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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 18:20:00 -
[1] - Quote
reducing the tanks power is a bad move yea people don't like how powerful they are but they also cost alot of money and skills for that power. Now people are gonna be losing them all the time and they wont be able to afford them
the forge gun is already over powered. A single person with a forge gun can take out a tank and tank. Commanders are already afraid of people with them so why make it worse people might as well not even use tanks cause now u cant pay for there losses cause ur losses will be to great cause every time u see a forge gun now instead of dieing in 4 hits and will be 3 yey!
if any thing reduce the forge gun and ur talking about a tank needing team work to make it powerful well u also should need team work to bring it down just cause people don't work as a team to bring me down don't mean i should suffer every time i get 2 forge guns on me i most likely lose my tank so by reducing there power even more every one might as well stop using them period
and i know some of u infantry people will reply with something nasty cause that's what internet tuff guys do but if u cant kill a tank then u aint trained to kill a tank cause a guy who trained in killing tanks usuly killes one when he wants to
one good thing about this patch i do believe is right is the missile launcher i do beleve it was to weak so the damage increase will be good but forge gun to strong already no tank should have to be afraid one one guy sry. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
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Posted - 2012.09.16 18:22:00 -
[2] - Quote
please post this in one of our many existing tanker whine forums, don't multiply |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.16 18:43:00 -
[3] - Quote
Just for the sake of throwing this out here yet again: The argument can only be solved by separate driver and gunner positions. No one will ever be satisfied with any amount of balancing as long as a one-man vehicle requires 3 or more other players to destroy. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.16 18:52:00 -
[4] - Quote
Mobius Wyvern wrote:Just for the sake of throwing this out here yet again: The argument can only be solved by separate driver and gunner positions. No one will ever be satisfied with any amount of balancing as long as a one-man vehicle requires 3 or more other players to destroy.
No, CoDfish just want more players in squishy tanks to bolster their precious KDR. Grow up.Tanks were nerfed at the beginning of the build, and AV players failed to kill them, because they failed to skill to do so, so the tanks were nerfed again, and you still complain. |
Kira Lannister
Hellstorm Inc League of Infamy
712
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Posted - 2012.09.16 18:59:00 -
[5] - Quote
Pick up a gun scrub. |
zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 19:02:00 -
[6] - Quote
like i said internet tuff guy |
Vane KoS
Royal Uhlans Amarr Empire
30
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Posted - 2012.09.16 19:05:00 -
[7] - Quote
I actually think this build has good balance.
I have started playing AV again and sometimes I win sometimes I loose. Surely thats the way it should be.
It had got to the point where tanks always won.
Its still bloody expensive to put on proto AV gear and bear in mind that unlike in a tank you can be killed by every weapon on the field whilst wearing it.
I don't think I saw any thread yet stating the balance is about right - but there are enough tank threads already so I will simply state my opinion here. |
zdowgg
Algintal Core Gallente Federation
24
|
Posted - 2012.09.16 19:09:00 -
[8] - Quote
yea but if u sometimes win and u sometimes lose the tank commander is still losing cause it cost him a hell of a lot more to replace a tank |
zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 19:14:00 -
[9] - Quote
mabie they need to do a forge gun reduction |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.16 19:19:00 -
[10] - Quote
We're not here to manage your cash flow. If you can't afford 1 militia tank a game, and militia gear if/when it gets exploded, you might need to save for 2 games... and be careful with your savings. |
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Kira Lannister
Hellstorm Inc League of Infamy
712
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Posted - 2012.09.16 19:21:00 -
[11] - Quote
zdowgg wrote:like i said internet tuff guy
No an internet tired guy of reading the whining about tanks. This is such a rich fps game with options, you can be a grenadier, sniper, hmg. A scout that can go AV, or a heavy who can be a sniper. You have customization options, but all you want is to ride around in the insta-kill vehicle. FPS games require team work and a good gun game.
So I digress pick up a gun and enjoy the game in its true essence. Stop trying to look for an easy way out. |
zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 19:21:00 -
[12] - Quote
im not talkin about milita tankes im talkin about stargese with all bad ass mods |
Vane KoS
Royal Uhlans Amarr Empire
30
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Posted - 2012.09.16 19:22:00 -
[13] - Quote
zdowgg wrote:yea but if u sometimes win and u sometimes lose the tank commander is still losing cause it cost him a hell of a lot more to replace a tank
I guarentee AV loose far more suits than tank commanders loose tanks, and like I said a good AV fit isn't cheap.
To expand on that - if you take a field with say 1 or 2 tanks there is likley 4-5 AV and most of those will loose multiple suits during a match up.
