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MP31B
Algintal Core Gallente Federation
3
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Posted - 2012.08.27 21:18:00 -
[1] - Quote
If this happens Dust 514 will dominate bf3 and call of duty. Oh also add different weapon skins clone weapons get old. With this said Dust 514 has the potential to be the best shooter on the market |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.27 21:34:00 -
[2] - Quote
not sure about the parkour but the rest is gold |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.08.27 21:37:00 -
[3] - Quote
Pretty sure the Unreal engine does not support deformable terrains and thus destructible environments. |
STB Vermaak Doe
558
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Posted - 2012.08.27 21:38:00 -
[4] - Quote
No prone just no |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.27 21:39:00 -
[5] - Quote
More weapon types are coming, more variants to I think, there will be more skins.
prone would be nice.
Reload with sprinting, I could see it either way, we need melee, change weapon to break reload, melee needs to work during overheat( it may now, haven't played heavy in new build)
Parkour and destructible environments would be nice, I would rather have larger teams. If all can be done at once great. Scouts running around like Mirrior's Edge could would be fun, for people that have not heard of it you dodge gunfire for minutes at a time wall running, sliding, and jumping around.
edit posts made while typing point out destructible environments is not doable on engine, maybe one day when engine changes in expansion(EvE has had expansions like this, if dust lasts as long it will get new engine eventually, years away at least) parkour and prone will have many for and against if ever added. |
Arkamedies Nebula
Algintal Core Gallente Federation
12
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Posted - 2012.08.27 21:43:00 -
[6] - Quote
No reason for prone, BFBC2 didnt have it and that was the best thing they could of stuck with. Running while reloading?? Na, really no reason to implement that this is nothing like COD or BF3 u dnt run around like a chicken with its head cut off. If u are sweet ill be waiting for u to round that corner. Destruction would be cool but i could careless this game is adding some much to than BF3 or COD could ever put into a game. There will be different drop suits/guns vehicles its only beta they are just trying to fix the bugs. Honestly i love every bit of this game and knowing how CCP is with Eve im glad there is a learning curve and harder for the normal BF3 and COD player. This is not a mindless game it takes thinking and team play along with all the mechanics with Eve politics, planetary take over. Read up on whats going on around the Eve universe, its pretty intense and im excited to be apart of it.
I went on a crazy rant but im tired of these one minded players complaining about Skills, SP grinding ect. its all BS. This game is a free MMOFPS everyone should be excited about it and if ur not u must not know anything about Eve and the plans CCP has for us. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.08.28 01:35:00 -
[7] - Quote
I'm glad there's no laying prone,snipers are cowards enough as it is,and having them hide and lie on their bellies like snakes just promotes more camping that there already is.
I'm totally in favor of a sprinting reload,but I know that there are people that don't,so the easy compromise,and this goes for a lot of things that people request,make it a skill that you have to earn. |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2012.08.28 01:49:00 -
[8] - Quote
MP31B wrote:If this happens Dust 514 will dominate bf3 and call of duty. Oh also add different weapon skins clone weapons get old. With this said Dust 514 has the potential to be the best shooter on the market
Reloading whilst sprinting should be a skill. No prone or destruction, we need safe zones from vehicles and heavy weapons. Parkour is not needed. |
Regis Mark V
91
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Posted - 2012.08.28 01:52:00 -
[9] - Quote
Prone should be in every FPS. |
Mauler McCoy
Osmon Surveillance Caldari State
6
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Posted - 2012.08.28 01:53:00 -
[10] - Quote
Personally, I really don't see the point of being prone in this game. So much has been made of the whole fact that the warriors are encased inside armor loaded with a power supply and CPU, I think that it won't make much sense to go prone when you're controlling a guy who has software that interfaces with the servos to steady your aim.
