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Gooly
26
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Posted - 2012.09.13 00:56:00 -
[1] - Quote
Since Heavies had their armor nerfed and now they seem pretty useless (just going by what I heard. Wasn't in the game before they were nerfed but I spent my first few days in a heavy and it kind of sucked), it would be a waste (and would make the game look bad) to just keep them in the game if they're mostly pointless. So I was thinking, what about letting heavies carry two light weapons? Of course you could still do a light and a sidearm, but you could also do say an AR and a swarm.
I'm really not sure if they'd be of any use then either...but it would be a boost without really making them more dangerous to any one player. With an AR and a swarm for example, they're no more deadly to infantry then a regular heavy with an AR or more deadly to a vehicle than a regular heavy with AV. You're not making them more powerful, only more versatile. Plus there's always CPU and PG concerns when fitting. What do you guys think? |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.13 01:10:00 -
[2] - Quote
Gooly wrote:Since Heavies had their armor nerfed and now they seem pretty useless (just going by what I heard. Wasn't in the game before they were nerfed but I spent my first few days in a heavy and it kind of sucked), it would be a waste (and would make the game look bad) to just keep them in the game if they're mostly pointless. So I was thinking, what about letting heavies carry two light weapons? Of course you could still do a light and a sidearm, but you could also do say an AR and a swarm.
I'm really not sure if they'd be of any use then either...but it would be a boost without really making them more dangerous to any one player. With an AR and a swarm for example, they're no more deadly to infantry then a regular heavy with an AR or more deadly to a vehicle than a regular heavy with AV. You're not making them more powerful, only more versatile. Plus there's always CPU and PG concerns when fitting. What do you guys think? Hahah! No. That would be incredibly silly. You may as well let the Recon carry around a sniper rifle and a shotgun. The heavy's problems are with it's signature weapons the HMG, the swarm launcher, and the forge gun. Neither of the Heavy's AV weapons are sufficient for tank with equivalent level gear (IE Proto Forge Gun Vs Sagarius) should worry even veteran tankers and should hit hard enough that if the heavy doesn't keep behind cover or far enough away the Heavy can solo him... I can already hear the tankers whining about how unfair it would be to spend all that money on a tank and lose it to one guy and I have to say "tough" that's the price you pay to be unbeatable to nearly every weapon in the game. Next the HMG, it needs to be an HMG, as it is the HMG doesn't have sufficient range or sufficient damage to really deter infantry from crossing through open ground and beating on you, increase the damage & range, reduce the time it takes to heat up, then increase the time it takes an HMG to cool down and reduce the turn rate even more. The HMG should be hard to use in close quarters but be the kind of thing that mulches enemies when they're in the path of fire. |
Jane DeArc
Militaires Sans Jeux
87
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Posted - 2012.09.13 02:26:00 -
[3] - Quote
Wolf Ritter vonKaldari wrote: Hahah! No. That would be incredibly silly. You may as well let the Recon carry around a sniper rifle and a shotgun. The heavy's problems are with it's signature weapons the HMG, the swarm launcher, and the forge gun. Neither of the Heavy's AV weapons are sufficient for tank with equivalent level gear (IE Proto Forge Gun Vs Sagarius) should worry even veteran tankers and should hit hard enough that if the heavy doesn't keep behind cover or far enough away the Heavy can solo him... I can already hear the tankers whining about how unfair it would be to spend all that money on a tank and lose it to one guy and I have to say "tough" that's the price you pay to be unbeatable to nearly every weapon in the game. Next the HMG, it needs to be an HMG, as it is the HMG doesn't have sufficient range or sufficient damage to really deter infantry from crossing through open ground and beating on you, increase the damage & range, reduce the time it takes to heat up, then increase the time it takes an HMG to cool down and reduce the turn rate even more. The HMG should be hard to use in close quarters but be the kind of thing that mulches enemies when they're in the path of fire.
Awesome feedback, +1'd.
Every skill investment has a purpose. A sniper can invest all of his time and money in being a very powerful sniper, and a tanker or dropship pilot likewise. The heavy cannot become effective despite investment right now, because faced with a like enemy for which his weapons are expected to take down (a tank) he is outmatched (dies quickly, has to hide and rely on distractions). |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.09.13 03:01:00 -
[4] - Quote
Wolf Ritter vonKaldari wrote: Hahah! No. That would be incredibly silly. You may as well let the Recon carry around a sniper rifle and a shotgun. The heavy's problems are with it's signature weapons the HMG, the swarm launcher, and the forge gun. Neither of the Heavy's AV weapons are sufficient for tank with equivalent level gear (IE Proto Forge Gun Vs Sagarius) should worry even veteran tankers and should hit hard enough that if the heavy doesn't keep behind cover or far enough away the Heavy can solo him... I can already hear the tankers whining about how unfair it would be to spend all that money on a tank and lose it to one guy and I have to say "tough" that's the price you pay to be unbeatable to nearly every weapon in the game. Next the HMG, it needs to be an HMG, as it is the HMG doesn't have sufficient range or sufficient damage to really deter infantry from crossing through open ground and beating on you, increase the damage & range, reduce the time it takes to heat up, then increase the time it takes an HMG to cool down and reduce the turn rate even more. The HMG should be hard to use in close quarters but be the kind of thing that mulches enemies when they're in the path of fire.
every last spec that you just mentioned can be leveled up. Take it from me the advanced tier is a huge game changer . I have lvl 4 HMG Op, lvl2 HMG sharp shoot and lvl1 across the the board for the HMG. it gets alot better with some love. Its just those dam scouts when they get within 15 feetGǪ
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Supercakers
Algintal Core Gallente Federation
45
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Posted - 2012.09.13 18:04:00 -
[5] - Quote
I had gone for heavy dropsuit training and swarms at first, which was a mistake. I got 1 skill in all the heavy weapons to give them a try and they seem pretty lackluster. You get dropped pretty easily by anyone with a basic assault rifle and just a few skills. I have gone toe to toe with someone in short to medium range and the HMG multiple times, and have gotten owned way more often than not. Both versions of the HMG are pretty weak, they just have a lot of ammo. Don't even talk about the burst hmg, that thing is such a pile.. The burst cooldown needs to be shortened a LOT before it's close to being viable. I know it spits out a lot of rounds, but 5-6 second cooldown between shots is beyond crippling in close combat. You'd be way way better off with a militia shotgun with 0 shotgun skills than the burst HMG.
I haven't messed with the forge gun a lot, I only bought half a dozen of them and it just seems buggy also. It seems like it has a minimum distance to arm, or it just doesn't explode like it should or the graphic is buggy. The assault one with 2.5s charge time, but being unable to hold a charge is a nice option than the 3.5s charging one. They are both pretty viable.
One gripe I have with AV weapons is what determines if you actually get credit for damaging vehicles? It seems like you don't get credit for damaging them unless you hit armor. If you only have 6 rounds for your AV weapon you should get credit if you hit period, whether or not someone else kills it (or by some miracle you kill it). If it's a shield tank with 5k+ shield with any kind of resists. that means you can empty your ammo into a tank and get NOTHING for it, unless someone else finishes it off. More than likely it'll just take off and get some cover and regen the shields and be ready to go. |
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