From what I have seen when a tank (a decent one) goes down it is never a solo effort, even today. |
zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 19:23:00 -
[14] - Quote
Kira Lannister wrote:zdowgg wrote:like i said internet tuff guy No an internet tired guy of reading the whining about tanks. This is such a rich fps game with options, you can be a grenadier, sniper, hmg. A scout that can go AV, or a heavy who can be a sniper. You have customization options, but all you want is to ride around in the insta-kill vehicle. FPS games require team work and a good gun game. So I digress pick up a gun and enjoy the game in its true essence. Stop trying to look for an easy way out.
speaking of whining the only reason they got nefed in the first place is cause of people like u whining in the first place |
Kira Lannister
Hellstorm Inc League of Infamy
712
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Posted - 2012.09.16 19:26:00 -
[15] - Quote
zdowgg wrote:Kira Lannister wrote:zdowgg wrote:like i said internet tuff guy No an internet tired guy of reading the whining about tanks. This is such a rich fps game with options, you can be a grenadier, sniper, hmg. A scout that can go AV, or a heavy who can be a sniper. You have customization options, but all you want is to ride around in the insta-kill vehicle. FPS games require team work and a good gun game. So I digress pick up a gun and enjoy the game in its true essence. Stop trying to look for an easy way out. speaking of whining the only reason they got nefed in the first place is cause of people like u whining in the first place
Nah dude I was a tanker. Derp. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.16 19:27:00 -
[16] - Quote
Mobius Wyvern wrote:Just for the sake of throwing this out here yet again: The argument can only be solved by separate driver and gunner positions. No one will ever be satisfied with any amount of balancing as long as a one-man vehicle requires 3 or more other players to destroy.
stupid suggestion u can balance it without doin this ******** seperation u gonna seperate MTACs and fighters when they drop? have 1 guy operate the MTAC legs while another guns? makes no sense
who is gonna pay and skill for tanks and turrets only to have someone else gun while he is a taxi driver
yall lack some thinking by comparing the tanks to lavs and dropships....those are transport vehicles a tank isnt the dropship is no different than the transport chopper in BF3 and guess what? BF3 has a transport chopper and an attack chopper and a Scout chopper....2 of the 3 do not require seperating anything because the role the vehicle fulfills is not one of transport
that seperating main gun from driver is the single most ******** suggestion ive seen on these boards regarding anything balance wise and im damn sure its coming from ppl who never dealt with or spend much time playing vehicle combat games or shooters in general |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.16 19:29:00 -
[17] - Quote
Kira Lannister wrote:zdowgg wrote:like i said internet tuff guy No an internet tired guy of reading the whining about tanks. This is such a rich fps game with options, you can be a grenadier, sniper, hmg. A scout that can go AV, or a heavy who can be a sniper. You have customization options, but all you want is to ride around in the insta-kill vehicle. FPS games require team work and a good gun game. So I digress pick up a gun and enjoy the game in its true essence. Stop trying to look for an easy way out.
umm not all fps games are infantry only and a tank is a one hit kill direct hit vehicle never been different in any other game |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.16 19:29:00 -
[18] - Quote
Quote: u gonna seperate MTACs and fighters when they drop? have 1 guy operate the MTAC legs while another guns? makes no sense
Do this... For the LoLz do this. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.16 19:31:00 -
[19] - Quote
zdowgg wrote:im not talkin about milita tankes im talkin about stargese with all bad ass mods
I can't run advanced gear and run a profit... Why should tankers? |
zdowgg
Algintal Core Gallente Federation
24
|
Posted - 2012.09.16 19:35:00 -
[20] - Quote
its not about that if u can spend 100,000 isk and take out a 1.5 mil isk tank then how is that right when u die u lose a lil when we die we lose a lot so ovisly we should not die as much yes we should die and when im a solder i always make profit with my best gear |
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Vane KoS
Royal Uhlans Amarr Empire
30
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Posted - 2012.09.16 19:37:00 -
[21] - Quote
zdowgg wrote:its not about that if u can spend 100,000 isk and take out a 1.5 mil isk tank then how is that right when u die u lose a lil when we die we lose a lot so ovisly we should not die as much yes we should die and when im a solder i always make profit with my best gear
100k ? I dont think so. Not solo anyway. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.16 19:37:00 -
[22] - Quote
Tony Calif wrote:Quote: u gonna seperate MTACs and fighters when they drop? have 1 guy operate the MTAC legs while another guns? makes no sense
Do this... For the LoLz do this.
might as well majority of these forums cry teamwork yet never been in any sort of organised clan v clan play and CCP keeps giving into the scrubs who cry teamwork yet dont use teamwork
so many tanks we dropped with proto swarms and proto forge during the AV nerf it was ridic if any team lets 1-2 tanks run them over all game then they are terrible a tank requires 3 ppl to maximise its use, u need 2 gunners i love the turret speed nerf cuz it makes u rely more on ur gunners
i had 1 of my guys solo a fuckin sargaris....tell me how dafuq is that taking teamwork? so a 3 man vehicle got like what? 3 shotted from a proto forge lol
ppl on these forums lack both skill and brains if taking out tanks was a problem only time its a problem is when u have a bunch of shield tanks like 3-4 (shield tanks took too much abuse imo) and guess what no matter what the game if the enemy team is utilizing ALL aspects of the game i.e infantry, vehicles etc then they are gonna have the upper hand in the match thats common sense.
