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Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.06 20:03:00 -
[1] - Quote
I've noticed a distinct lack of players who have been successful with AV weighing in on the AV vs. vehicle conversation since the Precursor build.
As someone who has specced into AV and not had much success against any but the weakest tanks (LAVs are, of course, another story), I would like to hear from the successful AV specialists out there. How have you maximized your effectiveness in this build? What kind of fits do you use? What are the best tactics? Do you always squad up before joining a battle, or can you be effective solo?
Please do not post complaints that tanks are OP. Please do not post complaints about the people who complain that tanks are OP. Please do not post if you are a tank driver talking about tactics other people should use, unless you have actually played an AV and used those tactics and been successful during this build. Please do not post that I should just buy a tank.
I would like to have a constructive thread that isn't about nerfing or buffing, but about how to get the most out of the current setup. I can't seem to find anything of that nature on the forums since the Precursor release. |
Elijah Revan
88
|
Posted - 2012.09.06 20:06:00 -
[2] - Quote
Goric Rumis wrote:I've noticed a distinct lack of players who have been successful with AV weighing in on the AV vs. vehicle conversation since the Precursor build.
As someone who has specced into AV and not had much success against any but the weakest tanks (LAVs are, of course, another story), I would like to hear from the successful AV specialists out there. How have you maximized your effectiveness in this build? What kind of fits do you use? What are the best tactics? Do you always squad up before joining a battle, or can you be effective solo?
Please do not post complaints that tanks are OP. Please do not post complaints about the people who complain that tanks are OP. Please do not post if you are a tank driver talking about tactics other people should use, unless you have actually played an AV and used those tactics and been successful during this build. Please do not post that I should just buy a tank.
I would like to have a constructive thread that isn't about nerfing or buffing, but about how to get the most out of the current setup. I can't seem to find anything of that nature on the forums since the Precursor release.
When in doubt, Smartbomb XD |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.06 20:08:00 -
[3] - Quote
Best to always have an AV buddy with you who can keep up the pressure while you reload, and if at close range, distract the tank driver. Also, keep moving, and never be on the same plane as the tank, as it can hit the ground near you and kill you. Use terrain to your advantage by peaking over ridges, so they cant use splash against you.
My AV is a milita assault suit, damage mods, armor rep, advanced swarm launcher and a nanohive. Its also useful to carry a submachine gun if infantry gets too close. AV grenades are also great. a friend and I took out a gunnlogi at close range with swarms and AV grenades pretty easily. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.06 20:12:00 -
[4] - Quote
squad up, always.. unless you want to be the only AV fighting 4 tanks and the rest of the 15 blues are militia snipers.. most competent ppl have given up on random teaming is why you see only one squad on your team actually trying to destroy tanks while most of the blues rage quit.. the one's that don't run for the nearest mountain top.
1 out of 5 games you might see a semi organized mob of blues with some trying to AV.. but squading up with the same ppl that you know there play style is really the way to go,
and it takes multiple AV plus dropships to destroy the tuffest tanks (which this may be nerfed soon IDK but thats another topic)
it never hurts to have a sniper who is a battle/counter sniper and switches to AV when neccessary and who has more going for him than just camping a mountain top,
those militia "mountain men" we get out of our squad asap- "um sorry.. the squad is.. um.. breaking up.. we ah.. gotta go AFK for a while.." <--- reforms squad minus the mountain man*
we're also forced to remove anyone who doesn't have a mic to make room for ones who do.
the worst thing about destroying tanks is your score will usually be terrible despite the fact you did the most important thing in the game
Also your AV guys will need backup while trying to AV.. an SMG doesn't always cut it.. if you try to solo as AV you will die a lot to enemy infantry |
Paradox-Raider
Talon Company Mercs
54
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Posted - 2012.09.06 20:21:00 -
[5] - Quote
Against shields, use forge guns. Swarms for amour tanks. The difference is really noticeable. I use packed av 'nades, mostly for lavs that try to run me over, but they also work for moving tanks around. Tanks that see you throw av's tend to back off. I wouldn't recommend using orbitals on tanks, unless you have them truly trapped. I have only managed this twice, once by blocking it into a corner with my 138k militia tank/roadblock, and again when some amazing tank crew managed to get themselves stuck in a ditch. Don't try take on a tank alone, you will rarely win (it's possible though). Don't try take on a well fit tank with a good pilot, you won't win. Ever. That's about it I suppose, I have not tried flux grenades, as they're bugged, but you might get some interesting results with them... |
Gyrnius
ZionTCD Legacy Rising
65
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Posted - 2012.09.06 20:26:00 -
[6] - Quote
TEBOW BAGGINS wrote:squad up, always.. unless you want to be the only AV fighting 4 tanks and the rest of the 15 blues are militia snipers.. most competent ppl have given up on random teaming is why you see only one squad on your team actually trying to destroy tanks while most rage quit the one's that don't run for the nearest mountain top.
