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Zecker Vesh
Zumari Force Projection Caldari State
2
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Posted - 2012.08.28 20:47:00 -
[31] - Quote
Nate Silverley wrote:DH STARBURNER420 wrote:Beld Errmon wrote:I dunno about this doesn't promote team work stuff, in ambushes i often see groups of players working together to hold either supply points or good camping areas. I love ambush maps, nice quick fun lots of kills. This is what I like to do in ambush, make defending the supply depot my objective at all costs! That's a great idea! What if Ambush was all about defending a supply depot. Said depot has 10,000 hit points and the attacking team is just trying to lower the count until destroyed. I don't see the benefit in changing Ambush into another game mode, when it would make more sense to simply add more game modes beyond the current two. I'm not saying there isn't necessarily anything they could do to spice up Ambush a little, but it certainly isn't necessary -- on the contrary, there is a distinct benefit to having a standard, no-nonsense team deathmatch mode in a game like this.
Sometimes you only have twenty minutes of free time at the end of the day, and you just want to hop on and shoot some fools in the face for a little while -- nothing fancy, just some quick stress relief before you hit the sack. TDM is the perfect way to accomplish that while actually finishing a match or two. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.28 21:33:00 -
[32] - Quote
Don't care about ambush, I want 32 v 32 conquest games. |
Tariq Tamir
Sanmatar Kelkoons Minmatar Republic
8
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Posted - 2012.08.28 22:00:00 -
[33] - Quote
Once Instant Battle isn't being extensively tested and the server browser is back, you won't ever have to play Ambush if you don't want to do so.
Skirmish is my preferred game, but you can't beat Ambush for trying a new fit or weapon and getting to know it faster than you would in Skirmish. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.28 22:13:00 -
[34] - Quote
Ambush is the fastest way to get everyone's feeling on gun play and for CCP to sort out latency related issues. It's worth helping CCP wolfman and crew get ontop of this. Zionshad put a post somewhere about a problem with people being in the wrong server from the IRC. Hit detection, latency and balancing are all fundamental issues.
Improving ambush? Bigger structures/larger complex's. Having 2-3 built up areas on 1 map would make things more interesting. Even if it's the same 2 complex's.
Oh and they might as well test some of the arena style stuff out. Quad damage in the very corners of the ambush maps? Cloak perk?(try it out before it becomes a mod). I don't know if they're intending on doing this kinda thing, even for the esports, but I can see it being a way for CCP to get extra info, and really up that arena feel. |
wibblybob
Seituoda Taskforce Command Caldari State
3
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Posted - 2012.08.28 22:29:00 -
[35] - Quote
Ive always been just below an above average player on games like COD, BF2, BF3. but in this my average is top 3 in both ambush and skirmish, not sure what is different unless there just arent as many die hard FPS players on here yet. anyway i quite like the ambush maps, i ve found that certain maps im better on and some im worse at.
The key i think is knowing the map, im not sure about anyone else but when i first drop onto an ambush map i get a bit disoriented and takes me a few seconds to get my bearings.
the one thing i find quite annoying is how random the drops can be, sometimes your dropped smack bang into the middle of the enemy with no chance of survival(ive been on both receiving and giving ends of this)
no battle commander in the world would drop his troops in the middle of the enemy. i also cant remember having this problem in other fps games(i may be wrong just cant remember) i think there needs to be some mechanic thats allows you to drop into relatively safe areas(as nowhere is safe due to snipers).
the other problem i have is who is supposed to be ambushing who? if the idea is that player squads gather round known drop points to ambush players droopping in, this mode wont last long.
in my opinion its not an ambush its two teams dropping in random places trying to kill each other, which in other words is chaotic team deathmatch.
im not saying dont have the mode as i quite enjoy it, just dont call it ambush. in my world ambush means a sudden attack made from a concealed position. make the ambush maps follow this ethos, allow us to ambush or change the name.
i dont expect anything to happen its just whenever i find out im starting an ambush map i say to myself heres comes another i am bush map |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.08.29 17:20:00 -
[36] - Quote
Ambush is fine the way it is, I would like to see more game types and filters on instant battle, but for now they need us in both types of maps for testing sooo. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.08.29 19:49:00 -
[37] - Quote
Rhadiem wrote:Ambush makes ZERO sense in the EVE/Dust universe.
Escort..
Abduct..
Destroy..
Capture..
but Kill for no profit?
Pointless except for eSports
This. It doesnt fit into the EVE/Dust competition for resources.
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.29 20:18:00 -
[38] - Quote
Ambush can be okay if you've got a good team, but literally all you have to do to win is pull out a decent tank. Even if you end up losing it, that's a maximum of three deaths for your team in exchange for all the kills you tallied up and however many AV corpses it took the enemy to finally get you.
It also defeats the purpose of my suicide run fittings. |
Orban Shaedos
Zumari Force Projection Caldari State
5
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Posted - 2012.08.29 20:18:00 -
[39] - Quote
I have to admit that I am also not a fan of ambush. I much prefer skirmish matches due to the larger playing maps. This more than likely is because I prefer to play as a pilot or a sniper. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
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Posted - 2012.08.29 21:05:00 -
[40] - Quote
My ideal ambush would ring true to the name while still keeping most of the focus on kills.
Let's have a clear defense and offense set of teams. The goal of the offense is to secure a small facility at the other end of the map. They will have one secure redzone spawn and the ability to call in installations if needed.
The defense has the goal of stopping the enemy. They will have three spawns: two of which will be already captured CRU installations in the middle off the center line. The last will be close to the goal facility.
No time limit should exist on this mode. The defense should have twice or 1.5 times the offense supply of clones. This is debatable.
Now to add some options and intrigue. The offense will be able to win by capturing the facility at the other end of the map or by killing the entirety of the defensive team's clones. The defense will win when the offense has their clones drop to zero.
What do you think? |
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expendable teammate 285
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.08.29 21:10:00 -
[41] - Quote
Jin Robot wrote:They have to include ambush, so they also have to test ambush. Its all part of the process. A console FPS without a deathmatch would be bad business. Just the fact of it.
this isn't a designed to be normal FPS though and there's tons of games with deathmatch in them already and well this is still better. the other FPS do deathmatch battles far better. Especially not putting you as a sniper in front of a freaking enemy. |
Stabby McTee
Doomheim
2
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Posted - 2012.08.29 21:33:00 -
[42] - Quote
Beld Errmon wrote:Apparently a large amount of players don't like ambush, a large amount of players are very bad at this game too, I wonder if there is a connection. If I don't like the ambush map I just leave battle. They can force us into those sessions this beta round but they can't make me play.
During the last round of beta the Skirmish servers were defiantly packed with good reason.
CCP should keep as many options as possible if it means drawing in and keeping as many players as possible. |
Nate Silverley
Rebelles A Quebec
139
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Posted - 2012.08.29 22:30:00 -
[43] - Quote
expendable teammate 285 wrote:Jin Robot wrote:They have to include ambush, so they also have to test ambush. Its all part of the process. A console FPS without a deathmatch would be bad business. Just the fact of it. this isn't a designed to be normal FPS though and there's tons of games with deathmatch in them already and well this is still better. the other FPS do deathmatch battles far better. Especially not putting you as a sniper in front of a freaking enemy.
This.
Dust514 is a thinking man's (or woman's) shooter. Games like CoD or Battlefield don't require you to manage your finances in order to ensure your soldier's long-term viability. They don't require you to manage your dropsuit's fitting to make sure you have enough CPU to handle X weapon. Their TDM is great because their basic multiplayer game mechanics are meant to be un-complicated GÇö just go with the flow, reap kills and unlock stuff.
That's not Dust at all.
Creating a TDM-type game in Dust without any context or game mechanics to honor these management decisions is like trying to appeal to every gamer out there with an itchy trigger finger, for the sake of market demand. Dust514 isn't a game for the masses, just like EvE isn't a game for the masses.
From the start, Dust514 has been designed to be an amibitious shooter, and so Ambush should feature ambitious, game-changing ideas.
I'm sure there a way to make Ambush more fun and multi-layered, while keeping it as brain-dead and skill-focused as possible. |
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