Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Alhanna Ridgeway
123
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Posted - 2012.09.06 01:32:00 -
[1] - Quote
Ok, I was in a match today, and I should have died. Should have, but the Orbital Strike missed me because it was telegraphed. Why are Orbital Strikes being telegraphed? Is there a reason for this? Is it to tell people to move so they don't explode. Ill admit I was being stupid standing still, and because of the big blue line that comes out of the sky before the OS, I was able to move out of the way and save my tank. Can we please stop telegraphing this **** please. |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.09.06 01:34:00 -
[2] - Quote
+1 |
Dane Stark
Golgotha Group
178
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Posted - 2012.09.06 01:35:00 -
[3] - Quote
+1 |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.06 01:39:00 -
[4] - Quote
Being killed abruptly by an orbital strike would be kind of lame too, though. Stuff you can't defend against and can't see coming is cheap to die to. I prefer the idea of orbital strikes being used to take out immobilized tanks (next build), installations, and other dug-in sorts of positions. Arbitrarily wiping out a bunch of infantry because your squad happened to get a certain number of WP doesn't sound like fun gameplay. |
Dane Stark
Golgotha Group
178
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Posted - 2012.09.06 02:06:00 -
[5] - Quote
Fivetimes Infinity wrote:Being killed abruptly by an orbital strike would be kind of lame too, though. Stuff you can't defend against and can't see coming is cheap to die to. I prefer the idea of orbital strikes being used to take out immobilized tanks (next build), installations, and other dug-in sorts of positions. Arbitrarily wiping out a bunch of infantry because your squad happened to get a certain number of WP doesn't sound like fun gameplay.
You make a great point. I +1'd OP, but you are right -- a balance needs to be struck. Perhaps not just automatically telegraphing it, but what about something like this:
Modules / Skills that allow for signal alarms and communication encryption. So, as a squad leader, you have an Electronics module that allows for encryption on communications, such as Orbital Strikes Requests, at different levels { Militia : Orbital Strike Request MACRO => no encryption Basic : Orbital Strike Request MACRO => basic encryption Enhanced : Orbital Strike Request MACRO => enhanced encryption Complex : Orbital Strike Request MACRO => complex encryption EvE Developed / Named / Not 'on the market' : Orbital Strike Request MACRO => R&D (EvE developed) encryption }
The levels of encryption would play a counter role in the infantry dropsuits & skills that allow you to detect Orbital Strike signals on various levels { 1: no encryption => 5 sec warning 2: basic encryption => 4 sec warning 3: enhanced encryption => 3 sec warning 4: complex encryption => 2 sec warning 5: R&D (EvE developed) encryption => 1 sec warning }
Any thoughts on something like this? |
Average Joe81
57
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Posted - 2012.09.06 02:12:00 -
[6] - Quote
+1 |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.06 02:40:00 -
[7] - Quote
+1 delay between strike and telegraph needs to be much shorter. |
byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.09.06 03:09:00 -
[8] - Quote
I'd love to wipe out a small group of annoying infantry if my squad has earned it. Hm. I can buy the arguement against it though. I'd like a voice-over like the hack warnings to the affect of "Orbital Strike Incoming," or something of the sort. As if our MCC could detect the enemy charging their weaponry or what have you, then announce. Perhaps another voice though to suggest importance, or at least the tone could be more urgent than the default "virus upload complete" phrases to stand out from the white noise of gameplay. Starcraft declares nuclear strikes. It's my job to figure out if I'm in a position of risk then get my arse out of the way if so.
As the OP doesn't wan't obvious telegraphing of the strike, and replies suggest immediate wipes are too much, then perhaps the warning is only heard by those within a certain proximity or radius of the coming strike (the game knows where the strike is, a player just called it in. But to not be obvious, it will only ever warn those within a relatively large radius of where the strike will actually hit). Friendly MCC can detect the weapon charge, but not the exact position of strike. I suppose the ship logistics could scan the battlefield and estimate where the strike would be based on infantry clusters or some nonsense thereby giving a legitimate reason for the warning. At this point it would be up to the infantry or pilots/drivers to heed the warning and move or stay in position for defense. By moving based on the audio warning alone, they risk losing their positional advantage If the strike is just out of range had they simply stayed where they were. Of course by moving, they could risk actually moving CLOSER to the strike? But really, what are the odds of a Squad Leader aiming away from a cluster in hopes that they just happen to move into line of site. lol. Anyway. By staying, they risk the strike that may nor may not be exactly on their specific location, but if they luck up and the OS hits nearby instead of their immediate location, then they have retained positional advantage.
