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Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.10.06 20:34:00 -
[1] - Quote
It would be nice for designated squad leaders wearing crusader suits to be able to equip a cru type module / homing device for squad spawning. It's not always necessary but when it is, it's usually when your team is in a bind and red lined and is crucial. I did a quick search and found nothing along these lines mentioned so sorry if it's been brought up before.
Edit: Changed subject and wording for clarification of content. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.10.09 01:47:00 -
[2] - Quote
Any comments or knowledge about the command suits or specialized modules such as this? I'm aware of some of the boosts it gives to your squad so this idea seems plausible. |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
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Posted - 2012.10.09 02:30:00 -
[3] - Quote
Yeah sort of like how BF3 has squad spawning we would have the same concept in dust but used as a module or piece of equipment |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.09 02:33:00 -
[4] - Quote
Command suits are replaced by Crusader suits. They have modules to buff teammates and debuff enemies. A drop uplink module would be kittening awesome. There should be limit to how many people can spawn on them per minute. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.10 02:43:00 -
[5] - Quote
I think this idea deserves some attention, and to be debated. Drop uplink module (with limits) for the crusader dropsuit. |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.10.10 02:45:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Command suits are replaced by Crusader suits. They have modules to buff teammates and debuff enemies. A drop uplink module would be kittening awesome. There should be limit to how many people can spawn on them per minute. I agree, maybe it should be equivalent to the meta level? You can purchase higher priced modules for more spawns per minute, or higher prices modules takeup less cpu/pg and so forth. Edit: btw, thanks for the correction, I changed the title. I kept thinking they changed it the other way... |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.10 03:28:00 -
[7] - Quote
Grenwal Hiesenberg wrote:KAGEHOSHI Horned Wolf wrote:Command suits are replaced by Crusader suits. They have modules to buff teammates and debuff enemies. A drop uplink module would be kittening awesome. There should be limit to how many people can spawn on them per minute. I agree, maybe it should be equivalent to the meta level? You can purchase higher priced modules for more spawns per minute, or higher prices modules takeup less cpu/pg and so forth. Edit: btw, thanks for the correction, I changed the title. I kept thinking they changed it the other way... If this is a capability, I think it should be a kind of mobile drop-uplink that fits in an equipment slot, and requires the squad leader to be momentarily stationary to deploy. This way he would have to holster his weapons and be vulnerable to sneak attacks while performing this function, putting the onus on the squad to protect him while he does this. That way we don't get Crusader suits that just keep spawning people as you kill them. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.10 04:06:00 -
[8] - Quote
Something like this is a good idea, but it would need to be a sort of last resort thing. You wouldn't want this to make drop uplinks less useful. So, something like a 30 second respawn time would be in order. Something to make people prefer actual spawn points, and prefer drop uplinks, but if all else fails they still have a back-up to keep playing with their friends. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.10 04:10:00 -
[9] - Quote
Fivetimes Infinity wrote:Something like this is a good idea, but it would need to be a sort of last resort thing. You wouldn't want this to make drop uplinks less useful. So, something like a 30 second respawn time would be in order. Something to make people prefer actual spawn points, and prefer drop uplinks, but if all else fails they still have a back-up to keep playing with their friends. Yeah, I like that. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.10.10 17:37:00 -
[10] - Quote
I think you're partially right about it rendering uplinks useless, but there will always be times when they are necessary. When your team is looking for a hidden spawn, sniping perches etc. The idea of a certain number of spawns per minute or maybe even per teammate might help negate the issue slightly. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.10.10 19:07:00 -
[11] - Quote
Mobius Wyvern wrote:Fivetimes Infinity wrote:Something like this is a good idea, but it would need to be a sort of last resort thing. You wouldn't want this to make drop uplinks less useful. So, something like a 30 second respawn time would be in order. Something to make people prefer actual spawn points, and prefer drop uplinks, but if all else fails they still have a back-up to keep playing with their friends. Yeah, I like that. I think 30 seconds is a bit excessive, I could support 15 to 20 seconds. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.10.10 19:20:00 -
[12] - Quote
A CRU is a large device holding clones, so it's not going to fit on a suit.
An drop uplink has that nice tall spike of radiation sticking out of it. Is the suit going to have a sparkly tail? And then is the spawning suit to come in aligned to that beam? It's kind of funny to picture that.
We already have drop uplinks. The logi in the group can deploy one at any time it is required.
"But what if we move on?" you ask.
Well, I'd support the option of turning the thing off and stashing it back in your pack so you could take it with you. The same goes for nano-hives. I don't see why something that valuable and limited can't be designed to be turned off and picked up.
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Norbar Recturus
Algintal Core Gallente Federation
119
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Posted - 2012.10.10 21:31:00 -
[13] - Quote
What if the Crusader suit didn't function as an exact locating tool but instead more like a beacon which spawned you near it? The more the suit moves the more shaky the signal and the more inaccurate the spawn is. A command suit which is spending more time holding positions should have more exact spawning than someone who's in an LAV traveling across the battlefield. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.10.11 04:29:00 -
[14] - Quote
Skihids wrote:A CRU is a large device holding clones, so it's not going to fit on a suit.
An drop uplink has that nice tall spike of radiation sticking out of it. Is the suit going to have a sparkly tail? And then is the spawning suit to come in aligned to that beam? It's kind of funny to picture that.
We already have drop uplinks. The logi in the group can deploy one at any time it is required.