As far as freerunning moves... I don't find that the current maps really have much that would warrant the same movement, The developers always seemed to be talking about how you were in charge of an unstoppable tank of a person that could take punishment, and I guess I really don't expect to see acrobatics attached to the term 'tank' (though, the idea of a cartwheeling tank seems.... intimidating)
About the only thing that I would want out of this would be a destroyable portion of the map. The buildings that already exist are pretty much flat and really don't leave much TO be destroyed from what I've seen, and I could understand something that would blow up a larger structure, but I really don't think there's much on the maps that would lend themselves to being obliterated.... I think this is a good idea, but maybe for something well after the game has gone live? |
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Song Soulfire
Circle of Huskarl Minmatar Republic
44
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Posted - 2012.08.28 02:17:00 -
[11] - Quote
i think you'll find that the heavy is the only one that can't jump over crates and hand rails :)
with a militia sprint booster my this guy hits over 8m/sec and can jump most objects not taller then himself :)
edit :scout suit <----- |
Drake Gro'Dar
19
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Posted - 2012.08.28 02:19:00 -
[12] - Quote
Parkour... Yes let my heavy run and do flips picture the lobby scene in the matrix but with neo wearing a heavy dropsuit. I support that. But all kidding aside I'm cool with a skill on reloading and sprinting but the rest can't really work as someone else said unreal won't handle it. I don't like prone we are immortals let's act like it and fight on our feet. |
Jona Graves
R.I.f.t
13
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Posted - 2012.08.28 02:31:00 -
[13] - Quote
definently all of the above! : ) |
Cryo Max
Circle of Huskarl Minmatar Republic
6
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Posted - 2012.08.28 03:31:00 -
[14] - Quote
I don't buy the argument, "you're a in an armored suit, why would you want to go prone?" Uh... Because I don't want to be easily shot by forge guns, sniper rifles, and all the other OHK options out there? Tanks are giant armored things, that doesn't mean it's a good idea to build them "really tall", or to park your tank on TOP of a hill instead of behind it.
Weapons are built to defeat the armor of the enemy. That's why you should go prone. Plus, if you are able to go prone, you can more realistically make that tradeoff of defense vs. firepower -- if I could go prone, I might consider going with a glass cannon build...
Now, that said, I could see putting some limits on it, to create tactical options, and maybe a skill to go with it.
For example, if you're carting around a giant gun like a forge cannon or something, you're not intended to hit the dirt and jump back up again. So maybe there's a timing involved (like reloading). The heavier your fitting, the longer it takes you to get up/get down and you can't shoot in the meantime. Maybe a skill cuts 10% per level off that time. So grunts with light weapons can "hit the dirt", then get up and advance quickly (I would actually NOT classify a sniper rifle among those weapons). Snipers and heavies can spend the time to "get in position", but if they need to move, they're going to be vulnerable, with no way to counterattack, during the few seconds they're getting up.
There's a lot that could be done with that. Or you could just let us go prone, keep is simple, and be done. Not being able to go prone just totally destroys the sense of "realism" (if you can call it that) of the game. I just can't believe that I'm a highly trained soldier of the future, but I have not figured out that if I rest on my stomach, I provide the smallest possible target to the enemy.
...Max
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Skunk Shampoo
Circle of Huskarl Minmatar Republic
9
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Posted - 2012.08.28 07:07:00 -
[15] - Quote
Regis Mark V wrote:Prone should be in every FPS.
They had it in the original Unreal. It was called "feign death". It sucked. :P |
Dundalk
Villore Sec Ops Gallente Federation
0
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Posted - 2012.08.28 16:16:00 -
[16] - Quote
I think Max has the right of it - inability to go prone diminishes willful suspension of disbelief.
Going prone should be useful for lowering profile, steadying aim, & taking cover behind short objects, and it should have reasonable drawbacks including time spend laying down and (more so) getting back up, no under-slung heavy weapons, limitations for highly uneven terrain & no firing while crawling.
Supine would be good too - as it is always stupid to play a game where your 'super soldier' is too stupid to roll over and therefor can't turn around in small spaces.
***
Previous argument about suit servos steadying aim is invalid - because if thematically your suit was able to compensate there would be no sway, and if there was a sway you would logically be able to reduce it by going prone and flipping out a bi pod.
