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GarryKE
Omnispace Trading Company
60
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Posted - 2012.10.06 21:17:00 -
[1] - Quote
I'm just wondering if that would be any better than buying them for ISK and learning it in a second. So for each level 1 skill to be learned it would take, say, 6 hours and you could queue them up to a maximum of 18 hours. Or maybe a day, up to three days. Of course, they would still cost ISK and consume SP as/when they're added to the queue and if canceled the SP would be returned to you
That would lengthen the time it takes to learn things like Assault Rifle Proficiency and things so people don't just shoot their way to full-assault-everything with all the damage modifiers and stuff from weaponry, proficiency, etc, also I forget the name, but the skill that lets you carry more ammo than default for lights/heavies etc (what's it called?).
But it's not only the damage modifications from those skills. When branching your skills out for something like logistics it'll take you longer to initially be equipped with the skills Shield Management and then once you've skilled that enough, another level 1 Shield Modifications.
(Let me know if I get the skill names wrong. I'm not quite sure on the names until I see them.) |
Bosse Ansgar
47
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Posted - 2012.10.06 22:58:00 -
[2] - Quote
Simplified: You have to buy the skill book, spend the SP, then you have to play for a while before you can go to the next tier of the skill, thereby slowing down progression and making it take longer to reach the top level gear and skills.
That would keep people who are uncannily good from leveling up so fast that no one else has a chance of keeping up to their level of equipment... I LOVE it! This will make the character progression not feel so forced and frantic. +1 |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.06 23:52:00 -
[3] - Quote
I agree... The skill system is flakey.
You should level UP. Not just points that need allocation.
There could be a reason for that though, leveling systems in most RPGs are a calculator response. Any time a weapon is used it deduces into that sub-set of skill. The skill point system is a lot more `simplified. It just obtains unallocated points that just constantly add up.
RPG calculating is also something that can be exploited also. Sever to client side would require a lot of resource hogging constraints.
Either way, I wish they would figure a more collaborative leveling up system too. I think isk should be able to purchase skill books and those used skill books could obtain more/extra allocation points, but that would also be exploitable. |
GarryKE
Omnispace Trading Company
60
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Posted - 2012.10.07 00:55:00 -
[4] - Quote
Bosse Ansgar wrote:Simplified: You have to buy the skill book, spend the SP, then you have to play for a while before you can go to the next tier of the skill, thereby slowing down progression and making it take longer to reach the top level gear and skills.
That would keep people who are uncannily good from leveling up so fast that no one else has a chance of keeping up to their level of equipment... I LOVE it! This will make the character progression not feel so forced and frantic. +1
I think that's an interesting idea. It's more cementing your character's play style and making it a constant, so once you've chosen a role and dug your character in to it there's not really much room for expansion. I think for some people it could cause problems though, like for people who wish to use an assault role but sometimes they might like to play a sniper role on the same character, depending on the battle.
Of course, I do like your idea though. But I just think CCP need to keep the room for expansion options unless we're talking here about the highest tiers. They should indeed require more work than the lower tiers.
I'll continue to think and make another reply here when I've had a think |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.07 01:08:00 -
[5] - Quote
I disagree with the OP. This is also not an RPG or MMO. It is a hybrid for sure, but that is shooter first other genre after. So you must appeal to the shooters first.
In the mindset of an MMO player it makes perfect sense but to an FPS or action game player the idea of time limiting one's progression is laughable and would cause people to quit.
FPS play is based off of input = reward. Put in the time you get the paycheck. Like an hourly job. You seem to want to move to a salary system of 'you'll eventually have this pay grade if you wait' regardless of the hours or effort you put in. That is not what makes a FPS fun.
Strategy games and other types of play would benefit from the 'over time' idea. But not this. It would mean the only sp one would get would be the passive kind with a time limiter on how you could spend it. It would be like having 3 million dollars and only being able to spend 60k on your favorite thing a year (cars, houses, booze, whatever). The mentality in the idea is off for the crowd that plays the game. (It's just marketing) |
GarryKE
Omnispace Trading Company
60
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Posted - 2012.10.07 01:43:00 -
[6] - Quote
The idea of causing people to quit is a good motive to implement such a feature. Like many other beta players right now, the majority here are a bit older than the casual sixteen year old who has just left school and plans to spend the rest of the year on the dole. The older generation are typically more wise and understand the need for time-based operations like this, while a lot of children, who let's be honest: will ruin the game, just want to grind their way to the top.
This idea is both to deter players of younger ages, just like EVE done. Notice the difference in player base from EVE and World of Warcraft. Secondly, the idea is, like said, to stop people from pushing way too far ahead of others just because they spend lots of their time with the same old system that has been in use by games since the dawn of the 90s: play > get rewarded > win. This system is now known as grinding, no matter the genre of game.
It's not like the idea is halting SP and ISK gain either. While waiting for the time for skills to learn you can still go out and play battles and earn your rewards. You might even change your mind on a particular skill. If so you still have the choice to undo this change and be refunded with the SP that the skill learning required, provided you cancel the learning process before it completes.
At the end of the day players should actually work hard to get the best of everything; not grind.
I'm not speaking downwards to you like people like to on the internet - I do speak with respect. |
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