Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
STB-TedNugent EV
159
|
Posted - 2012.09.14 21:55:00 -
[31] - Quote
Can I get a black ball feature for my forum post... |
STB-TedNugent EV
159
|
Posted - 2012.09.14 21:57:00 -
[32] - Quote
I mean all these people can keep coming with their fancy comebacks for me.... I will just go infantry suits me just fine I enjoy gaming whether it be in a tank or on foot or in the air it's only a game |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.14 21:59:00 -
[33] - Quote
STB-TedNugent EV wrote:I mean all these people can keep coming with their fancy comebacks for me.... I will just go infantry suits me just fine I enjoy gaming whether it be in a tank or on foot or in the air it's only a game Its just the internet these days. Everybody wants to be a troll, even when it doesn't make sense to be. |
Tosh Tearg
BetaMax.
53
|
Posted - 2012.09.14 22:01:00 -
[34] - Quote
STB-TedNugent EV wrote:Okay, people cry about tanks. You raise the price of tanks to cut back on tanks. People cry some more about tanks. You make them not as effective while making AV more effective. Now my question is when do the prices on AV go up being its better? When will the prices of tanks go back down being they are worse? I mean I don't have to use a tank to have fun in this game. As well I am not going to be buying things that aren't effective. Such as a rail gun that costs 400k and only does 120 splash. I mean grenades do more splash damage than a missile turret! I mean really A FREAKIN MISSILE THAT DOES LESS SPLASH THAN A GRENADE? That makes not one bit of since to me. Really stop giving in to all the babies. I lose tanks to AV squads and they have to work together but yeah it's a squad. They are supposed to work together! Might as well just take the tank out of the game. My grenades are more effective now. SMH at CCP
I must be doing something wrong but when did railgun turrets fire missiles? While I do agree they might have gun too overboard on the tank nerd, the weapons on the tanks were too OP. The main turrets splash was way too much. Being behind cover in an assault suit a railgun hit 10 feet away should not be 1 shooting a suit. At the same time the small missile turrets would be often useless and take 3 hits before the infantry would die. I think the resists should go back on the tanks, but keep the splash on the raigun low. It should be a high damage pinpoint accuracy weapon. Maybe re-examine the missiles to find out why they seem be so many duds amongst them. Another part that needs fixing is the way swarms work. They should have a constant and predict table flightpath. It is quite odd to have the missiles sometimes go straight out my launcher before joining and turning towards the target, and at otherwise immediately turn and start tracking. Maybe set them up so that instead of the many missiles leaving at once, they split after a certain time. I am very tired of having my missiles hit everything but my target even though I have a clear line of sight to my target. (If the A/V weapons work well there's no need to nerf tanks and no need to buff the damage of the weapons.) |
STB-TedNugent EV
159
|
Posted - 2012.09.14 22:06:00 -
[35] - Quote
They don't I guess to make things a little more easier for everyone(I really mean you as your the only one who questioned it right) to understand I should have put an extra sentence in there. Sorry if you couldn't figure it out |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.14 22:08:00 -
[36] - Quote
STB-TedNugent EV wrote:DUST Fiend wrote:STB-TedNugent EV wrote:A FREAKIN MISSILE THAT DOES LESS SPLASH THAN A GRENADE? I wasn't aware that grenades had excellent range with infinite ammo, damn I really need to read these patch notes more... Then they made nano hives and supply depots... I assume you havent used those yet..... I mean if thats your arguement I am willing to pay for my ammo if it makes it better Ted, would you support limited ammo counts for HAVs that could only be replenished at supply depots, and separate positions for the driver and main gunner? |
STB-TedNugent EV
159
|
Posted - 2012.09.14 22:13:00 -
[37] - Quote
Mobius Wyvern wrote:STB-TedNugent EV wrote:DUST Fiend wrote:STB-TedNugent EV wrote:A FREAKIN MISSILE THAT DOES LESS SPLASH THAN A GRENADE? I wasn't aware that grenades had excellent range with infinite ammo, damn I really need to read these patch notes more... Then they made nano hives and supply depots... I assume you havent used those yet..... I mean if thats your arguement I am willing to pay for my ammo if it makes it better Ted, would you support limited ammo counts for HAVs that could only be replenished at supply depots, and separate positions for the driver and main gunner?