***
When it comes to game balance it is almost always preferable to include realistic solutions/tactics along with realistic drawbacks and limitations. In real life a shooter can lay down to steady his aim or take cover, and yet warfare does not turn into a bunch of camping snipers. Give players the ability to go prone and then balance in-game mechanics to punish them when they use it in the wrong situation. |
Andrew Ka
Planetary Response Organisation Test Friends Please Ignore
15
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Posted - 2012.08.28 16:38:00 -
[17] - Quote
No. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2012.08.28 18:01:00 -
[18] - Quote
I've played a lot of tactical and sim shooters. I understand the desire for prone and it might be interesting to test, but my gut feeling is that it would be bad for the game. I would like the ability to slide into cover after sprinting and to climb over those damn fences though (the short ones around the towers and what not). |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.28 18:07:00 -
[19] - Quote
Letting people go prone slows down gameplay considerably, because it becomes very effective to lay on the ground somewhere and shoot people as they come by. Anyone who has played Battlefield 3 will know what I mean here. No prone means that the stationary guy defending a place can be, at best, crouching, which isn't such a big advantage at all. Thus, "camping" is kept to a minimum and battles are very dynamic because you're not penalized for attacking by having way less accuracy and being a much bigger target than the people defending a place. |
Swinging Donkey
Osmon Surveillance Caldari State
5
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Posted - 2012.08.28 19:58:00 -
[20] - Quote
Fivetimes Infinity wrote:Letting people go prone slows down gameplay considerably, because it becomes very effective to lay on the ground somewhere and shoot people as they come by. Anyone who has played Battlefield 3 will know what I mean here. No prone means that the stationary guy defending a place can be, at best, crouching, which isn't such a big advantage at all. Thus, "camping" is kept to a minimum and battles are very dynamic because you're not penalized for attacking by having way less accuracy and being a much bigger target than the people defending a place.
I've seen games where there are red arrows riddled into the hills by null cannon installations, its infuriating enough dealing with 5+ snipers that are crouched. If they allow prone I say your shields should go away, simple trade off. I understand to a point why you'd want it, and if there are trade offs to get it I'm all for it. |
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Althenia Jex
Crux Special Tasks Group Gallente Federation
1
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Posted - 2012.08.28 20:28:00 -
[21] - Quote
No Prone No Sprint Reloading I can live with Destruction. Though how would destruction even work? Isn't everything made out of metal and wires now? |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.28 22:26:00 -
[22] - Quote
Swinging Donkey wrote:I've seen games where there are red arrows riddled into the hills by null cannon installations, its infuriating enough dealing with 5+ snipers that are crouched. If they allow prone I say your shields should go away, simple trade off. I understand to a point why you'd want it, and if there are trade offs to get it I'm all for it.
I'm not saying I want prone, I'm saying prone would be bad. I like the pace of Dust, and I agree, the sniper issue is really silly currently on account of how easy and powerful sniping is. |
Ecshon Autorez
1
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Posted - 2012.08.28 23:09:00 -
[23] - Quote
Definitely no prone, it would just feel wrong in this game. Sprinting while reloading might work, but the rest I dont like, just look at Brink for the reasoning for no parkour. That game was an fps with different body types (light, medium, heavy) and each one can do parkour on different things, light can do everything, while heavy can do almost nothing and it was terrible. (I own it so I should know) Plus there aren't very many things to be doing parkour on in most maps. Most of the buildings are large, metal, industrial like buildings so we wouldnt really be able to blow them up. It worked if BF3 cus all of the buildings were made of weak materials (by comparison). |
Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.08.28 23:35:00 -
[24] - Quote
Althenia Jex wrote:Though how would destruction even work? Isn't everything made out of metal and wires now? There are Stationary chargeable plasma cannons. I think it should be able to shoot though *most* buildings. |
AetherFall
Algintal Core Gallente Federation
5
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Posted - 2012.08.28 23:38:00 -
[25] - Quote
If prone is added, pleases keep it realistic. By the way how long does if take a person to get up with space armor and a huge rifle? More than 3 seconds I would guess. |
Cryo Max
Circle of Huskarl Minmatar Republic
6
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Posted - 2012.08.31 04:34:00 -
[26] - Quote
Fivetimes Infinity wrote:Letting people go prone slows down gameplay considerably, because it becomes very effective to lay on the ground somewhere and shoot people as they come by. Anyone who has played Battlefield 3 will know what I mean here. No prone means that the stationary guy defending a place can be, at best, crouching, which isn't such a big advantage at all. Thus, "camping" is kept to a minimum and battles are very dynamic because you're not penalized for attacking by having way less accuracy and being a much bigger target than the people defending a place.
