Cryo Max
Circle of Huskarl Minmatar Republic
6
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Posted - 2012.08.28 03:31:00 -
[1] - Quote
I don't buy the argument, "you're a in an armored suit, why would you want to go prone?" Uh... Because I don't want to be easily shot by forge guns, sniper rifles, and all the other OHK options out there? Tanks are giant armored things, that doesn't mean it's a good idea to build them "really tall", or to park your tank on TOP of a hill instead of behind it.
Weapons are built to defeat the armor of the enemy. That's why you should go prone. Plus, if you are able to go prone, you can more realistically make that tradeoff of defense vs. firepower -- if I could go prone, I might consider going with a glass cannon build...
Now, that said, I could see putting some limits on it, to create tactical options, and maybe a skill to go with it.
For example, if you're carting around a giant gun like a forge cannon or something, you're not intended to hit the dirt and jump back up again. So maybe there's a timing involved (like reloading). The heavier your fitting, the longer it takes you to get up/get down and you can't shoot in the meantime. Maybe a skill cuts 10% per level off that time. So grunts with light weapons can "hit the dirt", then get up and advance quickly (I would actually NOT classify a sniper rifle among those weapons). Snipers and heavies can spend the time to "get in position", but if they need to move, they're going to be vulnerable, with no way to counterattack, during the few seconds they're getting up.
There's a lot that could be done with that. Or you could just let us go prone, keep is simple, and be done. Not being able to go prone just totally destroys the sense of "realism" (if you can call it that) of the game. I just can't believe that I'm a highly trained soldier of the future, but I have not figured out that if I rest on my stomach, I provide the smallest possible target to the enemy.
...Max
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Cryo Max
Circle of Huskarl Minmatar Republic
6
|
Posted - 2012.08.31 04:34:00 -
[2] - Quote
Fivetimes Infinity wrote:Letting people go prone slows down gameplay considerably, because it becomes very effective to lay on the ground somewhere and shoot people as they come by. Anyone who has played Battlefield 3 will know what I mean here. No prone means that the stationary guy defending a place can be, at best, crouching, which isn't such a big advantage at all. Thus, "camping" is kept to a minimum and battles are very dynamic because you're not penalized for attacking by having way less accuracy and being a much bigger target than the people defending a place.
Which gameplay are you talking about?
Are you talking about the really silly "who can kill who more/faster?" of "Ambush"? Because sure, if both sides are equal in goal ("kill all humans") then I could see people setting up "camp" as slowing down the game. But I also don't think this game mode is at all interesting, and the least like what Dust 514 is supposed to be like. It doesn't make any sense that victory over an enemy is decided by an arbitrary number of clones being blown away. Doesn't mean I don't occasionally enjoy the mindlessness of it -- heck, I usually end up playing simple Team Deathmatch in Call of Duty to relax on a weekend. But that's CoD -- This is Dust. This is EVE.
Skirmish is more appropriate. The whole idea is that we're fighting OVER something. And in that case, if you're on the attacking side of things, and you decide to set up "camp" and ignore your objectives, you deserve to lose. At the same time, if you're supposed to be defending, but you're running around out in the open trying to score kills and ignoring the fact that the stealthy ones have gotten past you and are disabling your defenses, YOU deserve to lose. Sure, defenders are going to be tough -- but they're supposed to be.
That's when you start thinking tactical. You have counter-sniper intelligence crew who can recon locations and point them out to others (or call in an orbital bombardment). Or you call in your LAVs, HAVs and Dropships to carry your troops past the sniper killzones. Or you work up a pincer strategy. Heaven forbid, you might actually have to work as a team! :)
...Max
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