RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2012.10.09 14:42:00 -
[1] - Quote
"I also feel there's a severe lack of feedback, both aural and tactile. Let's take COD: Black Ops as an example. When you are shooting an enemy you clearly hear "THUD" sounds and feel small vibrations in the control pad. It also has the hitmarkers on screen at the same time. Dust has the red X at the moment but it needs more IMO. There's also no enemy death noise and death animations are not up to the standard of other engines.
Face-offs at the moment tend to be very amateurish. It usually boils down to: see a player, aim, you both fire and strafe dance and winning feels arbitrary.
These are all things that add up to the satisfaction of a kill.The sense that you've outgunned someone and give you a greater sense of belonging to a huge battle. It don't think it's any use having grandiose ideas if the basic fundamentals are not there. Please, I implore you to play a game like Battlefield 3. Despite all of it's flaws, and they are numerous, you have a sense of connection to your weapon (levelling it up was a great idea) the war around you and most of all, take note of the sound design.
For most players out there, and Dust will need alot, it is these elements that keep them coming back IMO. "
I agree.
The feedback makes game immersion possible. Finding the balance that we all want - that only some games have achieved - will be wonderful. We know it must not be the CoD type, nor the Halo type, but a game all it's own. This build is better than the last - a few tweaks are need that many have pointed out - but it is not yet drawing me it. I want to be taken in by this game, have some close calls, some epic fights, and feel satisfied when I get a kill and get better at the game.
but right now I don't feel that I can really get better, i', not invested in becoming better. I play enough and figure out the maps, but the maps are a little bland. There is a great amount of open space for snipers, but little cover - imo - and there is not really a way to take advantage of it. There seems to be something missing - i don't know what that is, but it is what gets your adrenaline going and your heart racing when you are on your own. The immersion that makes me feel a part of the game. How is that done?
I believe that it would be by making me feel like I was in the game - my character was me. That is achieved through feedback, visual, auditory, and touch. Movement should feel like I would move - with all my equipment and armor (strafing should be measured for each suit differently ie, scout would be a speed tank). The ques in visual feedback should show my movement, where i'm getting shot from, the recoil from my weapon (helped or hindered by my armor) and just more to draw me in. Auditory should include my own actions, battle input from other players, environment, etc.
The gunplay feels off, because I feel separate from it. Drawing me in makes me want play, and keep playing, because I can still beat players that are my senior in experience - if I play smart and not just 1 on 1 gunfights - or work as a team. |