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Ground Bat
Zumari Force Projection Caldari State
7
|
Posted - 2012.10.08 21:19:00 -
[1] - Quote
Well now the new Codex build has brought some pretty amazing maps to play with. Thank you for those! I do also enjoy very much the over all skill system as it provides so many options how to develop a character.
However the balance of the game is very much off at the moment. All of these issues that have begun haunting me have been on these forums. If the target audience is EVE players that want to engage with an FPS game on their own Universe then fine, I'm sure the game will gather up it's niche fan group. Unfortunately I'm not one of those. I do not have EVE experience, I know nothing of the EVE universe nor I have any plans to start spending any time there. I am a casual player looking to pass some time after the kids have gone to bed or if I have some other free time on my hands. Perhaps I am not of the target audience, although I greatly enjoy RPG type sci-fi games (like Mass Effect 3 and Warhammer 40k: Spacemarine) and I think Dust 514 network play has tremendous potential to surpass those two with ease. The previous build had it's flaws, but it was still fun as you could make some progress with SP and ISK, but the current payout on either one is not rewarding at all. Sure I've seen some comments here claiming that CCP games are not for "instant gratification", but still we are talking about a console shooter. So if the target audience is the hard core grinders well good luck I'm not one of them and I'll take my exit strategy rather sooner than later. If CCP would like to expand the potential paying customer base outside the HC grinders then just maybe I have something to say, but then if not I'm very happy that I haven't spent a dime on this game yet nor I will before I can see which direction this game is going to take within the next two months.
I do realize that the current version is beta and therefore should not be regarded as the finalized product so maybe, just maybe my brain farting on this subject is premature and utterly useless. In any case here are my thoughts on couple of selected issues that are currently pushing me to look towards other free time activities.
1. WP reward balance: or there the lack of. The squad gathers the WPs to give the leader the precision strike capability and the squad leader is the only one of who's WP pool the precision strike is increasing.
2. SP rewards: I don't know but perhaps somewhere are HC grinders that actually enjoy getting 1.5k SP after spending some 30 minutes playing on an skirmish map. Yes, as a casual player I'm hardly a top dog in any of my games, but currently absolutely the best way for my type to gain SP is not to play at all. Getting this little after spending half an hour on the game and winning the battle is just ridiculous. With this kind of rewards getting even the most basic level 2 on a (x2) skill takes 20 matches which in my case means several days of playing. So yes the absolutely best way for my type to advance is not to play and just come back after half a year once enough SP has been accumulated up passively and spend the time on something else, more rewarding and enjoyable. The current system is just frustrating.
3. ISK payout: ISK payout is currently just not enough the game to be classified as fun. You cannot even know how much ISK you get before hand and thus cannot estimate the level of risk you can take to avoid going bankrupt. I don't expect to be paid enough to buy tanks after every battle, but I am expecting to accumulate enough ISK to maintain the basic suits and buying the skill books.
If I'm not of the target audience then everything is fine and you all can just ignore me. Please note also that this is just my personal opinion and might not reflect any possible opinions or views of wider public. |
Icy Tiger
63
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Posted - 2012.10.08 21:57:00 -
[2] - Quote
Good points. |
Ground Bat
Zumari Force Projection Caldari State
7
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Posted - 2012.10.09 19:03:00 -
[3] - Quote
..gave it another round of thought today and drew my conclusions.
Gone fishing. See you in the next build, maybe if nothing more interesting doesn't show up in the mean time. Cheers! |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.09 19:06:00 -
[4] - Quote
The answer is simple: DUST 514 is awsome! |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.09 19:27:00 -
[5] - Quote
You say you are a casual player, but then you claim to have hit the cap to the point you are earning only 1.5 SP per match.
How are you doing that? How many hours are you actually playing? It's my understanding that it takes many hours of play to reach that much reward decay. |
Ground Bat
Zumari Force Projection Caldari State
7
|
Posted - 2012.10.09 20:07:00 -
[6] - Quote
Skihids wrote:You say you are a casual player, but then you claim to have hit the cap to the point you are earning only 1.5 SP per match.