1 out of 5 games you might see a semi organized mob of blues with some trying to AV.. but squading up with the same ppl that you know there play style is really the way to go.
it never hurts to have a sniper who is a battle/counter sniper and switches to AV when neccessary and who has more going for him than just camping a mountain top,
those militia "mountain men" we get out of our squad asap- "um sorry.. the squad is.. um.. breaking up.. we ah.. gotta go AFK for a while.."
*reforms squad minus the mountain man
YOU LIED TO ME! YOU SAID YOU HAD TO GO DO YOUR HAIR!
I bet you then reformed the squad without me you meany!
For what its worth, I've spec'd into Forge Guns and prefer them for AV stuff. However, the survivability of the heavy suits necessary to run a forge gun outfit is motherkitten weak after ccp nerfed the armor into oblivion - twice. It is a very satisfying weapon though, when you can manage to clear the skies of dropships and keep the hostile vehicles at bay, if not kill them outright.
The way I see it, the forge guns are better AV due to the direct and immediate damage applied to the target, whereas the swarms have multiple smaller units that take significant time to track to the target and may impact terrain or structures before getting to the target. Additionally, forge guns have some usefulness against infantry, though it really is a matter of luck on that point.
Militia Heavy Suit
High: Complex Heavy Damage Mod Heavy weapon slot: Advanced assault forge gun Sidearm: Assault smg Grenade: AV grenade Low: Militia armor rep
After having the damage nerfed into the ground, the mid-tier assault forge gun does around 1khp per direct hit. With the complex damage mod that is improved a bit, but not back to what it was pre-nerf :(
Heavy Type-I
Highs: 2x Complex Heavy Damage Mod Heavy weapon slot: Proto assault forge gun Sidearm: Assault smg Grenade: AV grenade Low: Basic CPU Enhancer
This build costs more and has less survivability than the militia suit due to the lack of a rep, but working with a squad that has logi vastly improves your survivability.
As you can see, I favor the "blow kittens up quickly" method of engagement. If it takes 4 shots to kill a vehicle rather than 5, that is a reload saved and more time the other ground-pounders have to achieve objectives. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 20:26:00 -
[7] - Quote
For the most part you want to get to a spot where he cant easily shoot you and if he tries to angle to do so he puts himself at a great risk of getting ambushed. These are very few far and extremly nearly non existent but they do exist.
Watch the AV nades they are very picky on thier seek range and mostly malfunction against HAVs the most where they seem to work more than fine agianst lavs and dropships. Also the AV nades do not work when the tank is too close theyll just hit the tank and sink though the floor.
Swarm Launchers are also a bit wonky only registering one missile out of the entire swarm hitting, if its an issue with the collision model or what I dont know but it happens more often when shooting a tank from the rear.
Forge gun red recitile LIES. its still queuing up for the old distance of 1200 meters but in acutal ality its about 175 meters without sharpshooter. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.06 20:32:00 -
[8] - Quote
Gyrnius wrote:
YOU LIED TO ME! YOU SAID YOU HAD TO GO DO YOUR HAIR!
iol my head is shaved atm bro and i havent seen u on but i still have you on my contacts, i thought u weren't happy with us tho but i might had u confused with someone else |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.06 20:33:00 -
[9] - Quote
Use a tank |
Ruthra V25
Conspiratus Immortalis
40
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Posted - 2012.09.06 20:40:00 -
[10] - Quote
Assault Forge + SMG
Stay true to the forge. Get Heavy Weapon Sharpshooting
Heavy Type II has a little more speed and much better shields/shield regen, I like Heavy-A for the cpu/pg only at this point.