Which gameplay are you talking about?
Are you talking about the really silly "who can kill who more/faster?" of "Ambush"? Because sure, if both sides are equal in goal ("kill all humans") then I could see people setting up "camp" as slowing down the game. But I also don't think this game mode is at all interesting, and the least like what Dust 514 is supposed to be like. It doesn't make any sense that victory over an enemy is decided by an arbitrary number of clones being blown away. Doesn't mean I don't occasionally enjoy the mindlessness of it -- heck, I usually end up playing simple Team Deathmatch in Call of Duty to relax on a weekend. But that's CoD -- This is Dust. This is EVE.
Skirmish is more appropriate. The whole idea is that we're fighting OVER something. And in that case, if you're on the attacking side of things, and you decide to set up "camp" and ignore your objectives, you deserve to lose. At the same time, if you're supposed to be defending, but you're running around out in the open trying to score kills and ignoring the fact that the stealthy ones have gotten past you and are disabling your defenses, YOU deserve to lose. Sure, defenders are going to be tough -- but they're supposed to be.
That's when you start thinking tactical. You have counter-sniper intelligence crew who can recon locations and point them out to others (or call in an orbital bombardment). Or you call in your LAVs, HAVs and Dropships to carry your troops past the sniper killzones. Or you work up a pincer strategy. Heaven forbid, you might actually have to work as a team! :)
...Max
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Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.08.31 05:00:00 -
[27] - Quote
Prone WITH crawling, it opens a whole new tactic to sneak into the installation with one or two defenders under their nose and hack it or silently murder them, plant a mobile spawn, etc. No parkour, running while reloading as a skill with the penalty of longer reloads. Destructible buildings would be nice if they could do it where there would be some cover left for you to go prone behind. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.08.31 10:43:00 -
[28] - Quote
I don't think prone would be as bad as people are saying, as strafing plays a large role in combat, and if your prone you can't move even remotely fast enough to matter. Sure you are a smaller target, but your also a lot easier to hit when your not moving. Prone in games like COD allows camping because of the low health, with low health its more important to be the first one to hit the other, and prone both reduces the likelihood of being seen first, and makes it harder to place that first bullet once seen. In Dust however, we have far more health, and we move very quickly as well. If someone is prone in a corner and starts shooting you, you have time to gtfo and find a different approach to the enemy, or you can run up and strafe him, and he can't move. In fact, I'm sure that if prone was implemented you would turn much more slowly while prone, and you would probably not be able to turn fast enough to follow a strafing enemy anyway. And if we are talking about snipers going prone, they are probably far enough away that it doesn't matter all that much.
