
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.13 01:10:00 -
[1] - Quote
Gooly wrote:Since Heavies had their armor nerfed and now they seem pretty useless (just going by what I heard. Wasn't in the game before they were nerfed but I spent my first few days in a heavy and it kind of sucked), it would be a waste (and would make the game look bad) to just keep them in the game if they're mostly pointless. So I was thinking, what about letting heavies carry two light weapons? Of course you could still do a light and a sidearm, but you could also do say an AR and a swarm.
I'm really not sure if they'd be of any use then either...but it would be a boost without really making them more dangerous to any one player. With an AR and a swarm for example, they're no more deadly to infantry then a regular heavy with an AR or more deadly to a vehicle than a regular heavy with AV. You're not making them more powerful, only more versatile. Plus there's always CPU and PG concerns when fitting. What do you guys think? Hahah! No. That would be incredibly silly. You may as well let the Recon carry around a sniper rifle and a shotgun. The heavy's problems are with it's signature weapons the HMG, the swarm launcher, and the forge gun. Neither of the Heavy's AV weapons are sufficient for tank with equivalent level gear (IE Proto Forge Gun Vs Sagarius) should worry even veteran tankers and should hit hard enough that if the heavy doesn't keep behind cover or far enough away the Heavy can solo him... I can already hear the tankers whining about how unfair it would be to spend all that money on a tank and lose it to one guy and I have to say "tough" that's the price you pay to be unbeatable to nearly every weapon in the game. Next the HMG, it needs to be an HMG, as it is the HMG doesn't have sufficient range or sufficient damage to really deter infantry from crossing through open ground and beating on you, increase the damage & range, reduce the time it takes to heat up, then increase the time it takes an HMG to cool down and reduce the turn rate even more. The HMG should be hard to use in close quarters but be the kind of thing that mulches enemies when they're in the path of fire. |