I would support buying ammo I mean being able to resupply isn't really going to fix the infinite ammo problem in my eyes. I mean you get low and just pull up to a supply point and hey I have all the ammo I want again. Now in my opinion if I had to supply myself with my own ammo I wouldn't just "waste" ammo shooting at everything I think I could kill. I would take my shots and make them count. As far as my main gun no way I would trust a random blue dot to fight another tank for me. I had to pay for the tank I couldn't put it at risk with someone else shooting at other tanks. I mean they can't compensate for my movement meaning they may miss while i'm trying to meneuver on my target. I personally think thats a bad idea. Any thoughts on my opinion? |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.14 22:16:00 -
[38] - Quote
STB-TedNugent EV wrote:I would support buying ammo I mean being able to resupply isn't really going to fix the infinite ammo problem in my eyes. I mean you get low and just pull up to a supply point and hey I have all the ammo I want again. Now in my opinion if I had to supply myself with my own ammo I wouldn't just "waste" ammo shooting at everything I think I could kill. I would take my shots and make them count. As far as my main gun no way I would trust a random blue dot to fight another tank for me. I had to pay for the tank I couldn't put it at risk with someone else shooting at other tanks. I mean they can't compensate for my movement meaning they may miss while i'm trying to meneuver on my target. I personally think thats a bad idea. Any thoughts on my opinion?
Why should Dropships and LAVs have to rely on teamwork and coordination but tanks don't? If there's no one on comms to gun for me, I don't call in my dropship, simple as that. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.14 22:20:00 -
[39] - Quote
STB-TedNugent EV wrote:Mobius Wyvern wrote:STB-TedNugent EV wrote:DUST Fiend wrote:STB-TedNugent EV wrote:A FREAKIN MISSILE THAT DOES LESS SPLASH THAN A GRENADE? I wasn't aware that grenades had excellent range with infinite ammo, damn I really need to read these patch notes more... Then they made nano hives and supply depots... I assume you havent used those yet..... I mean if thats your arguement I am willing to pay for my ammo if it makes it better Ted, would you support limited ammo counts for HAVs that could only be replenished at supply depots, and separate positions for the driver and main gunner? I would support buying ammo I mean being able to resupply isn't really going to fix the infinite ammo problem in my eyes. I mean you get low and just pull up to a supply point and hey I have all the ammo I want again. Now in my opinion if I had to supply myself with my own ammo I wouldn't just "waste" ammo shooting at everything I think I could kill. I would take my shots and make them count. As far as my main gun no way I would trust a random blue dot to fight another tank for me. I had to pay for the tank I couldn't put it at risk with someone else shooting at other tanks. I mean they can't compensate for my movement meaning they may miss while i'm trying to meneuver on my target. I personally think thats a bad idea. Any thoughts on my opinion? Well, I know what you're saying about random blue dots, but what about another STB member? Also, I somewhat doubt they're going to go with making you purchase ammo because they're trying to make sure this game is less complex than EVE Online. Besides, having to use supply depots leaves you open to ambush by a crafty AV team, which further balances the playing field without further nerfing HAVs by making you have to keep dumping ISK into ammo for them. |
STB-TedNugent EV
159
|
Posted - 2012.09.14 22:21:00 -
[40] - Quote
Well with the new nerf they kind of do. Bring a solo tank out and see how long it lasts. Use a squad to help fend off the infantry and see how long they last. Right? |
|
STB-TedNugent EV
159
|
Posted - 2012.09.14 22:23:00 -
[41] - Quote
I still say I would want to be in control of my main turret. If I am not in control of that turret then I would support it if tank prices went down. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.14 22:24:00 -
[42] - Quote
STB-TedNugent EV wrote:Well with the new nerf they kind of do. Bring a solo tank out and see how long it lasts. Use a squad to help fend off the infantry and see how long they last. Right? And there's some credence to this point as well. As an example, established doctrine within the US Army is to never use tanks without infantry support, which is part of why you almost always see Abrams platoons operating with Bradley support. |
STB-TedNugent EV
159
|
Posted - 2012.09.14 22:25:00 -
[43] - Quote
It is too risky as I mentioned before regardless who is in the tank gunning. If I turn left while they are shooting they may miss the target. I guess it would go both ways. I wouldn't use tanks if I couldn't shoot people I don't think. I do fly dropships... well i did until today its a waste of isk lol |
STB-TedNugent EV
159
|
Posted - 2012.09.14 22:26:00 -
[44] - Quote
Mobius Wyvern wrote:STB-TedNugent EV wrote:Well with the new nerf they kind of do. Bring a solo tank out and see how long it lasts. Use a squad to help fend off the infantry and see how long they last. Right? And there's some credence to this point as well. As an example, established doctrine within the US Army is to never use tanks without infantry support, which is part of why you almost always see Abrams platoons operating with Bradley support.