Perhaps there could be a margin of error on those scans. 5 infantry are clustered around Objective D in a seemingly defensive posture, while remaining team is sniping, running, and generally scattered. The percentage of this grouping being the intended strike would be high, the warning is sent to those 5 players, and they move or they don't. In contrast, a group of 3 and a tank with driver are defending Objective B, 4 infantry on Objective D, and a single tank with 3 aboard including driver is on approach to Objective E. In this case, either audio warnings go out to all 3 groups, and it's up to each group to decide their odds and move or not. OR the audio warning goes to just the most likely target cluster (my preference) of 3 infantry + tank and driver over at Objective B. That cluster heeds the warning and moves, but within moments the 4 infantry on Objective D are wiped without warning. Because well, logisitcs can get it wrong sometimes too. To boot, the other group has lost position. That may be OP, but it can play both sides so idunno. You get the concept.
That, or just go with what what Saber said. Shorten the warning/strike gap. I think I over analyze sometimes. =\
- me. |
Elijah Revan
88
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Posted - 2012.09.06 03:11:00 -
[9] - Quote
+1 |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.06 03:29:00 -
[10] - Quote
byte modal wrote:I'd love to wipe out a small group of annoying infantry if my squad has earned it.
You earn the right to wipe out an enemy squad by being meaner motor scooters than they are. Playing with friends and holding some valuable spot against all comers is a pretty damn fun thing to do. It would devalue that kind of teamwork if all it took was one dildo to call in an OS and scout the entire group from the map without any warning. I think the telegraphing is reasonable. Could it use shortening? It's worth testing. I imagine CCP did test it a lot before they decided on the current iteration. Either way, a really tenacious squad defending an area should have the opportunity to evade something like an orbital strike. |
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byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.09.06 04:05:00 -
[11] - Quote
Fivetimes Infinity wrote:byte modal wrote:I'd love to wipe out a small group of annoying infantry if my squad has earned it. You earn the right to wipe out an enemy squad by being meaner motor scooters than they are. Playing with friends and holding some valuable spot against all comers is a pretty damn fun thing to do. It would devalue that kind of teamwork if all it took was one dildo to call in an OS and scout the entire group from the map without any warning. I think the telegraphing is reasonable. Could it use shortening? It's worth testing. I imagine CCP did test it a lot before they decided on the current iteration. Either way, a really tenacious squad defending an area should have the opportunity to evade something like an orbital strike.
All didlos aside (yes, I googled the plural), I do believe that one line was followed by just .... a ...bit more context. I would love... followed immediately by me questioning my own selfish enjoyment, and even conceding to the posts following the OP. More specfically, your own post, I believe. Even if that was not as obvious as assumed (kinda figured it goes without saying?), I thought my following ramblings would suggest my enthusiasm of an alternate method of warning---as silly an idea that may have been.
Perhaps I've misread my own post. What am I missing?
;) |
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CCP Nothin
C C P C C P Alliance
177
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Posted - 2012.09.06 04:55:00 -
[12] - Quote
Thanks for the input. We'll try out making the delay between the telegraph and the strike shorter. Escaping the strike currently does seem slightly too easy. |
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Alhanna Ridgeway
123
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Posted - 2012.09.06 05:00:00 -
[13] - Quote
Thank you |
Star Killer 420
Algintal Core Gallente Federation
13
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Posted - 2012.09.06 05:44:00 -
[14] - Quote
i agree but soon i have a feeling EVE players will be dual wielding Dust & EVE so they can SPAM Orbitals... once that happens GAME OVER!! EVE players Win & DUST will go the way of COD... down the tubes.. which is Sad cuz this game is one of the best comin out & EVE players are probably gonna kill it with to many Orbital Strikes |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.09.06 06:15:00 -
[15] - Quote
don't forget that you can shoot back and that there will probably be some players in eve that actually are on your Site, trying to kill the bombers. |
Rugman91
Deep Space Republic
143
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Posted - 2012.09.06 06:22:00 -
[16] - Quote
Star Killer 420 wrote:i agree but soon i have a feeling EVE players will be dual wielding Dust & EVE so they can SPAM Orbitals... once that happens GAME OVER!! EVE players Win & DUST will go the way of COD... down the tubes.. which is Sad cuz this game is one of the best comin out & EVE players are probably gonna kill it with to many Orbital Strikes They're not gonna let that happen. You need to read up on this game some more. I believe it to be the real deal |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.06 06:30:00 -
[17] - Quote
Alhanna Ridgeway wrote:Ok, I was in a match today, and I should have died. Should have, but the Orbital Strike missed me because it was telegraphed. Why are Orbital Strikes being telegraphed? Is there a reason for this? Is it to tell people to move so they don't explode. Ill admit I was being stupid standing still, and because of the big blue line that comes out of the sky before the OS, I was able to move out of the way and save my tank. Can we please stop telegraphing this **** please.
