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DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.08 05:17:00 -
[1] - Quote
Doesnt happen alot but its a problem, people by now have memorized where the spawns are and I suggest using a randomization function for your spawns, just like in COD where there are no set spawn points and you can spawn in any spot on the map so long as it is away and free from enemies, which would make things alot easier and alot more fun so people cannot memorize where people are spawning. I feel like some of the younger or less skilled try to do it in hopes of getting some kills, thats understandable and all but spawn randomization where you dont choose where you spawn or you choose like a general highlighted sector like a square and the map is broken into spawn areas like colored chunks for each faction some can over lap some cannot, etc.
Basically within that chunk you would respawn and it would be random, Cod Did it. Or we could implement spawning on just two ends of the map and basically its a safe zone for each faction its like shielded or something and if the enemy enters it they are instantly killed and all explosives and what not that they try to set off or bullets that they shoot would do no damage. Now there would be a limited time you could be within the safe zone before it forced you out and you were forced to move. Its just a suggesstion and not saying that it has to be implemented but it could be something to be considered.
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ComradeLewis
4
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Posted - 2012.09.08 09:48:00 -
[2] - Quote
I'm against random spawning; that kills teamwork. I think it would be better to have automated turrets that just decimate anything close to a fixed spawn. That works well in other games. Adding more randomness to the game will make people not use mics and leave everyone playing solo deathmatch on objective based missions. |
nix zaroch
Villore Sec Ops Gallente Federation
32
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Posted - 2012.09.08 09:58:00 -
[3] - Quote
I believe that a spawn system similar to Starhawk's would help eliminate spawn campers. In Starhawk you pick any spot that is controlled by allies and you come down in a drop pod that you can guide making it so spawn campers don't know where to look and you can deploy where ever is best for you. |
Brass Stalker
Elite Mercenaries
17
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Posted - 2012.09.08 10:05:00 -
[4] - Quote
does battlefeild franchise have a patent on squad spawning why must i spawn looking down the barrel of a tank 6 times in one match this is a good idea? |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.08 13:59:00 -
[5] - Quote
nix zaroch wrote:I believe that a spawn system similar to Starhawk's would help eliminate spawn campers. In Starhawk you pick any spot that is controlled by allies and you come down in a drop pod that you can guide making it so spawn campers don't know where to look and you can deploy where ever is best for you.
^This,
Like a Drop Pod Style Thing where you drop in and you have a like a little control sequence similar to Bf2142's drop pods where when you launch from them you can control where they are going? :3 and your invinciable for sometime? |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.08 15:50:00 -
[6] - Quote
Spawning to objective should always be risky or better yet not even possible when hostiles are in the area. "Spawning to defend" isn't good game-play and you should not be rewarded for doing so. There should just be a single spawn point there so people who try to abuse the spawn system get shot instantly.
Personally I think spawns should go neutral when they are being hacked/rebooted meaning neither side can spawn there. This would encourage players to actually defend the objective instead of waiting it to get hacked and then spawn to defend it. |
drake sadani
Villore Sec Ops Gallente Federation
42
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Posted - 2012.09.09 14:35:00 -
[7] - Quote
as to deal with spawn campers . how about a friendly emp blast that takes down shields and stuns vehicles. have it hit them only from default spawns . and have a device in main spawns to mess with sniper fire . i have spawned from a default only to be capped within maybe 4 seconds
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Fosioe
Algintal Core Gallente Federation
1
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Posted - 2012.09.09 16:32:00 -
[8] - Quote
I found the spawn system of MAG to be quite effective most of the time. For those of you unfamiliar with the game, you would usually spawn in a location near enough to the battlefield, but physically inaccessible and out of LOS by means of ledges and small walls. Other times you could parachute into the battle and manually guide yourself down. While this system often meant having to travel a little bit to get to the action it promoted teamwork by encouraging you to form up with your teammates before rushing into the fray, as well as by giving more weight and value to every hard-earned advance. |
Karter Anderson
Crux Special Tasks Group Gallente Federation
5
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Posted - 2012.09.09 18:47:00 -
[9] - Quote
DarkShadowFox wrote:nix zaroch wrote:I believe that a spawn system similar to Starhawk's would help eliminate spawn campers. In Starhawk you pick any spot that is controlled by allies and you come down in a drop pod that you can guide making it so spawn campers don't know where to look and you can deploy where ever is best for you. ^This, Like a Drop Pod Style Thing where you drop in and you have a like a little control sequence similar to Bf2142's drop pods where when you launch from them you can control where they are going? :3 and your invinciable for sometime?
I second this.
I would make it take longer though. A 25 - 30 second free-fall (after the spawn timer) and then a retro-burst to slow descent at the end as to not crater yourself into your buddy's tank (although using your clone as a tank busting air drop sounds like fun). I still like the idea of strategic player controlled deployable spawn points and I would not wish to diminish their effectiveness (thus the time spent (wasted) in freefall). Given a choice to spawn randomly or a sub orbital single-man insertion with some control (hell, even equipable skydiving gear) I would choose the latter.
I would pay ISK for drop pods...
especially ones that can be fitted with different gear...
like a player detonated optional payload or self destruct after you exit. OMG, so cool. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.09 19:53:00 -
[10] - Quote
Karter Anderson wrote:DarkShadowFox wrote:nix zaroch wrote:I believe that a spawn system similar to Starhawk's would help eliminate spawn campers. In Starhawk you pick any spot that is controlled by allies and you come down in a drop pod that you can guide making it so spawn campers don't know where to look and you can deploy where ever is best for you. ^This, Like a Drop Pod Style Thing where you drop in and you have a like a little control sequence similar to Bf2142's drop pods where when you launch from them you can control where they are going? :3 and your invinciable for sometime? I second this. I would make it take longer though. A 25 - 30 second free-fall (after the spawn timer) and then a retro-burst to slow descent at the end as to not crater yourself into your buddy's tank (although using your clone as a tank busting air drop sounds like fun). I still like the idea of strategic player controlled deployable spawn points and I would not wish to diminish their effectiveness (thus the time spent (wasted) in freefall). Given a choice to spawn randomly or a sub orbital single-man insertion with some control (hell, even equipable skydiving gear) I would choose the latter. I would pay ISK for drop pods... especially ones that can be fitted with different gear... like a player detonated optional payload or self destruct after you exit. OMG, so cool.
I do agree that something like drop pods should be implemented so you can actually spawn in without just spawning with a tank ontop of you, Ive had that happen plenty of times where there would be a enemy tank that would sit at the farthest away spawn and decimate anyone that would be coming out, at this point the clone spawner's were capped and we couldnt really do much, but I do think being deployed from above with the ability to guide your self down like Battlefield 2 with the parachutes, but with drop pods. Definitely need to fix the static spawn points, I MEAN we are in the future! Why cant we have random drop location or play guided drop zones.
In a sense it would keep people on their feet for both sides and allow people to basically have control of where you spawn, while in the drop pod you would be invincible and wouldn't be able to do anything but guide yourself down and it would be an instant deployment gun up and everything that way there isnt some silly animation for it and you loose like half your health getting out, like a certain reload animation >.>;
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Dilectus Himmel
Zumari Force Projection Caldari State
15
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Posted - 2012.09.09 20:29:00 -
[11] - Quote
the server should be able to draw some sort of battle line and make sure when you spawn back it is, yes randomly, but on your team side of the line. So you never spawn far from friendly but never get an easy kill because you spawn behind you enemy or switch.
This line would be dynamic and the drawing would depend on the position of the majority of your team. |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.09.09 20:32:00 -
[12] - Quote
lets face it. spawns suck and there not going to perfect the spawns on 14,000+ maps. use a drop link. nuff said |
Kazuma Teinken
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2012.09.09 21:43:00 -
[13] - Quote
I'm not sure what the mode is called, but it doesn't have objectives and feels like team death match at times.
This modes spawns....they're simply ridiculous! I've spawned right in front of someones line of sight that wasnt even 5 metres away from me, needless to say I died instantly.
I know the game promotes teamwork and people placing uplinks to help you, but CCP, you need to face the facts, PC players have known this -forever-, Free to play FPS' are ridden with people who don't play the objective or will only help people that are themselves.
There needs to be some system in place to help you out at least when it comes to spawning when your team refuses to help. |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.09.09 21:57:00 -
[14] - Quote
Kazuma Teinken wrote:I'm not sure what the mode is called, but it doesn't have objectives and feels like team death match at times.
This modes spawns....they're simply ridiculous! I've spawned right in front of someones line of sight that wasnt even 5 metres away from me, needless to say I died instantly.
I know the game promotes teamwork and people placing uplinks to help you, but CCP, you need to face the facts, PC players have known this -forever-, Free to play FPS' are ridden with people who don't play the objective or will only help people that are themselves.
There needs to be some system in place to help you out at least when it comes to spawning when your team refuses to help.
there is a word for these people. cannon fodder. |
Altaree Draeden
Villore Sec Ops Gallente Federation
38
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Posted - 2012.09.10 18:25:00 -
[15] - Quote
How about the Dust equivalent to a jump cloak. You are invulnerable until you shoot, move 2 meters away from the spawn point, or 15 seconds have elapsed. This would at least let you load screen and get your bearings when you spawn... It also turns the enemies reaction to a spawn from "YIPPIE! Free XP!" to "oh crap, get some quick cover". The enemy will be tossing a grenade, but at least they won't be firing on an expensive mannequin. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.10 23:16:00 -
[16] - Quote
ugg reset wrote:Kazuma Teinken wrote:I'm not sure what the mode is called, but it doesn't have objectives and feels like team death match at times.
This modes spawns....they're simply ridiculous! I've spawned right in front of someones line of sight that wasnt even 5 metres away from me, needless to say I died instantly.
I know the game promotes teamwork and people placing uplinks to help you, but CCP, you need to face the facts, PC players have known this -forever-, Free to play FPS' are ridden with people who don't play the objective or will only help people that are themselves.
There needs to be some system in place to help you out at least when it comes to spawning when your team refuses to help. there is a word for these people. cannon fodder.
Its called cheap, spawn camping is a problem, nuff said. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.10 23:18:00 -
[17] - Quote
Altaree Draeden wrote:How about the Dust equivalent to a jump cloak. You are invulnerable until you shoot, move 2 meters away from the spawn point, or 15 seconds have elapsed. This would at least let you load screen and get your bearings when you spawn... It also turns the enemies reaction to a spawn from "YIPPIE! Free XP!" to "oh crap, get some quick cover". The enemy will be tossing a grenade, but at least they won't be firing on an expensive mannequin.
15 second spawn invunerablity with the ability to shoot would **** people off but OH WEELL atleast it would solve the problem of spawn camping, I mean come on, it takes no skill to spawn camp and objective camp and it makes the game just not fun to play and for the record SPAWN/ OBJECTIVE CAMPING ISNT TEAMWORK ITS LAME :I
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Hiseki Lionel
Algintal Core Gallente Federation
12
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Posted - 2012.09.10 23:35:00 -
[18] - Quote
DarkShadowFox wrote:Karter Anderson wrote:DarkShadowFox wrote:nix zaroch wrote:I believe that a spawn system similar to Starhawk's would help eliminate spawn campers. In Starhawk you pick any spot that is controlled by allies and you come down in a drop pod that you can guide making it so spawn campers don't know where to look and you can deploy where ever is best for you. ^This, Like a Drop Pod Style Thing where you drop in and you have a like a little control sequence similar to Bf2142's drop pods where when you launch from them you can control where they are going? :3 and your invinciable for sometime? I second this. I would make it take longer though. A 25 - 30 second free-fall (after the spawn timer) and then a retro-burst to slow descent at the end as to not crater yourself into your buddy's tank (although using your clone as a tank busting air drop sounds like fun). I still like the idea of strategic player controlled deployable spawn points and I would not wish to diminish their effectiveness (thus the time spent (wasted) in freefall). Given a choice to spawn randomly or a sub orbital single-man insertion with some control (hell, even equipable skydiving gear) I would choose the latter. I would pay ISK for drop pods... especially ones that can be fitted with different gear... like a player detonated optional payload or self destruct after you exit. OMG, so cool. I do agree that something like drop pods should be implemented so you can actually spawn in without just spawning with a tank ontop of you, Ive had that happen plenty of times where there would be a enemy tank that would sit at the farthest away spawn and decimate anyone that would be coming out, at this point the clone spawner's were capped and we couldnt really do much, but I do think being deployed from above with the ability to guide your self down like Battlefield 2 with the parachutes, but with drop pods. Definitely need to fix the static spawn points, I MEAN we are in the future! Why cant we have random drop location or play guided drop zones. In a sense it would keep people on their feet for both sides and allow people to basically have control of where you spawn, while in the drop pod you would be invincible and wouldn't be able to do anything but guide yourself down and it would be an instant deployment gun up and everything that way there isnt some silly animation for it and you loose like half your health getting out, like a certain reload animation >.>;
i support this bit. The drop pods in Starhawk helped to make things easier at times for me to get into a match away from the bullets, and in this game when not all players can or will work together you WILL have spawn campers. In a perfect gaming world, your team will come and kill those spawn campers for you. In reality, these campers can get away with it easily because everyone else on your side who isn't dead are focused on some other area of the map.
An added bit to the drop pods, why not have the drop pods have different abilities per suit fitting? Let's say one drop pod will when the char lands deploy and instant temporary supply depot for logistic style dropsuits. For Heavy it may do increased damage to those in the vicinity the moment it hits. If we do have command dropsuits eventually then for those types of dropsuits they could have their pod insta deploy into a smaller version of turrets for quick defense set ups. A different drop pod for each kind of dropsuit would allow for some interesting gameplay designs and if the different abilities could be worked into a team work mechanism it might help to encourage team playing. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.11 00:38:00 -
[19] - Quote
Fosioe wrote:I found the spawn system of MAG to be quite effective most of the time. For those of you unfamiliar with the game, you would usually spawn in a location near enough to the battlefield, but physically inaccessible and out of LOS by means of ledges and small walls. Other times you could parachute into the battle and manually guide yourself down. While this system often meant having to travel a little bit to get to the action it promoted teamwork by encouraging you to form up with your teammates before rushing into the fray, as well as by giving more weight and value to every hard-earned advance.
Why not make the CRU's like bunkers in MAG, you spawn in them and jump out in a selected location. If you spawn in a enemy controller area, you aren't instakilled, but its also your fault.
The only difference is CRU's aren't enterable. |
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