"But what if we move on?" you ask.
Well, I'd support the option of turning the thing off and stashing it back in your pack so you could take it with you. The same goes for nano-hives. I don't see why something that valuable and limited can't be designed to be turned off and picked up.
Could be as simple as a homing beacon, but I do like the idea of picking up the equipment instead of leaving it behind. Also, the post above made a good point about speed of travel effecting spawn precision, +1 |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.11 07:57:00 -
[15] - Quote
Not really in favor of an infantry CRU module. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.10.11 10:29:00 -
[16] - Quote
Uplinks are fine, but we are definately missing the ability to pick them up and move them on. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.10.11 11:36:00 -
[17] - Quote
Laurent Cazaderon wrote:Not really in favor of an infantry CRU module.
If you don't mind many asking, why not? |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.10.11 12:29:00 -
[18] - Quote
Yeah an infantry sized cru does not make much sense even though I like the idea. What if it's more like a locator beacon where mercs can hotdrop right onto the field. Maybe the clones got launched from the cru or from the warbarge |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.10.11 13:40:00 -
[19] - Quote
I also would support testing the ability to "shut off" uplinks and hives and reuse them.
Their spawn count would remain the same and the nanites used in the hive would not increase, just redeploy somewhere |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.11 14:26:00 -
[20] - Quote
Magpie Raven wrote:Yeah an infantry sized cru does not make much sense even though I like the idea. What if it's more like a locator beacon where mercs can hotdrop right onto the field. Maybe the clones got launched from the cru or from the warbarge Yeah, I think that's what the OP actually meant to say. Think of it like a dropsuit-mounted Cyno(jump-beacon for capital ships in EVE). |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.12 15:46:00 -
[21] - Quote
NO CRU, because it stands for CLONE REANIMATION UNIT. Meaning you would be carrying how many clones with you into battle? I can only manage one body at a time, and that is just placing them on a gurney.
But a beacon that can allow others to spawn next to him? Once we get the details of why we spawn where we do - that might be an option. If we actually drop from space, or are fired from the MCC like human torpedoes I see no reason why the Command suit could be a homing beacon for these types of spawns.
As far as drop uplink... we need more research and defenition of the technology. Perhaps it must be stationary or it will explode or whoever trys to jump through is lost to another dimension. Perhaps the radiation will cause damage over time (we already know it will kill you - just not in the space of time that a battle is. Perhaps there is a way to adapt the technology to a wormhole/gate type of deployment for a time frame. but that is more unlikely. |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.10.13 01:35:00 -
[22] - Quote
Yeah,I probably should have chosen many words more carefully, I just chose to write CRU because that's the module that is available for vehicles. Homing beacon was the other wording I used and that seems to fit the majority consensus. I wish I knew more about EVE because a CYNO jump beacon sounds interesting and could work as an explanation for this request to work with current lore technology. |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
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Posted - 2012.10.13 02:31:00 -
[23] - Quote
I see no reason to limit spawning ability, just make sure the cost is appropriate. eg 2x the cpu/pg of a militia spawn. it would be a specialty fit, but with interesting applications.
another option would be make it like the scanner gun, you have take something out and use it, and people can spawn there for 15 seconds |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.13 02:33:00 -
[24] - Quote
To the OP, edit out the CRU in the title/OP, and replace with a beacon or drop ulink. |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.10.13 03:14:00 -
[25] - Quote
Thanks for the tip keep the great ideas rolling, folks! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.20 18:53:00 -
[26] - Quote
Anyone interested in this idea, or have suggestions on how to balance it? Maybe it can be an active module that has to be activated, and only lasts for a minute, and then has to cooldown. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 21:30:00 -
[27] - Quote
Drop Uplinks can't be turned off.
Why? Because where does the new arrival go when he's about to spawn and you switch it off?
Also, tech-wise, Drop Uplinks are described in a similar manner to Cynos, they're a wormhole generator/beacon thing that basically lets the clone teleport onto a specified location. Since they're basically the smallest device capable of such a thing, their size seems incompatible with the same tech being used to teleport onto an active Dropsuit.
What I CAN see happening is if they take the suggestions in the "Sky SpawningGäó" thread, adding a "beacon" system you can drop onto - they could have longer spawn timers (30 secs for Militia/Standard beacons, dropping down to 20 seconds to spawn on a Prototype beacon), or they could have a fixed duration, after which nobody can select them as a spawn location. Something like that could be fitted as an active module on a Dropsuit without lore considerations getting in the way like they do with Drop Uplinks. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.18 14:09:00 -
[28] - Quote
Cool idea is still cool |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.02.18 17:20:00 -
[29] - Quote
Garrett Blacknova wrote:What I CAN see happening is if they take the suggestions in the "Sky SpawningGäó" thread, adding a "beacon" system you can drop onto - they could have longer spawn timers (30 secs for Militia/Standard beacons, dropping down to 20 seconds to spawn on a Prototype beacon), or they could have a fixed duration, after which nobody can select them as a spawn location. Something like that could be fitted as an active module on a Dropsuit without lore considerations getting in the way like they do with Drop Uplinks. This one. Please. I want to drop from the sky!
I actually think Drop Uplinks should behave the same. You are wormholed / teleported / warped 1000 meters above the uplink and fall the rest of the way. Would make them more believable than "Poof, he just appeared next to me" and harder to spawn camp. |
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