The airstrike should be like this Click me |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.09.06 06:57:00 -
[18] - Quote
CCP Nothin wrote:Thanks for the input. We'll try out making the delay between the telegraph and the strike shorter. Escaping the strike currently does seem slightly too easy.
isn't that ok for the non eve online strike? or will that be cut once we go to TQ? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.06 07:00:00 -
[19] - Quote
Star Killer 420 wrote:i agree but soon i have a feeling EVE players will be dual wielding Dust & EVE so they can SPAM Orbitals... once that happens GAME OVER!! EVE players Win & DUST will go the way of COD... down the tubes.. which is Sad cuz this game is one of the best comin out & EVE players are probably gonna kill it with to many Orbital Strikes
Except you cant call in an air strike until you gain just as many WP as anyone else...the only difference is that EVE players can launch more powerful strikes, but having an EVE account will not allow you to do strikes any more frequently. *facepalm* |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.06 07:01:00 -
[20] - Quote
CCP Nothin wrote:Thanks for the input. We'll try out making the delay between the telegraph and the strike shorter. Escaping the strike currently does seem slightly too easy. we should stand some chance just as it is now it's too much of a delay kind of like the 5 second RE should have only been 3.. (i never once had a single RE kill for the record) |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.06 07:04:00 -
[21] - Quote
CCP Nothin wrote:Thanks for the input. We'll try out making the delay between the telegraph and the strike shorter. Escaping the strike currently does seem slightly too easy.
'preciate that... Going to make Orbital Strikes a lot more worthwhile than flipping a coin and having someone snag it before it hits the ground.. |
tryian776
Sanmatar Kelkoons Minmatar Republic
18
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Posted - 2012.09.06 07:40:00 -
[22] - Quote
Remember that insta AE death is NOT a good game mechanic!!
Anyone remember how awesome AE titan doomsdays were? Oh yes.. great idea....
A strike that clears out an objective is already very tactically useful.
If its made faster hitting I'd suggest that it deals damage to troops instead of gibbing them.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.06 07:41:00 -
[23] - Quote
I survived an OB as infantry I can see a scout not living though what I wen though though. |
Zerlathon
Algintal Core Gallente Federation
213
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Posted - 2012.09.06 08:15:00 -
[24] - Quote
I have to admit I don't really like the telegraphing, would much prefer just a warning to all Players that an OB is incoming.
This could then give OBs an alternative purpose... as the enemy won't know where it comes from, they can also be used to break the enemy formations or force a group to disperse. |
Alhanna Ridgeway
123
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Posted - 2012.09.06 09:04:00 -
[25] - Quote
Insta AE Death as you call it is a good thing. It teaches people to keep moving, not stand still like you're a statue on display. If you're stupid enough to stand in one spot, then you get to take the hit.
If you keep moving, it should be very rare you just happen to hit the place the enemy drops the OS.
I mean in my opinion there shouldn't be little orange grenade icons when people throw them either. Nothing screams move the **** out the way like a grenade icon. All the hand holding pisses me off, its a way to make gaming easier for less skilled and younger players.
I say get rid of the telegraphing, the icons, killcams (from other shooters), the little orange arrows over everyone's head, anything that ruins the element of surprise completely negates good tactics.
The next major advancement in FPS will be an automated voice that tells you exactly what the other player is doing. "****** enemy is reloading, ****** is now bunny hopping, throwing grenade please move to the left, ****** is now crouching in combat, please shoot the ****** in the head. ****** died. You're a great player. Glad I could hold your hand and teach you to play.There will be cake in the war room." |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
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Posted - 2012.09.06 09:09:00 -
[26] - Quote
CCP Nothin wrote:Thanks for the input. We'll try out making the delay between the telegraph and the strike shorter. Escaping the strike currently does seem slightly too easy. Thank you so much. It is far too easy to avoid right now. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.06 11:18:00 -
[27] - Quote
Iron Wolf Saber wrote:+1 delay between strike and telegraph needs to be much shorter.
This.
In 1000 or so deaths only once to OB |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.06 12:00:00 -
[28] - Quote
CCP Nothin wrote:Thanks for the input. We'll try out making the delay between the telegraph and the strike shorter. Escaping the strike currently does seem slightly too easy. tell that to my heavy suit wearing butch babe... who died even though she ran under the overhead pipes .... |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.09.06 12:14:00 -
[29] - Quote
I tried to Orbital strike a dropship on top of a tower once, it didn't even get scratched, i think the OS targeted the ground level around the tower, was very Fing annoyed. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.06 12:23:00 -
[30] - Quote
CCP Nothin wrote:Thanks for the input. We'll try out making the delay between the telegraph and the strike shorter. Escaping the strike currently does seem slightly too easy.
this |
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