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VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.10.02 20:18:00 -
[1] - Quote
This is a question that's nagging me. I want to know if corp battles will be fair numerically speaking. I know in eve the battles are one sided if numbers are present. It forces ppl with less of a member base to think tactically and choose a fight accordingly. CCP has been doing a great deal of balancing, so now it comes down to the question of ZERG v. Tactics. Will be beable to blob the enemy. Will the enemy be able to exploit the blob through a sound tactic?
IMHO i would prefer it to be numerically unfair. I'm a small fleet tactician and I constantly run into fights where i'm out numbered. But the ability to out think a larger opponent is my advantage. And this is what i'd like to see i the game. What do you guys think?
Discuss. |
Moorian Flav
Ectype Inc.
20
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Posted - 2012.10.02 20:26:00 -
[2] - Quote
Haven't you learned by now? This is not a place for actual discussion. It's for mere hyping, trash-talking, or spewing mindless BS. I was tempted to discuss though but I had already learned. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.10.02 20:31:00 -
[3] - Quote
No please, discuss weather its viable or not. |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.10.02 20:32:00 -
[4] - Quote
VK deathslaer wrote:This is a question that's nagging me. I want to know if corp battles will be fair numerically speaking. I know in eve the battles are one sided if numbers are present. It forces ppl with less of a member base to think tactically and choose a fight accordingly. CCP has been doing a great deal of balancing, so now it comes down to the question of ZERG v. Tactics. Will be beable to blob the enemy. Will the enemy be able to exploit the blob through a sound tactic?
IMHO i would prefer it to be numerically unfair. I'm a small fleet tactician and I constantly run into fights where i'm out numbered. But the ability to out think a larger opponent is my advantage. And this is what i'd like to see i the game. What do you guys think?
Discuss.
corp battles are not intended to be balanced, sometimes it will be 6 v 11 or 12 v 9 etc, and when player count goes up it will be even more unbalanced. I can't wait to be honest. |
DrunkardBastards
Inebriated Liberation Front
23
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Posted - 2012.10.02 20:32:00 -
[5] - Quote
Are you talking about teams with uneven number of clones? like team 1 has 50, team 2 has 250 |
Kain Spero
Imperfects Negative-Feedback
902
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Posted - 2012.10.02 20:34:00 -
[6] - Quote
In the Corp v. Corp battles if 8 people show on one side and only 2 on the other when the battle is scheduled to start the match will continue. Numbers can be uneven, but you can't have any more than the max allowed on the team.
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Moorian Flav
Ectype Inc.
20
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Posted - 2012.10.02 20:37:00 -
[7] - Quote
Since the author said please... The way I understood, both corps would have the same number of clones but not care how many players are involved. Therefore, you could have 4 players with 50 clones against 12 players with 50 clones. Who likes those odds? Would definitely be interesting. I am just speculating but I thought I heard that about corp battles from somewhere. It would be good if it was that way as start-up corps could battle mega-corps and it technically be an even battle clone wise. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.10.02 20:37:00 -
[8] - Quote
DrunkardBastards wrote:Are you talking about teams with uneven number of clones? like team 1 has 50, team 2 has 250
I'm talking about uneven numbers on the teams themselves. although uneven number of clones would be a good idea if implemented correctly. |
DrunkardBastards
Inebriated Liberation Front
23
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Posted - 2012.10.02 20:40:00 -
[9] - Quote
i could see an advantage in ambush type games, donno about skirmish tho :D |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.10.02 20:41:00 -
[10] - Quote
this is good input. do you guys feel it'll add a level of tactics too? |
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Kain Spero
Imperfects Negative-Feedback
902
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Posted - 2012.10.02 20:43:00 -
[11] - Quote
VK deathslaer wrote:this is good input. do you guys feel it'll add a level of tactics too?
I think the main tactic will be making sure your team actually shows up for matches. Corp battles are skirmish matches. Any less numbers equals a HUGE disadvantage to capping objectives. |
DrunkardBastards
Inebriated Liberation Front
23
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Posted - 2012.10.02 20:46:00 -
[12] - Quote
Say in a 4 v 12 ambush match, you would have a lower profile with more targets. Could equal more kills then deaths per spawn then the bigger team, but you could just get camped and that'd be that.. |
Kain Spero
Imperfects Negative-Feedback
902
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Posted - 2012.10.02 20:48:00 -
[13] - Quote
Drunkard, the only problem is that Corp v Corp matches are ALWAYS skirmish as far as I know. |
DrunkardBastards
Inebriated Liberation Front
23
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Posted - 2012.10.02 20:50:00 -
[14] - Quote
Kain Spero wrote:Drunkard, the only problem is that Corp v Corp matches are ALWAYS skirmish as far as I know.
Ahhh.. i can't really see how having less numbers could = and advantage then.. The players skill aside, in a 4 v 12 say theres only 3 objectives... ya.. anywhere u go it'd be 4 v 4 with backup on the way. :D |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.10.02 20:58:00 -
[15] - Quote
just speaking from a purely technical standpoint, there has to be a numbers cap at SOME point. so if a corp can hit it...
but who knows. that numbers cap might be 1000 players per team. MAG had over 100 per side on ps3 and supposedly they could have gone higher.
alternately, they could run multiple instances of a battle. so you might get 32 VS. 32 in one battle, but 32 VS. 12 in another, at the same time over the same planet. assuming one corp has 64 and the other only has 44. or even worse, 32 VS. 32, 32 VS. 12, and 32 VS. 0. the low numbers corp would be stuck eating a guaranteed loss every cycle. eventually causing them to lose control over the planet or district, even if their even numbered team wins every time. |
DrunkardBastards
Inebriated Liberation Front
23
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Posted - 2012.10.02 21:10:00 -
[16] - Quote
Buzzwords wrote:.... 32 VS. 32, 32 VS. 12, and 32 VS. 0. the low numbers corp would be stuck eating a guaranteed loss every cycle. eventually causing them to lose control over the planet or district, even if their even numbered team wins every time. I wonder if they could put up a contract to get more players. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.10.02 21:26:00 -
[17] - Quote
DrunkardBastards wrote:Buzzwords wrote:.... 32 VS. 32, 32 VS. 12, and 32 VS. 0. the low numbers corp would be stuck eating a guaranteed loss every cycle. eventually causing them to lose control over the planet or district, even if their even numbered team wins every time. I wonder if they could put up a contract to get more players.
probably, defenders in eve wars are allowed to contract in allies, so there's definitely precedent.
but then you're paying and/or rolling the dice hoping you get people that don't suck.
of course that assumes anything else i said actually happens. |
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