A group with comms is always going to help. I pug every match, only group with comms I have been in was for Corp battles.
I do ok with all the randoms and win a good number.
I say assault forge b/c I feel there are not enough clones on the field to deal with ground troops if i focus on Vehicles. Would like to play with Breach Forge more, but cant set up that long. All in good time i guess. |
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Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.06 20:43:00 -
[11] - Quote
Paran Tadec wrote:My AV is a milita assault suit, damage mods, armor rep, advanced swarm launcher and a nanohive. This is interesting, I've been using heavy suits almost exclusively but I have been noticing it's hard to lock, launch, and cover at the speed of a heavy (since you have to have a visual to lock). Since you don't last long against direct tank fire anyway, and you can't carry a nanohive to restock yourself, it may work better with a lighter suit. Obviously not an option for forge guns, though.
TEBOW BAGGINS wrote:squad up, always.. unless you want to be the only AV fighting 4 tanks and the rest of the 15 blues are militia snipers.. most competent ppl have given up on random teaming is why you see only one squad on your team actually trying to destroy tanks while most of the blues rage quit.. the one's that don't run for the nearest mountain top. So if I can't find a squad, or if I only want to play a couple of matches, I should fall back on a different role and only AV if people are spamming the LAVs?
Iron Wolf Saber wrote:For the most part you want to get to a spot where he cant easily shoot you and if he tries to angle to do so he puts himself at a great risk of getting ambushed. This makes me realize I've been too impatient. It doesn't matter if it takes you an extra minute to get a really advantageous position, if it really gives you an advantage. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.06 21:44:00 -
[12] - Quote
EnglishSnake wrote:Use a tank
This man speaks the truth.
[Edit] Militia rail-gun tank is excelent fairly inexpensive addition for every AV arsenal |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 23:21:00 -
[13] - Quote
Goric Rumis wrote:Paran Tadec wrote:My AV is a milita assault suit, damage mods, armor rep, advanced swarm launcher and a nanohive. This is interesting, I've been using heavy suits almost exclusively but I have been noticing it's hard to lock, launch, and cover at the speed of a heavy (since you have to have a visual to lock). Since you don't last long against direct tank fire anyway, and you can't carry a nanohive to restock yourself, it may work better with a lighter suit. Obviously not an option for forge guns, though. TEBOW BAGGINS wrote:squad up, always.. unless you want to be the only AV fighting 4 tanks and the rest of the 15 blues are militia snipers.. most competent ppl have given up on random teaming is why you see only one squad on your team actually trying to destroy tanks while most of the blues rage quit.. the one's that don't run for the nearest mountain top. So if I can't find a squad, or if I only want to play a couple of matches, I should fall back on a different role and only AV if people are spamming the LAVs? Iron Wolf Saber wrote:For the most part you want to get to a spot where he cant easily shoot you and if he tries to angle to do so he puts himself at a great risk of getting ambushed. This makes me realize I've been too impatient. It doesn't matter if it takes you an extra minute to get a really advantageous position, if it really gives you an advantage.
the problem most of the time though with positioning is hostile infantry they're quite capable of flushing you out. The best hill to hide is one that provides no back hits and has a hill you can easily scale in front of it. Its possible to get one on down angle as well and building tops are ideal provided a tank cant get higher elevation than the building. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.09.07 00:01:00 -
[14] - Quote
Mine goes as such: Heavy Type 1: -2 complex damage mods -1 Basic CPU upgrade -Proto forge -Toxin SMG -Basic AV grenades
I tried the flux grenades because most of the tanks i've been running up against have been shield-intensive. They aren't really working for me though, so i'll be switching back to AV ones. Maybe even speccing up to get the packed ones.
Having a good mix of a swarm AV and forge AV seems to work nicely. I especially like popping LAVs that try to run me over :D |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.11 22:43:00 -
[15] - Quote
Okay, scout is so much better than heavy for swarm launchers. Where I could get off 2-3 shots with a heavy, I'm now running out of ammo with my scout. Mobility is so much better than armor.
However, swarms are still pretty useless against tanks unless you've got another tank helping. I did manage to scratch a Gunnlogi's armor with my proto swarms, but I ran out of ammo. And that was just a Gunnlogi.
Forge guns really need their range back, too. They need to reach at least as far as a tank's turret. Why did that get nerfed in the first place? |
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