Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.04 22:14:00 -
[1] - Quote
I think aggression mechanics (in addition to giving us a more dynamic perspective on our map for drops & responding to situations) could be used to alleviate SP Farming.
Specifically, by requiring vehicles to be attacking or attacked (actively engaging the enemy) for repairs to contribute warpoints we can still gain WP for repairing combat damage (immediately after killing the enemy or shortly after taking the damage). The MCCs would simply have "aggression" turned off (no WP ever given for trying to repair them).
Thoughts, suggestions, ideas, hacks around this proposed fix? |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.10.04 22:16:00 -
[2] - Quote
I like it. |
kellyn whiteheart
ZionTCD Legacy Rising
54
|
Posted - 2012.10.04 22:20:00 -
[3] - Quote
that may work... another way was to make it so you only got points from enemy damage. you can code it to differenciate between friendly and enemy damage. or damage from the terrain and enemy. so no you wouldnt get WP from repairign a vehicle from damage that was caused by falling too far or running into sumthing because if ur dmaged from that its poor driving |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.10.04 22:21:00 -
[4] - Quote
i would just reduce the amount of SP earned when repairs are done on self-inflicted damage.
Sometimes a driver makes a mistake, they shouldn't be punished for 0 SP just because they took a turn too tightly. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.10.04 22:32:00 -
[5] - Quote
So repping the mcc which should be a viable tactic cus its actually helping the team win gets punished? |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.04 22:35:00 -
[6] - Quote
I like the sounds of this suggestion, but it's sort a little unclear to me how this would work.
Par explain a little? (apologies for being slow sometimes :P ) |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.04 22:43:00 -
[7] - Quote
Super Cargo wrote:i would just reduce the amount of SP earned when repairs are done on self-inflicted damage.
Sometimes a driver makes a mistake, they shouldn't be punished for 0 SP just because they took a turn too tightly. They should be rewarded for bad driving. The reward for getting out & repping your vehicle is that you dont' have to call in a new one or have it go boom while you're plodding around in it.
Also, if you clipped while you were running someone down & hopped out to rep the second it gave you the kill, counts because aggro would be on from you running the guy down.
Jarre Jardox wrote:So repping the mcc which should be a viable tactic cus its actually helping the team win gets punished? It'd be up to the devs to determine if that is "a viable tactlic" that deserves WP rewards or not. I don't feel that you should be able to rep the MCC for ongoing WP rewards.
The Polish Hammer wrote:I like the sounds of this suggestion, but it's sort a little unclear to me how this would work.
Par explain a little? (apologies for being slow sometimes :P )
Linked in the first post...but essentially:
Aggression indicators would turn on when you damage an enemy or are damaged by an enemy & would expire in 30 seconds.
So, in order to earn WP for an LAV, Tank, or Dropship that needs repairs the vehicle or vehicle turret would have had to have killed/damaged an enemy within the last 30 seconds OR have been damaged by an enemy within the last 30 seconds.
If 30 seconds is too long the devs cut it back to 15 or 20 seconds, if it's too short they bump it up to 45 seconds, etc... |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.04 22:53:00 -
[8] - Quote
Jarre Jardox wrote:So repping the mcc which should be a viable tactic cus its actually helping the team win gets punished?
Judging from the TREMENDOUS amounts of armor the MCC's have, your repping has little effect as compared to the damage done by the Null Cannons. Couple that with the amount of people it would take to just stand there and rep the MCC while it's being shot, and you have a lost cause. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.04 22:56:00 -
[9] - Quote
The Polish Hammer wrote:Jarre Jardox wrote:So repping the mcc which should be a viable tactic cus its actually helping the team win gets punished? Judging from the TREMENDOUS amounts of armor the MCC's have, your repping has little effect as compared to the damage done by the Null Cannons. Couple that with the amount of people it would take to just stand there and rep the MCC while it's being shot, and you have a lost cause.
In addition to my previous response also, this. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.10.04 23:03:00 -
[10] - Quote
@ polish: Honestly I've never tried to Rep the mcc and never will to me its the equivalent of mining in eve, tediously boring, but I recognize tht it can be good for the team cus it keeps ur mcc alive and don't say that it barely does anything to the mcc cus there have been a couple guys tht have said fitting 4 remote reps on a dropship can tank the other mcc's cannon, and its been my personal expirience tht wen I see 2 dropships repping the mcc tht its tanking the damage from one null cannon, I've made note of this quite often |
|
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.04 23:23:00 -
[11] - Quote
Jarre Jardox wrote:@ polish: Honestly I've never tried to Rep the mcc and never will to me its the equivalent of mining in eve, tediously boring, but I recognize tht it can be good for the team cus it keeps ur mcc alive and don't say that it barely does anything to the mcc cus there have been a couple guys tht have said fitting 4 remote reps on a dropship can tank the other mcc's cannon, and its been my personal expirience tht wen I see 2 dropships repping the mcc tht its tanking the damage from one null cannon, I've made note of this quite often
Unfortunately, I must say that i've only seen an MCC being remote repped once, and that was in the last build. Also, i'm not a pilot since the dropship physics were changed, so remote reppers are still new news to me.
