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Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.07 17:56:00 -
[1] - Quote
Scouts and Heavies have taken hard hits in the past but were they really essential? Shouldn't scouts be harder to hit than other suits while mobile? Shouldn't a walking tank take a decent amount of sustained fire before death? It seems like these pleas came from those who couldn't track a moving target or keep sustained fire on a slow target. While on the subject of suits i think i speak for most logis when I say a speed buff to be equal to assault speed would have been favorable to an hp increase.
Tl;dr restore the original strafe and heavy hp before this becomes assault suit 514 |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.07 18:06:00 -
[2] - Quote
So a bit like:
Amarr heavy, +10% armour hp per level
Gallente scout, +5% cpu per level |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.07 18:07:00 -
[3] - Quote
Tyrius Madison wrote:Here we go again...
Halo Kiddies Vs COD Kiddies round...97969567585624614756384. And yet another idiotic troll |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.07 18:13:00 -
[4] - Quote
Logi Bro wrote:Vermaak Doe wrote:So a bit like:
Amarr heavy, +10% armour hp per level
Gallente scout, +5% cpu per level That's about what I was thinking, although only give bonuses to things that can't be influenced by modules, so the benefits are solely available for that suit. Like: Logistics- 10% increase to equipment efficacy or: Heavy- 10% reduction to small arms damage recieved
What if the boosts were compensatory to the suits weakness?
Such as increasing the armor/shield of a scout and the speed of a heavy |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.07 18:25:00 -
[5] - Quote
Logi Bro wrote:Vermaak Doe wrote:What if the boosts were compensatory to the suits weakness?
Such as increasing the armor/shield of a scout and the speed of a heavy Well, I call them specialty bonuses because they give a boost to whatever the suit does most, like logistics spend most of their time using equipment, hence the boost to equipment efficacy, so perhaps what you are suggesting would go under a different category, call it a compensatory bonus, perhaps even give players the ability to choose which bonus they would rather have, give a greater degree of customization and variation.
Possibly a category sub skills under the dropsuit skill that only apply to that suit that covers a range of different aspects
Ps a heavy taking more large arms fire is better to me than taking more small arms fire |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.08 01:19:00 -
[6] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.08 02:36:00 -
[7] - Quote
Iron Wolf Saber wrote:Specialty Bonuses are comming just it will be a while since we only have one race of each suit.
We should have had the regardless of the suit number |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.08 04:06:00 -
[8] - Quote
Iron Wolf Saber wrote:It more has to do with racial differences than suit numbers.
look at the HAVs one has blaster bonus the other has railgun. I never noticed that. I take a guess gallente blasters, caldari rails |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.08 21:08:00 -
[9] - Quote
Laurent Cazaderon wrote:Tony Calif wrote:I was rather expecting both infantry suit HP & Vehicle HP to be increased back to previous levels, with the rebalanced modules... i really hope this wont happen. The difference in HP between basic and proto suits was absolutely insane. Though i agree that heavies took the HP nerf bat pretty hard after the first build. And scouts now with the movement nerf. I have to disagree, for their price they should have more hp |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.08 21:48:00 -
[10] - Quote
Chao Wolf wrote:Suit bonuses
Scout 5% movement speed per lvl Logi 5% hacking speed per lvl Assault 5% light weapon damage per lvl Heavy 5% damage resistance per lvl
My 0.02 isk Not bad |
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Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.17 01:11:00 -
[11] - Quote
Bump |
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