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Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.09 05:55:00 -
[1] - Quote
1. I think an electronic buzz would give you the same effect. Just a "whirring" sound that sounds like a hi tech screen just turned on (the camera in your helmet) If you wanna know what I'm talkin about, they have that sound when you use the scope of the railgun in Starhawk. You can look it up on youtube in a search for "Starhawk Weapons".
2. Once again, you can create the illusion easily. Maybe blurred vision, a physics engine push, slowed movement, and the high pitched dubbed sound you usually hear after an explosion. Just knit picky things they are always putting in new shooter. And I don't think it would be that hard. They would just need to do a death animation, because the body after death becomes purely subjedted to the physics of gravity and the bullets passing through it, or the explosion happening around it. They would just need a few premade "get up" animations, depending on where/how the player landed, and they would just need to roll the HUD around like crazy, add those sound/movement effects and your golden! Definately possible.
3. Yes I definately agree. That is the difference between a 2008 shooter, and a modern shooter (actually, only one difference, but still) They will probably do this. As far as the vehicle animation goes, I think once you press the "get in vehicle" button, and it goes to the 3rd person view of the vehicle, I think it could show you (quickly) opening the door/hatch and slamming it behind you with the sound effects to go with it, but I think you should be able to drive the vehicle right as you hit the button, so it looks like you hopped in and hit the gas before you could shut the door. That would be nice.
4. Totally and for sure. They have a short chain of command consisting of 2 links. Squad leaders and the Officer in Charge. In my opinion, this is not enough, and more enhancements need to be added to the current leadership system. I actually made a topic addressing this exact thing. Its called, "[Suggestion] Leadership enhancement". |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.09 06:22:00 -
[2] - Quote
Yeah, the Dev team for Dust is huge. They have departments working on your problems listed in number 3, and they have entire other departments working on things like knockdown physics. In response for your distaste for knockdown, why not? Dust is heading in the realistic direction. This was most prevalent in their update on dropship piloting. It became less of a "point and fly" and more of a "you better be in the airforce or you might be confused" kind of thing. I personally think the realistic direction is the perfect direction, and not implimenting knock-down physics would create an inconsistency in the games designs. Also, I can't believe they don't have prone. If they don't impliment prone, I might as well throw my sniper rifle at them instead of trying to hide and actually be a sniper. Rolling is good, but I haven't seen a game with it since Starwars Battlefront II, and the reason shooters don't do that anymore is because people would use roll more than they would the trigger. It became the "easy dodge" tool of every shooter. Think "bunny hopping" on steroids :) |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.09 15:46:00 -
[3] - Quote
Yes, the aim thing is obvious that it is a part of your helmets HUD, so they will probably add an electonic sound effect to when scoping to make it more obvious/realistic. I think they can make the jumping more realistic as well. They have the physics pretty solid, all they need now is a nice juming animation. I also think Explosion Knock down would be a very effeective peice of the game. It adds something that now a whole ton of other shooters have. Also, since they made many of the vehicles more realistic, and therefore, dificult to drive, they should have a tutorial with a virtual training course. It would make sense for the time period and it seems prettty essential to learn the basics of ALL concepts of the game. Probably not until at least open beta, and maybe even then they won't have the full blown thing yet. |
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