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Reb El
Zumari Force Projection Caldari State
19
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Posted - 2012.08.28 15:47:00 -
[1] - Quote
OK just like every shooter since MOVE came out, the devs loaded in a standard module and left it there. NOT good enough - when zoomed the MOVE system requires multliple inches of travel to adjust aiming reticule. That makes the zoom feature useless using MOVE. OK, maybe I could deal with that but even set to minimum it should be more responsive in a firefight. Provide a ZERO dead-zone so that MOVE players can be competetive with the controller players. Its silly to have the MOVE system layered into this game if you aren't going to let those players actually have the same chance as the others.
Currently even set to minimum standards there is about a 5inch wide dead zone on a 42 inch screen. This causes you to have to wave the damned assault rifle around like a wand to move your aiming reticule while in ZOOM, turret, tank etc. They are afraid all of us who use the MOVE system might kick ass on the clumsy-thumbsy noobs... LOL! Seriously tho, fix it on the next patch and I bet u find a lot of MOVE players happy to sign up. None of the other shooters support us very much, I think mainly out of fear of competition! |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.28 19:07:00 -
[2] - Quote
Could do without the pompous sounding ending there, but as a player of Metroid Prime 3 on the Move... sorry, WiiMote, they look so similar... there is a large potential for the controller setup. It's probably mostly just how ADS lowers sensitivity WAY down, or that the deadzone is just a tad large on all control setups (ask ANY sniper, but be prepared for a long speech). |
EVICER
63
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Posted - 2012.08.28 22:04:00 -
[3] - Quote
I bought the eye,the move the navigator remote stupid sharpshooter assault rifle all total 200 plus dollars of absolute crap.The Move sux on every game Ive tried it on MAG,KZ3,SOCOM 4,BF3 it has never been anything but ****.Sony just forces game developers support it as some way to try an pump that hard ware.ANYONE that was ever any good said that there kdr was lower while using it or they didnt get as many kills.Which has been my experience myself.So why use it ....Sorry man its worthless.
DUAL SHOCK the best thing since sliced bread. |
Forlorn Destrier
ZionTCD Legacy Rising
915
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Posted - 2012.08.28 22:33:00 -
[4] - Quote
EVICER wrote: I bought the eye,the move the navigator remote stupid sharpshooter assault rifle all total 200 plus dollars of absolute crap.The Move sux on every game Ive tried it on MAG,KZ3,SOCOM 4,BF3 it has never been anything but ****.Sony just forces game developers support it as some way to try an pump that hard ware.ANYONE that was ever any good said that there kdr was lower while using it or they didnt get as many kills.Which has been my experience myself.So why use it ....Sorry man its worthless.
DUAL SHOCK the best thing since sliced bread.
Wish I had talked to you before I spent the $200 I spent on this exact same set up that I've used only a few times... |
BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.08.29 00:26:00 -
[5] - Quote
EVICER wrote: I bought the eye,the move the navigator remote stupid sharpshooter assault rifle all total 200 plus dollars of absolute crap.The Move sux on every game Ive tried it on MAG,KZ3,SOCOM 4,BF3 it has never been anything but ****.Sony just forces game developers support it as some way to try an pump that hard ware.ANYONE that was ever any good said that there kdr was lower while using it or they didnt get as many kills.Which has been my experience myself.So why use it ....Sorry man its worthless.
DUAL SHOCK the best thing since sliced bread.
just coz you cant use it doesnt mean no one else can. MAG I agree was bad but KZ3 and Resistance 3 were awesome (BF3 doesnt support it does it?) but I have noted with my friends that some people pick it up instantly and never turn back where as others throw it to the ground and say Kitty cat words. |
Reb El
Zumari Force Projection Caldari State
19
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Posted - 2012.08.29 04:00:00 -
[6] - Quote
All good observations, and no intent to sound pompous LOL! I guess my final point was to indicate how WELL one could run and gun w the MOVE rifle IF they allowed a zero dead zone floating reticule.
And to those who say the move is crap try playing some shooters that DO track with no dead zone like the House of the Dead games or The Shoot. On those games I get a very acurate reticule, but they don't allow player movement. If they allowed guys w the full $200 setup to play the MAG/DUST style games w that accurate aiming, Im betting even a noob could shoot straight. That maybe it might step on the toes of the invested couch potato thumbster, cause a few too many forum ***** sessions. you know exactly what the titles would be; MOVE SYSTEM UNFAIR ADVANTAGE
Now personally I have always wanted a more virtual gaming experience. I have had a full racing chair cockpit setup for GRan Turismo for years. I play all the instruments of Rockband 1 2&3, including PRO instruments, etc. If you think the shooters are fun with a controller you would have a blast w a full Sony wireless headset, 3D glasses and standing on a rumble floor with the rifle up and firing the whole match! You finish up sweating, shaking and yelling your head off, laughing!