How are you doing that? How many hours are you actually playing? It's my understanding that it takes many hours of play to reach that much reward decay.
Cap..hardly. My total lifetime SP is less than 800k. The 1,5k SP reward example was drawn from a match yesterday was a full battle starting from a warbarge ready room, skirmish in which I managed to earn me some 350 WP as I was the one to get constantly floored due to more skilled players on the opposing side and bad luck. On average I made anything from 500-900 WP, but then the battles that I end up with higher score are very rare.
As the 1,5k SP battle was a full match the ISK reward was ok, but most of the time when I joined battles I ended up joining battles that had already been ran for some time. Nothing is more frustrating than waiting for the darn loading screen to go away and then find yourself in battle where the opposing team is base raping your team and due to this you end up losing your gear a few times while the battle ends withing the next two minutes or so. You end up with no ISK to cover your losses and no SP and yet just after first loading for a half a minute and couple of deaths you end up loading yet another half a minute to the MQ and then yet another half a minute for another battle to repeat the frigging cycle. There should be a time limit after which new players would not be added into the battle, say if the clone count on an ambush is less than 2/3 of the starting count or in a skirmish one or the other MCC shield has dropped below 50%.
Needless to say, the game got me pissed enough for now to uninstal and as said, I might be back for the next build to see if things have been improved as I believe that there is great potential within this game given that it will have a good balance and rewarding and fun gameplay in the end. |
dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.10.09 20:07:00 -
[7] - Quote
All your points ring true for me too.
I'm simply not enjoying playing match after match for no reward. I haven't even been able to upgrade my weapon, despite me playing approx 30 matches.
It's boring. Simple as that. |
Dismal Shadow
Royal Uhlans Amarr Empire
4
|
Posted - 2012.10.09 20:17:00 -
[8] - Quote
I actually agree with Ground Bat.... The last build was awesome it was the whole reason i stopped playing MW3. I liked the way everything was set up. Sure it had its flaws but it was still fun. Now im actually going to put time and effort into a game when i rather do that with my life. A game is to pass the time not to make a living out of sitting down in front of your TV for hours trying to get that one skill leveled up. Im sorry but im not really looking forward to spending a whole year playing DUST and barely hit level 2 in sniper rifle proficiency. So if the real game is going to be like this, well lets just say people who are really going to spend time playing this you guys must have a lot of time in your hands. Now to find something that wont take my whole life... |
Cpl Quartz
127
|
Posted - 2012.10.09 20:20:00 -
[9] - Quote
Ground Bat wrote:
Needless to say, the game got me pissed enough for now to uninstal and as said, I might be back for the next build to see if things have been improved as I believe that there is great potential within this game given that it will have a good balance and rewarding and fun gameplay in the end.
trouble is if there are not enough people here to bug report give their opinions the game will end up where it is now.
regardless i've done the same, leave the PROS to it. they are not reading posts feedback here anyway. i gave up on them last build when they caved into pressure from IRC and they increased isk payouts, i saw what this game was going to end up as back then. ive had 2 temp bans since then and don't see myself lasting too long till the next one and that one will prolly be curtains. |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.10.09 20:22:00 -
[10] - Quote
WALL O TEXT. tl;dr he thinks it sux |
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Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.09 21:05:00 -
[11] - Quote
The OP makes some sense if you make an a priori determination that leveling is the most important feature in game for a solo player.
And that the only point of playing is to grind gear and level up skills. And this is really limiting the game to something like some smart phone games or facebook games where you basically click to run missions, fight battles, unlock levels, etc. for no other reason than to do it all again, and again, and again.
OK, if the moment to moment gunplay is not fast and exciting in and of itself, the game begins to lean toward that sort of \gameplay.
However:
Pay out is always low at the beginning of any game.
