARs have a pretty decent range and once they are within that range you can't get a shot in with a sniper rifle, and they stay far enough away to make your SMG useless so like I said...dead -Maybe when the game is completed we will see the real use for a scout suit, but this build they are seriously busted and extremely useless |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.10.19 04:26:00 -
[48] - Quote
Avenger 245 wrote:I'm not saying the scouts arnt broken but the early suggestion for them involved giving the more HP and combat related bonuses, and I think if you want to run scout to act as a nina killing everything that's slower then you should run assault. Scout is a recon and indirect support suit with limited combat capability. Its indirect and recon roles should be built upon not its combat powers.
More Cpu/pg 25% more 10% faster 10% more stamina 10% faster reload and aim 20% lower profile More modules spread out amonst all the slots
Moderation is good
Use the assault suit and play the same way, you will see that the scout suit IS useless, at least in this build. But as long as CCP sees this problem and works to fix it then the Scout suit may not be useless upon release. |
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