Still, it seems like there would be better ways of helping your team than dedicating time to MCC repping. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.10.04 23:45:00 -
[12] - Quote
Towards then end of the last build I saw it happen every other match. Wen I did I'd either get a team of forge snipers together to take them out or ram them with my own dropship. I think that we need to take in to account risk versus reward here because this tactic does have a very small risk and should have an equally small reward but should remain as a viable tactic. I think a better way to handle this particular tactic is provide wps to Repairers based off of the percentage of armor repaired making it more rewarding to run around healing suits less so for vehicles and extremely less for the mcc. This leaves repping the mcc as a viable tactic but removes the ability to efficiently farm sp off it. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.05 00:14:00 -
[13] - Quote
Jarre Jardox wrote:Towards then end of the last build I saw it happen every other match. Wen I did I'd either get a team of forge snipers together to take them out or ram them with my own dropship. I think that we need to take in to account risk versus reward here because this tactic does have a very small risk and should have an equally small reward but should remain as a viable tactic. I think a better way to handle this particular tactic is provide wps to Repairers based off of the percentage of armor repaired making it more rewarding to run around healing suits less so for vehicles and extremely less for the mcc. This leaves repping the mcc as a viable tactic but removes the ability to efficiently farm sp off it.
I like your thinking Jarre, perhaps post this suggestion to the Feedback forum?? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.05 00:21:00 -
[14] - Quote
Jarre Jardox wrote:Towards then end of the last build I saw it happen every other match. Wen I did I'd either get a team of forge snipers together to take them out or ram them with my own dropship. I think that we need to take in to account risk versus reward here because this tactic does have a very small risk and should have an equally small reward but should remain as a viable tactic. I think a better way to handle this particular tactic is provide wps to Repairers based off of the percentage of armor repaired making it more rewarding to run around healing suits less so for vehicles and extremely less for the mcc. This leaves repping the mcc as a viable tactic but removes the ability to efficiently farm sp off it.
The warpoints are used to provide a "battle commendation" that enables your squad leader to access the resources needed to call in an orbital strike.
How is sp farming by banging a vehicle around & fixing it with little risk to yourself doing anything that anyone would deserve a commendation for?
It's like paying your mechanic to **** up your car then fix it for you. |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.10.05 00:31:00 -
[15] - Quote
Jarre Jardox wrote:So repping the mcc which should be a viable tactic cus its actually helping the team win gets punished?
Have you looked at the mccs health.... any repairs do absolutely nothing. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.05 02:27:00 -
[16] - Quote
Sparten 269 wrote:Jarre Jardox wrote:So repping the mcc which should be a viable tactic cus its actually helping the team win gets punished? Have you looked at the mccs health.... any repairs do absolutely nothing. And even if it was a viable method it would be something that could be saved for matches that don't grant SP (corp battles, faction warfare, etc..).
The idea isn't to punish people who sit on top of the MCC & rep it nonstop through a match or to punish players who want to use their match time to increase their passive sp gain by sitting around their spawn and earning battle commendations for failing driver's ed and passing auto-shop.
It's to prevent exploitation of a game mechanic that effectively takes a squad out of a match & replaces their squad leader with an orbital bombardment battery and/or provides a disincentive against the intended gameplay mechanics by taking something earned & making it something that's both taken for granted and improperly balanced. |
Breaking Wheel
Doomheim
8
|
Posted - 2012.10.05 02:57:00 -
[17] - Quote
last build me and a couple of mates experimented with SP farming.
remote repping from Within a vehicle does not net squad leader' order bonus points for the repper, nor does it award the squad leader with Command points (iirc)
if people are RR the MCC then the risk is actually greater then the reward i reckon.
Redline farming can go DIAF however :P
|
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.05 07:01:00 -
[18] - Quote
Breaking Wheel wrote:last build me and a couple of mates experimented with SP farming.
remote repping from Within a vehicle does not net squad leader' order bonus points for the repper, nor does it award the squad leader with Command points (iirc)
if people are RR the MCC then the risk is actually greater then the reward i reckon.
Redline farming can go DIAF however :P
The remote repping of the MCC was more of an add on than anything else, but I feel is still very valid. The issue remain that the SP/WP farming needs to end as much as possible. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |