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Nate Silverley
Rebelles A Quebec
139
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Posted - 2012.08.28 16:48:00 -
[1] - Quote
You are the company we came to know and love because you have created unique, innovative, player-driven game mechanics with EVE.
You consistently respected the player base, and even encouraged its misdemeanors GÇö turning them to the game's advantage.
I think there's no denying the fact that Dust514 is aiming to keep the spirit of EVE alive, through a new console experience that's faster, more intense but as compelling and engaging in every way.
It's a game concept meant to innovate the FPS genre by including customization mechanics and player involvement like never before GÇö one where a single person may change the tides of the battle.
But even if some of the game's mechanics are involving, some principles remain the same. Skirmish is about taking objectives, and Ambush is about scoring points.
Ambush is somehow very off-concept. It does not promote player cooperation, it doesn't allow each player to have a role of importance, and it doesn't allow for "unexpected player behavior" where all the fun is about taking advantage of the environment or certain game aspects.
It's merely an arena like every other FPS out there GÇö which is probably a constraint that you have in building this game GÇö but I'm sure you can work around this and make Ambush the actual "ambush" it's supposed to be.
What's that, you say ? Ask the player base, as you always do, they have ideas. But please don't leave this as is just for the sake of simplicity or market demand.
Dust514 may be available at no cost, but the currency players are paying with is time. I'm ready to spend my time in something awesome.
So like most posts here I'll ask you for the impossible GÇö make my awesome happen :)
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Nate Silverley
Rebelles A Quebec
139
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Posted - 2012.08.28 17:04:00 -
[2] - Quote
We're not really beta testers, you know GÇö there are QA people at CCP whom actually do that job in a much more meticulous and comprehensive way.
We're consumers with a chance to try out this game early, because CCP and Sony are smart marketers, and have every reason to be.
While I'm sure Ambush caters to a certain kind of playerbase, it doesn't mean it shouldn't feature mechanics that are appealing only this playerbase, and ostracizing to the other.
A good game is a game that can be as inclusive as possible, and without changing a lot of things I'm sure our feedback can help move Ambush out of its statu quo and up towards something everyone can get their kicks from. |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.08.28 17:19:00 -
[3] - Quote
Sees-Too-Much wrote:That's only true of open betas. Open betas are basically a demo. We're still under NDA, we are playing with an unstable client on an unstable server, and a large portion of the game's content and features still haven't been implemented. This is most definitely a true beta.
Okay, to your credit this isn't an open beta. But the state of this game being beta doesn't automatically mean we're beta testers. We're consumers with an interest GÇö early adopters. People who especially like playing these kinds of games. And in that respect, opinions count more than bug reporting towards making this a commercial success GÇö and a fun game.
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Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.08.28 17:29:00 -
[4] - Quote
SoLJae wrote:I much prefer Skirmish, however it will be necessary for CCP to include TDM..er i mean Ambush, as it is a game in the FPS genre.
We have enough cry babies on this forum now. Can you imagine the crying that will happen if there is no team deathmatch for the great unwashed masses to play.
I can see the little whiny threads popping up already.
I agree removing Ambush wouldn't be a solution GÇö just put players with guns on a map and already there's potential for fun. It's just that, in developing a game that strives to push the FPS genre further, sticking with conventions is a tad disappointing. Adding just a few game elements / Ambush-specific mechanics would spice it up for everyone without complicating the gameplay. That's where I'm hoping CCP will thread. |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.08.28 17:47:00 -
[5] - Quote
Beld Errmon wrote:Apparently a large amount of players don't like ambush, a large amount of players are very bad at this game too, I wonder if there is a connection, I'd wager a lot of bad players see their self worth connected to getting 2 assists and a hack in a skirmish, i guess they savor the 400m they have to run before getting killed on a skirmish map.
You could see Ambush and Skirmish as two different ways to approach FPS gameplay GÇö strategy or action.
What people love about running 400m to kill or get killed is that every one of these meters is subject to fast change in context and allows them to think about the best way to solve a problem. It's more about concept.
What people love about Ambush is the pure adrenaline of the fight, without too much lenghty preparation. Strategies in Ambush are quicker, decisions are made faster. It's more about skills.
Problem is, Ambush aficionados can still find a way to enjoy themselves in Skirmish, while the opposite isn't true.
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Nate Silverley
Rebelles A Quebec
139
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Posted - 2012.08.28 18:24:00 -
[6] - Quote
Let's say we're not stopping at statu quo.
What if we were given the mandate to find something to make Ambush better than what it is.
What would you all suggest ? |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.08.28 18:42:00 -
[7] - Quote
Etero Narciss wrote:Nate Silverley wrote:Let's say we're not stopping at statu quo.
What if we were given the mandate to find something to make Ambush better than what it is.
What would you all suggest ? Nothing, except maps with more cover (though I'd suggest that for every gamemode). Fact is, Ambush is that mode where you can jump in and not do anything that's too cerebral or difficult, and just spend an hour or two shooting things. I think it's good that it stays that way.
It'd be that if there wasn't the whole suit customization thing with extra sauce. What if you had ambush-specific outfitting and weaponry? |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.08.28 20:09:00 -
[8] - Quote
DH STARBURNER420 wrote:Beld Errmon wrote:I dunno about this doesn't promote team work stuff, in ambushes i often see groups of players working together to hold either supply points or good camping areas. I love ambush maps, nice quick fun lots of kills. This is what I like to do in ambush, make defending the supply depot my objective at all costs!
That's a great idea! What if Ambush was all about defending a supply depot. Said depot has 10,000 hit points and the attacking team is just trying to lower the count until destroyed. |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.08.29 22:30:00 -
[9] - Quote
expendable teammate 285 wrote:Jin Robot wrote:They have to include ambush, so they also have to test ambush. Its all part of the process. A console FPS without a deathmatch would be bad business. Just the fact of it. this isn't a designed to be normal FPS though and there's tons of games with deathmatch in them already and well this is still better. the other FPS do deathmatch battles far better. Especially not putting you as a sniper in front of a freaking enemy.
This.
Dust514 is a thinking man's (or woman's) shooter. Games like CoD or Battlefield don't require you to manage your finances in order to ensure your soldier's long-term viability. They don't require you to manage your dropsuit's fitting to make sure you have enough CPU to handle X weapon. Their TDM is great because their basic multiplayer game mechanics are meant to be un-complicated GÇö just go with the flow, reap kills and unlock stuff.
That's not Dust at all.
Creating a TDM-type game in Dust without any context or game mechanics to honor these management decisions is like trying to appeal to every gamer out there with an itchy trigger finger, for the sake of market demand. Dust514 isn't a game for the masses, just like EvE isn't a game for the masses.
From the start, Dust514 has been designed to be an amibitious shooter, and so Ambush should feature ambitious, game-changing ideas.
I'm sure there a way to make Ambush more fun and multi-layered, while keeping it as brain-dead and skill-focused as possible. |
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