Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.09.08 20:15:00 -
[1] - Quote
I'll elaborate on these ones:
Dactis wrote: 2. Is the heavy class supposed to be good against vehicles? I tried to hit a vehicle multiple times with what looked like a rocket launcher, but I didn't see much happen. Is there a charge up time for those types of weapons?
The swarm launcher (which the heavy starter fit is equipped with) is really only effective vs vehicles and structures, it has a huge penalty vs infantry. Right now, it can be dry fired, or if you hold R1 it will pop up a lock-on function.
Dactis wrote:5. Is experience in a category gained by killing people, using that particular equipment, or in some other way?
You gain skill points based on the amount of war points you earn in battle. War points are the numbers that pop up all over the place, +50 for kills, etc.
Dactis wrote:8. The battlefields I've been in seemed predominantly grey and brown. Is there a lot of map variety, or is that the overwhelming standard so far?
There's a lot of brown right now, but there is the occasional grass and snow variant. There should be a lot more diversity in the future, we've only just now gotten more than 1 setting per map with this build.
Dactis wrote:9. Is melee supposed to hit instantly (when the button is pressed) or when the knife actually swings (there is a 3 second or so delay)? How effective of a strategy is melee when up close, and does a melee from behind result in a 1-hit kill?
Melee seems to activate when you let go of R3. It doesn't go when you click it, but when you release, which can cause that delay. It's not a one-hit kill, and never will be unless you get its damage up high enough. You can check your dropsuit's info to see your base melee damage (I think it's 135 right now), which can be increased with skills and modules. I think this is going to change in the future, because it looks like the knife will be an actual equippable item, so it shouldn't be listed on the dropsuit if that changes.
Dactis wrote:10. How effective are grenades? I never managed to hit anyone (well, enemies at least) with one yet.
They're very strong right now, many I've talked to think too strong. They also have a chance to glitch it seems, causing no damage when they look like they should. It's being investigated by the devs.
You can apparently only quote 5 times in a post now... 11. Are there squad-spawning mechanics? The menu makes me think so, but I never bothered trying to figure it out (easier to spawn in default).
There are not in the sense of spawning on your squad leader. Vehicles can equip mobile CRUs (clone reanimation units) that allow people to spawn inside the vehicle (some vehicle variants have this built-in), and infantry can equip and then use drop uplinks, which act as stationary, deployable spawn points for the team. |