Anyway I really do enjoy the MOVE system more than the comtroller. I really do think they are shorting what could be done with the technology. I realy do think the control setup for the MOVE is a pluggable module with default settings for shooter engines because the button maping here is the exact same as for Resistance 3, the assault rifle showcase game. Am I better with a controller? Right now, sure. Not that I am very good anyway, since I am 45 and only game a few hours a week (real life intrudes LOL)
And thats why the MOVE is more fun. MOST of us are not very good at shooters, one has to dedicate WAY too many hours of your life to do so. I would rather slug it out with the MOVE rifle, just for the fun and immersion into the virtual world for a while. |
Shiro Mokuzan
220
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Posted - 2012.08.29 07:06:00 -
[7] - Quote
Metroid Prime 3 had amazing controls on the Wii. It was fast, responsive, and accurate. There was a mode that basically had no dead zone and it took some practice, but it was almost as good for aiming and looking around as a mouse.
There's really no excuse for bad Wii/Move FPS controls since Metroid Prime 3 has shown that it can be done well.
Hell, if Move worked well for DUST, I'd go buy one tomorrow, since it has the potential to be far better than a thumbstick for aiming. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2012.08.29 09:33:00 -
[8] - Quote
Reb El wrote:All good observations, and no intent to sound pompous LOL! I guess my final point was to indicate how WELL one could run and gun w the MOVE rifle IF they allowed a zero dead zone floating reticule.
And to those who say the move is crap try playing some shooters that DO track with no dead zone like the House of the Dead games or The Shoot. On those games I get a very acurate reticule, but they don't allow player movement. If they allowed guys w the full $200 setup to play the MAG/DUST style games w that accurate aiming, Im betting even a noob could shoot straight. That maybe it might step on the toes of the invested couch potato thumbster, cause a few too many forum ***** sessions. you know exactly what the titles would be; MOVE SYSTEM UNFAIR ADVANTAGE
Now personally I have always wanted a more virtual gaming experience. I have had a full racing chair cockpit setup for GRan Turismo for years. I play all the instruments of Rockband 1 2&3, including PRO instruments, etc. If you think the shooters are fun with a controller you would have a blast w a full Sony wireless headset, 3D glasses and standing on a rumble floor with the rifle up and firing the whole match! You finish up sweating, shaking and yelling your head off, laughing!
Anyway I really do enjoy the MOVE system more than the comtroller. I really do think they are shorting what could be done with the technology. I realy do think the control setup for the MOVE is a pluggable module with default settings for shooter engines because the button maping here is the exact same as for Resistance 3, the assault rifle showcase game. Am I better with a controller? Right now, sure. Not that I am very good anyway, since I am 45 and only game a few hours a week (real life intrudes LOL)
And thats why the MOVE is more fun. MOST of us are not very good at shooters, one has to dedicate WAY too many hours of your life to do so. I would rather slug it out with the MOVE rifle, just for the fun and immersion into the virtual world for a while.
This! Have exactly the same attitude and we are same age, funny that!! lol!
I am better at fps with my sharpshooter than DS3 and currently use it as much as possible in this build as it is just about playable but still very disappointing after waiting so long. I even have it set up with a camera tripod to save my arms! lol
Anyway, lots of work needed before full game and I am hoping for much more customization available for button mapping (X button for jumping + sharpshooter = disaster) and more specific sharpshooter support so that the pump action is reload and not another fire button for some reason!
I would also hope to have turn speed increased but to also have turn speed adjustable by players to suit playstyle and capabilities. Oh and dont get me started on the zoom, we all know whats wrong with that, my only consolation with that is that it is so broken that there is no way they wont fix it for full release or just get laughed out of town
We know all these things are possible because other games have done it well and I just have everything crossed that CCP catch up. If they do, I will have my perfect game
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Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.08.29 19:52:00 -
[9] - Quote
Yeah Booker I hear you: lets hope CCP does too. Didja notice how quickly everyone gave up on the MOVE system for shooters? IF they would fix the aiming issues it would soar above the DS controllers as the preferred method of playing. I think the devs worry that if they allow the MOVE system full ability in game, that suddenly 95percent of all players would feel left out and unable to compete. There is a very real concern about income stream being reduced in this type of game, and having to go buy special MOVE system controllers add a heavy price penalty. They worry that if they allowed us full utilization we would have much better aiming and firing on the run, advantages they feel would reduce overall game enjoyment for the majority.
If this is the case, let me reassure them that I am getting my ass kicked repeatedly by 14yr old reflexes using DS controllers, there are guys calling down orbital strikes on lone noobs, most of the players run around like chickens while a squad of 4 racks up 57 kills. Its already badly out of balance, and guys like me will not spend money on this game if it is nothing but ambushes and overpowering opponents. Give us the ability to fight back on their level! |
Orban Shaedos
Zumari Force Projection Caldari State
5
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Posted - 2012.08.29 20:06:00 -
[10] - Quote
I understand that CCP has many things to work on, but it would be nice to hear there is at least some attempt beingmade to rectify the issues with the move. I enjoy using the move in several games, and it would be a fantastic fit for dust if they can get the issues resolved. The problem with zooming in requiring so much extramovement to adjust aim really does need to be handled. |
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Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.08.30 08:33:00 -
[11] - Quote
yeah, it's a real issue that I have never seen a single dev response to any of the Move posts I've found from searches. The move adds so much to this game IMHO and I'm pretty sure it'll be improved for full release but how much? What are the devs actually aiming for? It would be nice to have some dev thoughts on that
And yes Rob, I do worry that inclusion but poor execution in shooters is giving Move a bad rap. When done well (take a bow KZ3) it adds a whole new level of immersion and for me it improves my game over DS3. When poorly executed people are going to judge it unfairly based on bad coding! Please CCP dont fall into this trap and give us some clues to what you are planning.
Also wouldn't mind seeing some sort of option to disable the Move in game to switch to DS3 for vehicle control, what do you think? Is it even possible? |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.08.30 09:09:00 -
[12] - Quote
Oh and another thought, in the game that begins with a K and ends with a 3, the execution was excellent with adjustable turnspeed etc etc I have never ever heard anyone complain that those using move was over powered against DS3, I just dont think this would be a major issue here in dust either. Let us have speeds that match DS3 at least |
Fingal Senga
Anonymous Killers Mercenary Corporation
17
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Posted - 2012.08.30 10:21:00 -
[13] - Quote
With you there Booker. I have had a great time with the move, just not in Dust (yet). |
Reb El
Zumari Force Projection Caldari State
19
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Posted - 2012.08.31 04:36:00 -
[14] - Quote
Thanks and keep the feedback lcoming. Sounds like we are a small minority but I know most people wait for the bugs to be squashed before jumping on board a new controller platform like MOVE.
Trust me folks, play The Shoot - cheesy but super FUN! I sense a definite lack of fun so far in DUST. Dont care for the lack of color, variation, vegetation, etc. Also its way too easy to power up with the skill and weapon trees, using real cash. I dont even bother using up custom loadouts so far due to repeated ambushes by gys that don't go down no matter how many times I hit em! LOL and of course they prang me dead in one or two hits. I finally hit on a combo that keeps me alive if I don't stop moving! But i am not getting kills. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.08.31 09:19:00 -
[15] - Quote
Well it's tricky getting kills when you cant turn fast enough to find the person shooting you!! Also, starting to get really annoyed when spawning as no matter what I do with the sharpshooter, I always spawn staring at the floor! Then the slow turn speed means it takes forever to look up and get bearings then........ooops dead! |
Reb El
Zumari Force Projection Caldari State
19
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Posted - 2012.09.03 06:13:00 -
[16] - Quote
I ran the controls up to max sensetivity on both axis - seems to be fast enough if u r using scout suit or assault. I noticed its worse in games during prime play time. After school, after supper etc. Lagging slow DSL players using wireless. Just like MAG the slower wireless players tended to take fewer hits. I guess their systems thought you were shooting somewhere else besides right freaking at them... |
Flame Highsea
Doomheim
28
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Posted - 2012.09.03 10:08:00 -
[17] - Quote
Tried Move again after over a month..
Oh it was Much better! :) Alot of problems still with sights but with hip fire.. mmm... :P (Scout with shotgun 15+/2-3 games..)
And yes.. I remember not to go into gunnery seat in tank with it :D
So improvement was major. Hope it will still continue to get alot better.. |
Grimmiers
15
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Posted - 2012.09.03 10:40:00 -
[18] - Quote
I actually think it would be nice for once to remove the gun from the screen instead of having it move around. All these games letting you use the move as a gun, but keeping the gun on the screen is really annoying.
Also the gun stays in the lower right corner of the screen in most move shooters. I want it to try and follow me 1:1 to better represent what I'm aiming at. If I'm holding the gun down the center quake 3 style I want it to look like it.
Iron Sights with the move is never good when the cursor doesn't move off the center. I would actually like it if the screen never rotated with the move alone. You would be able to strafe with the left and right of the Left analog stick, turn with the corners of the analog stick, and move foward and back with up and down. I know it seems confusing, but would could be useful once you get used to it.
Besides just fixing the hip fire crosshair and stiff clunky iron sights I would like it if CCP could try some of the above mentioned things.