In bf3 clan matches ive played u think a team would win if they didnt know how to use tanks of their own? or had good pilots? THAT is teamwork, using all the tools provided not only using infantry which 80% of these scrubs think is teamwork by only using infantry in an infantry and vehicular combat game |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.16 19:39:00 -
[23] - Quote
zdowgg wrote:Kira Lannister wrote:zdowgg wrote:like i said internet tuff guy No an internet tired guy of reading the whining about tanks. This is such a rich fps game with options, you can be a grenadier, sniper, hmg. A scout that can go AV, or a heavy who can be a sniper. You have customization options, but all you want is to ride around in the insta-kill vehicle. FPS games require team work and a good gun game. So I digress pick up a gun and enjoy the game in its true essence. Stop trying to look for an easy way out. speaking of whining the only reason they got nefed in the first place is cause of people like u whining in the first place
They got nerfed because they were one man, good for everything, super heavy suits with no disadvantage . They could run faster than a Scout, had tons more armor than a Heavy, carried a gun that could OHK any suit and splash anything to death with a couple hits.
Per unit cost was high, but cost per use was extremely low as good drivers rarely lost one.
They were one man force multipliers that allowed one side to drop five tanks and still have eleven infantry to kill anyone kitting up as AV.
I personally would have voted for making them a true crew vehicle rather than the equivalent of a one man Titan suit, but that's the way it goes. |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2012.09.16 19:39:00 -
[24] - Quote
Mavado V Noriega wrote:Kira Lannister wrote:zdowgg wrote:like i said internet tuff guy No an internet tired guy of reading the whining about tanks. This is such a rich fps game with options, you can be a grenadier, sniper, hmg. A scout that can go AV, or a heavy who can be a sniper. You have customization options, but all you want is to ride around in the insta-kill vehicle. FPS games require team work and a good gun game. So I digress pick up a gun and enjoy the game in its true essence. Stop trying to look for an easy way out. umm not all fps games are infantry only and a tank is a one hit kill direct hit vehicle never been different in any other game
Landmaster!
Your right. :]
I wonder if they let that tank run around all match.
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zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 19:40:00 -
[25] - Quote
ty thats whats up agreed |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
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Posted - 2012.09.16 19:42:00 -
[26] - Quote
zdowgg wrote:but they also cost alot of money and skills for that power. ah you lost me there maybe in the beginning they do but after that they just rain SP and ISK more than you can ever hold and it becomes easy mode, believe me i know how you feel because am HAV user but the truth Tanks were unbalanced and they needed nerf/tweaking the recent patch was a bit rough but i agreed with some of the tweaks.
Too much SP & ISK for slightest effort =/= Balance |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.16 19:46:00 -
[27] - Quote
Shadows Maker wrote:zdowgg wrote:but they also cost alot of money and skills for that power. ah you lost me there maybe in the beginning they do but after that they just rain SP and ISK more than you can ever hold and it becomes easy mode, believe me i know how you feel because am HAV user but the truth Tanks were unbalanced and they needed nerf/tweaking maybe the recent patch was a bit rough but i agreed with some of the tweaks. Too much SP & ISK for slightest effort =/= Balance
turret tracking speed is good nerf rely more on gunners
the passive resists took a heavy nerf. the nerf is fine BUT when u nerf so hard then buff the stuff to kill it so much again then the stuff to kill it now becomes ez mode
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Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.16 19:48:00 -
[28] - Quote
They were nerfed because there was little reason (other than pride) to use anything else. which I think is a pretty good reason for a nerf no?
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.16 19:49:00 -
[29] - Quote
The weak point on the rear does get heavily exploited by those sneaky swarm launchers. |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
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Posted - 2012.09.16 19:51:00 -
[30] - Quote
Mavado V Noriega wrote:Shadows Maker wrote:zdowgg wrote:but they also cost alot of money and skills for that power. ah you lost me there maybe in the beginning they do but after that they just rain SP and ISK more than you can ever hold and it becomes easy mode, believe me i know how you feel because am HAV user but the truth Tanks were unbalanced and they needed nerf/tweaking maybe the recent patch was a bit rough but i agreed with some of the tweaks. Too much SP & ISK for slightest effort =/= Balance turret tracking speed is good nerf rely more on gunners the passive resists took a heavy nerf. the nerf is fine BUT when u nerf so hard then buff the stuff to kill it so much again then the stuff to kill it now becomes ez mode Exactly! now we know what to undo and what to keep from the last patch for the problem to be solved, i think this what CCP was trying to do they even said its not final so fellow HAV keep using your tanks and submit unbiased feedback to help CCP get over this and focus on other issues |
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