In high sec (at least) you are (theoretically) only ever going to be playing against players in the same range and the basic functioning of any type of weapon is not that different from militia to prototype. So if you start feeling frustrated that you aren't gaining ground fast enough and just have to have all of the stuff now, you are falling into a trap of your own creation. Don't do that to yourself. That is how games get you.
ANd the most important part of the game is not leveling and getting stuff. It is not all about you. The game can't cater to every individual in the same way that box games with a set release date and limitied lifetime and dlc revenue stream cater to players. Yes, it might be jarring for console players... at first.
CCP have flat out said that team play is the focus.
So for point 1: Good squad will put the worst aim and shoot guy that can still stay alive and tag objectives, maybe run some support gear and revive fallen squad mates, as the leader. Works out well for everyone.
point 2: This build is very frustrating, as a solo gunner unless maybe you are really super good. But the best way for anyone and everyone to gain SP is running in a decent squad. When I play a random match I can go 0 and 7 even if I am being super careful and sometimes get no warpoints at all. Yeah, that bites. When I play in a squad with a few people I have been playing the game with over the last while, entirely different story.
point 3: See my response to 1 and 2. And, if you get into a good corporation, they can donate ISK to all players in need. Do you want to institute a large and friendly copr for more casual players? Might be an idea worth thinking about. Some corporations might just need to fill their ranks for a particular campaign and will give out nice fat contracts. Also fit anti vehicle and blow up LAVs. Installations, anything of the enemies hard assets that you destroy will really up your ISK take. But it will inevitably go up the more you play. And in a year or so there will be ways and ways and ways to make ISK beyond just fighting 2 types of instant matches. I hope.
I would say, to start with, find some like minded players and see if you can set soothing up like a weekly meet up for a few matches. Kind of like, going fishin' with your buddies.
The game is not ever going to tell you that you are the best, most special player ever, if you're just average like me. And yes, it might not be the shiniest FPS on the market with the biggest add campaign. But it will always continue to evolve and hopefully will be the kind of game players always go back to and find something compelling that they may not have noticed the first time around.
Edit* PS Even with all of its flaws the does not come off as an EVE gmae made solely for EVE players. They already have that game, called EVE. And judging by the win loss leader boards the FPS guys are making out ok in New Eden... vs all those erstwhile capsuleers. And reading between the lines I would say part of the goal of DUST 514 is to pit the immortal clone soldier mercenaries against the capsuleers... in New Eden, will we becone that which we profess to despise? We shall see... |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.09 21:21:00 -
[12] - Quote
Ground Bat wrote:
As the 1,5k SP battle was a full match the ISK reward was ok, but most of the time when I joined battles I ended up joining battles that had already been ran for some time. Nothing is more frustrating than waiting for the darn loading screen to go away and then find yourself in battle where the opposing team is base raping your team and due to this you end up losing your gear a few times while the battle ends withing the next two minutes or so. You end up with no ISK to cover your losses and no SP and yet just after first loading for a half a minute and couple of deaths you end up loading yet another half a minute to the MQ and then yet another half a minute for another battle to repeat the frigging cycle. There should be a time limit after which new players would not be added into the battle, say if the clone count on an ambush is less than 2/3 of the starting count or in a skirmish one or the other MCC shield has dropped below 50%.
Needless to say, the game got me pissed enough for now to uninstal and as said, I might be back for the next build to see if things have been improved as I believe that there is great potential within this game given that it will have a good balance and rewarding and fun gameplay in the end.
On the other hand, the whole joining a match 30 seconds before the end is a terrible thing. It would be worthwhile to find a thread about this in Feedback requests and just cut and past the above paragraph and add it in.
However, unless people have really limited harddrive space it doesn't make any sense to uninstall. Just let the beta gather dust, as it were, then come back and dust it off. I'd imagine it will save time and frustration if you don't have to reinstall every time you decide to stop back in for a visit. |
Scholar Him
Sanmatar Kelkoons Minmatar Republic
29
|
Posted - 2012.10.09 21:23:00 -
[13] - Quote
The problems you mention are due to the game's focus on customization and development of character and equipment. I can see the appeal of progressing in a game, but you will never have a balanced game while allowing players to advance and customize. Furthermore, if I can compare the game to MW without eye-rolling, at least unlocking weapons did not grant you much of an advantage in that series. However, in this game, it clearly gives advantages in both higher cost weapons and skill improvements. This game, although trying to attract all types of gamers, highly favors the hardcore/jobless gamer demographic.
Rather than blaming the game, or asking it to change, it's probably more wise to find a shooter that does not allow much character progression.
For those of you that think that is a step backwards in the evolution in shooters, let me ask you then: Why have gamers cried for a sequel to Star Wars: Battlefront 2 for so many years then? There was no customization at all in that game, yet it's considered one of the top shooters of all time. Why? Perhaps because it functioned fundamentally and provided a level playing field.
Unfortunately, for now, we are in a trend that every shooter needs high levels of customization or they would not even be considered a serious attempt at the genre. Eventually, gamers will understand that the only games that are fun are the ones that challenge the players with an even playing field, and restrict customization to that of paint and costume. |
Cpl Quartz
127
|
Posted - 2012.10.09 21:27:00 -
[14] - Quote
im betting on everytime a game is uninstalled sony know about it and if sony know ccp know. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.09 21:36:00 -
[15] - Quote
Scholar Him wrote:
Eventually, gamers will understand that the only games that are fun are the ones that challenge the players with an even playing field, and restrict customization to that of paint and costume.
I would have to absolutely disagree with this. The world is not flat. Even Monopoly has some level of customization. As person that plays games on console I like theory crafting and uneven playing fields. I am getting to be fairly old and don't think I will ever come to realize that I have been wrong all of these years about what I like in games and what I find fun, worthwhile and challenging. |
Cpl Quartz
127
|
Posted - 2012.10.09 21:40:00 -
[16] - Quote
just be glad we were around before ALL games became like this. myself i was hoping for something to rival tribes and tribes 2 in skill, complexity, teamplay and just overall awesomeness. even with all the UEs. |
Dismal Shadow
Royal Uhlans Amarr Empire
4
|
Posted - 2012.10.09 21:47:00 -
[17] - Quote
Scholar Him wrote:The problems you mention are due to the game's focus on customization and development of character and equipment. I can see the appeal of progressing in a game, but you will never have a balanced game while allowing players to advance and customize. Furthermore, if I can compare the game to MW without eye-rolling, at least unlocking weapons did not grant you much of an advantage in that series. However, in this game, it clearly gives advantages in both higher cost weapons and skill improvements. This game, although trying to attract all types of gamers, highly favors the hardcore/jobless gamer demographic.
Rather than blaming the game, or asking it to change, it's probably more wise to find a shooter that does not allow much character progression.
For those of you that think that is a step backwards in the evolution in shooters, let me ask you then: Why have gamers cried for a sequel to Star Wars: Battlefront 2 for so many years then? There was no customization at all in that game, yet it's considered one of the top shooters of all time. Why? Perhaps because it functioned fundamentally and provided a level playing field.
Unfortunately, for now, we are in a trend that every shooter needs high levels of customization or they would not even be considered a serious attempt at the genre. Eventually, gamers will understand that the only games that are fun are the ones that challenge the players with an even playing field, and restrict customization to that of paint and costume.
Look i agree with everything you said... COD is nothing compared to DUST. I like DUST because it has something very different compared to any COD game I've played. Its more fun and it drew my attention as too just leveling up and just getting a certain weapon. But look at it this way will DUST really be a popular game like Battlefront 2. Battlefront 2 was by far the best shooter game i have played i enjoyed playing that game even now. DUST is great and i really would like to enjoy playing it more but i cant. What happens to those people who truly love playing this game but cant put so much time as people who have no life, because there will be other games out there DUST will not be the new game forever it will eventually get old in a few months... Maybe because it takes too long to level up or just because there are other games out there that truly surpass DUST in every way. What i want is a game where people can really enjoy playing and it would be fair to those who spend their whole lives playing this game as it would be fair for those casual players who would like to pass the time. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.09 21:53:00 -
[18] - Quote
Found my self agreeing with op, Dust was close to what I was expecting it to be last build , this build just seems to have lost the fun factor. A lot as improved shiny graphics, better hit detection but it's like they have taken something out and I can't quite put my finger on it. It just dosn't hit the spot for me
The sp and isk rewards seem to have been cut back a little to much so when I play (not often this build) I run around in starter stuff .
My time is also limited due to family life and if I'm not haveing fun in the hour a day I may get to play dust I will play something else, this game has got to cater for the solo player as well as the corp players because by far the majority will be made up of those who play on there own. By saying it's a team orientated game is just cutting out so many people |
Cpl Quartz
127
|
Posted - 2012.10.09 22:44:00 -
[19] - Quote
well said, a good game shouldnt force solo players to squad just encourage them to do so. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.09 23:01:00 -
[20] - Quote
Cpl Quartz wrote:well said, a good game shouldnt force solo players to squad just encourage them to do so.
I actually agree with this. I feel this build took a step in a questionable direction but not for any of the reasons in this thread. Except maybe this one.
The game does not force players to squad but it can be almost unplayable unless you invest some time in the teaming up with other players thing.
There should be some room por game modes in the very beginnings of the DUST for solo players to run and gun lone wolf style and still find that rewarding. SInce the game is all multiplayer all the the time, this would be analogous to the campaign mode.
However, if that same player were to attempt to solo low sec faction warfare, or null sec they should expect to get obliterated. |
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BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.10.10 13:29:00 -
[21] - Quote
1. you don't HAVE to squad up. you'll just never make any real points if you don't. other players will always be higher up then you. because if you play a team based game as a team you will do better. that's the way it should be. no scoring or sp buffs for the solo players, though. don't ask.
2. if you think it's bad now... uhm, pretty sure this beta is accelerated. we are making more money and levelling up way faster then what you can expect at retail. so if you think it's a grind now... then maybe retail isn't for you. it's going to be worse in terms of loot and worse in terms of competition. and the grind at retail should be MUCH harder then the current build.
3. 514 doesn't exist yet and won't until the actual game goes retail, EvE and 514 are tied together, the clans (the REAL clans, not what's here now) show up and start to decimate everyone, the modes open up so we aren't stuck playing sissy tdm with randumbs, the loot can be sold on the market for increased income, and really, to be honest, the only real version of 514 will be Null sec. so until null goes live, we are just hanging out testing a game engine, not a game. i wouldn't put a lot of thought into it until retail. it has a LOT of potential but it also has a lot of potential to go completely wrong and crash big time.
all these complaints about op this and sp that. what are you guys gonna do when you face a team with a commander on a warbarge? you think your team of randumbs is going to put up a good fight? c'mon man, get real.
c'mon if you guys are having this hard a time now, when the game actually goes live... wel it ain't gonna get easier.
my main theory in life at the moment: "it won't always be like this". just gotta wait and see what happens.
Peace B |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.10 15:03:00 -
[22] - Quote
Ground Bat wrote:Getting this little after spending half an hour on the game and winning the battle is just ridiculous. With this kind of rewards getting even the most basic level 2 on a (x2) skill takes 20 matches which in my case means several days of playing. So yes the absolutely best way for my type to advance is not to play and just come back after half a year once enough SP has been accumulated up passively and spend the time on something else, more rewarding and enjoyable. The current
Perfect example of why the current SP system cannot/does not work. |
Ground Bat
Zumari Force Projection Caldari State
7
|
Posted - 2012.10.10 15:26:00 -
[23] - Quote
BASSMEANT wrote:
2. if you think it's bad now... uhm, pretty sure this beta is accelerated. we are making more money and levelling up way faster then what you can expect at retail. so if you think it's a grind now... then maybe retail isn't for you. it's going to be worse in terms of loot and worse in terms of competition. and the grind at retail should be MUCH harder then the current build.
Could someone at CCP actually deny or confirm this kind of speculations? I'd hate to return to check the next build and the end product and find something like this? I certainly would not want to waste my time and effort for downloading something that is so far off of my idea of having fun. I'll be perfectly happy about it, I have no ambitions towards this game, but I will be very frustrated and angry if I end up wasting my time and effort for downloading something like BASSMEANT is portraying here. Give us the confirmation if this is true or not, I'll go happily away never to return if this is the case as I know this game is not worth my time.
|
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.11 04:12:00 -
[24] - Quote
BASSMEANT wrote:1. you don't HAVE to squad up. you'll just never make any real points if you don't. other players will always be higher up then you. because if you play a team based game as a team you will do better. that's the way it should be. no scoring or sp buffs for the solo players, though. don't ask.
2. if you think it's bad now... uhm, pretty sure this beta is accelerated. we are making more money and levelling up way faster then what you can expect at retail. so if you think it's a grind now... then maybe retail isn't for you. it's going to be worse in terms of loot and worse in terms of competition. and the grind at retail should be MUCH harder then the current build.
3. 514 doesn't exist yet and won't until the actual game goes retail, EvE and 514 are tied together, the clans (the REAL clans, not what's here now) show up and start to decimate everyone, the modes open up so we aren't stuck playing sissy tdm with randumbs, the loot can be sold on the market for increased income, and really, to be honest, the only real version of 514 will be Null sec. so until null goes live, we are just hanging out testing a game engine, not a game. i wouldn't put a lot of thought into it until retail. it has a LOT of potential but it also has a lot of potential to go completely wrong and crash big time.
all these complaints about op this and sp that. what are you guys gonna do when you face a team with a commander on a warbarge? you think your team of randumbs is going to put up a good fight? c'mon man, get real.
c'mon if you guys are having this hard a time now, when the game actually goes live... wel it ain't gonna get easier.
I so hope your right. Atm I don't see it tho. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.10.11 13:11:00 -
[25] - Quote
uhm well...
you do realize that we are playing an accelerated version of the game? we are earning, in hi sec mind you, much more loot much faster then the retail version. if retail levels this fast, it will fail at about month 4 or 5 due to imbalance. if it is GRRRIIIND then there will be no way anyone can "beat the clock" and level up faster then everyone else. that's part of why this game is probably going to be different. the levelling alone should clear out most light weights.
also consider:
there won't be any ISK or SP freebies at retail. we are starting with a good push as it is right now. remove the ISK and SP that we are getting as beta players and retail puts you even further back from wher you want to be.
playing as a solo player i can clock about 8 to 10k points.
playing with a squad of 4 of us together, with mics... closer to 15 to 20k.
again, you don't have to play as or with a team, but please, don't stat complaining about it later when it becomes obvious that playing solo leaves you with a deficit compared to the teams. that's just inevitable.
oh about the isk/sp beta stuff: i saw a possible exploit and asked em about it. they told me in regards to the exploit i brought up, that it won't be an issue because you won't be getting isk as a new player the way we are as beta players. just throwin that in there so it's not a case of "bassmeant said blah blah". it wasn't me it was THEIR devs who told me this. sooooo, yeah.
this game is supposed to be tough. if it wasn't intended to be tough, it would be made by fisher price, i mean activision, instead of ccp.
Peace B |
Cpl Quartz
127
|
Posted - 2012.10.11 13:17:00 -
[26] - Quote
the only thing playing in a squad should reward is winning the match + slight gains over someone who only has the time to jump in and play 1 match and just wants to run and gun. That's waht public matches are for, having fun not forcing people to squad up like they are in the army or playing competetive matches. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.10.11 13:22:00 -
[27] - Quote
actually this game IS about joining an army and playing as a team.
