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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.15 00:53:00 -
[1] - Quote
well the first thing i noticed is why did instalations get a turn speed nerf? i can understand tanks getting the nerf, but the turrets? and i dont think AV is OP this time tank drivers just need to realise they cant wipe the floor with infantry, before a tank would role into a pack of people and mow them down before they could even react, now a tank struggles to kill them so all the AV nades and swarms that pack had are being turned on you, its not that AV is OP its that your not able to take AV players down quick enough.
that being said the turn speed can be tweaked some what but i can be satisfied with it as is now. Why because a tank supported by a pack fill a vital role a tank supporting a pack can, cause most of the players to focus on the tank and if they dont the tank gets a luck shot in, while the tanks support guns down troops and the tank blast other tanks and well covered defenders. however i am distatisfied with the reduced splash.
so all together tanks should have thier splash bumped a back up somewhat, the Turret turn speed needs tweaking, and bump the instalation turn speed back up. as for tank drivers try and stick with a group of people and talk to them with the comms so long as you dont go dashing off with out infantry your fine, to tank drivers who like to solo which seams to be the general use for them im sorry but use your comms talk to your team and coordinate with your team you will find a tank is still a powerful tool on the battlefield, so long as it fits into the team your on. |
Scholar Him
Sanmatar Kelkoons Minmatar Republic
29
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Posted - 2012.09.15 01:15:00 -
[2] - Quote
I think they fixed a lot of problems. However, I can't understand whey they decreased the armor for Jeeps. They were already a fair target, now you can kill them in 1 swarm barrage. They made a mistake there. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 03:24:00 -
[3] - Quote
well atleast someone agrees with me. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.15 03:34:00 -
[4] - Quote
iirc... only large turrets got the rotations speed nerf.... small turrets still turn same speed? |
FORTUNE96
Villore Sec Ops Gallente Federation
10
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Posted - 2012.09.15 04:09:00 -
[5] - Quote
I agree fully on getting there splash bumped |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 15:13:00 -
[6] - Quote
yeah i guess im not the only one who thought the splash nerf was overkill on tanks |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.15 15:29:00 -
[7] - Quote
It is actually faster to turn the whole tank |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.16 02:20:00 -
[8] - Quote
on the one occasion ive drove a tank i can understand why you aim with the tank and not the gun. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.16 03:07:00 -
[9] - Quote
I haven't driven a tank since the last wipe, but I'm wondering why armor resist mods got nerfed. Armor HAVs were never a problem. They're so slow that they have a hard time getting away. Armor was already the red-headed stepchild to begin with, as the armor modules occupy the same slot as the damage bonuses...meaning that an armor tank can have about the same EHP as a shield one, but moves slower and does less damage. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.16 03:22:00 -
[10] - Quote
Kristoff Atruin wrote:I haven't driven a tank since the last wipe, but I'm wondering why armor resist mods got nerfed. Armor HAVs were never a problem. They're so slow that they have a hard time getting away. Armor was already the red-headed stepchild to begin with, as the armor modules occupy the same slot as the damage bonuses...meaning that an armor tank can have about the same EHP as a shield one, but moves slower and does less damage.
just saying that makes me cringe about how imbalanced armor and shield tanking is |
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Stile451
Red Star.
76
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Posted - 2012.09.16 15:02:00 -
[11] - Quote
Having been playing as both Swarm AV and HAV pilot I find that with the nerf to EHP that the tanks got the swarms didn't need any buff at all. Forge needed their range back but I'm not too sure about the damage increase. The large turret nerfs really weren't necessary either. As it stands I can solo advanced HAVs with militia gear - I should need prototype gear to take out a well fit advanced HAV and shouldn't be able to make a huge dent in prototype HAVs.
To be quite honest the E3 build had the balance right as far as HAV vs AV went. Sure when you were redlined it was a pain but that doesn't happen much anymore due to map changes. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.16 15:12:00 -
[12] - Quote
Stile451 wrote:Having been playing as both Swarm AV and HAV pilot I find that with the nerf to EHP that the tanks got the swarms didn't need any buff at all. Forge needed their range back but I'm not too sure about the damage increase. The large turret nerfs really weren't necessary either. As it stands I can solo advanced HAVs with militia gear - I should need prototype gear to take out a well fit advanced HAV and shouldn't be able to make a huge dent in prototype HAVs.
To be quite honest the E3 build had the balance right as far as HAV vs AV went. Sure when you were redlined it was a pain but that doesn't happen much anymore due to map changes.
Taking out a tank with milita gear is just.....no?? |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.16 15:24:00 -
[13] - Quote
Rail-gun splash is fine, it should remain as anti-vehicle and structure weapon not anti-infantry weapon. If you want to kill infantry better use something else. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.19 01:28:00 -
[14] - Quote
Umm well shamelss bump anyone? |
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