|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.09 21:05:00 -
[1] - Quote
The OP makes some sense if you make an a priori determination that leveling is the most important feature in game for a solo player.
And that the only point of playing is to grind gear and level up skills. And this is really limiting the game to something like some smart phone games or facebook games where you basically click to run missions, fight battles, unlock levels, etc. for no other reason than to do it all again, and again, and again.
OK, if the moment to moment gunplay is not fast and exciting in and of itself, the game begins to lean toward that sort of \gameplay.
However:
Pay out is always low at the beginning of any game.
In high sec (at least) you are (theoretically) only ever going to be playing against players in the same range and the basic functioning of any type of weapon is not that different from militia to prototype. So if you start feeling frustrated that you aren't gaining ground fast enough and just have to have all of the stuff now, you are falling into a trap of your own creation. Don't do that to yourself. That is how games get you.
ANd the most important part of the game is not leveling and getting stuff. It is not all about you. The game can't cater to every individual in the same way that box games with a set release date and limitied lifetime and dlc revenue stream cater to players. Yes, it might be jarring for console players... at first.
CCP have flat out said that team play is the focus.
So for point 1: Good squad will put the worst aim and shoot guy that can still stay alive and tag objectives, maybe run some support gear and revive fallen squad mates, as the leader. Works out well for everyone.
point 2: This build is very frustrating, as a solo gunner unless maybe you are really super good. But the best way for anyone and everyone to gain SP is running in a decent squad. When I play a random match I can go 0 and 7 even if I am being super careful and sometimes get no warpoints at all. Yeah, that bites. When I play in a squad with a few people I have been playing the game with over the last while, entirely different story.
point 3: See my response to 1 and 2. And, if you get into a good corporation, they can donate ISK to all players in need. Do you want to institute a large and friendly copr for more casual players? Might be an idea worth thinking about. Some corporations might just need to fill their ranks for a particular campaign and will give out nice fat contracts. Also fit anti vehicle and blow up LAVs. Installations, anything of the enemies hard assets that you destroy will really up your ISK take. But it will inevitably go up the more you play. And in a year or so there will be ways and ways and ways to make ISK beyond just fighting 2 types of instant matches. I hope.
I would say, to start with, find some like minded players and see if you can set soothing up like a weekly meet up for a few matches. Kind of like, going fishin' with your buddies.
The game is not ever going to tell you that you are the best, most special player ever, if you're just average like me. And yes, it might not be the shiniest FPS on the market with the biggest add campaign. But it will always continue to evolve and hopefully will be the kind of game players always go back to and find something compelling that they may not have noticed the first time around.
Edit* PS Even with all of its flaws the does not come off as an EVE gmae made solely for EVE players. They already have that game, called EVE. And judging by the win loss leader boards the FPS guys are making out ok in New Eden... vs all those erstwhile capsuleers. And reading between the lines I would say part of the goal of DUST 514 is to pit the immortal clone soldier mercenaries against the capsuleers... in New Eden, will we becone that which we profess to despise? We shall see... |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.09 21:21:00 -
[2] - Quote
Ground Bat wrote:
As the 1,5k SP battle was a full match the ISK reward was ok, but most of the time when I joined battles I ended up joining battles that had already been ran for some time. Nothing is more frustrating than waiting for the darn loading screen to go away and then find yourself in battle where the opposing team is base raping your team and due to this you end up losing your gear a few times while the battle ends withing the next two minutes or so. You end up with no ISK to cover your losses and no SP and yet just after first loading for a half a minute and couple of deaths you end up loading yet another half a minute to the MQ and then yet another half a minute for another battle to repeat the frigging cycle. There should be a time limit after which new players would not be added into the battle, say if the clone count on an ambush is less than 2/3 of the starting count or in a skirmish one or the other MCC shield has dropped below 50%.
Needless to say, the game got me pissed enough for now to uninstal and as said, I might be back for the next build to see if things have been improved as I believe that there is great potential within this game given that it will have a good balance and rewarding and fun gameplay in the end.
On the other hand, the whole joining a match 30 seconds before the end is a terrible thing. It would be worthwhile to find a thread about this in Feedback requests and just cut and past the above paragraph and add it in.
However, unless people have really limited harddrive space it doesn't make any sense to uninstall. Just let the beta gather dust, as it were, then come back and dust it off. I'd imagine it will save time and frustration if you don't have to reinstall every time you decide to stop back in for a visit. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.09 21:36:00 -
[3] - Quote
Scholar Him wrote:
Eventually, gamers will understand that the only games that are fun are the ones that challenge the players with an even playing field, and restrict customization to that of paint and costume.
I would have to absolutely disagree with this. The world is not flat. Even Monopoly has some level of customization. As person that plays games on console I like theory crafting and uneven playing fields. I am getting to be fairly old and don't think I will ever come to realize that I have been wrong all of these years about what I like in games and what I find fun, worthwhile and challenging. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.09 23:01:00 -
[4] - Quote
Cpl Quartz wrote:well said, a good game shouldnt force solo players to squad just encourage them to do so.
I actually agree with this. I feel this build took a step in a questionable direction but not for any of the reasons in this thread. Except maybe this one.
The game does not force players to squad but it can be almost unplayable unless you invest some time in the teaming up with other players thing.
There should be some room por game modes in the very beginnings of the DUST for solo players to run and gun lone wolf style and still find that rewarding. SInce the game is all multiplayer all the the time, this would be analogous to the campaign mode.
However, if that same player were to attempt to solo low sec faction warfare, or null sec they should expect to get obliterated. |
|
|
|