somebody with some sense finally emerges from the shadows
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.14 22:27:00 -
[45] - Quote
STB-TedNugent EV wrote:It is too risky as I mentioned before regardless who is in the tank gunning. If I turn left while they are shooting they may miss the target. I guess it would go both ways. I wouldn't use tanks if I couldn't shoot people I don't think. I do fly dropships... well i did until today its a waste of isk lol What I wanted to highlight though is that an HAV should require the same level of teamwork to go steamrolling through infantry as the infantry would need to kill it. If you and your gunner are on audio with each other you can coordinate your attacks to minimize vulnerability. Also, who says you have to be the driver? They've been considering squad-locking of vehicles, and if they implement that, you could let someone else drive while you gun. |
STB-TedNugent EV
159
|
Posted - 2012.09.14 22:32:00 -
[46] - Quote
Mobius Wyvern wrote:STB-TedNugent EV wrote:It is too risky as I mentioned before regardless who is in the tank gunning. If I turn left while they are shooting they may miss the target. I guess it would go both ways. I wouldn't use tanks if I couldn't shoot people I don't think. I do fly dropships... well i did until today its a waste of isk lol What I wanted to highlight though is that an HAV should require the same level of teamwork to go steamrolling through infantry as the infantry would need to kill it. If you and your gunner are on audio with each other you can coordinate your attacks to minimize vulnerability. Also, who says you have to be the driver? They've been considering squad-locking of vehicles, and if they implement that, you could let someone else drive while you gun.
I guess it would be an interesting aspect to try.... I still think it would generate negative feedback kind of like how this nerf did.... It would be worth a try I wouldn't be the one testing it out though. Definately not at 1.5+ mil a pop.... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.14 22:33:00 -
[47] - Quote
STB-TedNugent EV wrote:Mobius Wyvern wrote:STB-TedNugent EV wrote:It is too risky as I mentioned before regardless who is in the tank gunning. If I turn left while they are shooting they may miss the target. I guess it would go both ways. I wouldn't use tanks if I couldn't shoot people I don't think. I do fly dropships... well i did until today its a waste of isk lol What I wanted to highlight though is that an HAV should require the same level of teamwork to go steamrolling through infantry as the infantry would need to kill it. If you and your gunner are on audio with each other you can coordinate your attacks to minimize vulnerability. Also, who says you have to be the driver? They've been considering squad-locking of vehicles, and if they implement that, you could let someone else drive while you gun. I guess it would be an interesting aspect to try.... I still think it would generate negative feedback kind of like how this nerf did.... It would be worth a try I wouldn't be the one testing it out though. Definately not at 1.5+ mil a pop.... Well, if they would do this, I think they should put HAVs back up to E3 build stats. With AV being buffed back up, all they'd need to do after that point was give a boost to Forge Gun range, and the balance would be pretty solid. |
STB-TedNugent EV
159
|
Posted - 2012.09.14 22:38:00 -
[48] - Quote
The first build for tanks I liked it the most. Not necessarily the prices but how the tank was itself was fantastic. I'm still not 100% with you on giving up my main gun at least until I can have a full platoon of STB so I at least know who is gunning in my tank |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |