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DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.08 05:17:00 -
[1] - Quote
Doesnt happen alot but its a problem, people by now have memorized where the spawns are and I suggest using a randomization function for your spawns, just like in COD where there are no set spawn points and you can spawn in any spot on the map so long as it is away and free from enemies, which would make things alot easier and alot more fun so people cannot memorize where people are spawning. I feel like some of the younger or less skilled try to do it in hopes of getting some kills, thats understandable and all but spawn randomization where you dont choose where you spawn or you choose like a general highlighted sector like a square and the map is broken into spawn areas like colored chunks for each faction some can over lap some cannot, etc.
Basically within that chunk you would respawn and it would be random, Cod Did it. Or we could implement spawning on just two ends of the map and basically its a safe zone for each faction its like shielded or something and if the enemy enters it they are instantly killed and all explosives and what not that they try to set off or bullets that they shoot would do no damage. Now there would be a limited time you could be within the safe zone before it forced you out and you were forced to move. Its just a suggesstion and not saying that it has to be implemented but it could be something to be considered.
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DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.08 13:59:00 -
[2] - Quote
nix zaroch wrote:I believe that a spawn system similar to Starhawk's would help eliminate spawn campers. In Starhawk you pick any spot that is controlled by allies and you come down in a drop pod that you can guide making it so spawn campers don't know where to look and you can deploy where ever is best for you.
^This,
Like a Drop Pod Style Thing where you drop in and you have a like a little control sequence similar to Bf2142's drop pods where when you launch from them you can control where they are going? :3 and your invinciable for sometime? |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.09 19:53:00 -
[3] - Quote
Karter Anderson wrote:DarkShadowFox wrote:nix zaroch wrote:I believe that a spawn system similar to Starhawk's would help eliminate spawn campers. In Starhawk you pick any spot that is controlled by allies and you come down in a drop pod that you can guide making it so spawn campers don't know where to look and you can deploy where ever is best for you. ^This, Like a Drop Pod Style Thing where you drop in and you have a like a little control sequence similar to Bf2142's drop pods where when you launch from them you can control where they are going? :3 and your invinciable for sometime? I second this. I would make it take longer though. A 25 - 30 second free-fall (after the spawn timer) and then a retro-burst to slow descent at the end as to not crater yourself into your buddy's tank (although using your clone as a tank busting air drop sounds like fun). I still like the idea of strategic player controlled deployable spawn points and I would not wish to diminish their effectiveness (thus the time spent (wasted) in freefall). Given a choice to spawn randomly or a sub orbital single-man insertion with some control (hell, even equipable skydiving gear) I would choose the latter. I would pay ISK for drop pods... especially ones that can be fitted with different gear... like a player detonated optional payload or self destruct after you exit. OMG, so cool.
I do agree that something like drop pods should be implemented so you can actually spawn in without just spawning with a tank ontop of you, Ive had that happen plenty of times where there would be a enemy tank that would sit at the farthest away spawn and decimate anyone that would be coming out, at this point the clone spawner's were capped and we couldnt really do much, but I do think being deployed from above with the ability to guide your self down like Battlefield 2 with the parachutes, but with drop pods. Definitely need to fix the static spawn points, I MEAN we are in the future! Why cant we have random drop location or play guided drop zones.
In a sense it would keep people on their feet for both sides and allow people to basically have control of where you spawn, while in the drop pod you would be invincible and wouldn't be able to do anything but guide yourself down and it would be an instant deployment gun up and everything that way there isnt some silly animation for it and you loose like half your health getting out, like a certain reload animation >.>;
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DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.10 23:16:00 -
[4] - Quote
ugg reset wrote:Kazuma Teinken wrote:I'm not sure what the mode is called, but it doesn't have objectives and feels like team death match at times.
This modes spawns....they're simply ridiculous! I've spawned right in front of someones line of sight that wasnt even 5 metres away from me, needless to say I died instantly.
I know the game promotes teamwork and people placing uplinks to help you, but CCP, you need to face the facts, PC players have known this -forever-, Free to play FPS' are ridden with people who don't play the objective or will only help people that are themselves.
There needs to be some system in place to help you out at least when it comes to spawning when your team refuses to help. there is a word for these people. cannon fodder.
Its called cheap, spawn camping is a problem, nuff said. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.09.10 23:18:00 -
[5] - Quote
Altaree Draeden wrote:How about the Dust equivalent to a jump cloak. You are invulnerable until you shoot, move 2 meters away from the spawn point, or 15 seconds have elapsed. This would at least let you load screen and get your bearings when you spawn... It also turns the enemies reaction to a spawn from "YIPPIE! Free XP!" to "oh crap, get some quick cover". The enemy will be tossing a grenade, but at least they won't be firing on an expensive mannequin.
15 second spawn invunerablity with the ability to shoot would **** people off but OH WEELL atleast it would solve the problem of spawn camping, I mean come on, it takes no skill to spawn camp and objective camp and it makes the game just not fun to play and for the record SPAWN/ OBJECTIVE CAMPING ISNT TEAMWORK ITS LAME :I
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