EVERY other game on the market has room for you kids to go twink around for ego boosting.
514, if it works, is going to be pretty team oriented, for sure in null sec.
and hell yes, teams and squads SHOULD earn more. again, it's a team based game.
i flip your complain on it's head like this:
you wanna race in nascar. you wanna show up for the indy 500. you DON'T wanna drive faster then 55 mph. You don't have a team.
so your anwer to this? make sure nobody else has a team.
oh and nobody is allowed to drive faster then your max speed.
NOW we are racing!!!
insert clown horn.
naw man, teams and squads > solo players in 514.
if you can't sorta see that now, then there is no help for ya.
tell ya what: c'mon into null sec as a solo player and see if it feels "equal".
Peace B |
Cpl Quartz
127
|
Posted - 2012.10.11 13:26:00 -
[28] - Quote
i didn't say noone else should have a team. the only thing that matters really in this game is win or lose thats all that EvE players will want to know. "did you win?" thats for corp v corp battles. public play should be exactly that a place that new players can learn stuff without pressure.
i was living in moo space (didnt catch me once) way before you even heard of null prolly. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.11 17:04:00 -
[29] - Quote
BASSMEANT wrote:actually this game IS about joining an army and playing as a team.
EVERY other game on the market has room for you kids to go twink around for ego boosting.
514, if it works, is going to be pretty team oriented, for sure in null sec.
and hell yes, teams and squads SHOULD earn more. again, it's a team based game.
i flip your complain on it's head like this:
you wanna race in nascar. you wanna show up for the indy 500. you DON'T wanna drive faster then 55 mph. You don't have a team.
so your anwer to this? make sure nobody else has a team.
oh and nobody is allowed to drive faster then your max speed.
NOW we are racing!!!
insert clown horn.
naw man, teams and squads > solo players in 514.
if you can't sorta see that now, then there is no help for ya.
tell ya what: c'mon into null sec as a solo player and see if it feels "equal".
Peace B
Wish I was a kid, any way enjoy your empty game world if that is the case.
Plus proper racing is either touring cars or formula one |
Cpl Quartz
127
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Posted - 2012.10.11 17:07:00 -
[30] - Quote
fenrir storm wrote:BASSMEANT wrote:actually this game IS about joining an army and playing as a team.
EVERY other game on the market has room for you kids to go twink around for ego boosting.
514, if it works, is going to be pretty team oriented, for sure in null sec.
and hell yes, teams and squads SHOULD earn more. again, it's a team based game.
i flip your complain on it's head like this:
you wanna race in nascar. you wanna show up for the indy 500. you DON'T wanna drive faster then 55 mph. You don't have a team.
so your anwer to this? make sure nobody else has a team.
oh and nobody is allowed to drive faster then your max speed.
NOW we are racing!!!
insert clown horn.
naw man, teams and squads > solo players in 514.
if you can't sorta see that now, then there is no help for ya.
tell ya what: c'mon into null sec as a solo player and see if it feels "equal".
Peace B Wish I was a kid, any way enjoy your empty game world if that is the case. Plus proper racing is either touring cars or formula one
pfft british superbikes you mean. a close second to trackdays.
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BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.10.11 19:25:00 -
[31] - Quote
i see...
you'd rather the current game world?
leaderboard with only
1. 1. 1. 1. 1.
yayyyyy twinkies!! yayy milk! got milk?
if this game isn't hard, then it was pointless to code. if it is hard, you guys complain.
when does it end?
Peace B |
Cpl Quartz
127
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Posted - 2012.10.11 20:19:00 -
[32] - Quote
i prefer games with much harder and steeper learning curves, it's what makes a game fun for me. what the hell has that got to do with teamplaying and forcing people to squad in hi sec matches?
and a perfect game for me wouldnt have a leaderboard just teammates that give 110% for the team. and if that meant going negative k/d to keep stupid opponents occupied and away from objectives people should just do it. |
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