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Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.09.04 11:29:00 -
[19] - Quote
actually I must adjust my initial impressions of turn speed as I've now got to grips with some of the settings and found that turn speed can be made much quicker, so pretty pleased with that right now, just need to get rid of deadzone.
Another issue I have quite regularly is losing my reticle when there is a lot of action on screen, especially when using HMG which does not have much of an animation to follow Move movement so it is often pointing at a different part of the screen to which I'm actually aiming (something that needs fixing in its own right!).
It would be very helpful to be able to customise the reticule for colour and brightness so that it doesn't get lost on screen during volotile moments as it does now because it is a dull white |
Reb El
Zumari Force Projection Caldari State
19
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Posted - 2012.09.04 17:15:00 -
[20] - Quote
More good suggestions guys. DEVS R U LISTENING?
How 'bout a reply?
A sticky? Nah not enuff MOVE users.... Yet. |
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StoneD ReapeR Qc
Doomheim
16
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Posted - 2012.09.04 17:58:00 -
[21] - Quote
EVICER wrote: I bought the eye,the move the navigator remote stupid sharpshooter assault rifle all total 200 plus dollars of absolute crap.The Move sux on every game Ive tried it on MAG,KZ3,SOCOM 4,BF3 it has never been anything but ****.Sony just forces game developers support it as some way to try an pump that hard ware.ANYONE that was ever any good said that there kdr was lower while using it or they didnt get as many kills.Which has been my experience myself.So why use it ....Sorry man its worthless.
DUAL SHOCK the best thing since sliced bread.
Did u try it on CS:GO? i think it's the 1st game i enjoy playing on move, but u can't compare to a Mouse and Keyboard!!!!!! |
EVICER
63
|
Posted - 2012.09.08 03:28:00 -
[22] - Quote
Reb El wrote:Yeah Booker I hear you: lets hope CCP does too. Didja notice how quickly everyone gave up on the MOVE system for shooters? IF they would fix the aiming issues it would soar above the DS controllers as the preferred method of playing. I think the devs worry that if they allow the MOVE system full ability in game, that suddenly 95percent of all players would feel left out and unable to compete. There is a very real concern about income stream being reduced in this type of game, and having to go buy special MOVE system controllers add a heavy price penalty. They worry that if they allowed us full utilization we would have much better aiming and firing on the run, advantages they feel would reduce overall game enjoyment for the majority.
If this is the case, let me reassure them that I am getting my ass kicked repeatedly by 14yr old reflexes using DS controllers, there are guys calling down orbital strikes on lone noobs, most of the players run around like chickens while a squad of 4 racks up 57 kills. Its already badly out of balance, and guys like me will not spend money on this game if it is nothing but ambushes and overpowering opponents. Give us the ability to fight back on their level!
That was my point the problem is with the MOVE is that it doesnt.If you want to jump around in your living room running ducking behind your couch sweating and looking like a total fool to any outside observer. Going negative in your kdr with a way to phalic looking device in your hand...than your right.The move is for you. |
Reb El
Zumari Force Projection Caldari State
19
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Posted - 2012.09.08 04:46:00 -
[23] - Quote
EVICER wrote:Reb El wrote:Yeah Booker I hear you: lets hope CCP does too. Didja notice how quickly everyone gave up on the MOVE system for shooters? IF they would fix the aiming issues it would soar above the DS controllers as the preferred method of playing. I think the devs worry that if they allow the MOVE system full ability in game, that suddenly 95percent of all players would feel left out and unable to compete. There is a very real concern about income stream being reduced in this type of game, and having to go buy special MOVE system controllers add a heavy price penalty. They worry that if they allowed us full utilization we would have much better aiming and firing on the run, advantages they feel would reduce overall game enjoyment for the majority.
If this is the case, let me reassure them that I am getting my ass kicked repeatedly by 14yr old reflexes using DS controllers, there are guys calling down orbital strikes on lone noobs, most of the players run around like chickens while a squad of 4 racks up 57 kills. Its already badly out of balance, and guys like me will not spend money on this game if it is nothing but ambushes and overpowering opponents. Give us the ability to fight back on their level! That was my point the problem is with the MOVE is that it doesnt.If you want to jump around in your living room running ducking behind your couch sweating and looking like a total fool to any outside observer. Going negative in your kdr with a way to phalic looking device in your hand...than your right.The move is for you.
ROTFL I got a serious mental image ther dude! I hear what you are saying. My experience is not that bad with it. Vry responsive in most games and adjustable in SOME. I dont have to "jump aound" with it, but the point of this thread is that the MOVE controls and interface could use some tweaking. IF they WERE tweaked I think it could give the DS controller players a run for their money...especially in close quarters run and gun situations. Just MHO
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