Honestly, not being able to go prone stretches my suspension of disbelief. Even if prone is nerfed so much that it is completely useless, I would want it just because it seems ridiculous that we can't go prone. (Unless your using a heavy weapon, in which case, going prone would be rather silly.) |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
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Posted - 2012.08.31 10:56:00 -
[29] - Quote
shooting while running IRL is wildly inaccurate, especially while jumping crouch and prone especially improve accuracy by a huge magnitude like wise using the scope improve accuracy by order of magnitude but like 99% of shooter and movies, why let reality get in the way of a good game No matter the choice the designers choose both sides will have the same advantages and disadvantages |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.09.01 05:33:00 -
[30] - Quote
Ecshon Autorez wrote:Definitely no prone, it would just feel wrong in this game. Sprinting while reloading might work, but the rest I dont like, just look at Brink for the reasoning for no parkour. That game was an fps with different body types (light, medium, heavy) and each one can do parkour on different things, light can do everything, while heavy can do almost nothing and it was terrible. (I own it so I should know) Plus there aren't very many things to be doing parkour on in most maps. Most of the buildings are large, metal, industrial like buildings so we wouldnt really be able to blow them up. It worked if BF3 cus all of the buildings were made of weak materials (by comparison). Personally,I love the parkour in Brink,but to be honest,like you said,it really doesn't fit this game at all. |
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.01 05:38:00 -
[31] - Quote
Regis Mark V wrote:Prone should be in every FPS.
DUST doesnt need it crouching is practically useless as is as well the maps also dont really warrant a use for prone + cloaking was well |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.09.01 06:10:00 -
[32] - Quote
fine, go prone. ill still see your red dot through my visor and bomb the **** out of you.
about sprinting while reloading......sprinting is running as fast as you can, balls to the wall. if you are fumbling with a weapon in your hands trying to reload while running at the same time, your no longer sprinting.
For example......try holding a smartphone in your hands and send someone a text message with correct spelling while trying to sprint and tell me if that works. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.09.01 17:41:00 -
[33] - Quote
STB-LURCHASAURUS EV wrote:
For example......try holding a smartphone in your hands and send someone a text message with correct spelling while trying to sprint and tell me if that works.
I totally understand what you are saying,but that's a terrible example.
Don't see how pushing tiny buttons on a phone that's the size of a gun magazine is the same as inserting said size into something that's much bigger that itself.
Like I said,I'm in favor of sprint reloading,but if it needs to be balanced,make it a skill and/or make it where you aren't necessarily running,but moving faster than your normal walk while reloading.Same goes for strafing speed.It's all about the compromise,which some people aren't willing to do with some things. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.01 18:01:00 -
[34] - Quote
Prone and Parkour not needed
Destructable environments would be cool but not really needed, it'd just look nice with orbital strikes. lol
But Sprint and reloading +1 |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.09.01 20:02:00 -
[35] - Quote
Althenia Jex wrote: I can live with Destruction. Though how would destruction even work? Isn't everything made out of metal and wires now?
Everything may be made out of steal but remember a forge gun is made to destroy tanks, a swarm launch is 4+ tiny little missles made to destroy tanks, assult rifles are made to destroy are dropsuits which again is metal but much thinner. If we have guns that are ment to destroy military grade armor dont u think they,d be able to bunch a few holes in industrial grade metals. Ofcourse u do have to take in account the thickness but its still doable.
All u guys have to remember is the level of technology the game uses. Curently everyone thinks 21st century tech which is the realm bf3, cod, and mag weopons are in. Dust514 operates in 23rd century or maby 25th century tech its hard to predict what century well be flying from star to star with plasma rifles |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
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Posted - 2012.09.01 20:26:00 -
[36] - Quote
current tank armour is ceramic and shouldnt tanks have missile counter measures like some do now |
Mauler McCoy
Osmon Surveillance Caldari State
6
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Posted - 2012.09.01 20:31:00 -
[37] - Quote
I gotta say that there's a large number of people that just, like myself, regard prone to be entirely useless... And it really does interrupt the flow of the game. Dust strikes me as one where you're always on the move, just when you've finished taking point C, you look up to see that the distant point E is now being hacked. Sure, I can see the theoretical fact that a sniper would be able to take out big guys that are trying to get inside to get lil old me... But I really would prefer to have someone down there with me, helping to take the point, giving direct support beyond just the well-placed potshot.
I also have to point out that, from the times I've been able to get behind a dropship turret, anyone who's stupid enough to get caught out in the open is just asking to get brutally murdered. Especially in a game where you get lit up like a christmas tree from across the map with a little arrow.
There's also the fact that, if the developers wanted that option, I think it woulda been in there a LLLOOONNNGGG time ago. |
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